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Mage
Summoner
S PvE
A PvP
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Hamdi

Communication Overflow Summoner Build Guide for PvE

Build

required skill points: 356

Communication Overflow is a swiftness based pet build which utilizes pets to deal most of its DPS.

Due to high swiftness, it is a relatively safer variant with incredibly consistent DPS since the pets cannot be killed (except ) and only die to time expiration.

For a deep dive into this build, check out the Summoner Community Guide here.

Ancient Spear

10

Ancient Spear

Quick PrepExplosive SpearAncient Strength
Galewind
Earth Collapse

10

Earth Collapse

Flame CollapseShakeEarth Manipulator
Wealth
Elcid

10

Elcid

Magick AmplificationDeadly Poison SeedElite Summoning
Focus
Maririn

10

Maririn

Atk. Power EnhancementCharge CommandSmall Talk
Rage
Pauru

10

Pauru

Weak Point DetectionAtk. Power EnhancementBlue Flame Pauru
Quick Recharge
Shurdi

10

Shurdi

Shining GrowthFaltering ShurdiMP Recovery
Bleed
Sticky Moss Swamp

7

Sticky Moss Swamp

Ready AttackCorrosion Diffusion
Conviction
Water Elemental

10

Water Elemental

MP RecoveryWeak Point DetectionWisdom of the Elemental
Judgment

Skill priority

Sticky Moss Swamp
Elcid
Ancient Spear
Shurdi
Maririn
Pauru
Water Elemental
Earth Collapse

This build prioritizes self-buff tripods are high priority to maximize your damage output.

enables 100% uptime for .

Sync your with your with at level 5. If you'd like with instead, you need level 3 .

How to play

Summoner's overall playstyle is about maintaining attack power synergy skills before casting your main damage skills.

Synergy Skills:

The attack power synergy skills are and , and must be used before casting , for example, to get the maximum possible damage.

is also used with the tripod for an attack power buff (up to 44.4%) for 5 seconds.

Animation Cancel:

One of the tricks summoner use to cancel the animation for is by using before the end of casting Ancient Spears for animation cancel.

Awakening:

The recommended awakening skill to use for this build is because is enhancing it.

Here are some examples for skill rotations:

Standard damage:

Starting with > > .

Casting: > > > .

Conviction & judgement + Kelsion animation cancel : &

Identity Usage :

: Highest damage output.

: Highest Stagger output.

: Efficient orb usage.

For stagger :

> > Or Or .

Here are recommendations from the Summoner Community Guide:

"The general idea is to try and sync each of your 2 non-pet damage skills with either your & combo or . Whichever you pick depends on your preference and your tripods/gems.

Early on we recommend + as it is the combo that is the easiest to pull off both in terms of tripod requirements and skill.

For starters it is recommended to try and sync with

And with your & combo.

It is a bit scuffed without any tripod levels but there is no better option. You will need some level 3+ tripods for this combo to start feeling really smooth."

engravings

3

Communication Overflow

3

Grudge

3

Keen Blunt Weapon

3

Adrenaline

3

Raid Captain

  • provides extended time and damage for all your summons (including ).
  • You can use instead of but it's not as optimal.
  • 's viability is relative to your ability to maintain high movement speed. Avoid if you can't do this.

combat stats

Crit

500

Swiftness

1500

Specialization

0

Endurance

0

Domination

0

Expertise

0

The 1747 Swiftness threshold is significant for optimizing the Hallucination rotation.

Attack Gems

Communion

Ancient Spear

Elcid

Maririn

Pauru

Shurdi

Earth Collapse

Cooldown Gems

Ancient Spear

Elcid

Earth Collapse

gear tripods

Sticky Moss Swamp
Ready Attack
Elcid
Magick Amplification
Deadly Poison Seed
Elite Summoning
Shurdi
Shining Growth
Faltering Shurdi
Water Elemental
Wisdom of the Elemental
Earth Collapse
Flame Collapse
Shake
Earth Manipulator
Ancient Spear
Quick Prep
Explosive Spear
Ancient Strength
Pauru
Weak Point Detection
Atk. Power Enhancement
Blue Flame Pauru
Maririn
Atk. Power Enhancement
Charge Command
Small Talk
Steed Charge
Stormlike Gallop
Weak Point Detection
Destruction Charger
Winged Spirit
Magick Enhancement
Thunder Spirit

In early game, the recommended sets are the following:

Argos Gear: Preordained set (crit rate set).

Legendary Valtan & Vykas: Beast set (additional damage % set).

Relic Valtan & Vykas: Charm, Salvation or Hallucination.

Here are insights from the Summoner Community Guide:

"Charm set (1445-1540): is the highest early damage set that has very little reliance on gems and tripods, this is ideal to take early on until you gain effective tripods and gems. This set falls off after 1540+/ancient gear level. HOWEVER, the Charm set does have an end game build variant that can compete with both Salvation and Hallucination. We will discuss this variant later on in the builds section.

Salvation set(1490+): is a direct upgrade over Charm once you have obtained level 4-5 tripods, higher level gems, and higher level relic sets. This is also a viable end game build set up for people who cannot achieve all the requirements for Hallucination. Salvation can be used earlier but is generally recommended to do your own testing beforehand to make sure you are doing acceptable damage relative to charm.

Hallucination set(1540+): is a side-grade over Salvation. It is the highest potential build but it requires the absolute max stats and gear and is only recommended to be played after 1540+ once you have a correct bracelet and high gear."