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Portals

If you’re wondering “what is TFT Portals mechanic about?” you’ve come to the right place. Instead of the past opening carousel, there will instead be three portals on the floor. These portals correspond to a special rule that can be added to the game.
Portal
Portal Description
3 Champions3 Champions
Start the game with 3 random Tier 1 champions.
3-Cost Champion3-Cost Champion
Start the game with a random Tier 3 champion.
Artifact AnvilArtifact Anvil
Start with an Artifact Anvil that lets you choose from powerful items with unique effects.
Ascending AugmentsAscending Augments
Augments this game will be silver, gold, then prismatic tier.
Augment PayoutAugment Payout
Every time you select an augment, gain 3 gold.
Champion ConferenceChampion Conference
Every stage, get a champion that fits your team.
Champion DeliveryChampion Delivery
Twice per stage, gain a high cost champion. The cost increases with game time.
Completed AnvilCompleted Anvil
Gain 1 completed item anvil at the start of the game.
Component AnvilsComponent Anvils
Gain 2 Item Component Anvils at the start of the game.
Crab RaveCrab Rave
Dancing Crabs replace PvE encounters and drop bonus loot, but crabs on Stage 5+ are EXTREMELY DANGEROUS. Grants loot every other stage in Hyper Roll.
DecrescendoDecrescendo
Augments this game will be prismatic, gold, then silver tier.
Duplicator StartDuplicator Start
Start the game with a Champion Duplicator.
Golden GalaGolden Gala
All augments this game will be gold tier.
Gold OpenerGold Opener
The first augment this game will be gold tier.
Item PayoutItem Payout
Every time you build an item, gain 2 gold.
Larger LegendsLarger Legends
All players start with 115 health instead of 100.
Lethal LegendsLethal Legends
Deal +1 damage to the enemy after winning combat.
Loaded CarouselsLoaded Carousels
Champions on the carousel hold 2 items instead of 1.
Loot SubscriptionLoot Subscription
Every stage, all players gain the same random loot from a highly varied pool.
Max InterestMax Interest
Maximum interest is increased to 7 gold.
Player Health DecreasePlayer Health Decrease
Start with 85 player health.
Pot of GoldPot of Gold
At stage 6-1, all living players split a pot of 120 gold.
Prismatic PartyPrismatic Party
All augments this game will be prismatic tier.
Prismatic PreludePrismatic Prelude
The first augment this game will be prismatic tier.
Radiant BlessingRadiant Blessing
At 40 player health, receive a blessing that contains powerful loot. This occurs at 10 player health in Hyper Roll
Radiant ItemRadiant Item
Select 1 of 5 Radiant items at the start of the game. Radiant items are powerful versions of core items.
Scuttle PuddleScuttle Puddle
PVE enemies are replaced by crabs that drop bonus loot!
Silver SymphonySilver Symphony
All augments this game will be silver tier.
SpatulaSpatula
Start with a Spatula.
SpatulaSpatula
Start with a Spatula.
Support AnvilSupport Anvil
Start with 1 Support item anvil.
Support AnvilSupport Anvil
Gain 1 Support anvil at the start of the game. Support items provide auras that strengthen your team.
Tactician’s CrownTactician’s Crown
Start with a Tactician’s Crown (gain +1 team size).
Tome of TraitsTome of Traits
Gain 1 Tome of Traits at the start of the game that lets you pick 1 of 4 Emblems.
Training DummyTraining Dummy
Start the game with a training dummy.
Treasure ArmoryTreasure Armory
On stage 4-7, choose a 5-piece package of powerful loot. This occurs on Stage 8-1 in Hyper Roll.
Unit AcceleratorUnit Accelerator
All units gain bonus movement speed and +10% Attack Speed.
Wandering TrainersWandering Trainers
Start with a Training Dummy with 3 permanently attached trait emblems.
Wandering VendorsWandering Vendors
Start with a Training Dummy with 2 permanently attached Support items.