Battlecast
Battlecast champs, upon dealing or taking 10 instances of damage, heal if below half health, or deal magic damage to the nearest enemy is above half health.
2
80 Health or 80 Magic Damage
4
180 Health or 180 Magic Damage
6
480 Health or 480 Magic Damge
8
1000 Health or 1000 Magic Damge
Celestial
All allies heal based on damage dealt.
2
15% of Damage Dealt
4
45% of Damage Dealt
6
150% of Damage Dealt
Chrono
All allies gain 15% attack speed every few seconds. (Including at the start of combat)
2
Every 8 Seconds
4
Every 3 Seconds
6
Every 1 Second
8
Every 0.5 Second
Cybernetic
Cybernetics with an item gain bonus Attack Damage and Health.
3
35 Attack Damage and 300 Health
6
70 Attack Damage and 550 Health
Dark Star
When an ally dies, all Dark Stars gain Attack Damage and Ability Power.
2
8 Attack Damage and Ability Power
4
18 Attack Damage and Ability Power
6
28 Attack Damage and Ability Power
8
48 Attack Damage and Ability Power
Mech-Pilot
At the start of combat, three random Mech-Pilots are merged into a Super-Mech until it dies. The Super-Mech has combined HP, Attack, and Traits. Once it dies, the Mech-Pilots are ejected, granted 25 mana, and continue to fight.
3
Bonus Active
Rebel
At the start of combat, Rebels gain a Health Shield for 8 seconds and Increased Damage for each adjacent Rebel.
3
150 Health Shield and 10% Increased Damage
6
225 Health Shield and 12% Increased Damage
9
400 Health Shield and 20% Increased Damage
Space Pirate
50% chance to drop gold or items whenever a Space Pirate lands a killing blow
2
1 Gold
4
1 Gold and 33% chance to drop an item