Basic Attacks heal the wearer for 40% of the damage dealt.
Contributing to a kill grants +20 Attack Damage for the remainder of combat. This effect can stack any number of times (starting at 2).
The holder's spells and basic attacks do 10% bonus damage. If the target has more than 1750 maximum Health, the bonus increases to 90%.
Prevents the wearer's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.
The holder's spells heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 400 damage.
UNIQUE: The user gains 75% Critical Strike Chance (including base components). Each point of Critical Strike Chance above 100% is converted to 1% Critical Strike Damage.
The holder gains the Divine trait