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Swim's Deep

created by

swimstrim
Last Updated:3 months ago

Toss

Burst

Deep

Last Breath

Drain

MIDRANGE

Midrange

crystal28 100
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Sea Monsters! A community favorite which has had a strong history in tournament play.

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🃏 Mulligan 🃏

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Keep: Dreg Dredgers, Sea Scarab, and additional value card

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💡 Tips 💡 ‎ ‎ ‎

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  • Where possible save Toss spells to go deep at burst speed to surprise your opponent with some stronger units that will trade better on attack and defense.
  • When facing The Watcher always make sure to go Deep after The Watcher has attacked to refill your deck with sea monsters.
  • Even though Nautilus is a massive unit, Abyssal Eye can sometimes be a much more reliable win condition so save removal and challenger units for any opposing elusive units.
  • Don’t actively go for a Maokai’s level up if you can play sea monsters instead, whilst it is great it can sometimes cost you the game if you invest too much into it.

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👌 Strong Against: Midrange, Control

👎 Weak Against: Aggressive Decks

stats

regions
BW

25 cards

SI

15 cards

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