Adjacent enemies' attack speed is slowed by 40%. (Stacking increases radius)
On round start, either gain 50% more damage or 50 life on hit.
Attacks have a 20% chance to prevent the enemy champion from gaining mana for four seconds.
Spells deal 120/160/200 splash damage on hit. Scales with Star Level
Wearer is also a Mage
At 25% health, heal all nearby allies for 1200 health.
Regain 20 mana each time a spell is cast.
After casting, wearer gains 15% of its max mana per attack.
Every 3rd attack deals 80 magical damage to 3/4/5 targets. Scales with Star Level