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Team comps

6 Skirmishers

Last updated 2 months ago for 11.14 Patch

Tier

s

Synergies

skirmisher
Skirmisher
6
dragonslayer
Dragonslayer
4
nightbringer
Nightbringer
2
assassin
Assassin
2
General info

This comp focuses on Jax as the main carry in a Skirmisher team. The Dragonslayers provide a lot of utility and tank while Jax will safely deal damage from behind with RFC.

When to make

Go for this comp if you can make good Jax items and have a good start with Skirmishers.

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leveling guide

Stage 2

Before Krugs

1
2
3
4
5
6
7
  • Level up to 4 early if you want to start a win streak. Level up to 5 to try and continue the streak.

  • If you're weak in the early game, you can opt to save gold and lose streak instead.

Stage 3

Before Wolves

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2
3
4
5
6
7
  • At Round 2, level up to 6 regardless of your start. Put together the strongest team you can.

Stage 4

Before Raptors

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2
3
4
5
6
7
  • At Round 1, level up to 7. Roll down to stabilize your comp if you are weak. Afterward, save up to hit level 8 and complete your comp.

Game plan
Early Game

You mainly just want to have as many Skirmishers as possible while using other units you find to fill the other spots.

Mid Game

Hitting 6 Skirmishers gives the team a big power spike, but if you can't find them all, use supporting synergies like Nightbringer or Dawnbringer.

Additional comp tips
  • Another option for this comp is to run Nidalee as a second carry. This is an option if you think you can 3 star Nidalee or have good items for Nidalee and Jax. Simply replace one of your Skirmishers like Kennen or Lee Sin to make room for Nidalee.

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Comp carries & items
Jax
riskthirster

Riskthirster

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10

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20

shadow-bf-sword
shadow-negatron-cloak
runaans-evil-hurricane

Runaan's Untamed Hurricane

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20

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10

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shadow-recurve-bow
rapid-firecannon

Rapid Firecannon

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40

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recurve-bow
Trundle
locket-of-the-dark-solari

Locket of the Silver Lunari

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20

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10

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redemption

Redemption

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150

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15

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