TFT

Infiltrator

Passive: Infiltrators jump to the back of enemy territory at the start of combat. Infiltrators gain Attack Speed for the first 6 seconds of combat.

2

50% Attack Speed

4

80% Attack Speed and refreshes on takedown.

Blademaster

Blademasters have a chance on hit to attack two extra times.

3

30% Chance On Hit

6

55% Chance On Hit

Sniper

Snipers deal 12% increased damage for each hex of distance between themselves and their target.

2

Bonus Active

Starship

Starships continuously circle the arena and cannot basic attack.

1

Bonus Active

Sorcerer

All allies gain increased Spell Power.

2

20% Spell Power

4

40% Spell Power

6

80% Spell Power

Demolitionist

Demolitionist spells stun targets they hit for 1.5 seconds.

2

Bonus Active

Protector

Protectors gain a shield scaling off max health for 3 seconds whenever they cast.

2

20% Max Health Shield

4

30% Max Health Shield

Mystic

Grants the team bonus Magic Resist.

2

30 Magic Resist

4

120 Magic Resist

Vanguard

Vanguards gain bonus Armor.

2

60 Armor

4

250 Armor

Mercenary

Mercenaries can be paid gold to upgrade their ability.

1

Bonus Active

Blaster

Every fourth Blaster attack fires additonal attacks which apply on-hit effects.

2

3 Additional Attacks

4

6 Additional Attacks

Brawler

Brawlers gain bonus Health.

2

300 Health

4

750 Health

Mana-Reaver

Mana-Reaver's first attack (2), all attacks (4) increase the cost of their target's next spell cast by 40%

2

First Attack

4

All Attacks