3v3 Arena Bard Build Guide for PvP
Rhapsody of Light
Prelude of Storm
How to play
Use Rhapsody of Light reactively to provide damage reduction and shield for your targeted allies. Note that this is mid range, but also has push immunity.
Never use Rhapsody of Light for stagger or damage, use it purely for its damage reduction capabilities.
It doesn't matter if your target has roll for this combo.
- Prelude of Storm
- Heavenly Tune
Use March when your teammates are recovering cooldowns to keep distance between them and the enemies under threat of multiple slows.
Use Rhythm Buckshot as your self peeling skill as it has tenacity and can knock back enemies close to you in the direction of the skill.
Cast Guardian Tune when your allies are going to engage as it blocks one debuff for them. Remember that it also grants you push immunity whilst casting.
When you see that your ally is about to deal damage to the enemy, you can cast Heavenly Tune which provides them with a damage buff.
Identity & Ultimate
Symphonia is your ultimate, it provides your allies with a huge shield, slows and does some damage. Since the range is short make sure to ping you allies to come closer to receive the shield. Ideally, you should use this to counter aggressive players trying to damage your allies, or when your allies are going extremely aggressive to retake map control.
Make careful use of your Identity, preferably you should used your healing Identity - though you can use the damage one if you absolutely need it for a certain situation. The healing Identity has various uses; you can use it when the enemies run out of cooldowns so your allies freely benefit from the heals, when the enemy team fails an engage and when you kill them so you recover resources. Don't use it without caution, enemies can use it to bait your allies or they can knock you out of it if you're not careful.
Most importantly, understand that the healing Identity is based on an x amount of ticks, this means that if there are multiple people inside the healing zone it will run out faster, so if one person is especially low then let them stay in the healing area with the least amount of people possible.