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Voldis Gate 3 Boss Guide

Overview

Introduction

Welcome to the Voldis Gate 3 guide. Both Normal Mode and Hard Mode feature the same mechanics.

Thank you to ATK for providing the video footage, make sure to check out his video guide below!

Full Video Guide

Recommended battle items

Universal Mechanics

Flame Stacks & Drowning Minigame

Getting hit by the boss will provide a flame stack, providing both a buff and debuff.

Each flame stack grants +5% Attack Damage and 1% Movement and Attack Speed, up to 5 stacks. However, each stack will apply a burn DoT on you.

Getting more than 5 stacks will not provide additional buffs, but it will amplify the DoT damage.

This effect cannot be cleansed by normal means, in order to cleanse the stacks you will need to fall into the water outside of the arena and complete the minigame like in Akkan.

Stack Strategy

At the start of the raid, the boss will perform a jump attack, targeting each player.

Stack together and have the support use damage reduction skills such as and shields. If done correctly your party should still be full HP, but will start the fight with 4 stacks.

Horns

During the fight you will be able to use destruction on the boss to break its horns.

If the horns are destroyed, the boss will use weakened versions of its attacks. If the boss still has its horns, it can perform enhanced attacks.

Ensure you have destruction consumables ready because destroying the horns will make the fight much easier.

Pillar

Periodically, a pillar will spawn. When the boss does a charging mechanic, the targeted player should stand behind the pillar to destroy it. If successful, you can use destruction on the boss.

Much like in Valtan Gate 2, when the boss targets a player, the targeted player should ensure the boss' charge will destroy the pillar.

The pillar explodes if not dealt with within adequate time.

Pillar Wielding

The camera zooms out and the boss picks up and wields a pillar.

You must stagger the boss before the timer around him runs out.

Getting hit by the boss whilst it's wielding a pillar will give you a debuff stack that increases your incoming damage by 80%. This means if you get hit again you'll likely die.

Major Mechanics

x 145 4 Pillars

What happens
  • Boss jumps to the center, destroying the edges of the battlefield.
  • Boss will stomp 4 times, spawning each pillar. These pillars must be destroyed in their spawn order either x3 or x3+1.
  • The boss will target a random player then charge, if the targeted player stands behind a pillar, the boss will destroy the pillar.
    • If the wrong pillar is hit or the boss misses the charge, then a pillar will explode dealing map-wide damage.
    • If you fail this mechanic twice, it will cause a wipe.
  • After destroying a pillar, blue circle telegraphs will appear which stun a player caught.
  • Destruction check will commence.
What to do

It's important to identify the order of the pillars, here are some strategies you might want to try out.

  1. Assign a position for each player to scout, for example x3+1.
  2. Communicate / Identify the order, you can try:
    • Different pings to represent an order, for example; yellow is first, green is second, blue is third and red is fourth. So if you see the pillar appear from the first stomp, you use the yellow ping.
    • In voice call you can call each spot as it appears.
    • Position yourself to have vision of 3 pillars, if a stomp happens and you didn't see a pillar then it means that it was the offscreen pillar.
  3. Targeted players should move to the correct pillars so the boss charges in the right direction.
  4. After the 4th pillar, use and destruction.

If you get hit by the blue telegraphs, ask for a cleanse.

x45 Stagger & Knockout

What happens
  1. Boss teleports to center, spawning multiple pillars.
  2. The boss will perform a jump attack.
    • The direction of the attack is signalled by a clockwise or anticlockwise whirlwind effect on the boss.
    • Preferably, your support uses damage reductions or awakenings.
  3. A stagger check will start, once staggered all the players will be knocked back.
    • Standing too close to the boss might not knock you out of the arena.
  4. The boss performs a wipe attack on the arena.
    • This means that all players want to get knocked out of the arena, and into the water to avoid death.
What to do
  1. Stack together in a gap between the pillars.
  2. Supports use damage reductions or awakenings, timing may vary depending on what you're using.
  3. Stagger the boss, don't get too close to the boss to ensure you get knocked out.
  4. Do the Drowning Minigame.

Counterable Mechanics

Horn Swing

The boss will prepare to swing its head and attack twice.

The first head swing is a knockback, the second swing is a counter.

Uppercut

The boss uppercuts forward.

Dodging the uppercut will cause a counterable follow-up. If someone gets hit by the uppercut then there will be no counter.

Counter Grab

When the boss' horn glows and it jumps forward it will likely initiate a grab. If a player gets grabbed, the boss will initiate a counterable charge towards a pillar.

Successfully countering the boss will allow you to use destruction.

Notable Mechanics

Charging Attack

This is the attack used to destroy the Pillars universal mechanic. It's an attack where the boss will charge a set amount of times towards a targeted player, much like Valtan.

It can be identified by 3 different ways:

  • The boss scratches its horns.
  • The boss visibly roars.
  • The boss does a charge animation.

Flamethrower

The boss will jump backwards and cast a continuous flamethrower attack, if a player is not careful they can gain multiple fire stacks.

Jump Projectiles

Much like jump attack in Kakul Saydon Gate 3, the boss jumps up and throws 3 projectiles at the players. The boss will then land on an indicated spot, dealing AoE damage to nearby players.

Spin Knockout

The boss performs a spin attack. Following this attack a map-wide inside safe yellow telegraph will appear.

Getting hit by the attack won't damage you, but will knock you out of the arena.

Chest Thumping Knockout

The boss will stand up and thump its chest. To avoid getting knocked out you can stay near a pillar, consumables and push immune skills can also be used.

Unless you are near a pillar, the pillar will be destroyed.