Glacial units have a 25% chance to freeze their target for 1.5 seconds with their basic attack. When this happens they will deal additional Magic Damage.
Inferno spell damage burns the ground beneath the target, dealing percentage magic damage over time.
When a champion of light dies, the rest gain attack speed and recover 25% of their max HP.
Every 7 Seconds your team gains 15% Crit Chance, 15% Crit Damage, and 10% Spell Power. (Stacks up to 4 times)
Adds neurotoxins when they cause damage. This increases the mana cost of the target by 50%
Shadows deal increased damage for 4 seconds at combat start, and refresh on take down.