Synergies

6

1

3

2

2
General info
This comp revolves around Yone as the slow roll carry and goes deep into the Mirage trait instead of Warrior. The Mirage trait differs each game, but having Duelists Dexterity is by far your best choice when running this comp!







When to make
Slow Roll
If you find multiple copies of Yone early and solid items then this is a great comp to go for. Other Mirage units are also quite flexible in their itemization - so you can send everything defensive to Nunu, everything AP to Daeja and everything leftover to Yasuo.
How to play
This comp rolls gold above 50 to look for 3-star champions.

Yone

Yasuo

Daeja

Nunu

Hecarim

Talon

Sejuani
Early Game Plan

Yone

Braum

Aatrox

Leona


This combination activates Mirage, Guardian and Warrior which is extremely powerful. You can use this combination right up until you start to roll down.
Mid Game Plan

Yone

Leona

Olaf

Braum

Shen

Aatrox




For the mid game you want to start thinking about swapping into the final comp. Having 4 warrior gives a huge damage boost and the combination of Bruiser and Guardians will keep them alive longer.
Additional comp tips
Before finding units like Daeja and Yasuo, you can use units like Aatrox, Shen and Olaf to reach the 4 Warrior trait until the late game.
Try to position your main Carry Yone on the opposite side of the enemy main carry so that he can comfortably build up Rageblade stacks to slice down the enemy team.