We've added a new Expert Video for our Jeff Bezos Comp!
Cultist
Once your team loses 50% of their health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up. Galio's health and attack scales off the star level of all the Cultist units.
3
Tyrant Galio
6
Demon Lord Galio
9
Supreme Overlord Galio
Divine
Upon attacking 6 times or dropping below 50% health, Divine units remove all crowd control and ascend, taking 50% reduced damage and dealing 45% bonus true damage for the duration of the ascension.
2
3 Seconds
4
6 Seconds
6
9 Seconds
8
15 Seconds
Dusk
Dusk champions increase all allies Spell Power.
2
All allies gain 20%
4
Dusk Champions gain an additional 50%
6
40% all, 70% additional for Dusk Champions
Elderwood
Every two seconds all Elderwood champions grow, gaining bonus stats. This effect stacks up to five times.
3
20 Armor and MR, 5 AD and SP.
6
30 Armor and MR, 10 AD and SP.
9
40 Armor and MR, 20 AD and SP.
Enlightened
Enlightened generate more Mana.
2
40% More Mana
4
70% More Mana
6
100% More Mana
Exile
If an Exile has no adjacent allies at the start of combat, they gain extra bonuses
1
A shield equal to 50% of their maximum health.
2
And 80% Lifesteal.
Fortune
Winning combat against a player will give bonus orbs. The longer you've gone without an orb, the bigger the payout!
3
Is Active
6
Wins give an extra bonus orb with rare loot!
Moonlight
At the start of combat, the lowest star-level Moonlight champion stars up until combat ends. (In the case of a tie, the champion with the most items is chosen.)
3
Is Active
5
Stars up the lowest 2 champions
Ninja
Ninja gain bonus Attack Damage and Spell Power. This effect is only active when you have exactly 1 or 4 unique Ninjas.
1
+50 AD and SP
4
+140 AD and SP
Spirit
The first time a Spirit casts their spell, all allies gain Attack Speed based on the spell's mana cost.
2
35% of mana cost.
4
70% of mana cost.
The Boss
When The Boss first drops to 40% health, he removes himself from combat to start doing sit-ups. Each sit-up restores 15% Health and gives him 40% Attack Speed and Movemend Speed. If he reaches full health he returns to combat Pumped Up, converting his basic attack and spell damage to True Damage. If all of his allies die, he will immediately return to combat.
1
The Boss is here!
Tormented
Innate: After participating in three combats, Tormented are given the option to transform.
1
Is Tormented