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Destroyer
Warrior
Destroyer
A PvE
A PvP
Average

3v3 Arena Destroyer Build Guide for PvP

Build

required skill points: 328
Dreadnaught

7

Dreadnaught

TenacityToughened Body
Jumping Smash

10

Jumping Smash

Superior ChangeTime DistortionGravity Inversion
Power Shoulder

10

Power Shoulder

Victory ContractObjective CompleteExpress Fury
Running Crash

10

Running Crash

Agile MovementElaborate PlanEnhanced Advance
Gravity Force

7

Gravity Force

Fatal StrengthAgile Movement
Endure Pain

10

Endure Pain

Wide HitAnti-GravityHealthy Mentality
Perfect Swing

10

Perfect Swing

TenacityAbsolute StrengthHour of Slaughter
Seismic Hammer

10

Seismic Hammer

TenacityAbsolute StrengthStarving Strength
Terra Break

Terra Break

How to play

Playstyle

Destroyer is an amazing class for peeling, you should take advantage of this to the maximum

  • Gravity ForceGravity Force is a great skill for peeling teammates and for winning stagger duels

  • Try and take advantage of FoV by using Jumping SmashJumping Smash from outside the enemy's FoV.

  • You can use Endure PainEndure Pain when the enemies use important buffs. This will make them reluctant to engage and possibly keeping them away for their duration.

full combo

It doesn't matter if your target has roll for this combo.

  1. Jumping SmashJumping Smash

    Only proceed if you landed Jumping SmashJumping Smash. This is because Power ShoulderPower Shoulder doesn't have any immunities.

  2. Step back (walk back one step)

  3. Power ShoulderPower Shoulder

  4. Seismic HammerSeismic Hammer

  5. Animation cancel Seismic HammerSeismic Hammer with space. Space towards the target as soon as you land on the ground after the jump from Seismic HammerSeismic Hammer.

  6. Endure PainEndure Pain to get 3 orbs

  7. Perfect SwingPerfect Swing

Combo #1

This combo is the short version of the full combo.

  1. Jumping SmashJumping Smash

    Only proceed if you landed Jumping SmashJumping Smash. This is because Power ShoulderPower Shoulder doesn't have any immunities.

  2. Step back (walk back one step)

  3. Power ShoulderPower Shoulder

  4. Seismic HammerSeismic Hammer or Perfect SwingPerfect Swing

Combo #2

It doesn't matter if your target has roll for this combo.

  1. Gravity ForceGravity Force

  2. Power ShoulderPower Shoulder

  3. Use either Seismic HammerSeismic Hammer or Perfect SwingPerfect Swing

Combo #3

Use this combo only if your target does not have roll.

  1. Use any of your stuns; Power ShoulderPower Shoulder or Running CrashRunning Crash

  2. Seismic HammerSeismic Hammer

  3. Animation cancel Seismic HammerSeismic Hammer with space. Space as soon as you land on the ground after the jump from Seismic HammerSeismic Hammer - do not space behind, only to your sides.

  4. Terra BreakTerra Break where the target is falling.

Combo #4

Use this combo only if your target does not have roll.

  1. Gravity ForceGravity Force

  2. Power ShoulderPower Shoulder

  3. Seismic HammerSeismic Hammer

  4. Animation cancel Seismic HammerSeismic Hammer with space. Space towards the target as soon as you land on the ground after the jump from Seismic HammerSeismic Hammer.

  5. Endure PainEndure Pain to get 3 orbs

  6. Perfect SwingPerfect Swing

Identity

Use your Identity mostly to counter engages. Only in very rare scenarios should you use this to chase a target. Your Identity slows any enemy inside of it, grants you full CC immunity, a shield, and damage reduction.

This means that your allies can also use your Identity as a safer spot to be in.

Note that you can cancel this using the same button you used to activate it.

combat stats

Crit

0

Swiftness

750

Specialization

250

Endurance

0

Domination

0

Expertise

0