Crystal units have a damage cap they can receive from one hit.
100 Damage Cap
60 Damage Cap
Shock nearby enemies when they deal or receive critical hits.
Glacial units have a 25% chance to freeze their target for 1.5 seconds with their basic attack. When this happens they will deal additional Magic Damage.
75 Magic Damage
175 Magic Damage
375 Magic Damage
Inferno spell damage burns the ground beneath the target, dealing percentage magic damage over time.
70% Damage 1 Hex Burned
140% Damage 3 Hexes Burned
210% Damage 5 Hexes Burned
When a champion of light dies, the rest gain attack speed and recover 25% of their max HP.
15% Attack Speed
35% Attack Speed
55% Attack Sped
Every 7 Seconds your team gains 15% Crit Chance, 15% Crit Damage, and 10% Spell Power. (Stacks up to 4 times)
All allies gain additional mana every 3 seconds.
Adds neurotoxins when they cause damage. This increases the mana cost of the target by 50%
Deal Damage with Neurotoxins
Shadows deal increased damage for 4 seconds at combat start, and refresh on take down.
65% Increased Damage, Self Takedown Refresh
150% increased damage, Any Shadow Takedown Refresh
Gain temporary invincibility when HP falls below 50%.