TFT’s New set 5 is live!
Reckoning is the latest Set for Teamfight Tactics and has shaken things up radically. The new Set hit the Public Beta Environment (PBE) on April 14th and went live during Patch 11.9.
Reckoning Mechanic: Shadow Items
The Black Mist has poured across the Convergence, corrupting everything it touches - including items!
Shadow Items are the new set mechanic for Reckoning. Corrupted by the magic of the Black Mist, they’re more powerful than their original counterparts - but with a twist - and often, a price.
Shadow Components can appear in every carousel after the first one, as well as in the Armory - a pop-up shop where you choose from a selection of item components, similar to how you buy champions.
The Armory will also play a major role in Hyper Roll, and is likely to stick around. From a mix of Armory and carousel options, players should expect to get two to four Shadow Components in any given game depending on their choices.
New Set 5 TraitsSee All Synergies
When 3 allied Champions have died, the Monstrosity will awaken from its grave. The Monstrosity gets bonus Health and Attack Damage based on allied Abomination units' Star Levels.
The Monstrosity will also receive a random copy of an item from each of the three Abomination Champions nearest the grave when combat starts.
1000 Health, 100 Attack Damage
1300 Health, 130 Attack Damage
1600 Health, 160 Attack Damage
At the start of combat, the Champion nearest to the center of your Coven Champions is chosen as the Coven Leader, gaining 60% bonus Ability Power. Each time a Coven Champion casts, 15% of the cost is bestowed upon the Coven Leader as mana.
Dawnbringers rapidly heal some of their maximum Health the first time they drop below 50%. When this heal occurs, all allied Dawnbringers gain 10% bonus damage.
30% of Maximum Health
60% of Maximum Health
90% of Maximum Health
130% of Maximum Health
At the end of each player combat, gain a dragon egg on your bench. The bigger the egg, the longer it takes to hatch, and the rarer the reward.
In Hyper Roll, dragon eggs hatch a lot faster.
Dragon eggs are golden! Golden eggs hatch into even rarer loot
Dragonslayers gain bonus Ability Power. After the first ally Dragonslayer scores a takedown on an enemy with at least 1400 maximum Health, all allies gain additional Ability Power for the rest of the round.
30% Ability Power for Dragonslayers, 20% for the team
80% Ability Power for Dragonslayers, 60% for the team
Wolf separates from Lamb to become a second champion. Wolf does not count toward your unit cap, and receives all of Lamb's stat bonuses.
Forgotten champions have bonus Attack Damage and Ability Power. Each Shadow item held by a Forgotten champion increases these bonuses by 10% on all Forgotten champions, stacking up to 4 times.
30 Attack Damage & Ability Power
70 Attack Damage & Ability Power
160 Attack Damage & Ability Power
Hellions gain Attack Speed.
Whenever a Hellion dies, a Doppelhellion of the same type (with one less star and no items) will leap from the Hellion portal and join the fight!
5% Attack Speed
50% Attack Speed
125% Attack Speed
Nightbringers gain a shield for 8 seconds equal to a percent of their maximum Health the first time they drop below 50%. When this occurs, that Nightbringer gains bonus damage.
30% Shield & 20% Damage
60% Shield & 30% Damage
90% Shield & 40% Damage
140% Shield & 50% Damage
Redeemed have increased Armor, Magic Resistance, and Ability Power. When they die, they pass this bonus split among remaining Redeemed allies.
30 Armor & Magic Resist, 30% Ability Power
50 Armor & Magic Resist, 50% Ability Power
70 Armor & Magic Resist, 70% Ability Power
Revenants revive after their first death each combat. Once revived, they take and deal 30% increased damage.
Revive with 10% Health
Revive with 40% Health
Champions that start combat adjacent to at least one Verdant ally are immune to crowd control for a duration.
Innate: At the start of combat Assassins leap to the enemy backline.
Assassins’ abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
10% Crit Chance; 25% Crit Damage
30% Crit Chance; 55% Crit Damage
50% Crit Chance; 90% Crit Damage
Brawlers gain additional maximum Health.
400 Bonus Health
1000 Bonus Health
Caretakers deploy with a Baby Dragon that can be placed anywhere on the battlefield. Baby Dragons gain 100% of their handler’s Attack Speed and restore 80 mana to their Caretaker upon death.
Innate: Cavaliers charge quickly towards their target whenever they move. Cavaliers take reduced damage. At the start of combat and after charge, this effect is doubled for 4 seconds.
15% Damage Reduction
30% Damage Reduction
40% Damage Reduction
Never underestimate the hunger of a Cruel champion in single combat.
Cruel champions are purchased with Little Legend Health instead of gold. They can be sold for gold but not Health. You're welcome.
If you have exactly one God-King they deal 30% bonus damage to enemies who have at least one of their Rival Traits.
Garen's Rival Traits: Forgotten, Nightbringer, Coven, Hellion, Dragonslayer, Abomination, Revenant Darius' Rival Traits: Redeemed, Dawnbringer, Verdant, Draconic, Ironclad
All allies block a flat amount of damage from all sources.
15 Damage Blocked
40 Damage Blocked
90 Damage Blocked
Legionnaires gain bonus attack speed, and their first attack after casting a spell heals them for 50% of the damage dealt.
25% Attack Speed
60% Attack Speed
110% Attack Speed
180% Attack Speed
All allies gain Magic Resist.
40 Magic Resist
100 Magic Resist
200 Magic Resist
After 4 seconds, Rangers gain Attack Speed for 4 seconds. They regain this bonus every 4 seconds thereafter.
70% Attack Speed
180% Attack Speed
Renewers heal for a percent of their maximum Health each second. If they're full health, they restore mana instead.
3% Health or 3% Mana
6% Health or 6% Mana
Skirmishers gain a shield at the start of combat, and gain Attack Damage each second.
300 Shield and +3 Attack Damage each second
600 Shield and +10 Attack Damage each second
New Set 5 ChampionsSee All Champions
Darius transforms into God-Wolf, becoming unstoppable and lunges towards a nearby enemy. God-Wolves join him, each targeting their own prey. Enemies bitten by a God-Wolf are dealt a percentage of Darius's Attack and have their Armor reduced by 60% for 6 seconds. After biting his prey, Darius' next few attacks restore 10% of his maximum Health.
God Wolf Physical Damage:
Garen calls down a sword that strikes a large area around his target, dealing a percentage of each target's max Health in magic damage and reducing their Magic Resist by 60% for 6 seconds. Garen gains a shield equal to a percentage of his maximum Health for a few seconds.
Heimerdinger empowers his Baby Dragon, causing its next attack to be overcharged, launching three fireballs across the battlefield, dealing magic damage while burning enemies for 3% of the their maximum Health as true damage over 6 seconds, and reducing healing by 50% for the duration.
If Heimerdinger does not have a turret, this spell will create one instead.
Passive: Kayle ascends every few seconds, gaining additional bonuses. 1st: Attacks deal a percentage of Kayle's AD as bonus true damage. 2nd: Attacks explode around the target dealing her AD and bonus true damage to nearby enemies. 3rd: Every 7th attack grants Kayle damage immunity for 1 second. 4th: Hits cause swords to rain down, dealing magic damage.
Lamb creates a zone around herself that prevents allies within from falling below a Health threshold. While active, Wolf is invulnerable. Wolf's Ability: Wolf returns to Lamb, healing them both and then launches himself at the lowest health enemy, dealing magic damage.
Teemo scatters Infernal Souls around a random enemy. When an enemy nears an Infernal Soul (or after 3 seconds), it explodes dealing magic damage to nearby enemies and reducing their Attack Speed by 50%.
Viego corrupts his target's soul for 5 seconds, stunning them and dealing magic damage each second, increased by 100% each second. Viego will be interrupted if he is stunned. If his victim dies they are resurrected at full health to fight for him, but lose maximum health per second.
Viego's allies prefer to not target Viego's victim while they're being corrupted, and corrupted enemies benefit from your team's Traits rather than their original owner's Traits.
Max Health Loss:
Volibear leaps toward his target then slams the ground in a large area around him, removing any shields, dealing magic damage and knocking up and stunning enemies.
Aphelios launches multiple attacks simultaneously, one at his target and the rest at the enemies nearest to them, dealing a percentage of his Attack Damage plus bonus physical damage to each.
New Set 5 Team CompsSee All Team Comps
New Set 5 Shadow ItemsSee All Items
New Set 5 Item ChangesSee All Items
Other Set 5 Changes
Labs and Hyper Roll
Labs will offer new and experimental ways to play TFT. The goal of Labs is to try out different ideas and playstyles to understand what players enjoy. Labs will be available in TFT for a limited time, and then may leave to make room for new ones, or if they’re wildly popular, may stick around.
The first of these new Labs will be Hyper Roll. Hyper Roll aims to get players in and out of a game in around 15 minutes or so. Players start with 20 health, and lose 2 for every round lost, and later jumps up to 4 then 6 HP. There's also no gold interest, so players are free to roll continuously. Neutral minion rounds, item drops, leveling and the carousel rules have also changed.
Hyper Roll and other Labs in the future will use a separate and slightly different system than core ranked gameplay. Players will still be able to climb and show off that they are the best Hyper Roll player out there, but we want to reserve our existing ranks like Challenger and Grandmaster for the core TFT experience.