Arcanist
Allies have increased Spell Power.
2
All allies gain 20% Ability Power
4
Arcanists gain an additional 40%
6
All allies gain 50% Ability Power. Arcanists gain an additional 50%
8
All allies gain 145% Ability Power
Assassin
Innate: Assassins jump to the enemy backline at the start of combat. Assassins' Abilities can critically strike, and they gain bonus Critical Strike Chance and Critical Strike Damage.
2
10% Crit Chance & 25% Crit Damage
4
30% Crit Chance & 50% Crit Damage
6
50% Crit Chance & 75% Crit Damage
Bodyguard
Bodyguards have increased Armor. Shortly after combat begins, Bodyguards taunt adjacent enemies and gain a shield.
2
80 Armor 150 Shield
4
160 Armor 350 Shield
6
250 Armor 700 Shield
8
450 Armor 1200 Shield
Bruiser
All allies have increased Health. Bruisers gain double this bonus.
2
125 Health
4
225 Health
6
400 Health
8
700 Health
Challenger
Challengers have increased Attack Speed. Upon landing a takedown on their target, challengers will dash to a new target, doubling this bonus for 2.5 seconds.
2
30% Attack Speed
4
55% Attack Speed
6
80% Attack Speed
8
130% Attack Speed
Colossus
Innate: Colossus are bigger, more powerful, and take up two slots in your army.
2
Colossus take 25% reduced damage
Enchanter
Enchanters' healing and shielding are stronger, and all Allies gain increased Magic Resistance.
2
25% Healing & Shielding; 20 Magic Resistance
3
40% Healing & Shielding; 35 Magic Resistance
4
60% Healing & Shielding; 50 Magic Resistance
5
100% Healing & Shielding; 75 Magic Resistance
Innovator
Innovators build a mechanical companion to join their battle.
3
Mechanical Scarab
5
Mechanical Bear
7
Mechanical Dragon
Protector
Protectors shield themselves for 4 seconds whenever they cast a spell. This shield doesn't stack.
2
20% Maximum Health Shield
3
35% Maximum Health Shield
4
45% Maximum Health Shield
5
60% Maximum Health Shield
Scholar
All allies restore some mana every 2 seconds.
2
5 Mana
4
15 Mana
6
30 Mana
Sniper
Snipers deal bonus damage for each hex between themselves and their target. Snipers gain +1 Attack Range.
2
8% Bonus Damage per Hex
4
16% Bonus Damage per Hex
6
30% Bonus Damage per Hex
Transformer
Transformers have two forms that they can swap in between during planning phase depending on whether they are placed in the frontline or backline.
1
Bonus Active