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Augments

All TFT Augments in Set Set 11 organized into three tiers. Choosing the right augments can really impact the course of your game. Make sure to know how they work and the order they may appear.
Augment
Tier
Augment Bonus
bandofthieves1
Band of Thieves I
1

Gain 1 Thief's Gloves.

bestfriends1
Best Friends I
1

Your units that start combat only adjacent to each other gain 10% Attack Speed and 12 Armor.

red-buff-i
Blistering Strikes
1

Your units' attacks burn their targets for 5% of their maximum Health over 5 seconds and reduce their targets' healing received by 33%.

branching-out-i
Branching Out
1

Gain a random Emblem and a Reforger.

buriedtreasures1
Buried Treasures I
1

At the start of the next 2 rounds, gain a random item component.

caretakers-ally
Caretaker's Ally
1

When you reach Level 6, gain a 2-star Tier 3 unit ⇒ Each time you level up, gain the same random Tier 3 champion

componentbuffet
Component Buffet
1

Whenever you would get a random component, instead gain a component anvil.

cybernetic-bulk-i
Cybernetic Bulk I
1

Your champions holding an item gain 200 health.

exiles1
Exiles I
1

Your units that start combat with no adajacent allies gain a 25% maximum Health shield for 10 seconds.

featherweights1
Featherweights I
1

Your 1 and 2 cost units gain 25% movement and Attack Speed.

fine-vintage
Fine Vintage
1

Completed items left on your bench for 3 rounds transform into Support items.

good-for-something-i
Good for Something I
1

Champions that aren't holding items have a 35% to drop 1 gold on death.

harmacist-1-2-3-i
Harmacist l
1

Your units heal for 10% of the damage they deal, and they convert 50% of excess healing to magic damage on their next attack.

healing-orbs-i
Healing Orbs I
1

When an enemy dies, the nearest allied unit is healed for 300 health.

help-is-on-the-way
Help is on the Way
1

After 8 player combats, choose 1 of 4 Support items.

iron-assets-i
Iron Assets
1

Gain a Component Anvil and 2 Gold.

item-grab-bag-1
Item Grab Bag I
1

Gain 1 random completed item.

keepers
Keepers I
1

At the start of combat, your units grant adjacent allies a 175 health shield for 8 seconds.

lategamespecialist1
Lategame Specialist
1

Gain 33 gold when you reach Level 9. (Can no longer be offered with Level Up! and vice versa)

latentforge1
Latent Forge
1

Gain an Ornn Item Anvil after 7 player combats.

tier1
Lunch Money
1

Every 8 damage you deal to enemy tacticians gives you 2 gold.

missed-connections-i
Missed Connections
1

Gain a copy of each Tier One champion.

one-two-five-i
One, Two, Five!
1

Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s).

onetwosthree1
One, Twos, Three
1

Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.

over-encumbered
Over Encumbered
1

For the next stage, you only get 2 bench slots. After, get 3 item components.

pandora
Pandora's Items
1

Round start: items on your bench are randomized (except Tactician's Crown and Spatula).

ascension1
Partial Ascension
1

After 15 seconds, your units deal 33% more damage.

pick-of-the-litter
Pick of the Litter
1

Open a special shop with three free 3-cost champions. You can only pick one, but you get 2 copies of it

pick-of-the-litter
Pick of the Litter+
1

Open a special shop with three free 4-cost champions. You can only pick one, but you get 2 copies of it

pumpingup1
Pumping Up I
1

Your units gain 5% Attack Speed. Each round, increase this by 0.5%.

recombobulator1
Recombobulator
1

Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.

risky-moves-i
Risky Moves
1

Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold.

rolling-for-days-1
Rolling for Days I
1

Gain 9 free Shop refreshes. These Shop refreshes carry over between round.

sharing-is-caring
Sharing Is Caring
1

Combat start: You gain 2 gold and your opponent gains 1 gold.

silver-spoon-i
Silver Spoon
1

Gain 12 XP.

bronze-ticket-i
Silver Ticket
1

Every 4 Shop refreshes, gain a free refresh.

silver-veil
Silver Veil
1

Your team gains 5% Attack Speed and is immune to the first crowd control effect in combat.

stationary-support-i
Stationary Support I
1

Gain a Target Dummy. In 8 player combats, equip the dummy with 1 random Support Item(s), which cannot be removed.

sticks-and-stones
Sticks and Stones
1

Champions that aren't holding items Shred and Sunder enemies for 3 seconds. Physical damage Sunders for 30%, and magic damage Shreds for 30%.

stimpack
Stimpack
1

Gain 4 components after you lose 50 player health.

switching-gears
Switching Gears
1

Gain 3 gold whenever you break your win or loss streak.

building-an-army-i
Team Building
1

Gain a Lesser Champion Duplicator. This happens a second time after 8 player combats.

teaming-up-1
Teaming Up I
1

Gain 1 random component and 2 random Tier 3 Units.

the-golden-remover
The Golden Remover
1

Gain a Golden Remover and component item anvil.

tinytitans1
Tiny Titans
1

Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.

triforce1
Tri Force I
1

Your 3-cost champions gain 75 Health, 10 starting Mana, and 10% Attack Speed.

unifiedresistance1
Unified Resistance I
1

Combat start: Your units that share a row with at least 2 other units gain 18 Armor and 18 Magic Resist.

young-and-wild-and-free-i
Young and Wild and Free
1

You can always move freely on Carousel rounds. Gain 2 gold.