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Mobalytics

AdeptAdept

Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.

2

2 Seconds

3

3.5 Seconds

4

6 Seconds

AssassinAssassin

Innate: Before combat starts, Assassins leap to the enemy backline. Assassin's spells can critically strike and they gain bonus Critical Strike Damage and Chance.

2

10% Crit Chance; 30% Crit Damage

4

25% Crit Chance; 60% Crit Damage

6

40% Crit Chance; 90% Crit Damage

BrawlerBrawler

Brawlers have increased maximum health.

2

400 Health

4

800 Health

6

1200 Health

8

1800 Health

DazzlerDazzler

Dazzler's spells reduce their target's Attack Damage by a certain amount for 8 seconds.

2

40% Attack Damage Reduction

4

80% Attack Damage Reduction

DuelistDuelist

Innate: Duelists move faster. Duelist's attacks grant Attack Speed, up to 8 stacks.

2

+12% AS per Stack

4

+20% AS per Stack

6

+35% AS per Stack

8

+60% AS per Stack

EmperorEmperor

Emperors deploy with two additional units that can be moved separately. These shieldbearers do not move or attack, and die when their Emperor dies.

1

Emperor is present

HunterHunter

Every few seconds, all Hunters will attack the lowest health enemy, dealing increased damage.

2

125% Bonus Damage every 3.5 seconds

3

150% Bonus Damage every 3 seconds

4

175% Bonus Damage every 2.5 seconds

5

200% Bonus Damage every 2 seconds

KeeperKeeper

At the start of combat, Keepers grant themselves and all nearby allies a shield for a few seconds. This shield is 50% stronger on Keepers.

2

150 Shield for 8 seconds

4

225 Shield for 10 seconds

6

350 Shield for 12 seconds

MageMage

Mages cast twice and have modified Spell Power.

3

80% of their total Spell Power

6

120% of their total Spell Power

9

180% of their total Spell Power

MysticMystic

All allies have increased Magic Resistance.

2

40 Magic Resistance

4

100 Magic Resistance

6

200 Magic Resistance

ShadeShade

Innate: When combat starts, Shades teleport to the enemy backline. After every third attack Shades dip into the shadows, stealthing and causing their next basic attack to deal bonus magic damage.

2

125 Bonus Magic Damage

3

400 Bonus Magic Damage

4

750 Bonus Magic Damage"

SharpshooterSharpshooter

Sharpshooters attacks and spells ricochet to nearby enemies dealing reduced damage.

2

1 Ricochet with 55% Reduced Damage

4

2 Ricochets with 50% Reduced Damage

6

3 Ricochets with 45% Reduced Damage

VanguardVanguard

Vanguards gain bonus Armor.

2

120 Armor

4

300 Armor

6

750 Armor

8

2000