Passive: Talon's 1st attack on an enemy causes them to bleed for magic damage over 7 seconds. Every 3rd attack on a target applies an additional bleed. VIP Bonus: Bleed deals true damage and lasts 75% longer.
650 / 1170 / 2106
45 / 81 / 146
32 / 57 / 102
Debonair champions gain bonus Health and Ability Power. If there is a Debonair VIP in play, they activate their unique bonus. (Sell the old VIP for a chance to see a new one in your Shop.)
200 Health, 20 Ability Power
400 Health, 40 Ability Power
700 Health, 70 Ability Power
Innate: When combat starts, Assassins leap to the enemy backline. Assassins' Abilities can critically strike and they gain bonus Critical Strike Chance and bonus Critical Strike Damage.
10% Crit Chance & 20% Crit Damage
30% Crit Chance & 40% Crit Damage
50% Crit Chance & 60% Crit Damage