- An effect occurs when unit deals damage with their Power. It does not work for units with 0 Power.
- A Captured card is removed from the game. It returns when the Capturing unit leaves play.
- Fleeting cards discard from hand when the round ends.
- Slow spells can be cast outside of combat and other casting. The enemy can respond.
"You had a chance to walk away. Instead, you're the fool who let me in..." - Tahm Kench