Synergies
Assassin
Assassins leap to the farthest enemy at the start of combat and have increased Crit Chance and Crit Damage.
Blademaster
Blademasters have a 35% chance to strike additional times each attack.
Guardian
At the start of combat, Guardians grant adjacent allies bonus armor. This effect stacks but Guardians do not benefit from the bonus.
Gunslinger
After attacking, Gunslingers have a 50% chance to fire additional attacks.
Ranger
Rangers have a chance to double their attack speed for the next 3s.
Shapeshifter
Shapeshifters gain bonus maximum Health when they transform.
Sorcerer
Sorcerers gain double mana from attacking and allies have increased spell damage.