Each time the wearer casts their spell, they gain Spell Power equal to 45% of their max Mana. This bonus Spell Power affects the same cast it was gained from.
Unique The holder gains the Assassin trait.
When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the first enemy Ability.
Basic Attacks heal the wearer for 33% of the damage dealt. The first time the wearer would fall below 40% Health, they gain a shield equal to 30% max Health for 5 seconds.
Unique After casting their spell, the wearer's Mana is set to 20.
Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/100/150★ magic damage to all nearby enemies (once every 2.5 seconds max).
Unique The holder gains the Cavalier trait.
When combat begins, the wearer and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.
Unique The holder gains the Dawnbringer trait.
Contributing to a kill grants +10 Attack Damage for the remainder of combat. This effect can stack any number of times (starting at 4).
Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals true damage equal to 30% of their max Health (1 second cooldown).
Gain +1 team size.
Unique Reduces the Attack Speed of enemies within 2 hexes by 25%.
The holder's spells and basic attacks do 20% bonus damage. If the target has more than 1600 maximum Health, the bonus increases to 60%.
Prevents the wearer's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.
Basic Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
The holder gains both of the following: +10 Attack Damage and +10 Ability Power. Attacks and Abilities heal for 10% of the damage dealt.
At the beginning of each planning phase, one of these buffs is increased to 35(%).
Unique The holder gains the Hellion trait.
The holder's spells heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 400 damage.
Unique The user gains 75% Critical Strike Chance (including base components). The user gains 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% is converted to 0.5% Critical Strike Damage.
Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 250% of their max Mana.
The holder's spells can cause critical hits, and holder gains +40% Critical Strike Damage.
Unique When the wearer inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.
When combat begins, the wearer and all allies within 2 hexes in the same row gain a shield that blocks 300/350/450★ damage for 8 seconds.
Unique When the holder deals damage with their spell, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.
Unique The wearer is immune to crowd control for the first 15 seconds of combat.
Increases the wearer's Attack Range by 1 hex and grants 20% bonus Attack Speed. The wearer's Basic Attacks can no longer miss.
Unique The holder gains the Redeemed trait.
The wearer radiates an aura to allies within 1 Hex, healing them for 25% of their missing Health every 5 seconds. Allies affected by the aura take 25% reduced damage from area-of-effect attacks.
Radiant Bonus: +350 Health
Unique The holder gains the Renewer trait.
Basic Attacks fire a bolt at another nearby enemy, dealing 75% of the wearer's Attack Damage and applying on-hit effects. These bolts can critically strike.
Unique When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast.
Unique The holder gains the Skirmisher trait.
Unique The holder gains the Spellweaver trait.
Every third Basic Attack from the wearer deals 70 magic damage to 4 enemies. Critical strikes from this effect reduce the targets' Magic Resist by 50% for 6 seconds.
At the start of combat and every 2.5 seconds thereafter, a random enemy within 2 hexes is burned for 20% of their maximum health over 8 seconds. Any healing they receive is reduced by 50%.
At the beginning of each planning phase, the wearer equips 2 temporary items. Temporary items increase in power based on your player level (consumes 3 item slots).
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
When combat begins, the wearer and all allies within 1 hex in the same row gain 30% bonus Attack Speed for the rest of combat.
Unique When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. This effect pierces CC immunity.
At the start of combat, the wearer taunts enemies within 4 hexes for 1 second. When the wearer dies, a Construct with 1500/2250/3000 (Scales with Stage) Health arises and taunts all nearby enemies again. Zz’Rot Portal Voidspawns that arise from summoned units are 25% effective.