Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.
Innate: Before combat starts, Assassins leap to the enemy backline. Assassin's spells can critically strike and they gain bonus Critical Strike Damage and Chance.
10% Crit Chance; 30% Crit Damage
25% Crit Chance; 60% Crit Damage
40% Crit Chance; 90% Crit Damage
Brawlers have increased maximum health.
Dazzler's spells reduce their target's Attack Damage by a certain amount for 8 seconds.
40% Attack Damage Reduction
80% Attack Damage Reduction
Innate: Duelists move faster. Duelist's attacks grant Attack Speed, up to 8 stacks.
+12% AS per Stack
+20% AS per Stack
+35% AS per Stack
+60% AS per Stack
Emperors deploy with two additional units that can be moved separately. These shieldbearers do not move or attack, and die when their Emperor dies.
Emperor is present
Every few seconds, all Hunters will attack the lowest health enemy, dealing increased damage.
125% Bonus Damage every 3.5 seconds
150% Bonus Damage every 3 seconds
175% Bonus Damage every 2.5 seconds
200% Bonus Damage every 2 seconds
At the start of combat, Keepers grant themselves and all nearby allies a shield for a few seconds. This shield is 50% stronger on Keepers.
150 Shield for 8 seconds
225 Shield for 10 seconds
350 Shield for 12 seconds
Mages cast twice and have modified Spell Power.
80% of their total Spell Power
120% of their total Spell Power
180% of their total Spell Power
All allies have increased Magic Resistance.
40 Magic Resistance
100 Magic Resistance
200 Magic Resistance
Innate: When combat starts, Shades teleport to the enemy backline. After every third attack Shades dip into the shadows, stealthing and causing their next basic attack to deal bonus magic damage.
125 Bonus Magic Damage
400 Bonus Magic Damage
750 Bonus Magic Damage"
Sharpshooters attacks and spells ricochet to nearby enemies dealing reduced damage.
1 Ricochet with 55% Reduced Damage
2 Ricochets with 50% Reduced Damage
3 Ricochets with 45% Reduced Damage