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Team comps

Blue Swiftshots

Last updated 6 days ago for 12.15 Patch

Tier

A

Synergies

swiftshot
Swiftshot
4
bruiser
Bruiser
4
astral
Astral
3
tempest
Tempest
2
guild
Guild
1
General info

This comp looks to 3 star the two 3-cost Astral units Varus and Illaoi. Illaoi alongside her Bruiser brothers stalls the fight for your backliner Varus who’ll use his stacked attack speed to stun and pierce down all enemies. You can also adjust the comp in a way where you add the Dragon - Sy'fen - who provides Whisper to shred enemy resistances and let Varus do the killing.

When to make

Go for this comp if you’ve found one of your 3-cost Astral units during the first stages and have lots of AD item components for your main carry Varus. Another reason for playing this is when you see any Astral or Swiftshot related Augments such as “Press the Attack” or “Intercosmic Gifts”, as they can be game changing.

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Leveling guide

Stage 2

Before Krugs

1
2
3
4
5
6
7
  • Level up to 4 at Stage 2-1 if you have a good Bruiser with Swiftshot / Astral opener and your frontline 2 star.

  • If you’re uncertain about winning your early fights, go on a lose streak instead and DON’T level up!

Stage 3

Before Wolves

1
2
3
4
5
6
7
  • At 3-2 you should level to 6 regardless of your start and play Bruiser 4 with 2 Swifthots in Varus and Twitch in the backline.

  • Hold onto at least 1 copy of Ezreal / Twitch on your bench to make your transition as smooth as it can get.

Stage 4

Before Raptors

1
2
3
4
5
6
7
  • Level up to 7 at 4-1. Then begin slow rolling over 50 gold for Varus.

  • After hitting Varus 3, level up to 8. If you are strong enough and have lots of gold and HP, you can even wait until level 8 before slow rolling.

Game plan
Early Game

Start your game with a Bruiser frontline and Swiftshots in the back for the damage. You can use either Twitch or Ezreal to hold any items for Varus and Tahm Kench is a great temporary tank for Illaoi.

Mid Game

Continue building your team upon Bruiser and start adding in Astral 3 by running your 2 most important units - Varus and Illaoi. Always have a copy of the temporary damage item holders on your bench ready, to transition the items onto Varus.

Additional comp tips
  • Optional: Stay at level 7 and start Slow Rolling for Varus 3 only. Drop down to Swiftshot 2 and make Sy’fen your secondary priority and tank carry.

  • The earlier you can get Astral 3 the better. So if you drop a Varus or Illaoi copy from the first minion round, make sure you activate Astral to hit your 3-cost carries 3 star faster.

Recommended Hextech Augments

presstheattack2

Press the Attack

Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack consumes all stacks to deal true damage equal to 5% of the target's maximum Health. Gain a Twitch.

intercosmicgifts2

Intercosmic Gifts

Astral Orbs have a 100% chance to spawn a smaller orb that contains bonus loot. Gain a Nami.

swiftshotcrown3

Swiftshot Crown

Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.

Carousel Priority
bf-sword
recurve-bow
needlessly-large-rod
negatron-cloak
chain-vest
Comp carries & items
Illaoi
bramble-vest

Bramble Vest

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20

spell icon

20

chain-vest
chain-vest
dragons-claw

Dragon's Claw

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20

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20

negatron-cloak
negatron-cloak
sunfire-cape

Sunfire Cape

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20

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150

chain-vest
giants-belt
Varus
guinsoos-rageblade

Guinsoo's Rageblade

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10

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10%

needlessly-large-rod
recurve-bow
deathblade

Deathblade

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10

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10

bf-sword
bf-sword
runaans-hurricane

Runaan's Hurricane

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10%

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20

recurve-bow
negatron-cloak