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AssassinAssassin

Innate: At the start of combat Assassins leap to the enemy backline. Assassins’ abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.

2

20% Crit Chance; 30% Crit Damage

4

40% Crit Chance; 50% Crit Damage

6

75% Crit Chance; 70% Crit Damage

BrawlerBrawler

Brawlers gain additional maximum Health.

2

400 Bonus Health

4

1000 Bonus Health

6

1600 Bonus Health

CannoneerCannoneer

Every fifth Cannoneer attack is replaced with a cannon shot that deals a percent of that attack's damage in an explosion around the target as physical damage.

2

225% Damage

4

450% Damage

6

1200% Damage

CaretakerCaretaker

Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. Baby Dragons gain 100% of their handler’s Attack Speed and restore 50 mana to their Caretaker upon death.

1

Bonus Active

CavalierCavalier

Innate: Cavaliers charge quickly towards their target whenever they move. Cavaliers take reduced damage. At the start of combat and after charge, this effect is doubled for 4 seconds.

2

20% Damage Reduction

3

30% Damage Reduction

4

35% Damage Reduction

CruelCruel

Cruel champions are purchased with Little Legend Health instead of gold. They can be sold for gold but not Health. You're welcome.

1

Never underestimate the hunger of a Cruel champion in single combat.

InvokerInvoker

All allies gain extra Mana from their basic attacks.

2

+3 Mana

4

+6 Mana

KnightKnight

All allies block a flat amount of damage from all sources.

2

20 Damage Blocked

4

40 Damage Blocked

6

70 Damage Blocked

LegionnaireLegionnaire

Legionnaires gain bonus attack speed and heal for a portion of the damage they deal with attacks and abilities.

2

25% Attack Speed, 15% Omnivamp

4

75% Attack Speed, 20% Omnivamp

6

135% Attack Speed, 25% Omnivamp

8

250% Attack Speed, 35% Omnivamp

MysticMystic

All allies gain Magic Resist.

2

40 Magic Resist

3

80 Magic Resist

4

150 Magic Resist

5

250 Magic Resist

RangerRanger

Every 4 seconds Rangers gain increased Attack Speed that lasts 4 seconds. This effect begins 4 seconds after combat starts.

2

80% Attack Speed

4

180% Attack Speed

6

400% Attack Speed

RenewerRenewer

Renewers heal for a percent of their maximum Health each second. If they're full health, they restore mana instead.

2

4% Health or 4% Mana

4

7% Health or 7% Mana

6

10% Health or 10% Mana

SkirmisherSkirmisher

Skirmishers gain a shield at the start of combat, and gain Attack Damage each second.

3

20% max Health shield and +3 Attack Damage

6

40% max Health shield and +8 Attack Damage

9

100% max Health shield and +15 Attack Damage

SpellweaverSpellweaver

Spellweavers have increased Ability Power and get bonus Ability Power any time a champion uses an ability, stacking infinitely.

2

15% AP, 2% bonus AP

4

35% AP, 4% bonus AP

6

70% AP, 10% bonus AP