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CloudCloud

All allies gain dodge chance.

CrystalCrystal

Crystal units have a damage cap they can receive from one hit.

DesertDesert

Reduces each enemy's Armor

ElectricElectric

Shock nearby enemies when they deal or receive critical hits.

GlacialGlacial

Glacial units have a 25% chance to freeze their target for 1.5 seconds with their basic attack. When this happens they will deal additional Magic Damage.

InfernoInferno

Inferno spell damage burns the ground beneath the target, dealing percentage magic damage over time.

LightLight

When a champion of light dies, the rest gain attack speed and recover 25% of their max HP.

LunarLunar

Every 7 Seconds your team gains 15% Crit Chance, 15% Crit Damage, and 10% Spell Power. (Stacks up to 4 times)

MountainMountain

At the start of combat, a random ally gains a stone shield with 1500 HP

OceanOcean

All allies gain additional mana every 3 seconds.

PoisonPoison

Adds neurotoxins when they cause damage. This increases the mana cost of the target by 50%

ShadowShadow

Shadows deal increased damage for 4 seconds at combat start, and refresh on take down.

SteelSteel

Gain temporary invincibility when HP falls below 50%.

VariableVariable

Origin is dependent on conditions met in game.

WoodlandWoodland

At the beginning of the round, a random Woodland champion clones themselves.