Innate: At the start of combat Assassins leap to the enemy backline.
Assassins’ abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
10% Crit Chance; 25% Crit Damage
30% Crit Chance; 55% Crit Damage
50% Crit Chance; 90% Crit Damage
Brawlers gain additional maximum Health.
400 Bonus Health
1000 Bonus Health
Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. Baby Dragons gain 100% of their handler’s Attack Speed and restore 80 mana to their Caretaker upon death.
Innate: Cavaliers charge quickly towards their target whenever they move. Cavaliers take reduced damage. At the start of combat and after charge, this effect is doubled for 4 seconds.
20% Damage Reduction
25% Damage Reduction
30% Damage Reduction
Never underestimate the hunger of a Cruel champion in single combat.
Cruel champions are purchased with Little Legend Health instead of gold. They can be sold for gold but not Health. You're welcome.
If you have exactly one God-King they deal 30% bonus damage to enemies who have at least one of their Rival Traits.
Garen's Rival Traits: Forgotten, Nightbringer, Coven, Hellion, Dragonslayer, Abomination, Revenant Darius' Rival Traits: Redeemed, Dawnbringer, Verdant, Draconic, Ironclad
All allies block a flat amount of damage from all sources.
20 Damage Blocked
40 Damage Blocked
70 Damage Blocked
Legionnaires gain bonus attack speed, and their first attack after casting a spell heals them for 50% of the damage dealt.
25% Attack Speed
60% Attack Speed
110% Attack Speed
195% Attack Speed
All allies gain Magic Resist.
40 Magic Resist
100 Magic Resist
200 Magic Resist
After 4 seconds, Rangers gain Attack Speed for 4 seconds. They regain this bonus every 4 seconds thereafter.
75% Attack Speed
180% Attack Speed
Renewers heal for a percent of their maximum Health each second. If they're full health, they restore mana instead.
3% Health or 3% Mana
6% Health or 6% Mana
9% Health or 9% Mana
Skirmishers gain a shield at the start of combat based on their max health, and gain Attack Damage each second.
25% HP Shield and +3 Attack Damage each second
45% HP Shield and +6 Attack Damage each second
60% HP Shield and +12 Attack Damage each second