Synergies
Assassin
Innate: At the start of combat Assassins leap to the enemy backline.
Assassins’ abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
Caretaker
Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. Baby Dragons gain 100% of their handler’s Attack Speed and restore 80 mana to their Caretaker upon death.
Cavalier
Innate: Cavaliers charge quickly towards their target whenever they move. Cavaliers take reduced damage. At the start of combat and after charge, this effect is doubled for 4 seconds.
Cruel
Never underestimate the hunger of a Cruel champion in single combat.
God-King
If you have exactly one God-King they deal 30% bonus damage to enemies who have at least one of their Rival Traits.
Garen's Rival Traits: Forgotten, Nightbringer, Coven, Hellion, Dragonslayer, Abomination, Revenant Darius' Rival Traits: Redeemed, Dawnbringer, Verdant, Draconic, Ironclad
Knight
All allies block a flat amount of damage from all sources.
Legionnaire
Legionnaires gain bonus attack speed, and their first attack after casting a spell heals them for 50% of the damage dealt.
Ranger
After 4 seconds, Rangers gain Attack Speed for 4 seconds. They regain this bonus every 4 seconds thereafter.
Renewer
Renewers heal for a percent of their maximum Health each second. If they're full health, they restore mana instead.
Skirmisher
Skirmishers gain a shield at the start of combat based on their max health, and gain Attack Damage each second.