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A.D.M.I.N.A.D.M.I.N.

A.D.M.I.N. configuration varies for each player each game.

2

Configure the cause and the effect for your A.D.M.I.N. program

4

Configure an additional effect for your A.D.M.I.N. program

6

Outputs of the above tiers are increased by 160%

Anima SquadAnima Squad

When an Anima Squad champion kills another champion, they pause to celebrate and your team builds fame. Anima Squad champions gain Attack Damage and Ability Power, +6 additional maximum Health according to their shared fame.

3

15% Attack Damage and 15 Ability Power

5

35% Attack Damage and 35 Ability Power

7

55% Attack Damage and 55 Ability Power

CivilianCivilian

If there is a Civilian alive, all allies are inspired to fight harder to protect them, gaining mana every 2 seconds.

1

+2 mana

2

+5 mana

3

+10 mana

CorruptedCorrupted

Fiddlesticks starts combat dormant. When ally champions die during this time, Fiddlesticks absorbs their soul granting him 15 Ability Power. After falling below 40% Health or when all allies have died, Fiddlesticks comes alive

1

Bonus Effect

GadgeteenGadgeteen

Every round, Gadgeteens generate a random modified weapon that can be equipped by any unit. These weapons are powerful, but not durable, and fall apart after 2 rounds of use. Gadgeteens will not make new items to replace items left on the bench.

3

Create 1 item every round

5

Create 2 item every round

Laser CorpsLaser Corps

All LaserCorps agents are assigned a combat drone. When attacking or being hit by an attack, the drone has a 50% chance to deal magic damage to the agent's target (0.5 second cooldown). When a LaserCorps agent dies, their drone is re-assigned to the nearest living LaserCorps agent.

3

Drone lasers deal 60 magic damage.

6

Drone lasers deal 150 magic damage.

9

Drone lasers deal 150 magic damage. Each LaserCorps agent gets another drone.

Mecha: PRIMEMecha: PRIME

Use the Mecha selector item to choose a PRIME. Combat start: the PRIME combines with the 2 nearest Mecha, absorbing 100% of their Health.

3

The PRIME gains 50 Ability Power and 70% Attack Damage

5

All Mechas gain 35 Ability Power and 50% Attack Damage; The PRIME gains double this amount.

Ox ForceOx Force

Ox Force units gain Attack Speed that increases with their missing percent health. Ox Force units will fight to their dying breath to defend their city, becoming invulnerable for 1 second the first time they would die in combat.

2

20% - 40% Attack Speed.

4

40% - 80% Attack Speed.

6

100% - 200% Attack Speed.

8

200% - 400% Attack Speed.

Star GuardianStar Guardian

When Star Guardians gain mana, they gain more.

3

40% additional mana

5

70% additional mana

7

120% additional mana

9

200% additional mana

SupersSupers

Supers strike a pose at the start of combat, granting allies 30% bonus damage. For every three-star unit on your team, the bonus damage % is increased by 5%.

3

Bonus Effect

ThreatThreat

Threats are more powerful than other units. You may field any number of Threats, but they do not gain bonuses for being fielded with other Threats

1

Bonus Effect

UndergroundUnderground

The Underground periodically checks in with the loot from their current heist. You may choose to cut and run and take the current loot, or continue the heist to get even better rewards. After completing a heist, a new one begins. It takes 9 total progress for a heist to complete.

3

The Underground makes 1 progress after each Player Combat Round. After a loss, they make 3 progress.

5

The Underground makes 2 progress after each Player Combat Round. After a loss, they make 5 progress.