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Set 2
Set 2: rise of the elements
Set 2: rise of the elements
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Team comps

Electric Wardens

Last updated 51 years ago for 10.5 Patch

Tier

s

Synergies

lunar
Lunar
2
warden
Warden
4
electric
Electric
3
glacial
Glacial
2
General info

Electric Wardens has remained a solid option as the addition of lunar allows your electric units to crit more often, resulting in more electric damage. While not an easy build to pilot, as you heavily rely on finding Zed, this comp can still be a powerhouse late game.

When to make

This comp transitions simply compared to many builds, but the ideal start would be Volibear and Ornn start. Items are quite flexible as general good defensive items can be used early on units like Nasus.

Game plan
Early game

Glacial and electric are your ideal starts, but you can make use of whatever units you find.

Mid game

Ezreal will be the ideal mid game carry. You can also add in Karma over Leona if you are able to find her. Don't keep 4 glacial for too long as the bonus damage will fall off late game.

Additional comp tips
  • his comp relies on using warden units and electric in the early game. If you are fortunate enough to hit level 9, you can try to look for electric Lux, or replace Volibear at level 8.

  • Make sure you try to be as strong as possible without rolling gold as this comp looks to level up to 8 quickly to find units like Zed and Singed.

Comp carries & items
Zed
guardian-angel

Guardian Angel

+15

+25

bf-sword
chain-vest
redemption

Redemption

+200

+20

giants-belt
tear-of-the-goddess
Singed
morellonomicon

Morellonomicon

+200

+20

giants-belt
needlessly-large-rod