+125% Critical Strike Damage.
Your spells can crit.
Wearer is also Inferno
Locket of the Iron Solari
At the start of combat, all champions within two spaces to the left and right of the wearer gain a 250/275/300 health shield for 7 seconds. Scales with Star Level
When the wearer inflicts a critical hit, the target's armor is reduced by 90% for 3 seconds. Does not stack
Enemies within 3 hexes that cast a spell are zapped, taking magic damage equal to 200% their max mana.
After casting a spell, wearer's next basic attack freezes the target for 1.5 seconds.
Attacks have a 20% chance to prevent the enemy champion from gaining mana for four seconds.
Heal for 25% of all damage dealt.
Attacks grant 4% attack speed (stacks infinitely).
Wearer revives with 400 health.
Hand of Justice
On round start, either gain 50% more damage or 50 life on hit.
Wearer is also a Glacial.
Attacks deal an additional 9% enemy current health as true damage
3% Max Health to target and adjacent enemies behind them.
This item takes all three item slots. On round begin, copy two random items.
Talisman of Light
Wearer is also Light
Regain 20 mana each time a spell is cast.
Attacks have a 25% chance to disarm for 3 seconds.
Every 3rd attack deals 80 magical damage to 3/4/5 targets. Scales with Star Level
Spear of Shojin
After casting, wearer gains 15% of its max mana per attack.
Attacks 1 extra target on attack. Extra attacks deal 60% damage.
At 25% health, heal all nearby allies for 1200 health.
Wearer is also a Mage
Attack range is doubled.
The wearer is immune to crowd control.
+75% Ability Power.
Spells deal burn damage equal to 1.8% of the enemy's maximum health per second for 10 seconds.
Spells deal 120/160/200 splash damage on hit. Scales with Star Level
Attacks deal burn damage equal to 1.8% of the enemy's maximum health per second for 10 seconds.
On start of combat, banish an enemy for 6 seconds.
On combat begin, gain a spell shield. When it breaks, stun the champion who broke the shield.
Wearer regenerates 6% of their missing health per second.
Wearer is also a Warden
Wearer is also an Assassin.
Allies within 2 spaces to the left or right gain +15% attack speed.
When wearer takes damage or critically hits, gain a 2% stacking damage bonus. Stacks up to 50 times at which point wearer gains 25 amor and magic resist.
Attacks heal for 40% of damage.
Negates bonus damage from critical hits for wearer. When hit by a basic attack, thorns hit nearby enemies up to once every second and damage scales with star level (80/120/160).
Wearer is also a Berserker
Gain 50% resistance to magic damage.
On a kill or assist, gain an additional 15 Attack Damage until end of combat (Stacks infinitely).
Adjacent enemies' attack speed is slowed by 40%. (Stacking increases radius)
Blade of the Ruined King
Wearer is also a Blademaster.
Force of Nature
Gain +1 team size.