Battlecast champs, upon dealing or taking 10 instances of damage, heal if below half health, or deal magic damage to the nearest enemy is above half health.
80 Health or 80 Magic Damage
180 Health or 180 Magic Damage
480 Health or 480 Magic Damge
1000 Health or 1000 Magic Damge
All allies heal based on damage dealt.
15% of Damage Dealt
45% of Damage Dealt
150% of Damage Dealt
All allies gain 15% attack speed every few seconds. (Including at the start of combat)
Every 8 Seconds
Every 3 Seconds
Every 1 Second
Every 0.5 Second
Cybernetics with an item gain bonus Attack Damage and Health.
35 Attack Damage and 300 Health
70 Attack Damage and 550 Health
When an ally dies, all Dark Stars gain Attack Damage and Ability Power.
8 Attack Damage and Ability Power
18 Attack Damage and Ability Power
28 Attack Damage and Ability Power
48 Attack Damage and Ability Power
At the start of combat, three random Mech-Pilots are merged into a Super-Mech until it dies. The Super-Mech has combined HP, Attack, and Traits. Once it dies, the Mech-Pilots are ejected, granted 25 mana, and continue to fight.
At the start of combat, Rebels gain a Health Shield for 8 seconds and Increased Damage for each adjacent Rebel.
150 Health Shield and 10% Increased Damage
225 Health Shield and 12% Increased Damage
400 Health Shield and 20% Increased Damage
50% chance to drop gold or items whenever a Space Pirate lands a killing blow
1 Gold and 33% chance to drop an item