The holder gains the Academy trait.
The holder gains the Arcanist trait.
The holder gains the Assassin trait.
When combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.
Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% max Health shield that lasts up to 5 seconds.
Unique After casting their Ability, the holder gains 20 mana. +20 Starting Mana.
Grants 70 bonus Armor (including components). Negates bonus damage from incoming critical hits. On being hit by an attack, deal 60/80/120★ magic damage to all nearby enemies (once every 2.5 seconds).
When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.
The holder gains the Challenger trait.
The holder gains the Chemtech trait.
Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 18% of their max Health (0.5 second cooldown).
Unique Reduces the Attack Speed of enemies within 2 hexes by 35%.
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1800 maximum Health, the bonus increases to 60%.
Unique Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 250 Health and shed all negative effects.
Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
The holder gains both of the following: +10 Attack Damage and 10% Ability Power. Attacks and Abilities heal for 10% of damage dealt. At the beginning of each planning phase, one of these buffs is increased to 33(%).
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest health ally for the same amount.
The holder gains the Imperial trait.
Unique The holder gains 75% Critical Strike Chance and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.
Enemies within 3 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 200% of their max Mana.
Unique The holder's magic and true damage from their Ability can critically strike. The holder gains 30% bonus Critical Strike Damage and 10 bonus Ability Power.
Unique When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 15 seconds.
Unique When the holder deals magic or true damage with their Ability, they burn the target, dealing 20% of the target's maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.
The holder gains the Mutant trait.
Unique The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds.
Increases the holder's Attack Range by 1 hex and grants 60% bonus Attack Speed (including components). The holder's attacks can no longer miss.
Every 5 seconds, the holder radiates an aura to allies within 1 hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.
The holder gains 10 bonus Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 70% of the wearer's Attack Damage as physical damage.
Unique When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast.
The holder gains 10% bonus Attack Speed. Every third attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Unique Every 2 seconds, a random enemy within 2 hexes is burned for 20% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.
The holder gains the Syndicate trait.
The holder's team gains 1 maximum team size.
Consumes 3 item slots. At the beginning of each planning phase, the holder equips 2 temporary items. Temporary items increase in power based on your player level.
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
When combat begins, the holder and all allies within 1 hexes in the same row gain +30% Attack Speed for the rest of combat.
Unique When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Voidspawn arises taunting nearby enemies.