The wearer regenerates 8% of their maximum health each second.
60% of the damage the wearer receives is instead dealt over 5 seconds as non-lethal damage.
Enemies who damage the wearer have their attack speed slowed by 35% for 2 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 10 seconds.
The wearer executes enemies below 10% health on-hit. Executions generate 1 gold.
Armor +33, Attack damage +33, Attack speed +33%, Crit. chance +33%, Health +33, Magic resist +33, Spell power +33%
After the wearer casts their spell for the first time each combat, they restore 100 mana over 4 seconds.
The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 40% for 3 seconds.
At the start of combat, all allies adjacent to the wearer gain 40 bonus armor and 40 bonus magic resistance for the rest of combat.
At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy.
The first instance of damage that would reduce the wearer below 40% health is prevented, causing them to become invulnerable for 2.5 seconds.