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Mobalytics

AssassinAssassin

Assassins leap to the farthest enemy at the start of combat and have increased Crit Chance and Crit Damage.

3

+75% Crit Damage & +5% Crit Chance

6

+150% Crit Damage & +20% Crit Chance

9

+225% Crit Damage & +30% Crit Chance

BlademasterBlademaster

Blademasters have a 35% chance to strike additional times each attack.

3

One Additional Strike

6

Two Additional Strikes

9

Four Additional Strikes

BrawlerBrawler

Brawlers receive bonus maximum health.

2

250 Bonus Health

4

500 Bonus Health

6

900 Bonus Health

ElementalistElementalist

Elementalists gain double mana from attacks.

3

At the start of combat, summon a Golem

GuardianGuardian

At the start of combat, Guardians grant adjacent allies bonus armor. This effect stacks but Guardians do not benefit from the bonus.

2

At the start of combat, all Guardians grant adjacent allies +45 armor.

GunslingerGunslinger

After attacking, Gunslingers have a 50% chance to fire additional attacks.

2

Attack another random enemy

4

Attack two other random enemies

6

Attack four other random enemies

KnightKnight

Knights block damage from all sources.

2

15 Damage Blocked

4

35 Damage Blocked

6

60 Damage Blocked

RangerRanger

Rangers have a chance to double their attack speed for the next 3s.

2

25% Chance to Double Attack Speed

4

70% Chance to Double Attack Speed

ShapeshifterShapeshifter

Shapeshifters gain bonus maximum Health when they transform.

3

60% Bonus Maximum Health

6

100% Bonus Maximum Health

SorcererSorcerer

Sorcerers gain double mana from attacking and allies have increased spell damage.

3

+40% Bonus Ability Power

6

+100% Ability Power

9

+175% Ability Power