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AceAce

This trait is only active when you have exactly 1 or 4 unique Aces.

1

Execute enemies under 15% health

4

Execute enemies under 30% health

AegisAegis

All allies gain bonus Magic Resist. Aegis units gain more.

2

+20 Magic Resist, +50 for Aegis Units

3

+35 Magic Resist, +80 for Aegis Units

4

+50 Magic Resist, +120 for Aegis Units

5

+75 Magic Resist, +170 for Aegis Units

ArsenalArsenal

Arsenal units pick the weapons they equip when placed on the board, changing their spell's effects.

1

Bonus Effect

BrawlerBrawler

Brawlers gain additional maximum Health.

2

+20% Max Health

4

+35% Max Health

6

+60% Max Health

8

+89% Max Health

DefenderDefender

Innate: Shortly after the start of combat, Defenders taunt nearby enemies. All allies gain bonus Armor. Defenders gain more.

2

+30 Armor, +60 for Defenders

4

+75 Armor, +120 for Defenders

6

+125 Armor, +200 for Defenders

DuelistDuelist

Duelists' basic attacks grant them bonus attack speed, up to 10 stacks.

2

+6% AS per stack

4

+12% AS per stack

6

+20% AS per stack

8

+30% AS per stack

ForecasterForecaster

Janna grants a different buff to all adjacent allies depending on the current weather, which changes every game.

1

Bonus Effect

HackerHacker

Hackers gain omnivamp and summon a H4ckerr!m that takes the unit in the Rider Hex into the enemy backline. The Rider is untargetable for the first seconds of combat.

2

20% Omnivamp

3

45% Omnivamp

4

75% Omnivamp

HeartHeart

When Heart units cast their spell, all allies gain stacking Ability Power for the rest of combat.

2

+4 Ability Power

4

+8 Ability Power

6

+12 Ability Power

MascotMascot

When Mascots die, they retreat to the sidelines to cheer on their team. Allies regenerate a percentage of their maximum health every 2 seconds, increased by 1% for each cheering Mascot. Mascots regenerate double this amount.

2

Regain 1.5% Health

4

Regain 3.5% Health

6

Regain 6% Health

8

Regain 10% Health

PranksterPrankster

Pranksters spawn a target dummy, when they would first fall below 50% health.

2

restore 500 health and move to a safe location.

3

The enemy who kills a target dummy is stunned for 1.5 seconds

ReconRecon

Innate: Recon Units gain attack range. Before casting, if there is a nearby enemy, Recon units will dash to safety. They also gain bonus Critical Strike Chance.

2

+10% Crit Chance

3

+35% Crit Chance

4

+60% Crit Chance. Recon spells can crit

RenegadeRenegade

Renegade units deal bonus damage. The last Renegade standing deals more.

3

30%, 10% Bonus Damage

6

60%, 20% Bonus Damage

SpellslingerSpellslinger

Every 5 seconds, the next attack instead fires a magic orb at a random target, which explodes for 50% Ability Power as magic damage.

2

+30 AP

4

+60 AP

6

+100 AP

8

+150 AP

SureshotSureshot

Every 5 seconds, Sureshots gain bonus Attack Damage for the rest of combat.

2

+12% Attack Damage

4

+25% Attack Damage