TFT
TFT
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Mobalytics

CultistCultist

Once your team loses 40% of their health, Galio is summoned, slamming into the largest cluster of enemies and knocking them up.

3

Tyrant Galio

6

Demon Lord Galio

9

Supreme Overlord Galio

DivineDivine

Upon attacking six times or dropping below 50% health, Divine units ascend, taking 25% reduced damage and dealing bonus true damage for the rest of combat.

2

20% True Damage

4

40% True Damage

6

65% True Damage

8

100% True Damage

DuskDusk

Dusk champions increase all allies Spell Power.

2

All allies gain 20%

4

Dusk Champions gain an additional 50%

6

50% all, 75% additional for Dusk Champions

ElderwoodElderwood

Every two seconds all Elderwood champions grow, gaining bonus stats. This effect stacks up to five times.

3

15 Armor and MR, 5 AD and SP.

6

25 Armor and MR, 10 AD and SP.

9

40 Armor and MR, 20 AD and SP.

EnlightenedEnlightened

Enlightened generate more Mana.

2

40% More Mana

4

70% More Mana

6

100% More Mana

ExileExile

If an Exile has no adjacent allies at the start of combat, they gain extra bonuses

1

A shield equal to 50% of their maximum health.

2

And 80% Lifesteal.

FortuneFortune

Winning combat against a player will give bonus orbs. The longer you've gone without an orb, the bigger the payout!

3

Is Active

6

Wins give an extra bonus orb with rare loot!

MoonlightMoonlight

At the start of combat, the lowest star-level Moonlight champion stars up until combat ends. (In the case of a tie, the champion with the most items is chosen.)

3

Is Active

NinjaNinja

Ninja gain bonus Attack Damage and Spell Power. This effect is only active when you have exactly 1 or 4 unique Ninjas.

1

+50 AD and SP

4

+120 AD and SP

SpiritSpirit

The first time a Spirit casts their spell, all allies gain Attack Speed based on the spell's mana cost.

2

35% of mana cost.

4

90% of mana cost.

The BossThe Boss

When The Boss first drops to 40% health, he removes himself from combat to start doing sit-ups. Each sit-up restores 15% Health and gives him 40% Attack Speed and Movemend Speed. If he reaches full health he returns to combat Pumped Up, converting his basic attack and spell damage to True Damage. If all of his allies die, he will immediately return to combat.

1

The Boss is here!

TormentedTormented

Innate: After participating in three combats, Tormented are given the option to transform.

1

Is Tormented

WarlordWarlord

Warlords have bonus Health and Spell Power. Each victorious combat they've participated in increases this bonus by 10%, stacking up to 5 times.

3

200 HP & 20 SP

6

450 HP & 40 SP

9

700 HP & 70 SP