At the beginning of each planning phase, the wearer gains one of the following: Basic attacks and spells deal +40% Damage or Basic attacks and spells heal for 40% of damage dealt.
UNIQUE: The user gains 75% Critical Strike Chance (including base components). Each point of Critical Strike Chance above 100% is converted to 0.5% Critical Strike Damage.
When the wearer inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.
Unique: When combat begins, shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast.
Each planning phase, fetch two temporary items, quality based upon your player level. Consumes three item slots.
Blocks the first enemy spell that hits the wearer, and stuns the spell's caster for 4 seconds.
The holder gains the Assassin trait.