Assassin
Assassins leap to the farthest enemy at the start of combat and have increased Crit Chance and Crit Damage.
3
+75% Crit Damage & +5% Crit Chance
6
+150% Crit Damage & +20% Crit Chance
9
+225% Crit Damage & +30% Crit Chance
Blademaster
Blademasters have a 35% chance to strike additional times each attack.
3
One Additional Strike
6
Two Additional Strikes
9
Four Additional Strikes
Brawler
Brawlers receive bonus maximum health.
2
250 Bonus Health
4
500 Bonus Health
6
900 Bonus Health
Elementalist
Elementalists gain double mana from attacks.
3
At the start of combat, summon a Golem
Guardian
At the start of combat, Guardians grant adjacent allies bonus armor. This effect stacks but Guardians do not benefit from the bonus.
2
At the start of combat, all Guardians grant adjacent allies +45 armor.
Gunslinger
After attacking, Gunslingers have a 50% chance to fire additional attacks.
2
Attack another random enemy
4
Attack two other random enemies
6
Attack four other random enemies
Knight
Knights block damage from all sources.
2
15 Damage Blocked
4
35 Damage Blocked
6
60 Damage Blocked
Ranger
Rangers have a chance to double their attack speed for the next 3s.
2
25% Chance to Double Attack Speed
4
70% Chance to Double Attack Speed
Shapeshifter
Shapeshifters gain bonus maximum Health when they transform.
3
60% Bonus Maximum Health
6
100% Bonus Maximum Health
Sorcerer
Sorcerers gain double mana from attacking and allies have increased spell damage.
3
+40% Bonus Ability Power
6
+100% Ability Power
9
+175% Ability Power