TFT’s New Set 11: Inkborn Fables!
Inkborn Fables is the latest Set for Teamfight Tactics and it has turned things upside down.
The new Set is Live now!
Inkborn Fables
NEW Mechanic, Portals, Augments, Items, Cosmetics, and more.
With Set 11 - Inkborn Fables, you’ll have to face different Encounters to your way to victory - literally! Encounters is the new Set mechanic where you will have to make fast decisions and attend sort of mini games that will make every game feel different every time!
New Game Mechanic: Encounters
See All EncountersNew Set 11 Portals
See All PortalsNew Set 11 Augments
See All AugmentsGain a Golden Remover and component item anvil.
Your units gain 10% Attack Speed. Each round, increase this by 2%.
Get a Support Thief's Gloves and 4 gold.
Your units gain 66 health for each 3 cost unit you field.
Trickshots bounce 1 additional time for 40% of original damage.
Your Duelists start combat with 2 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.
New Set 11 Traits
See All SynergiesOrigins
Dragonlord
After 8 seconds of combat, the Dragon strikes the board, dealing true damage to enemies and granting all allies Attack Speed for the rest of combat.
2
5% Health damage, 12% Attackspeed
3
10% Health damage, 18% Attackspeed
4
12% Health damage and Stuns for 1.5 seconds.
5
18% Health damage, 40% Attackspeed
Dryad
Dryads gain Ability Power and 250 Health. Each enemy death grants additional Health.
2
15 AP + 2 HP per enemy death
4
30 AP + 6 HP per enemy death
6
65 AP + 10 HP per enemy death
Fated
Hover and drop one Fated unit over another to form a pair and unlock a Fated Bonus. Your pair gains bonus HP .
3
Pair gets the Fated Bonus.
5
All Fated champions get 200% of the Fated Bonus
7
All Fated champions get 300% of the Fated Bonus
Fortune
When you lose a fight, gain Luck. Lose 10% Luck when you win.
Roll a die in that many player combats hold a Festival! At the Festival, you have the option to convert your Luck into rewards.
3
The more fights in a row you lose, the more Luck you get.
5
Heal 3 player health at the start of each player combat.
7
Each Festival, roll a new die.
Ghostly
Upon dealing or taking damage 6 times, Ghostly units send 2 spectres to haunt nearby enemies and heal 4.5% max Health every 2 seconds.
Haunted enemies take bonus damage for each spectre on them, and pass spectres on death.
2
6% per spectre
4
12% per spectre
6
18% per spectre
8
30% per spectre
Heavenly
Heavenly champions grant a unique stat bonus to your team, increased by their star level and each Heavenly unit in play.
2-stars grant 30% more. 3-stars grant 50% more
Base Values:
- Kha'Zix = 10 Crit
- Malphite = 8 Armor/ Magic Resist
- Neeko = 60 Health
- Qiyana = 10 Attack Damage
- Soraka = 10 AP
- Wukong =12 Attack Speed
- Emblem = 3% Omnivamp
2
100% bonus
3
115% bonus
4
135% bonus
5
165% bonus
6
200% bonus
7
240% bonus
Inkshadow
Gain unique Inkshadow items. Inkshadow champions gain bonus damage and damage reduction.
Which Inkshadow items you get changes each game.
3
1 Item, 5% bonus damage and damage reduction
5
2 Items, 10% bonus damage and damage reduction
7
4 Items, 10% bonus damage and damage reduction
Mythic
Mythic champions gain Health, Ability Power, and Attack Speed.
After 4 player combats, they become Epic, increasing the bonus by 50%.
3
+10 Health%, 10 AP
5
+20 Health%, 20 AP
7
+30 Health%, 32 AP
10
Instantly become Epic. The bonus is increased by 200% instead.
Porcelain
After casting, Porcelain champions boil, gaining Attack Speed and taking less damage for 3 seconds.
2
30 AS% + 20% reduced damage
4
60 AS% + 35% reduced damage
6
125 AS% + 60% reduced damage
Storyweaver
Storyweavers summon a Hero named Kayle and evolve her. Storyweavers gain max Health.
Each Storyweaver star level increases Kayle's Health and Ability Power. Kayle gets 20 % bonus attack speed for each game Stage.
3
Pick a supportive effect. 60 Health
5
Pick a combat effect. 100 Health
7
Pick a combat effect. 150 Health
10
Ascend. 250 Health
Umbral
The moon illuminates hexes, Shielding units placed in them at the start of combat.
Umbral units in illuminated hexes execute low Health enemies.
2
200 Shield + 10% Health execute
4
500 Shield + 18% Health execute
6
1000 Shield and illuminate the whole board
8
Executed enemies have a 100% chance to drop loot; 40% Health execute
Classes
Altruist
Altruists heal the lowest Health ally for 15% of damage they deal. Your team gains Armor and Magic Resist.
2
10 Armor and Magic Resist
3
25 Armor and Magic Resist
4
45 Armor and Magic Resist
Arcanist
Arcanists gain Ability Power and grant Ability Power to allies.
2
20 to all allies.
4
40 for Arcanists; 20 for others
6
80 for Arcanists; 40 for others
8
125 for Arcanists; 125 for others
Artist
The Artist paints the champion you place in a special bench slot. Get a 1-star copy of the champion placed there when the Artist's work is complete.
Rounds to Complete = Unit Cost (Decreases with Artist Star Level)
1
Bonus Effect
Behemoth
Behemoths gain increased Armor and Magic Resist. Whenever a Behemoth dies, the nearest Behemoth gains 50% more for 5 seconds.
2
25 Armor and Magic Resist
4
55 Armor and Magic Resist
6
80 Armor and Magic Resist
Bruiser
Your team gains 100 maximum Health. Bruisers gain additional maximum Health.
2
20%
4
40%
6
65%
8
80%; Every 3 seconds, Bruisers deal 6% max HP bonus physical damage on their next attack.
Duelist
Duelists gain Attack Speed on each attack, stacking up to 12 times.
2
5% Attack Speed
4
9% Attack Speed
6
15% Attack Speed. Duelists take 12% less damage
8
18% Attack Speed. Duelists take 18% less damage
Exalted
Your team gains 4% bonus damage, plus more based on your level
After combat, store 1 XP in a Soul Core. Sell the Core to claim the XP.
Each game a different set of units is Exalted.
3
1% damage per level
5
2.5% damage per level
Great
Every 3 casts, Wukong grows his weapon, modifying his Abilities.
1
Bonus Effect
Invoker
Every 3 seconds, your units gain Mana.
2
5 to all
4
Additional 20 to Invokers
6
35 to all, additional 45 to Invokers
Lovers
Change which Lover takes the field depending on whether they are placed in the front or back 2 rows. When the fielded Lover casts, the other provides a bonus effect.
- Front: Altruist Rakan
- Back: Trickshot Xayah
1
Bonus Effect
Reaper
Reapers' Abilities can critically strike and they gain Critical Strike Chance.
2
20% Critical Strike Chance
4
Additionally, Reapers' bleed enemies for 50% bonus true damage over 3 seconds.
Sage
Combat start: Allies in the front 2 rows gain Omnivamp. Allies in the back 2 rows gain Ability Power.
2
12% Omnivamp, 15 AP
3
20% Omnivamp, 30 AP
4
30% Omnivamp, 45 AP
5
45% Omnivamp, 75 AP
Sniper
Innate: Snipers gain 1 Attack Range.
Snipers deal more damage to targets farther away.
2
7% damage per hex.
4
15% damage per hex.
6
30% damage per hex. Gain +1 additional Range on top.
Spirit Walker
The first time the Spirit Walker Udyr drops below 50% Health, he unleashes the rage within, healing to full Health, gaining increased movement speed, and changing his Ability from Ram Slam to Tiger Strikes.
1
Bonus Effect
Trickshot
Trickshots' abilities ricochet. Each ricochet deals a percentage of the previous bounce's damage.
The reduction also applies to Rakan's healing.
2
1 ricochet; 40% of previous damage
4
2 ricochets; 60% of previous damage
New Set 11 Champions
See All ChampionsAzir fires a beam through the current target, dealing magic damage to enemies hit. Spawn a Guardian adjacent to the first enemy hit. The Guardian does not move or attack.
Damage:
500/750/5000
Guardian Health:
1100/1500/8000
Azir fires a beam through the current target, dealing magic damage to enemies hit. Spawn a Guardian adjacent to the first enemy hit. The Guardian does not move or attack.
Damage:
500/750/5000
Guardian Health:
1100/1500/8000
Hwei creates an expanding paint pool around the most units that heals allies within every second for 3 seconds. After 3 seconds, it explodes, healing allies within and dealing magic damage to enemies.
Damage:
200/300/3000%
Heal:
40/60/1000%
End Heal:
120/150/1000%
Passive: Irelia attacks send blades that dart between enemies, dealing physical damage and 30% Sunder for 5 seconds. Cast every 8 attacks.
Active: Command the blades to swiftly strike the three lowest Health enemies, dealing and applying on-hit effects physical damage.
Irelia converts 25% of bonus attack speed into faster blade movement, and 70% into Attack Damage.
Sunder: Reduce Armor
Passive Damage:
150/150/700%
Active Damage:
300/300/2000%
Passive: Kayle gains new Passive effects as your Tactician levels up. Level 1: Attacks deal X bonus magic damage. Level 6: Every 3rd attack launches a wave that deals magic damage and Shreds enemies for 4 seconds. Level 9: Every attack launches a wave and they travel farther.
Shredded: Reduced Magic Resist by 50%
Magic Damage:
30/45/70%
Lissandra steeps the current target in a teapot, Stunning and dealing magic damage over time. If they die, Lissandra turns them into a loot orb. Otherwise, Lissandra throws the teapot at the largest group of enemies, dealing magic damage to all enemies hit. (Rewards are doubled in Hyper Roll)
If the target is the last enemy remaining, kill them instantly.
Number of Targets:
1/1/15
Duration:
3/3/15
Damage:
640/960/8888%
Explosion Damage:
150/225/600%
Rakan dashes into the largest group of enemies and deal magic damage to enemies in a 2-hex range. Gain Shield for each enemy hit for 2 seconds and reduce their damage by 10% for 4 seconds.
Damage:
185/275/2000%
Shield:
160/200/600%
Passive: At the start of combat, Sett squats adjacent units in the same row. Permanently gain 1% Attack Damage for each 1000 Health squatted. Gains are doubled in Hyper Roll.
Active: Slam the current target forward, Stunning them and dealing physical damage. Deal extra % of the target's maximum health as physical damage to enemies within 2.5 hexes.
Fated Bonus: Gain 15% Omnivamp.
Primary Damage:
270/270/9001%
Secondary Damage:
30/45/2000%
Percent Target Health Damage:
8/12/1000%
Ram Slam: Gain a Shield for 3 seconds and charge through the current target, briefly knocking up any enemies he hits. Grab the nearest enemy and slam them into the ground, dealing total magic damage to them and adjacent enemies.
Tiger Strikes: Gain % Attack Speed and empower Udyr's attacks for the next seconds to strike additional times dealing bonus magic damage.
Shield:
300/375/3000%
Slam Damage:
300/450/5555%
Strike Damage:
150/225/1500%
Strike Attackspeed:
60/70/500%
New Set 11 Team Comps
See All Team CompsNew Set 11 Item Changes
See All ItemsOther Set 11 Changes
A different Game, every game!
Portals are here to stay!
Portals are now an evergreen mechanic of TFT as well - just like Augments!
This is how the Portal Mechanic Works:
- You'll load into a game with 3 different Portals and NO starting Carousel anymore!
- Every Player can Vote by running inside one of the portals!
- The Portal with the most players inside has the highest probability of being chosen, but even if 1 Player stands inside a Portal alone, they'll still have 1/8 chance of deciding the Portal for the entire lobby!
- Sometimes you might start with an Encounter instead of a Portal!