Crystal
Crystal units have a damage cap they can receive from one hit.
2
100 Damage Cap
4
60 Damage Cap
Electric
Shock nearby enemies when they deal or receive critical hits.
2
80 Damage
3
250 Damage
4
550 Damage
Glacial
Glacial units have a 25% chance to freeze their target for 1.5 seconds with their basic attack. When this happens they will deal additional Magic Damage.
2
75 Magic Damage
4
175 Magic Damage
6
375 Magic Damage
Inferno
Inferno spell damage burns the ground beneath the target, dealing percentage magic damage over time.
3
70% Damage 1 Hex Burned
6
140% Damage 3 Hexes Burned
9
210% Damage 5 Hexes Burned
Light
When a champion of light dies, the rest gain attack speed and recover 25% of their max HP.
3
15% Attack Speed
6
35% Attack Speed
9
55% Attack Sped
Lunar
Every 7 Seconds your team gains 15% Crit Chance, 15% Crit Damage, and 10% Spell Power. (Stacks up to 4 times)
2
Is active
Ocean
All allies gain additional mana every 3 seconds.
2
10 Mana
4
30 Mana
6
60 Mana
Poison
Adds neurotoxins when they cause damage. This increases the mana cost of the target by 50%
3
Deal Damage with Neurotoxins
Shadow
Shadows deal increased damage for 4 seconds at combat start, and refresh on take down.
3
65% Increased Damage, Self Takedown Refresh
6
150% increased damage, Any Shadow Takedown Refresh
Steel
Gain temporary invincibility when HP falls below 50%.
2
2 Seconds
3
3 Seconds
4
4 Seconds