
Unique When combat begins, the holder and all allies gain a shield that blocks the first enemy Ability.
Radiant Bonus: +50 Health for all allies at the start of combat.

Physical damage heals the holder for 60% of the damage dealt. Upon falling below 40% Health, the holder gains a 40% max Health shield that lasts up to 5 seconds.
Radiant Bonus: +20 Attack Damage

Unique After casting their Ability, the holder gains 30 Mana.
Radiant Bonus: +40 Ability Power

When combat begins, the holder and all allies within 1 hex in the same row gain 50 Ability Power and 10% Spellvamp for the rest of combat.

Enemies within 4 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped, taking magic damage equal to 300% of their max Mana.
Radiant Bonus: Regenerate 1% max Health per second

The holder's Abilities and attacks do 40% bonus damage. If the target has more than 1400 maximum Health, the bonus increases to 80%.

Grants 300 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 40% of their max Health (1 second cooldown).
Radiant Bonus: Regenerate 2% max Health per second

The holder gains 30 Armor and 30 Magic Resist for each enemy targeting them.
Radiant Bonus: Regenerate 3% max Health per second

When the holder inflicts a critical hit, the target's Armor is reduced by 70% for the rest of combat. This effect does not stack.
Radiant Bonus: +35% Critical Strike Chance

At the beginning of each planning phase, the holder gains both of the following: +40 Attack Damage and +40 Ability Power. Attacks and Abilities heal for 40% of damage dealt.

Unique Reduces the Attack Speed of enemies within 2 hexes by 50%.
Radiant bonus: +45 Mana

The holder's magic and true damage from their Ability can critically strike. The holder gains 90% bonus Critical Strike Damage.

Unique Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 100% Health and shed all negative effects.
Radiant Bonus: +30% Attack Speed

Attacks grant +10% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
Radiant Bonus: +30% Attack Speed

The holder's magic and true damage from Abilities heal them for 40% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage. The holder also heals their lowest health ally for the same amount.
Radiant Bonus: +30 Ability Power

When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 400/500/600★ damage for 60 seconds. Radiant Bonus: Grants 200 Health for all allies at the start of combat.

Contributing to a kill grants the holder 15 Attack Damage for the rest of combat. This effect can stack any number of times (starting at 4).

Unique When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 10 seconds. Ignores CC immunity.
Radiant Bonus: +20% Attack Speed for all allies at the start of combat

Unique When the holder deals magic or true damage with their Ability, they burn the target, dealing 120% of the target's maximum Health as true damage over 30 seconds. and reducing healing by 50% for the duration of the burn.
Radiant Bonus: +30 Mana

Unique The holder gains immunity to crowd control in combat for 30 seconds.
Radiant Bonus: +45% Attack Speed

Grants 120 bonus Ability Power (including components).

Every 5 seconds, the holder radiates an aura to allies within 2 hexes, healing them for 25% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.
Radiant Bonus: +350 Health

Increases the holder's Attack Range by 2 hexes and grants 40% bonus Attack Speed (including components). The wearer's attacks can no longer miss.
Radiant Bonus: +30% Attack Speed

At the beginning of the planning phase, the holder equips 2 temporary Radiant items. Consumes three item slots

Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 250/300/350★ magic damage to all nearby enemies (once every 2.5 seconds).
Radiant Bonus: Regenerate 2% max Health per second

The holder's attacks fire a bolt at another nearby enemy, dealing 110% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike.
Radiant Bonus: +30% Attack Speed

Unique When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 50% until they cast.
Radiant Bonus: +15 Mana for all allies at the start of combat

The holder's attacks restore 15 additional Mana. Radiant Passive: +20 Ability Power.

Every third attack from the holder unleashes a chain lightning that bounces to 8 enemies, dealing 115 magic damage and reducing their Magic Resist by 70% for 5 seconds.

Every 1.5 seconds, a random enemy within 4 hexes is burned for 120% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 50%.
Radiant Bonus: Regenerate 0.5% max Health per second

When the holder takes damage or inflicts a critical strike, they gain 4 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 50 Armor and Magic Resist.

Each time the holder casts their Ability, they gain bonus Ability Power equal to 60% of their maximum Mana (this bonus applies to that Ability cast).
Radiant Bonus: +15 Starting Mana

Grants 1800 bonus Health (including components).
Radiant Bonus: Regenerate 1% max Health per second

When combat begins, the holder and all allies within 1 hexes in the same row gain 50% Attack Speed and 10% Lifesteal for the rest of combat.

Unique Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.
Radiant Bonus: +40% Critical Strike Damage

At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Radiant Voidmother with bonus stats arises taunting nearby enemies. Radiant Voidspawns that arise from summoned units are 25% effective.