
Each time the holder casts their spell, they gain maximum Health equal to 350% of their maximum Mana. The holder then heals for the maximum Health that was gained from that spellcast.



When combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the first enemy Ability.



Contributing to a kill grants +15 Attack Damage for the remainder of combat. This effect can stack any number of times (starting at 4 stacks). The wearer receives a penalty of -20% max health.



When combat begins, all allies within 1 hex in the same row gain 40 Spell Power for the rest of combat. The wearer loses 20 Spell Power.



Unique When combat begins, shoots a beam straight ahead of and behind them that delays affected enemies' and allies' first spellcast, increasing their max Mana by 65% until they cast. Does not affect the holder.



Unique Every 1.5 seconds, a random enemy within 3 hexes is burned for 25% of their maximum Health over 10 seconds. Any healing they receive is reduced by 50%. The wearer is also burned for 2.5% of their maximum Health every second for 8 seconds.



Prevents the wearer's first death, placing them in stasis instead. After 2 seconds, they return with 70% Health and shed all negative effects. After this effect triggers, the wearer's Attack Speed is reduced by 50%.



Unique When the wearer inflicts a critical hit, the target's Armor and Magic Resist is reduced by 70% for 5 seconds. The wearer's Armor and Magic Resist are also permanently reduced by 25%.



Wearer's team gains +2 maximum team size but the player's Little Legends takes 100% extra damage.



Unique All enemies within 2 Hex(es) have their Attack Speed reduced by 35%. Allies within 1 Hex(es) have their Attack Speed reduced by 35%. This does not affect the wearer.



Every 2 seconds, the wearer heals themselves for 45 Health for each unit targeting them.



Basic Attacks grant +9% bonus Attack Speed for the rest of combat, but the wearer is dealt 2.5% of their maximum Health each attack. The bonus Attack Speed can stack any number of times.



The holder begins combat with two buffs: +40 Attack Damage and +40 Spell Power; Basic Attacks and Spells heal for 40% of damage dealt After each takedown, if the holder has these buffs, they lose them; if they do not, they get both buffs again.



The holder's spells heal the ally with the lowest percent health for 60% of the damage dealt. This heal cannot effect the holder.



Enemies and allies within 2 hex(es) are zapped when they cast an ability, taking magic damage scaling with their max Mana. Enemies take 200% of their max mana, and allies take 50% of their max mana. Whenever an ally or enemy is zapped, the wearer gains 10 Ability Power for the rest of combat.



When combat begins, the holder and all allies with 2 hexes in the same row gain 60 bonus Armor and Magic Resist, but gain 5 less Mana per attack.



Unique When the holder deals magic damage with their spell, the spell deals 50% less damage but they burn the target, dealing 100% of the target's maximum Health as true damage over 25 seconds, and reducing healing by 50% for the duration of the burn.



The holder gains 125% additional Ability Power. The holder receives a penalty of -20% Max Health.



Increases the holder's Attack Range by 1 hex. Additionally, the holder gains +40% bonus Attack Speed when there are no enemies within 2 hex. The holder's attacks can no longer miss.



Grants 200 bonus Armor (including components).



Reduces incoming magic damage by 15%. Negates bonus damage from incoming critical hits.



Basic Attacks heal the holder for 40% of the damage dealt. The holder takes 25% of their maximum Health in true damage at the beginning of combat. Each time the holder heals to 90% Health, they gain 40% Attack Speed for 4 seconds (does not stack).



Basic Attacks fire bolts at 2 nearby enemies, dealing 50% of the wearer's Attack Damage. These bolts can critically strike but do not apply on-hit effects.



The holder gains 40% Critical Strike Damage, and magic and true damage from their Ability can critically strike. The first time the holder casts their Ability each combat, they gain an additional 20% Critical Strike Chance for the remainder of combat (this bonus is also applied to the first Ability cast). Each time the holder casts their Ability, they deal 100% of max Mana multiplied by Star Level to themselves as true damage.



Unique Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. The holder also gains 30% Critical Strike Damage. Each time the holder attacks or casts their Ability, they take true damage equal to 3% of their max Health.



The wearer radiates an aura to all allies on the board, and heals them for 25% of their missing Health every 5 seconds. Each time this happens, the wearer damages themselves for 5% of their current health as true damage.



+10 Attack Damage

+20 Armor

+150 Health

+10 Ability Power

+20 Magic Resist

+10 Attack Speed

+5% Crit & +5% Dodge

It must do something... but spooky.

+15 Mana

The holder's Abilities and attacks do 50% bonus damage if the target has more than 1100 maximum health.



The holder's basic attacks restore an additional 14 Mana on-hit. The holder deals 15% less damage.



Every other Basic Attack from the wearer unleashes a chain lightning, dealing 70 magic damage to 4 enemies. The lightning can critically strike, dealing bonus damage and reducing the target's Magic Resist by 50% for 6 seconds. The wearer recieves a penalty of -33% Attack Damage



Every 3 seconds, the holder's next attack deals 20% of the total damage they have taken since the last empowered attack as true damage.



Consumes 3 Item Slots At the beginning of each planning phase, the wearer equips 2 temporary items. These Items are always full shadow items.



Unique When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. The wearer also banishes themselves for 3 seconds.



When the wearer dies, a Construct with 500 Health arises to continue the fight. When it dies it deals 500 true damage to enemies within one hex. Unstable Zz’Rot Portal that arise from summoned units are 50% effective.



Unique After casting their spell, the wearer's Mana is set to 15. If the wearer has less than 60% health, this is increased to 50.



Grants 1800 bonus Health (including components), but the wearer loses 60 Health each second.



When combat begins, the holder reduces the Attack Speed of all allies within 1 hexes in the same row by -20% Attack Speed. The holder then gains +40% Attack Speed for each affected ally.

