
Each time the wearer casts their spell, they gain Spell Power equal to 45% of their max Mana. This bonus Spell Power affects the same cast it was gained from.



Each time the holder casts their spell, they gain maximum Health equal to 350% of their maximum Mana. The holder then heals for the maximum Health that was gained from that spellcast.



When combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the first enemy Ability.



Basic Attacks heal the wearer for 33% of the damage dealt. The first time the wearer would fall below 40% Health, they gain a shield equal to 30% max Health for 5 seconds



Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/100/150★ magic damage to all nearby enemies (once every 2.5 seconds max).



Contributing to a kill grants +15 Attack Damage for the remainder of combat. This effect can stack any number of times (starting at 4 stacks). The wearer receives a penalty of -20% max health.



When combat begins, all allies within 1 hex in the same row gain 40 Spell Power for the rest of combat. The wearer loses 20 Spell Power.



When combat begins, the wearer and all allies within 1 hex in the same row gain 25 Ability Power for the rest of combat.



Unique When combat begins, shoots a beam straight ahead of and behind them that delays affected enemies' and allies' first spellcast, increasing their max Mana by 65% until they cast. Does not affect the holder.



Contributing to a kill grants +10 Attack Damage for the remainder of combat. This effect can stack any number of times (starting at 4).



Unique Every 1.5 seconds, a random enemy within 3 hexes is burned for 25% of their maximum Health over 10 seconds. Any healing they receive is reduced by 50%. The wearer is also burned for 2.5% of their maximum Health every second for 8 seconds.



Prevents the wearer's first death, placing them in stasis instead. After 2 seconds, they return with 70% Health and shed all negative effects. After this effect triggers, the wearer's Attack Speed is reduced by 50%.



Unique When the wearer inflicts a critical hit, the target's Armor and Magic Resist is reduced by 70% for 5 seconds. The wearer's Armor and Magic Resist are also permanently reduced by 25%.



Wearer's team gains +2 maximum team size but the player's Little Legends takes 100% extra damage.



Gain +1 team size.



Unique All enemies within 2 Hex(es) have their Attack Speed reduced by 35%. Allies within 1 Hex(es) have their Attack Speed reduced by 35%. This does not affect the wearer.



Every 2 seconds, the wearer heals themselves for 45 Health for each unit targeting them.



The holder's spells and basic attacks do 10% bonus damage. If the target has more than 1650 maximum Health, the bonus increases to 75%.



Prevents the wearer's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.



Basic Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.



Basic Attacks grant +9% bonus Attack Speed for the rest of combat, but the wearer is dealt 2.5% of their maximum Health each attack. The bonus Attack Speed can stack any number of times.



At the beginning of each planning phase, the wearer gains one of the following: +45 Attack Damage and Ability Power or Basic attacks and spells heal for 40% of damage dealt.



The holder begins combat with two buffs: +40 Attack Damage and +40 Spell Power; Basic Attacks and Spells heal for 40% of damage dealt After each takedown, if the holder has these buffs, they lose them; if they do not, they get both buffs again.



The holder's spells heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage.



The holder's spells heal the ally with the lowest percent health for 60% of the damage dealt. This heal cannot effect the holder.



Unique The user gains 75% Critical Strike Chance (including base components). Each point of Critical Strike Chance above 100% is converted to 0.5% Critical Strike Damage.



Enemies and allies within 2 hex(es) are zapped when they cast an ability, taking magic damage scaling with their max Mana. Enemies take 200% of their max mana, and allies take 50% of their max mana. Whenever an ally or enemy is zapped, the wearer gains 10 Ability Power for the rest of combat.



Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 250% of their max Mana.



The holder's spells can cause critical hits, and holder gains +40% Critical Strike Damage.



Unique When the wearer inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.



When combat begins, the wearer and all allies within 2 hexes in the same row gain a shield that blocks 300/350/450★ damage for 8 seconds.



When combat begins, the holder and all allies with 2 hexes in the same row gain 60 bonus Armor and Magic Resist, but gain 5 less Mana per attack.



Unique When the holder deals damage with their spell, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.



Unique When the holder deals magic damage with their spell, the spell deals 50% less damage but they burn the target, dealing 100% of the target's maximum Health as true damage over 25 seconds, and reducing healing by 50% for the duration of the burn.



The holder gains 125% additional Ability Power. The holder receives a penalty of -20% Max Health.



Increases the holder's Attack Range by 1 hex. Additionally, the holder gains +40% bonus Attack Speed when there are no enemies within 2 hex. The holder's attacks can no longer miss.



Increases the wearer's Attack Range by 1 hex and grants 20% bonus Attack Speed. The wearer's Basic Attacks can no longer miss.



The wearer radiates an aura to allies within 1 Hex, healing them for 20% of their missing Health every 5 seconds. Allies affected by the aura take 25% reduced damage from area-of-effect attacks.



Grants 200 bonus Armor (including components).



Reduces incoming magic damage by 15%. Negates bonus damage from incoming critical hits.



Basic Attacks heal the holder for 40% of the damage dealt. The holder takes 25% of their maximum Health in true damage at the beginning of combat. Each time the holder heals to 90% Health, they gain 40% Attack Speed for 4 seconds (does not stack).



Basic Attacks fire a bolt at another nearby enemy, dealing 75% of the wearer's Attack Damage and applying on-hit effects. These bolts can critically strike.



Basic Attacks fire bolts at 2 nearby enemies, dealing 50% of the wearer's Attack Damage. These bolts can critically strike but do not apply on-hit effects.



The holder gains 40% Critical Strike Damage, and magic and true damage from their Ability can critically strike. The first time the holder casts their Ability each combat, they gain an additional 20% Critical Strike Chance for the remainder of combat (this bonus is also applied to the first Ability cast). Each time the holder casts their Ability, they deal 100% of max Mana multiplied by Star Level to themselves as true damage.



Unique Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. The holder also gains 30% Critical Strike Damage. Each time the holder attacks or casts their Ability, they take true damage equal to 3% of their max Health.



The wearer radiates an aura to all allies on the board, and heals them for 25% of their missing Health every 5 seconds. Each time this happens, the wearer damages themselves for 5% of their current health as true damage.



Unique When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast.



The holder's Abilities and attacks do 50% bonus damage if the target has more than 1100 maximum health.



The holder's basic attacks restore an additional 14 Mana on-hit. The holder deals 15% less damage.



Every third Basic Attack from the wearer deals 70 magic damage to 4 enemies. Critical strikes from this effect reduce the targets' Magic Resist by 50% for 6 seconds.



Every other Basic Attack from the wearer unleashes a chain lightning, dealing 70 magic damage to 4 enemies. The lightning can critically strike, dealing bonus damage and reducing the target's Magic Resist by 50% for 6 seconds. The wearer recieves a penalty of -33% Attack Damage



At the start of combat and every 2.5 seconds thereafter, a random enemy within 2 hexes is burned for 25% of their maximum health over 10 seconds. Any healing they receive is reduced by 50%.



At the beginning of each planning phase, the wearer equips 2 temporary items. Temporary items increase in power based on your player level (consumes 3 item slots).



When the wearer takes damage or inflicts a critical hit, they gain 3 Attack Damage and Ability Power. Stacks up to 25 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size.



Every 3 seconds, the holder's next attack deals 20% of the total damage they have taken since the last empowered attack as true damage.



Blocks the first enemy spell that hits the wearer, and stuns the spell's caster for 4 seconds.



Consumes 3 Item Slots At the beginning of each planning phase, the wearer equips 2 temporary items. These Items are always full shadow items.



Unique When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. The wearer also banishes themselves for 3 seconds.



When the wearer dies, a Construct with 500 Health arises to continue the fight. When it dies it deals 500 true damage to enemies within one hex. Unstable Zz’Rot Portal that arise from summoned units are 50% effective.



Unique After casting their spell, the wearer's Mana is set to 15. If the wearer has less than 60% health, this is increased to 50.



Grants 1800 bonus Health (including components), but the wearer loses 60 Health each second.



When combat begins, the holder reduces the Attack Speed of all allies within 1 hexes in the same row by -20% Attack Speed. The holder then gains +40% Attack Speed for each affected ally.



When combat begins, the wearer and all allies within 1 hex in the same row gain 25% bonus Attack Speed for the rest of combat.



Unique When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. This effect pierces CC immunity.



At the start of combat, the wearer taunts enemies within 2 hexes for 1 second. When the wearer dies, a Construct with 1500/2250/3000 (Scales with Stage) Health arises and taunts all nearby enemies again. Zz’Rot Portal Voidspawns that arise from summoned units are 25% effective.

