When 2 allied champions have died, the Monstrosity will rise from its grave, crashing into 2 champions, dealing magic damage. The Monstrosity receives bonus Health and Attack Damage based on allied Abomination champions' star levels. The 3 Abomination champions nearest the grave will also grant the Monstrosity a random copy of one of their items when combat starts.


Dawnbringers rapidly heal some of their maximum Health the first time they drop below 50%. When this heal occurs, all allied Dawnbringers gain 10% bonus damage.


At the end of each player combat, gain a dragon egg on your bench. The bigger the egg, the longer it takes to hatch, and the rarer the reward. In Hyper Roll, dragon eggs hatch a lot faster!


Forgotten champions have bonus Attack Damage and Ability Power. Each victorious combat they participate in increases the bonus by 10%, stacking up to 5 times.


Hellions gain Attack Speed. Whenever a Hellion dies, a Doppelhellion (a one less star copy) will leap from the Hellion portal and join the fight!


At the start of combat, Inanimate champions summon Harrowing Mist in the 1 hex surrounding them for 8 seconds, granting all allies within 50% damage reduction while they remain within the mist.


All allies gain Armor.


Nightbringers gain a shield for 8 seconds equal to a percent of their maximum Health the first time they drop below 50%. When this occurs, that Nightbringer gains bonus damage.


Redeemed have increased Armor, Magic Resistance, and Ability Power. When they die, they pass this bonus split among remaining Redeemed allies.


Revenants revive after their first death each combat. Once revived, they take and deal 25% increased damage.


At start of combat, the Sentinel with the most items gains a shield that grants Attack Speed each time it is applied. When the shield is destroyed or expires it will pass to the ally with the lowest percent Health.


When Victorious champions score a kill, their next attack is empowered to deal 60% of the target's missing Health as bonus magic damage.