Synergies

7

1

1
General info
This comp brings the Monsters out of Set 8 - Monsters Attack! You'll play almost only Threat champions which have all increased stats by nature.







When to make
Default
- If you find any Threat Hero Augment
- Especially If you get "Threat Level: Maximum" Augment
How to play
This comp uses the standard leveling strategy that revolves around a 4-cost carry.

Aatrox

Aurelion Sol

Bel'Veth

Fiddlesticks

Mordekaiser

Urgot

Morgana

Rammus
Early Game Plan

Fiora

Annie

Gangplank

Lux


- Play anything that synergizes! You are just waiting for the late game to get your Threats online! - Strong Opener = Level up to 4 at stage 2-1. - Weak Opener = DON't level up and lose streak.
Mid Game Plan

Fiora

Morgana

Rammus

Annie

Gangplank

Lux



- Start playing Threats - Level up to 6 at stage 3-2.
Additional comp tips
- Loaded Dice Tip: throw it on Cho'Gath/Vel'Koz/Rammus at level 6/7 --> easy to 3 star
- REMEMBER: Built Different & Double Trouble DON'T WORK with Threat units!
Carousel priority





Recommended augments
Tier 1



Tier 2



Tier 3


Hero



Carry champs

Aurelion Sol

Rabadon's Deathcap
10
10



Spear of Shojin
10%
15



Aatrox

Hextech Gunblade
10%
10



Bramble Vest
20
20



Titan's Resolve
20
10%



Bel'Veth

Last Whisper
20%
10%



Hand of Justice
20%
15

