Samira knocks up and juggles her target for 1.5 seconds, rapidly firing bullets that deal % attack damage. The bullets ricochet to nearby enemies, dealing 50% reduced damage.
950 / 1710 / 3078
80 / 120 / 180
60 / 90 / 135
0 / 70
Hand of Justice
The Underground periodically checks in with the loot from their current heist. You may choose to cut and run and take the current loot, or continue the heist to get even better rewards. After completing a heist, a new one begins. It takes 9 total progress for a heist to complete.
The Underground makes 1 progress after each Player Combat Round. After a loss, they make 3 progress.
The Underground makes 2 progress after each Player Combat Round. After a loss, they make 5 progress.
Every 5 seconds, Sureshots gain bonus Attack Damage for the rest of combat.
+12% Attack Damage
+25% Attack Damage