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AssassinAssassin

Innate: At the start of combat Assassins leap to the enemy backline.

Assassins’ abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.

BrawlerBrawler

Brawlers gain additional maximum Health.

CaretakerCaretaker

Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. Baby Dragons gain 100% of their handler’s Attack Speed and restore 80 mana to their Caretaker upon death.

CavalierCavalier

Innate: Cavaliers charge quickly towards their target whenever they move. Cavaliers take reduced damage. At the start of combat and after charge, this effect is doubled for 4 seconds.

CruelCruel

Never underestimate the hunger of a Cruel champion in single combat.

God-KingGod-King

If you have exactly one God-King they deal 30% bonus damage to enemies who have at least one of their Rival Traits.

Garen's Rival Traits: Forgotten, Nightbringer, Coven, Hellion, Dragonslayer, Abomination, Revenant Darius' Rival Traits: Redeemed, Dawnbringer, Verdant, Draconic, Ironclad

InvokerInvoker

All allies gain extra Mana from their basic attacks.

KnightKnight

All allies block a flat amount of damage from all sources.

LegionnaireLegionnaire

Legionnaires gain bonus attack speed, and their first attack after casting a spell heals them for 50% of the damage dealt.

MysticMystic

All allies gain Magic Resist.

RangerRanger

After 4 seconds, Rangers gain Attack Speed for 4 seconds. They regain this bonus every 4 seconds thereafter.

RenewerRenewer

Renewers heal for a percent of their maximum Health each second. If they're full health, they restore mana instead.

SkirmisherSkirmisher

Skirmishers gain a shield at the start of combat based on their max health, and gain Attack Damage each second.

SpellweaverSpellweaver

Spellweavers have increased Ability Power and get bonus Ability Power any time a champion uses an ability, stacking up to 10 times.