Innate: At the start of combat Assassins leap to the enemy backline. Assassins’ abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
20% Crit Chance; 30% Crit Damage
40% Crit Chance; 50% Crit Damage
75% Crit Chance; 70% Crit Damage
Brawlers gain additional maximum Health.
400 Bonus Health
1000 Bonus Health
1600 Bonus Health
Every fifth Cannoneer attack is replaced with a cannon shot that deals a percent of that attack's damage in an explosion around the target as physical damage.
Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. Baby Dragons gain 100% of their handler’s Attack Speed and restore 50 mana to their Caretaker upon death.
Innate: Cavaliers charge quickly towards their target whenever they move. Cavaliers take reduced damage. At the start of combat and after charge, this effect is doubled for 4 seconds.
20% Damage Reduction
30% Damage Reduction
35% Damage Reduction
Cruel champions are purchased with Little Legend Health instead of gold. They can be sold for gold but not Health. You're welcome.
Never underestimate the hunger of a Cruel champion in single combat.
All allies block a flat amount of damage from all sources.
20 Damage Blocked
40 Damage Blocked
70 Damage Blocked
Legionnaires gain bonus attack speed and heal for a portion of the damage they deal with attacks and abilities.
25% Attack Speed, 15% Omnivamp
70% Attack Speed, 20% Omnivamp
135% Attack Speed, 25% Omnivamp
250% Attack Speed, 35% Omnivamp
All allies gain Magic Resist.
40 Magic Resist
80 Magic Resist
175 Magic Resist
300 Magic Resist
Every 4 seconds Rangers gain increased Attack Speed that lasts 4 seconds. This effect begins 4 seconds after combat starts.
80% Attack Speed
200% Attack Speed
500% Attack Speed
Renewers heal for a percent of their maximum Health each second. If they're full health, they restore mana instead.
4% Health or 4% Mana
7% Health or 7% Mana
10% Health or 10% Mana
Skirmishers gain a shield at the start of combat, and gain Attack Damage each second.
20% max Health shield and +4 Attack Damage
50% max Health shield and +10 Attack Damage
100% max Health shield and +20 Attack Damage