Assassins leap to the farthest enemy at the start of combat and have increased Crit Chance and Crit Damage.
+75% Crit Damage & +5% Crit Chance
+150% Crit Damage & +20% Crit Chance
+225% Crit Damage & +30% Crit Chance
Blademasters have a 35% chance to strike additional times each attack.
One Additional Strike
Two Additional Strikes
Four Additional Strikes
Brawlers receive bonus maximum health.
250 Bonus Health
500 Bonus Health
900 Bonus Health
Elementalists gain double mana from attacks.
At the start of combat, summon a Golem
At the start of combat, Guardians grant adjacent allies bonus armor. This effect stacks but Guardians do not benefit from the bonus.
At the start of combat, all Guardians grant adjacent allies +45 armor.
After attacking, Gunslingers have a 50% chance to fire additional attacks.
Attack another random enemy
Attack two other random enemies
Attack four other random enemies
Knights block damage from all sources.
15 Damage Blocked
35 Damage Blocked
60 Damage Blocked
Rangers have a chance to double their attack speed for the next 3s.
25% Chance to Double Attack Speed
70% Chance to Double Attack Speed
Shapeshifters gain bonus maximum Health when they transform.
60% Bonus Maximum Health
100% Bonus Maximum Health