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Synergies

The best TFT synergies for every champion in Set Set 10 Remix Rumble. Understand how to match champions for every game and how to build TFT synergies to increase your top 4 consistency.

8-bit8-bit

Keep score of your team's damage dealt. For each high score you beat, 8-bit champions gain Attack Damage.

2

5% per high score.

4

9% per high score.

6

14% per high score and unlock a grand prize upon reaching the top high score.

BreakoutBreakout

Akali is a member of KDA or True Damage depending on which Trait has more fielded champions. She gains a different Ability depending on which form she takes.

1

Bonus Effect

CountryCountry

When your team loses a portion of their Health, a Dreadsteed charges onto the battlefield and empowers your team.

Each Country star level increases its Health and Attack Damage.

3

Dreadsteed

5

Midnight Dreadsteed

7

Infernal Invocation Dreadsteed

DiscoDisco

Gain a placeable Disco Ball. On combat start and every few seconds, champions next to it gain stacking Attack Speed and are healed for a percentage of their max Health.

3

5% , 2%

4

8% , 3%

5

Gain another Disco Ball; 12% , 3%

6

20% , 4%

EDMEDM

Use the EDM selector to sample a champion.

Periodically, EDM champions transform into the sampled champion, sampling their Attack Damage and Ability Power and casting their Ability.

2

90% stats

3

110% stats

4

Casts 1 second more frequently, 120% stats

5

Casts 2 seconds more frequently, 135% stats

EmoEmo

Emo Champions have reduced maximum mana. Whenever an ally dies, Emo Champions gain Mana.

2

-20% , +10 gained

4

-30% , +30 gained

6

-40% , +40 gained. Emo Champions gain 50 and 20 AP

HEARTSTEELHEARTSTEEL

Earn Hearts by killing enemies. Gain even more by losing player combat. Every few player combats, convert Hearts into powerful rewards!

The number of Hearts you gain increases for each HEARTSTEEL member in play.

NEW: Raise the Stakes! - Now after every 4 turns, you can cash out like normal OR you can choose to raise the stakes. If you do, your box turns golden and you are in high risk mode. You gain double the hearts, but if you win a combat, you lose 50% of your current total. If you manage to lose 8 times in a row, gain an additional 80 bonus hearts.

3

1x Hearts

5

2x Hearts

7

5.5x Hearts

10

18x Hearts. Gain rewards every round and keep 80% of your hearts.

HyperpopHyperpop

Grant Mana and seconds of Attack Speed to their closest allies after casting.

1

5 Mana and 10% Attack Speed

2

10 Mana and 20% Attack Speed

3

15 Mana and 35% Attack Speed

4

20 Mana and 60% Attack Speed

ILLBEATSILLBEATS

Gain 2/2/8 placeable Spirit Tentacles, based on Illaoi's star level. Tentacles gain Illaoi's bonus Armor and Magic Resist.

1

Bonus Effect

JazzJazz

Your team gains bonus Health and deals bonus damage for each active non-unique trait.

2

1.5% HP , 1% Damage

3

2.5% HP , 1.5% Damage

4

4% HP , 2% Damage

K/DAK/DA

All units that start combat in the lighted hexes gain max Health, Ability Power, and Attack Damage. K/DA champions go All Out, which doubles these bonuses.

Your lighted hex pattern changes each game.

3

+9%, 9 AD, 9 AP

5

+15%, 15 AD, 15 AP

7

+27%, 27 AD, 27 AP

10

+45%, 45 AD, 45 AP

MaestroMaestro

Jhin has an Attack Speed of 0.9 and converts 1% bonus Attack Speed into 0.5% Attack Damage.

While conducting, Jhin's rifles fire at the same rate and he gains 10 Mana per volley. Every 4th volley deals 200% damage.

1

Bonus Effect

MixmasterMixmaster

The Mixmaster chooses a mode to modify their attacks and Ability.

1

Bonus Effect

PentakillPentakill

Pentakill champions deal more damage and reduce damage by 15%. When an enemy champion dies, empower a Pentakill champion, increasing their bonus damage.

The 5th kill empowers all Pentakill champions and your team gains Attack Speed.

3

11% bonus damage

5

25% bonus damage

7

40% bonus damage

10

99% bonus damage, +35% damage reduction

PunkPunk

Gain bonus Health and Attack Damage. This bonus is increased by 1% each time you spend gold on a Shop refresh.

After Punks fight in combat, your 1st Shop refresh costs 1 gold and grants a first roll bonus.

2

+180 and +18%

4

+300 and +30%

6

+420 and +42%

True DamageTrue Damage

Deal bonus true damage. True Damage champions holding an item gain a unique Bling Bonus for their Ability.

2

11% damage

4

20% damage

6

30% damage

9

99% damage

WildcardWildcard

If you win combat with Kayn, he becomes the Shadow Assassin. If you don't, Rhaast takes over instead. Every time he kills 2 enemy champions, you gain a reward based on his form.

  • Shadow Assassin: 3 Gold.
  • Rhaast: 1 Tactician Health.

1

Bonus Effect