Adept
Adepts calm the flow of battle, reducing the Attack Speed of all enemies by 50% for a few seconds at the start of combat.
2
2 Seconds
3
3.5 Seconds
4
6 Seconds
Assassin
Innate: Before combat starts, Assassins leap to the enemy backline. Assassin's spells can critically strike and they gain bonus Critical Strike Damage and Chance.
2
10% Crit Chance; 30% Crit Damage
4
25% Crit Chance; 60% Crit Damage
6
40% Crit Chance; 90% Crit Damage
Dazzler
Dazzler's spells reduce their target's Attack Damage by a certain amount for 8 seconds.
2
40% Attack Damage Reduction
4
80% Attack Damage Reduction
Duelist
Innate: Duelists move faster. Duelist's attacks grant Attack Speed, up to 8 stacks.
2
+12% AS per Stack
4
+20% AS per Stack
6
+35% AS per Stack
8
+60% AS per Stack
Emperor
Emperors deploy with two additional units that can be moved separately. These shieldbearers do not move or attack, and die when their Emperor dies.
1
Emperor is present
Hunter
Every few seconds, all Hunters will attack the lowest health enemy, dealing increased damage.
2
125% Bonus Damage every 3.5 seconds
3
150% Bonus Damage every 3 seconds
4
175% Bonus Damage every 2.5 seconds
5
200% Bonus Damage every 2 seconds
Keeper
At the start of combat, Keepers grant themselves and all nearby allies a shield for a few seconds. This shield is 50% stronger on Keepers.
2
150 Shield for 8 seconds
4
225 Shield for 10 seconds
6
350 Shield for 12 seconds
Mage
Mages cast twice and have modified Spell Power.
3
80% of their total Spell Power
6
120% of their total Spell Power
9
180% of their total Spell Power
Mystic
All allies have increased Magic Resistance.
2
40 Magic Resistance
4
100 Magic Resistance
6
200 Magic Resistance
Shade
Innate: When combat starts, Shades teleport to the enemy backline. After every third attack Shades dip into the shadows, stealthing and causing their next basic attack to deal bonus magic damage.
2
125 Bonus Magic Damage
3
400 Bonus Magic Damage
4
750 Bonus Magic Damage"
Sharpshooter
Sharpshooters attacks and spells ricochet to nearby enemies dealing reduced damage.
2
1 Ricochet with 55% Reduced Damage
4
2 Ricochets with 50% Reduced Damage
6
3 Ricochets with 45% Reduced Damage