The holder gains the Assassin trait.
When combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.
The holder gains both of the following: +10 Attack Damage and 10% Ability Power. Attacks and Abilities heal for 10% of damage dealt. At the beginning of each planning phase, one of these buffs is increased to 30(%).
Unique The holder gains 75% Critical Strike Chance and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.
Unique The holder's magic and true damage from their Ability can critically strike. The holder gains 30% bonus Critical Strike Damage and 10 bonus Ability Power.
Unique When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.
Unique The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds.
Unique When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast.
Consumes 3 item slots. At the beginning of each planning phase, the holder equips 2 temporary items. Temporary items increase in power based on your player level.