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AbominationAbomination

When 2 allied champions have died, the Monstrosity will rise from its grave, crashing into 2 champions, dealing magic damage. The Monstrosity receives bonus Health and Attack Damage based on allied Abomination champions' star levels. The 3 Abomination champions nearest the grave will also grant the Monstrosity a random copy of one of their items when combat starts.

3

900 Health, 70 Attack Damage, 150 Crash Damage

4

1500 Health, 80 Attack Damage, 200 Crash Damage

5

2000 Health, 100 Attack Damage, 250 Crash Damage

DawnbringerDawnbringer

Dawnbringers rapidly heal some of their maximum Health the first time they drop below 50%. When this heal occurs, all allied Dawnbringers gain 10% bonus damage.

2

30% of Maximum Health

4

55% of Maximum Health

6

80% of Maximum Health

8

120% of Maximum Health

DraconicDraconic

At the end of each player combat, gain a dragon egg on your bench. The bigger the egg, the longer it takes to hatch, and the rarer the reward. In Hyper Roll, dragon eggs hatch a lot faster!

3

Bonus Active

5

Dragon eggs are golden! Golden eggs hatch into even rarer loot.

ForgottenForgotten

Forgotten champions have bonus Attack Damage and Ability Power. Each victorious combat they participate in increases the bonus by 10%, stacking up to 5 times.

2

20 Attack Damage and Ability Power

4

40 Attack Damage and Ability Power

6

70 Attack Damage and Ability Power

8

200 Attack Damage and Ability Power

HellionHellion

Hellions gain Attack Speed. Whenever a Hellion dies, a Doppelhellion (a one less star copy) will leap from the Hellion portal and join the fight!

2

10% Attack Speed

4

30% Attack Speed

6

80% Attack Speed

8

140% Attack Speed

InanimateInanimate

At the start of combat, Inanimate champions summon Harrowing Mist in the 1 hex surrounding them for 8 seconds, granting all allies within 50% damage reduction while they remain within the mist.

1

Bonus Active

IroncladIronclad

All allies gain Armor.

2

30 Armor

3

70 Armor

4

125 Armor

NightbringerNightbringer

Nightbringers gain a shield for 8 seconds equal to a percent of their maximum Health the first time they drop below 50%. When this occurs, that Nightbringer gains bonus damage.

2

30% Shield, 20% Damage

4

60% Shield, 30% Damage

6

90% Shield, 40% Damage

8

200% Shield, 70% Damage

RedeemedRedeemed

Redeemed have increased Armor, Magic Resistance, and Ability Power. When they die, they pass this bonus split among remaining Redeemed allies.

3

20 Armor & Magic Resist, 30% Ability Power

6

35 Armor & Magic Resist, 60% Ability Power

9

70 Armor & Magic Resist, 100% Ability Power

RevenantRevenant

Revenants revive after their first death each combat. Once revived, they take and deal 25% increased damage.

2

Revive with 10% Health

3

Revive with 25% Health

4

Revive with 45% Health

5

Revive with 70% Health

SentinelSentinel

At start of combat, the Sentinel with the most items gains a shield that grants Attack Speed each time it is applied. When the shield is destroyed or expires it will pass to the ally with the lowest percent Health.

3

175 Shield, 25% Attack Speed, 4 seconds

6

900 Shield, 90% Attack Speed, 2 seconds

9

2000 Shield, 500% Attack Speed, 1 second

VictoriousVictorious

When Victorious champions score a kill, their next attack is empowered to deal 60% of the target's missing Health as bonus magic damage.

1

Bonus Active