Synergies

2

1

1

3

2

2

2

1
General info
This comp is pretty wild mix of traits with the 4-cost unit Samira as your core carry and strong utility units like Sejuani, Ekko, Urgot and traits like Aegis.








When to make
Default
- If you have lots of AD item components (B.F. Swords ; Bow ; Sparring Glove)
- If you get any Samira Hero Augments
How to play
This comp uses the standard leveling strategy that revolves around a 4-cost carry.

Ekko

Samira

Fiddlesticks

Sejuani

Aphelios

Urgot

Alistar

Vi
Early Game Plan

Sivir

Nasus

Malphite

Galio


- Play around Mascots / Defenders - Item holders: --> Sivir for Samira --> Nasus/Malphite for Sejuani. - Level up to 4 at stage 2-1.
Mid Game Plan

Sivir

Nasus

Alistar

Senna

Malphite

Galio




- Add Senna and Alistar & set up your board for the late game. - Keep a copy of Sivir on your bench for transition later. - Level up to 6 at stage 3-2.
Additional comp tips
- Send Anything AP to Nunu
- You can also replace Nunu and Urgot with more Aegis or Civilian
Carousel priority





Recommended augments
Tier 1



Tier 2



Tier 3



Hero



Carry champs

Sejuani

Redemption
15
150



Fiddlesticks

Morellonomicon
10
150



Samira

Last Whisper
20%
10%



Hextech Gunblade
10%
10



Runaan's Hurricane
10%
20



Ekko

Bramble Vest
20
20



Dragon's Claw
20
20



Redemption
15
150

