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Hextech Augments

Hextech
Tier
Hextech Bonus
academysoulAcademy Crown
3

Gain 2 Academy Emblems.

arcanistsoulArcanist Crown
3

Gain 2 Arcanist Emblems.

ardentcenserArdent Censer
3

Allies healed or shielded by Enchanters gain 50% stacking Attack Speed for the rest of combat (maximum once every 2 seconds).

assassinsoulAssassin Crown
3

Gain 2 Assassin Emblems.

bandthievesBand of Thieves
3

Gain 2 Thief's Gloves.

bodyguardsoulBodyguard Crown
3

Gain 2 Bodyguard Emblems.

bruisersoulBruiser Crown
3

Gain 2 Bruiser Emblems.

builtdifferent3Built Different III
3

Your units with no Traits active gain 500 Health and 70% Attack Speed.

celestialblessing3Celestial Blessing III
3

Your units heal for 25% of the damage dealt by attacks and abilities. Excess healing is converted to a shield up to 600 Health.

challengersoulChallenger Crown
3

Gain 2 Challenger Emblems.

chemicaloverlord3Chemical Overload III
3

Chemtechs explode on death, dealing 40% of their maximum Health as magic damage to enemies within 2 hexes.

chemtechsoulChemtech Crown
3

Gain 2 Chemtech Emblems.

clockworksoulClockwork Soul
3

Your team counts as having 2 additional Clockworks. Gain 8 gold.

cybernetic3Cybernetic Implants III
3

Your units equipped with an item gain 350 Health and 30 Attack Damage

enchantersoulEnchanter Soul
3

Your team counts as having 2 additional Enchanters. Gain 8 gold.

enforcersoulEnforcer Soul
3

Your team counts as having 2 additional Enforcers. Gain 8 gold.

exiles3Exiles III
3

Your units that start combat with no adajacent allies gain a 70% maximum Health shield for 8 seconds.

featherweights3Featherweights III
3

Your 1 and 2 cost units gain 60% movement and Attack Speed.

goldenticketGolden Ticket
3

Each time your Shop is refreshed, you have a 40% chance to gain a free refresh.

high-endHigh End Shopping
3

Champions appear in your Shop as if you were 1 level higher.

imperialsoulImperial Crown
3

Gain 2 Imperial Emblems.

innovatorsoulInnovator Soul
3

Your team counts as having 2 additional Innovators.

itemgrabbag2Item Grab Bag II
3

Gain 2 random completed items.

cqctraining3Knife's Edge III
3

Your units that start combat in the first 2 rows gain 55 Attack Damage.

levelupLevel Up!
3

When you buy experience points, gain an additional 3 experience points. You can now reach level 10.

makeshift3Makeshift Armor III
3

Your units with no items gain 75 Armor and Magic Resist.

slowandsteadyMarch of Progress
3

Gain 5 bonus experience points per round. You can no longer use gold to gain experience points.

mercenarysoulMercenary Soul
3

Your team counts as having 2 additional Mercenaries.

mutantsoulMutant Crown
3

Gain 2 Mutant Emblems.

newrecruitNew Recruit
3

Gain +1 team size.

portableforgePortable Forge
3

Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.

protectorsoulProtector Soul
3

Your team counts as having 2 additional Protectors.

runicshield3Runic Shield III
3

Arcanists start combat with a shield equal to 600% Ability Power for 8 seconds.

scholarsoulScholar Soul
3

Your team counts as having 2 additional Scholars. Gain 8 gold.

scrapsoulScrap Soul
3

Your team counts as having 2 additional Scraps. Gain 8 gold.

snipersoulSniper Crown
3

Gain 2 Sniper Emblems.

socialitesoulSocialite Soul
3

Your team counts as having 2 additional Socialites.

standunited3Stand United III
3

Your units gain 5 Attack Damage and Ability Power per Trait active across your team.

syndicatesoulSyndicate Crown
3

Gain 2 Syndicate Emblems.

thrillofthehunt3Thrill of the Hunt III
3

Your units heal 900 Health on kill.

twinshotsoulTwinshot Soul
3

Your team counts as having 2 additional Twinshots.

windfallWindfall
3

Gain gold based on the number of Augments you currently have. 15/30/45

woodlandcharmWoodland Charm
3

At the start of combat, your highest Health Champion creates a 1600 Health copy of themself (excluding items).