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AssassinAssassin

Assassins leap to the farthest enemy at the start of combat and have increased Crit Chance and Crit Damage.

BlademasterBlademaster

Blademasters have a 35% chance to strike additional times each attack.

BrawlerBrawler

Brawlers receive bonus maximum health.

ElementalistElementalist

Elementalists gain double mana from attacks.

GuardianGuardian

At the start of combat, Guardians grant adjacent allies bonus armor. This effect stacks but Guardians do not benefit from the bonus.

GunslingerGunslinger

After attacking, Gunslingers have a 50% chance to fire additional attacks.

KnightKnight

Knights block damage from all sources.

RangerRanger

Rangers have a chance to double their attack speed for the next 3s.

ShapeshifterShapeshifter

Shapeshifters gain bonus maximum Health when they transform.

SorcererSorcerer

Sorcerers gain double mana from attacking and allies have increased spell damage.