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AssassinAssassin

Innate: At the start of combat Assassins leap to the enemy backline.

Assassins’ abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.

2

10% Crit Chance; 25% Crit Damage

4

30% Crit Chance; 55% Crit Damage

6

50% Crit Chance; 90% Crit Damage

BrawlerBrawler

Brawlers gain additional maximum Health.

2

400 Bonus Health

4

1000 Bonus Health

CaretakerCaretaker

Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. Baby Dragons gain 100% of their handler’s Attack Speed and restore 80 mana to their Caretaker upon death.

1

Bonus Active

CavalierCavalier

Innate: Cavaliers charge quickly towards their target whenever they move. Cavaliers take reduced damage. At the start of combat and after charge, this effect is doubled for 4 seconds.

2

20% Damage Reduction

3

25% Damage Reduction

4

30% Damage Reduction

CruelCruel

Never underestimate the hunger of a Cruel champion in single combat.

1

Cruel champions are purchased with Little Legend Health instead of gold. They can be sold for gold but not Health. You're welcome.

God-KingGod-King

If you have exactly one God-King they deal 30% bonus damage to enemies who have at least one of their Rival Traits.

Garen's Rival Traits: Forgotten, Nightbringer, Coven, Hellion, Dragonslayer, Abomination, Revenant Darius' Rival Traits: Redeemed, Dawnbringer, Verdant, Draconic, Ironclad

1

Bonus Active

InvokerInvoker

All allies gain extra Mana from their basic attacks.

2

+4 Mana

4

+6 Mana

KnightKnight

All allies block a flat amount of damage from all sources.

2

20 Damage Blocked

4

40 Damage Blocked

6

70 Damage Blocked

LegionnaireLegionnaire

Legionnaires gain bonus attack speed, and their first attack after casting a spell heals them for 50% of the damage dealt.

2

25% Attack Speed

4

60% Attack Speed

6

110% Attack Speed

8

195% Attack Speed

MysticMystic

All allies gain Magic Resist.

2

40 Magic Resist

3

100 Magic Resist

4

200 Magic Resist

RangerRanger

After 4 seconds, Rangers gain Attack Speed for 4 seconds. They regain this bonus every 4 seconds thereafter.

2

75% Attack Speed

4

180% Attack Speed

RenewerRenewer

Renewers heal for a percent of their maximum Health each second. If they're full health, they restore mana instead.

2

3% Health or 3% Mana

4

6% Health or 6% Mana

6

9% Health or 9% Mana

SkirmisherSkirmisher

Skirmishers gain a shield at the start of combat based on their max health, and gain Attack Damage each second.

3

25% HP Shield and +3 Attack Damage each second

6

45% HP Shield and +6 Attack Damage each second

9

60% HP Shield and +12 Attack Damage each second

SpellweaverSpellweaver

Spellweavers have increased Ability Power and get bonus Ability Power any time a champion uses an ability, stacking up to 10 times.

2

25 Ability Power, 2% Bonus Ability Power

4

55 Ability Power, 5% Bonus Ability Power

6

85 Ability Power, 8% Bonus Ability Power