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Even in the shadows of the mountains north of Noxus, she is a magical outlier. Her natural affinity for fire manifested early in life through unpredictable, emotional outbursts, though she eventually learned to control these “playful tricks.” Her favorite includes the summoning of her beloved teddy bear, Tibbers, as a fiery protector. Lost in the perpetual innocence of childhood, Annie wanders the dark forests, always looking for someone to play with.","passive":{"id":"Annie_Passive","description":"After casting 4 spells, Annie's next offensive spell will stun the target.","name":"Pyromania"},"spells":["AnnieQ","AnnieW","AnnieE","AnnieR"],"title":"the Dark Child"},"2":{"id":2,"key":"Olaf","name":"Olaf","description":"An unstoppable force of destruction, the axe-wielding Olaf wants nothing but to die in glorious combat. 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Raising his victims on the very chains that once enslaved him, he will purge his new home of the unworthy, making it a crucible of pain.","passive":{"id":"Urgot_Passive","description":"Urgot's basic attacks and Purge periodically trigger blasts of flame from his legs, dealing physical damage.","name":"Echoing Flames"},"spells":["UrgotQ","UrgotW","UrgotE","UrgotR"],"title":"the Dreadnought"},"7":{"id":7,"key":"Leblanc","name":"LeBlanc","description":"Mysterious even to other members of the Black Rose cabal, LeBlanc is but one of many names for a pale woman who has manipulated people and events since the earliest days of Noxus. Using her magic to mirror herself, the sorceress can appear to anyone, anywhere, and even be in many places at once. 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Though some say the existence of the Scouts is questionable, one thing is for certain: Teemo's conviction is nothing to be trifled with.","passive":{"id":"Teemo_P","description":"If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for 3 seconds.","name":"Guerrilla Warfare"},"spells":["BlindingDart","MoveQuick","ToxicShot","TeemoRCast"],"title":"the Swift Scout"},"18":{"id":18,"key":"Tristana","name":"Tristana","description":"While many other yordles channel their energy into discovery, invention, or just plain mischief-making, Tristana was always inspired by the adventures of great warriors. She had heard much about Runeterra, its factions, and its wars, and believed her kind could become worthy of legend too. Setting foot in the world for the first time, she took up her trusty cannon Boomer, and now leaps into battle with steadfast courage and optimism.","passive":{"id":"Tristana_Passive","description":"Increases Tristana's Attack Range as she levels.","name":"Draw a Bead"},"spells":["TristanaQ","TristanaW","TristanaE","TristanaR"],"title":"the Yordle Gunner"},"19":{"id":19,"key":"Warwick","name":"Warwick","description":"Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. Bursting out of the shadows, he preys upon those criminals who terrorize the city's depths. Warwick is drawn to blood, and driven mad by its scent. None who spill it can escape him.","passive":{"id":"WarwickP","description":"Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. 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Those who underestimate her will face a beguiling and unpredictable opponent… and, likely, a bullet or two in their guts.","passive":{"id":"MissFortune_W","description":"Miss Fortune deals bonus physical damage whenever she basic attacks a new target.","name":"Love Tap"},"spells":["MissFortuneRicochetShot","MissFortuneViciousStrikes","MissFortuneScattershot","MissFortuneBulletTime"],"title":"the Bounty Hunter"},"22":{"id":22,"key":"Ashe","name":"Ashe","description":"Iceborn warmother of the Avarosan tribe, Ashe commands the most populous horde in the north. Stoic, intelligent, and idealistic, yet uncomfortable with her role as leader, she taps into the ancestral magics of her lineage to wield a bow of True Ice. 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To the rest of Runeterra, they are ghoulish tales of lust gone awry and horrific reminders of the cost of wanton desire.","passive":{"id":"Evelynn_Passive","description":"When out of combat, Evelynn enters Demon Shade. Demon Shade heals Evelynn when she is low on health and grants Camouflage after level 6.","name":"Demon Shade"},"spells":["EvelynnQ","EvelynnW","EvelynnE","EvelynnR"],"title":"Agony's Embrace"},"29":{"id":29,"key":"Twitch","name":"Twitch","description":"A Zaunite plague rat by birth, but a connoisseur of filth by passion, Twitch is not afraid to get his paws dirty. Aiming a chem-powered crossbow at the gilded heart of Piltover, he has vowed to show those in the city above just how filthy they really are. 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When growing larger does not suit the Void-spawn's needs, it vomits out the excess material as razor-sharp spines, leaving prey skewered and ready to feast upon later.","passive":{"id":"GreenTerror_TailSpike","description":"Whenever Cho'Gath kills a unit, he recovers Health and Mana. The values restored increase with Cho'Gath's level.","name":"Carnivore"},"spells":["Rupture","FeralScream","VorpalSpikes","Feast"],"title":"the Terror of the Void"},"32":{"id":32,"key":"Amumu","name":"Amumu","description":"Legend claims that Amumu is a lonely and melancholy soul from ancient Shurima, roaming the world in search of a friend. Doomed by an ancient curse to remain alone forever, his touch is death, his affection ruin. Those who claim to have seen him describe a living cadaver, small in stature and wrapped in creeping bandages. Amumu has inspired myths, songs, and folklore told and retold for generations—such that it is impossible to separate truth from fiction.","passive":{"id":"Amumu_Passive","description":"Amumu's basic attacks Curse his enemies, causing them to take bonus true damage from incoming magic damage.","name":"Cursed Touch"},"spells":["BandageToss","AuraofDespair","Tantrum","CurseoftheSadMummy"],"title":"the Sad Mummy"},"33":{"id":33,"key":"Rammus","name":"Rammus","description":"Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.","passive":{"id":"Armordillo_ScavengeArmor","description":"Rammus' basic attacks deal bonus magic damage, scaling with his Armor.","name":"Spiked Shell"},"spells":["PowerBall","DefensiveBallCurl","PuncturingTaunt","Tremors2"],"title":"the Armordillo"},"34":{"id":34,"key":"Anivia","name":"Anivia","description":"Anivia is a benevolent winged spirit who endures endless cycles of life, death, and rebirth to protect the Freljord. A demigod born of unforgiving ice and bitter winds, she wields those elemental powers to thwart any who dare disturb her homeland. Anivia guides and protects the tribes of the harsh north, who revere her as a symbol of hope, and a portent of great change. She fights with every ounce of her being, knowing that through her sacrifice, her memory will endure, and she will be reborn into a new tomorrow.","passive":{"id":"Anivia_P","description":"Upon taking fatal damage, Anivia reverts to an egg and is reborn with full health.","name":"Rebirth"},"spells":["FlashFrost","Crystallize","Frostbite","GlacialStorm"],"title":"the Cryophoenix"},"35":{"id":35,"key":"Shaco","name":"Shaco","description":"Crafted long ago as a plaything for a lonely prince, the enchanted marionette Shaco now delights in murder and mayhem. Corrupted by dark magic and the loss of his beloved charge, the once-kind puppet finds pleasure only in the misery of the poor souls he torments. He uses toys and simple tricks to deadly effect, finding the results of his bloody “games” hilarious—and for those who hear a dark chuckle in the dead of night, the Demon Jester may have marked them as his next plaything.","passive":{"id":"Jester_CarefulStrikes","description":"Shaco's basic attacks and Two-Shiv Poison deal additional damage when striking from behind.","name":"Backstab"},"spells":["Deceive","JackInTheBox","TwoShivPoison","HallucinateFull"],"title":"the Demon Jester"},"36":{"id":36,"key":"DrMundo","name":"Dr. Mundo","description":"Utterly insane, unrepentantly homicidal, and horrifyingly purple, Dr. Mundo is what keeps many of Zaun's citizens indoors on particularly dark nights. This monosyllabic monstrosity seems to want nothing more than pain—both the giving of it, and the receiving of it. Wielding his massive meat cleaver as if it were weightless, Mundo is infamous for capturing and torturing dozens of Zaun's citizens for his nefarious “operations,” which seem to have no overall point or goal. He is brutal. He is unpredictable. He goes where he pleases. He is also not, technically, a doctor.","passive":{"id":"DrMundo_Passive","description":"Dr. Mundo regenerates 0.3% of his maximum Health each second.","name":"Adrenaline Rush"},"spells":["InfectedCleaverMissileCast","BurningAgony","Masochism","Sadism"],"title":"the Madman of Zaun"},"37":{"id":37,"key":"Sona","name":"Sona","description":"Sona is Demacia's foremost virtuoso of the stringed etwahl, speaking only through her graceful chords and vibrant arias. This genteel manner has endeared her to the highborn, though others suspect her spellbinding melodies to actually emanate magic—a Demacian taboo. Silent to outsiders but somehow understood by close companions, Sona plucks her harmonies not only to soothe injured allies, but also to strike down unsuspecting enemies.","passive":{"id":"Sona_Passive_Charged","description":"After 3 spell casts, Sona's next attack will deal bonus magic damage in addition to an additional effect based on what song Sona last activated.","name":"Power Chord"},"spells":["SonaQ","SonaW","SonaE","SonaR"],"title":"Maven of the Strings"},"38":{"id":38,"key":"Kassadin","name":"Kassadin","description":"Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. A widely traveled Shuriman guide and adventurer, he had chosen to raise a family among the peaceful southern tribes—until the day his village was consumed by the Void. He vowed vengeance, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. Finally, Kassadin set out for the wastelands of Icathia, ready to face any monstrous Void-construct in his search for their self-proclaimed prophet, Malzahar.","passive":{"id":"Kassadin_Passive","description":"Kassadin takes 15% reduced magic damage and ignores unit collision.","name":"Void Stone"},"spells":["NullLance","NetherBlade","ForcePulse","RiftWalk"],"title":"the Void Walker"},"39":{"id":39,"key":"Irelia","name":"Irelia","description":"The Noxian occupation of Ionia produced many heroes, none more unlikely than young Irelia of Navori. Trained in the ancient dances of her province, she adapted her art for war, using the graceful and carefully practised movements to levitate a host of deadly blades. After proving herself as a fighter, she was thrust into the role of resistance leader and figurehead, and to this day remains dedicated to the preservation of her homeland.","passive":{"id":"Irelia_Passive","description":"When Irelia strikes enemies with spells she gains stacking bonus Attack Speed. At maximum stacks she also gains bonus damage on hit.","name":"Ionian Fervor"},"spells":["IreliaQ","IreliaW","IreliaE","IreliaR"],"title":"the Blade Dancer"},"40":{"id":40,"key":"Janna","name":"Janna","description":"Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.","passive":{"id":"Janna_Tailwind","description":"Janna passively gains bonus Movement Speed, and nearby allied champions gain this bonus when moving toward her.

Additionally, Janna's basic attacks cause additional magic damage based on her bonus Movement Speed.","name":"Tailwind"},"spells":["HowlingGale","SowTheWind","EyeOfTheStorm","ReapTheWhirlwind"],"title":"the Storm's Fury"},"41":{"id":41,"key":"Gangplank","name":"Gangplank","description":"As unpredictable as he is brutal, the dethroned reaver king Gangplank is feared far and wide. Once, he ruled the port city of Bilgewater, and while his reign is over, there are those who believe this has only made him more dangerous. Gangplank would see Bilgewater bathed in blood once more before letting someone else take it—and now with pistol, cutlass, and barrels of gunpowder, he is determined to reclaim what he has lost.","passive":{"id":"Gangplank_Passive","description":"Every few seconds, Gangplank's melee strike will set his opponent on fire.","name":"Trial by Fire"},"spells":["GangplankQWrapper","GangplankW","GangplankE","GangplankR"],"title":"the Saltwater Scourge"},"42":{"id":42,"key":"Corki","name":"Corki","description":"The yordle pilot Corki loves two things above all others: flying, and his glamorous mustache... though not necessarily in that order. After leaving Bandle City, he settled in Piltover and fell in love with the wondrous machines he found there. He dedicated himself to the development of flying contraptions, leading an aerial defense force of seasoned veterans known as the Screaming Yipsnakes. Calm under fire, Corki patrols the skies around his adopted home, and has never encountered a problem that a good missile barrage couldn't solve.","passive":{"id":"Corki_RapidReload","description":"Corki's basic attack deals a percentage of their damage as magic instead of physical. Every once in a while, The Package arrives in Corki's base to be picked up, temporarily granting him out of combat Movement Speed and upgrading Valkyrie into Special Delivery.","name":"Hextech Munitions"},"spells":["PhosphorusBomb","CarpetBomb","GGun","MissileBarrage"],"title":"the Daring Bombardier"},"43":{"id":43,"key":"Karma","name":"Karma","description":"No mortal exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life, and blessed with power that few can comprehend. She has done her best to guide her people in recent times of crisis, though she knows that peace and harmony may come only at a considerable cost—both to her, and to the land she holds most dear.","passive":{"id":"Karma_Passive","description":"Reduces Mantra's cooldown each time Karma damages an enemy champion with one of her abilities (Half-effect for Karma's basic attacks)","name":"Gathering Fire"},"spells":["KarmaQ","KarmaSpiritBind","KarmaSolKimShield","KarmaMantra"],"title":"the Enlightened One"},"44":{"id":44,"key":"Taric","name":"Taric","description":"Taric is the Aspect of the Protector, wielding incredible power as Runeterra's guardian of life, love, and beauty. Shamed by a dereliction of duty and exiled from his homeland Demacia, Taric ascended Mount Targon to find redemption, only to discover a higher calling among the stars. Imbued with the might of ancient Targon, the Shield of Valoran now stands ever vigilant against the insidious corruption of the Void.","passive":{"id":"Taric_Passive","description":"Spellcasts empower Taric's next 2 basic attacks to deal bonus magic damage, reduce his spell cooldowns, and attack in quick succession.","name":"Bravado"},"spells":["TaricQ","TaricW","TaricE","TaricR"],"title":"the Shield of Valoran"},"45":{"id":45,"key":"Veigar","name":"Veigar","description":"An enthusiastic master of dark sorcery, Veigar has embraced powers that few mortals dare approach. As a free-spirited inhabitant of Bandle City, he longed to push beyond the limitations of yordle magic, and turned instead to arcane texts that had been hidden away for thousands of years. Now a stubborn creature with an endless fascination for the mysteries of the universe, Veigar is often underestimated by others—but even though he believes himself truly evil, he possesses an inner morality that leads some to question his deeper motivations.","passive":{"id":"VeigarEntropy","description":"Veigar is the greatest Evil to ever strike at the hearts of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell or scoring a takedown grants Veigar permanently increased Ability Power.","name":"Phenomenal Evil Power"},"spells":["VeigarBalefulStrike","VeigarDarkMatter","VeigarEventHorizon","VeigarR"],"title":"the Tiny Master of Evil"},"48":{"id":48,"key":"Trundle","name":"Trundle","description":"Trundle is a hulking and devious troll with a particularly vicious streak, and there is nothing he cannot bludgeon into submission—not even the Freljord itself. Fiercely territorial, he chases down anyone foolish enough to enter his domain. Then, his massive club of True Ice at the ready, he chills his enemies to the bone and impales them with jagged, frozen pillars, laughing as they bleed out onto the tundra.","passive":{"id":"Trundle_Passive","description":"When an enemy unit dies near Trundle, he heals for a percent of its maximum Health.","name":"King's Tribute"},"spells":["TrundleTrollSmash","trundledesecrate","TrundleCircle","TrundlePain"],"title":"the Troll King"},"50":{"id":50,"key":"Swain","name":"Swain","description":"Jericho Swain is the visionary ruler of Noxus, an expansionist nation that reveres only strength. Though he was cast down and crippled in the Ionian wars, his left arm severed, he seized control of the empire with ruthless determination… and a new, demonic hand. Now, Swain commands from the front lines, marching against a coming darkness that only he can see—in glimpses gathered by shadowy ravens from the corpses all around him. In a swirl of sacrifice and secrets, the greatest secret of all is that the true enemy lies within.","passive":{"id":"Swain_P","description":"Swain's ravens collect Soul Fragments that heal him and permanently increase his maximum health. Swain can right-click an immobilized enemy champions to pull them closer to him, dealing damage and ripping out a Soul Fragment.","name":"Ravenous Flock"},"spells":["SwainQ","SwainW","SwainE","SwainR"],"title":"the Noxian Grand General"},"51":{"id":51,"key":"Caitlyn","name":"Caitlyn","description":"Renowned as its finest peacekeeper, Caitlyn is also Piltover's best shot at ridding the city of its elusive criminal elements. She is often paired with Vi, acting as a cool counterpoint to her partner's more impetuous nature. Even though she carries a one-of-a-kind hextech rifle, Caitlyn's most powerful weapon is her superior intellect, allowing her to lay elaborate traps for any lawbreakers foolish enough to operate in the City of Progress.","passive":{"id":"Caitlyn_Headshot","description":"Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled.","name":"Headshot"},"spells":["CaitlynPiltoverPeacemaker","CaitlynYordleTrap","CaitlynEntrapment","CaitlynAceintheHole"],"title":"the Sheriff of Piltover"},"53":{"id":53,"key":"Blitzcrank","name":"Blitzcrank","description":"Blitzcrank is an enormous, near-indestructible automaton from Zaun, originally built to dispose of hazardous waste. However, he found this primary purpose too restricting, and modified his own form to better serve the fragile people of the Sump. Blitzcrank selflessly uses his strength and durability to protect others, extending a helpful metal fist or burst of energy to subdue any troublemakers.","passive":{"id":"Blitzcrank_ManaBarrier","description":"Blitzcrank gains a shield based on his mana when dropping to low health.","name":"Mana Barrier"},"spells":["RocketGrab","Overdrive","PowerFist","StaticField"],"title":"the Great Steam Golem"},"54":{"id":54,"key":"Malphite","name":"Malphite","description":"A massive creature of living stone, Malphite struggles to impose blessed order on a chaotic world. Birthed as a servitor-shard to an otherworldly obelisk known as the Monolith, he used his tremendous elemental strength to maintain and protect his progenitor, but ultimately failed. The only survivor of the destruction that followed, Malphite now endures Runeterra's soft folk and their fluid temperaments, while struggling to find a new role worthy of the last of his kind.","passive":{"id":"Malphite_GraniteShield","description":"Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for 10 seconds, this effect recharges.","name":"Granite Shield"},"spells":["SeismicShard","Obduracy","Landslide","UFSlash"],"title":"Shard of the Monolith"},"55":{"id":55,"key":"Katarina","name":"Katarina","description":"Decisive in judgment and lethal in combat, Katarina is a Noxian assassin of the highest caliber. Eldest daughter to the legendary General Du Couteau, she made her talents known with swift kills against unsuspecting enemies. Her fiery ambition has driven her to pursue heavily-guarded targets, even at the risk of endangering her allies—but no matter the mission, Katarina will not hesitate to execute her duty amid a whirlwind of serrated daggers.","passive":{"id":"Katarina_Passive","description":"Whenever an enemy champion dies that Katarina has damaged recently, her remaining ability cooldowns are dramatically reduced.

If Katarina picks up a Dagger, she uses it to slash through all nearby enemies, dealing magic damage.","name":"Voracity"},"spells":["KatarinaQ","KatarinaW","KatarinaEWrapper","KatarinaR"],"title":"the Sinister Blade"},"56":{"id":56,"key":"Nocturne","name":"Nocturne","description":"A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure evil. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking blades. After freeing itself from the spirit realm, Nocturne descended upon the waking world, to feed upon the kind of terror that can only thrive in true darkness.","passive":{"id":"Nocturne_UmbraBlades","description":"Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself.

Nocturne's basic attacks reduce this cooldown.","name":"Umbra Blades"},"spells":["NocturneDuskbringer","NocturneShroudofDarkness","NocturneUnspeakableHorror","NocturneParanoia"],"title":"the Eternal Nightmare"},"57":{"id":57,"key":"Maokai","name":"Maokai","description":"Maokai is a rageful, towering treant who fights the unnatural horrors of the Shadow Isles. He was twisted into a force of vengeance after a magical cataclysm destroyed his home, surviving undeath only through the Waters of Life infused within his heartwood. Once a peaceful nature spirit, Maokai now furiously battles to banish the scourge of unlife from the Shadow Isles and restore his home to its former beauty.","passive":{"id":"Maokai_Passive","description":"Maokai's basic attack also heal him on a moderate cooldown. Each time Maokai casts a spell or is struck by an enemy's spell, this cooldown is reduced.","name":"Sap Magic"},"spells":["MaokaiQ","MaokaiW","MaokaiE","MaokaiR"],"title":"the Twisted Treant"},"58":{"id":58,"key":"Renekton","name":"Renekton","description":"Renekton is a terrifying, rage-fueled Ascended being from the scorched deserts of Shurima. Once, he was his empire's most esteemed warrior, leading the nation's armies to countless victories. However, after the empire's fall, Renekton was entombed beneath the sands, and slowly, as the world turned and changed, he succumbed to insanity. Now free once more, he is utterly consumed with finding and killing his brother, Nasus, who he blames, in his madness, for the centuries he spent in darkness.","passive":{"id":"Renekton_Passive","description":"Renekton's attacks generate Fury, increased when he is low on life. This Fury can empower his abilities with bonus effects.","name":"Reign of Anger"},"spells":["RenektonCleave","RenektonPreExecute","RenektonSliceAndDice","RenektonReignOfTheTyrant"],"title":"the Butcher of the Sands"},"59":{"id":59,"key":"JarvanIV","name":"Jarvan IV","description":"Prince Jarvan, scion of the Lightshield dynasty, is heir apparent to the throne of Demacia. Raised to be a paragon of his nation's greatest virtues, he is forced to balance the heavy expectations placed upon him with his own desire to fight on the front lines. Jarvan inspires his troops with his fearsome courage and selfless determination, raising his family's colors high and revealing his true strength as a future leader of his people.","passive":{"id":"JarvanIV_MartialCadence","description":"Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.","name":"Martial Cadence"},"spells":["JarvanIVDragonStrike","JarvanIVGoldenAegis","JarvanIVDemacianStandard","JarvanIVCataclysm"],"title":"the Exemplar of Demacia"},"60":{"id":60,"key":"Elise","name":"Elise","description":"Elise is a deadly predator who dwells in a shuttered, lightless palace, deep within the oldest city of Noxus. Once mortal, she was the mistress of a powerful house, but the bite of a vile demigod transformed her into something beautiful, yet utterly inhuman—a spider-like creature, drawing unsuspecting prey into her web. To maintain her eternal youth, Elise now prefers to feed upon the naive and the faithless, and there are few who can resist her seductions.","passive":{"id":"ElisePassive","description":"Human Form: When Elise's abilities hit an enemy, she gains a dormant Spiderling.

Spider Form: Basic attacks deal bonus magic damage and restore health to Elise.","name":"Spider Queen"},"spells":["EliseHumanQ","EliseHumanW","EliseHumanE","EliseR"],"title":"the Spider Queen"},"61":{"id":61,"key":"Orianna","name":"Orianna","description":"Once a curious girl of flesh and blood, Orianna is now a technological marvel comprised entirely of clockwork. She became gravely ill after an accident in the lower districts of Zaun, and her failing body had to be replaced with exquisite artifice, piece by piece. Accompanied by an extraordinary brass sphere she built for companionship and protection, Orianna is now free to explore the wonders of Piltover, and beyond.","passive":{"id":"OriannaPassive","description":"Orianna's autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target.","name":"Clockwork Windup"},"spells":["OrianaIzunaCommand","OrianaDissonanceCommand","OrianaRedactCommand","OrianaDetonateCommand"],"title":"the Lady of Clockwork"},"62":{"id":62,"key":"MonkeyKing","name":"Wukong","description":"Wukong is a vastayan trickster who uses his strength, agility, and intelligence to confuse his opponents and gain the upper hand. After finding a lifelong friend in the warrior known as Master Yi, Wukong became the last student of the ancient martial art known as Wuju. Armed with an enchanted staff, Wukong seeks to prevent Ionia from falling to ruin.","passive":{"id":"MonkeyKingStoneSki","description":"Wukong gains stacking armor and max health regeneration while fighting champions and monsters.","name":"Stone Skin"},"spells":["MonkeyKingDoubleAttack","MonkeyKingDecoy","MonkeyKingNimbus","MonkeyKingSpinToWin"],"title":"the Monkey King"},"63":{"id":63,"key":"Brand","name":"Brand","description":"Once a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the man was no more. His soul burned away, his body a vessel of living flame, Brand now roams Valoran in search of other Runes, swearing revenge for wrongs he could never possibly have suffered in a dozen mortal lifetimes.","passive":{"id":"BrandP","description":"Brand's spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim.","name":"Blaze"},"spells":["BrandQ","BrandW","BrandE","BrandR"],"title":"the Burning Vengeance"},"64":{"id":64,"key":"LeeSin","name":"Lee Sin","description":"A master of Ionia's ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against any who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks.","passive":{"id":"LeeSinPassive","description":"After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.","name":"Flurry"},"spells":["BlindMonkQOne","BlindMonkWOne","BlindMonkEOne","BlindMonkRKick"],"title":"the Blind Monk"},"67":{"id":67,"key":"Vayne","name":"Vayne","description":"Shauna Vayne is a deadly, remorseless Demacian monster hunter, who has dedicated her life to finding and destroying the demon that murdered her family. Armed with a wrist-mounted crossbow and a heart full of vengeance, she is only truly happy when slaying practitioners or creations of the dark arts, striking from the shadows with a flurry of silver bolts.","passive":{"id":"Vayne_NightHunter","description":"Vayne ruthlessly hunts evil-doers, gaining 30 movement speed when moving toward nearby enemy champions.","name":"Night Hunter"},"spells":["VayneTumble","VayneSilveredBolts","VayneCondemn","VayneInquisition"],"title":"the Night Hunter"},"68":{"id":68,"key":"Rumble","name":"Rumble","description":"Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.","passive":{"id":"Rumble_JunkyardTitan1","description":"Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.","name":"Junkyard Titan"},"spells":["RumbleFlameThrower","RumbleShield","RumbleGrenade","RumbleCarpetBomb"],"title":"the Mechanized Menace"},"69":{"id":69,"key":"Cassiopeia","name":"Cassiopeia","description":"Cassiopeia is a deadly creature bent on manipulating others to her sinister will. Youngest and most beautiful daughter of the noble Du Couteau family of Noxus, she ventured deep into the crypts beneath Shurima in search of ancient power. There, she was bitten by a gruesome tomb guardian, whose venom transformed her into a viper-like predator. Cunning and agile, Cassiopeia now slithers under the veil of night, petrifying her enemies with her baleful gaze.","passive":{"id":"Cassiopeia_Passive","description":"Cassiopeia gains Movement Speed per level, but she cannot purchase Boots items.","name":"Serpentine Grace"},"spells":["CassiopeiaQ","CassiopeiaW","CassiopeiaE","CassiopeiaR"],"title":"the Serpent's Embrace"},"72":{"id":72,"key":"Skarner","name":"Skarner","description":"Skarner is an immense crystalline scorpion from a hidden valley in Shurima. Part of the ancient Brackern race, Skarner and his kin are known for their great wisdom and deep connection to the land, as their souls are fused with powerful life crystals which hold the living thoughts and memories of their ancestors. In an age long past, the Brackern entered hibernation to avoid untold magical destruction, but recent, threatening events have roused Skarner. As the only Brackern awake, he strives to protect his kind from those who seek to harm them.","passive":{"id":"Skarner_Passive","description":"Skarner's presence causes crystals to spawn in set locations around the map. While near crystals his team owns, Skarner gains tremendous movement speed, attack speed, and mana regeneration.","name":"Crystal Spires"},"spells":["SkarnerVirulentSlash","SkarnerExoskeleton","SkarnerFracture","SkarnerImpale"],"title":"the Crystal Vanguard"},"74":{"id":74,"key":"Heimerdinger","name":"Heimerdinger","description":"A brilliant yet eccentric yordle scientist, Professor Cecil B. Heimerdinger is one of the most innovative and esteemed inventors Piltover has ever known. Relentless in his work to the point of neurotic obsession, he thrives on answering the universe's most impenetrable questions. Though his theories often appear opaque and esoteric, Heimerdinger has crafted some of Piltover's most miraculous—not to mention lethal—machinery, and constantly tinkers with his inventions to make them even more efficient.","passive":{"id":"Heimerdinger_Passive","description":"Gain Movement Speed while near allied towers and turrets deployed by Heimerdinger.","name":"Hextech Affinity"},"spells":["HeimerdingerQ","HeimerdingerW","HeimerdingerE","HeimerdingerR"],"title":"the Revered Inventor"},"75":{"id":75,"key":"Nasus","name":"Nasus","description":"Nasus is an imposing, jackal-headed Ascended being from ancient Shurima, a heroic figure regarded as a demigod by the people of the desert. Fiercely intelligent, he was a guardian of knowledge and peerless strategist whose wisdom guided the ancient empire of Shurima to greatness for many centuries. After the fall of the empire, he went into self-imposed exile, becoming little more than a legend. Now that the ancient city of Shurima has risen once more, he has returned, determined to ensure it never falls again.","passive":{"id":"Nasus_Passive","description":"Nasus drains his foe's spiritual energy, giving him bonus Life Steal.","name":"Soul Eater"},"spells":["NasusQ","NasusW","NasusE","NasusR"],"title":"the Curator of the Sands"},"76":{"id":76,"key":"Nidalee","name":"Nidalee","description":"Raised in the deepest jungle, Nidalee is a master tracker who can shapeshift into a ferocious cougar at will. Neither wholly woman nor beast, she viciously defends her territory from any and all trespassers, with carefully placed traps and deft spear throws. She cripples her quarry before pouncing on them in feline form—the lucky few who survive tell tales of a wild woman with razor-sharp instincts, and even sharper claws...","passive":{"id":"Nidalee_Passive","description":"Moving through brush increases Nidalee's Movement Speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within 1400 range.

Hitting champions or monsters with Javelin Toss or Bushwhack triggers a Hunt, granting True Sight of them for 4 seconds. During this time, Nidalee gains 10% Movement Speed (increased to 30% toward the Hunted target) and her Takedown and Pounce are enhanced against them.","name":"Prowl"},"spells":["JavelinToss","Bushwhack","PrimalSurge","AspectOfTheCougar"],"title":"the Bestial Huntress"},"77":{"id":77,"key":"Udyr","name":"Udyr","description":"Udyr is more than a man; he is a vessel for the untamed power of four primal animal spirits. When tapping into the spirits' bestial natures, Udyr can harness their unique strengths: The tiger grants him speed and ferocity, the turtle resilience, the bear might, and the phoenix its eternal flame. With their combined power, Udyr can turn back all those who would attempt to harm the natural order.","passive":{"id":"Udyr_MonkeysAgility","description":"Entering a stance grants Udyr bonus Attack Speed and Movement Speed for a short duration. This effect can stack multiple times.","name":"Monkey's Agility"},"spells":["UdyrTigerStance","UdyrTurtleStance","UdyrBearStance","UdyrPhoenixStance"],"title":"the Spirit Walker"},"78":{"id":78,"key":"Poppy","name":"Poppy","description":"Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing the legendary hammer of Orlon, a weapon twice her size, this determined yordle has spent untold years searching in secret for the fabled “Hero of Demacia,” said to be its rightful wielder. Until then, she dutifully charges into battle, pushing back the kingdom's enemies with every whirling strike.","passive":{"id":"Poppy_Passive","description":"Poppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield.","name":"Iron Ambassador"},"spells":["PoppyQ","PoppyW","PoppyE","PoppyR"],"title":"Keeper of the Hammer"},"79":{"id":79,"key":"Gragas","name":"Gragas","description":"Equal parts jolly and imposing, Gragas is a massive, rowdy brewmaster on his own quest for the perfect pint of ale. Hailing from parts unknown, he now searches for rare ingredients among the unblemished wastes of the Freljord, trying each recipe as he goes. Often intoxicated and extremely impulsive, he is legendary for the brawls he starts, which often end in all-night parties and widespread property damage. Any appearance from Gragas must surely foreshadow drinking and destruction—in that order.","passive":{"id":"GragasPassiveHeal","description":"Gragas periodically heals upon using a skill.","name":"Happy Hour"},"spells":["GragasQ","GragasW","GragasE","GragasR"],"title":"the Rabble Rouser"},"80":{"id":80,"key":"Pantheon","name":"Pantheon","description":"Once an unwilling host to the Aspect of War, Atreus survived when the celestial power within him was slain, refusing to succumb to a blow that tore stars from the heavens. In time, he learned to embrace the power of his own mortality, and the stubborn resilience that goes along with it. Atreus now opposes the divine as Pantheon reborn, his unbreakable will fueling the fallen Aspect's weapons on the field of battle.","passive":{"id":"Pantheon_Passive","description":"Every few spells or attacks, Pantheon's next spell is empowered.","name":"Mortal Will"},"spells":["PantheonQ","PantheonW","PantheonE","PantheonR"],"title":"the Unbreakable Spear"},"81":{"id":81,"key":"Ezreal","name":"Ezreal","description":"A dashing adventurer, unknowingly gifted in the magical arts, Ezreal raids long-lost catacombs, tangles with ancient curses, and overcomes seemingly impossible odds with ease. His courage and bravado knowing no bounds, he prefers to improvise his way out of any situation, relying partially on his wits, but mostly on his mystical Shuriman gauntlet, which he uses to unleash devastating arcane blasts. One thing is for sure—whenever Ezreal is around, trouble isn't too far behind. Or ahead. Probably everywhere.","passive":{"id":"Ezreal_RisingSpellForce","description":"Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.","name":"Rising Spell Force"},"spells":["EzrealQ","EzrealW","EzrealE","EzrealR"],"title":"the Prodigal Explorer"},"82":{"id":82,"key":"Mordekaiser","name":"Mordekaiser","description":"Twice slain and thrice born, Mordekaiser is a brutal warlord from a foregone epoch who uses his necromantic sorcery to bind souls into an eternity of servitude. Few now remain who remember his earlier conquests, or know the true extent of his powers—but there are some ancient souls that do, and they fear the day when he may return to claim dominion over both the living and the dead.","passive":{"id":"MordekaiserPassive","description":"Mordekaiser gains a powerful damage aura and movement speed after landing 3 attacks or spells against champions.","name":"Darkness Rise"},"spells":["MordekaiserQ","MordekaiserW","MordekaiserE","MordekaiserR"],"title":"the Iron Revenant"},"83":{"id":83,"key":"Yorick","name":"Yorick","description":"The last survivor of a long-forgotten religious order, Yorick is both blessed and cursed with power over the dead. Trapped on the Shadow Isles, his only companions are the rotting corpses and shrieking spirits that he gathers to him. Yorick's monstrous actions belie his noble purpose: to free his home from the curse of the Ruination.","passive":{"id":"Yorick_P","description":"The Cursed Horde: Yorick can summon Mist Walkers to swarm and attack nearby enemies.","name":"Shepherd of Souls"},"spells":["YorickQ","YorickW","YorickE","YorickR"],"title":"Shepherd of Souls"},"84":{"id":84,"key":"Akali","name":"Akali","description":"Abandoning the Kinkou Order and her title of the Fist of Shadow, Akali now strikes alone, ready to be the deadly weapon her people need. Though she holds onto all she learned from her master Shen, she has pledged to defend Ionia from its enemies, one kill at a time. Akali may strike in silence, but her message will be heard loud and clear: fear the assassin with no master.","passive":{"id":"Akali_P","description":"Dealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next autoattack with bonus range and damage.","name":"Assassin's Mark"},"spells":["AkaliQ","AkaliW","AkaliE","AkaliR"],"title":"the Rogue Assassin"},"85":{"id":85,"key":"Kennen","name":"Kennen","description":"More than just the lightning-quick enforcer of Ionian balance, Kennen is the only yordle member of the Kinkou. Despite his small, furry stature, he is eager to take on any threat with a whirling storm of shuriken and boundless enthusiasm. Alongside his master Shen, Kennen patrols the spirit realm, employing devastating electrical energy to strike down his enemies.","passive":{"id":"Kennen_Passive","description":"Kennen stuns enemies he hits 3 times with his abilities.","name":"Mark of the Storm"},"spells":["KennenShurikenHurlMissile1","KennenBringTheLight","KennenLightningRush","KennenShurikenStorm"],"title":"the Heart of the Tempest"},"86":{"id":86,"key":"Garen","name":"Garen","description":"A proud and noble warrior, Garen fights as one of the Dauntless Vanguard. He is popular among his fellows, and respected well enough by his enemies—not least as a scion of the prestigious Crownguard family, entrusted with defending Demacia and its ideals. Clad in magic-resistant armor and bearing a mighty broadsword, Garen stands ready to confront mages and sorcerers on the field of battle, in a veritable whirlwind of righteous steel.","passive":{"id":"Garen_Passive","description":"If Garen has not recently been struck by damage or enemy abilities, he regenerates a percentage of his total health each second.","name":"Perseverance"},"spells":["GarenQ","GarenW","GarenE","GarenR"],"title":"The Might of Demacia"},"89":{"id":89,"key":"Leona","name":"Leona","description":"Imbued with the fire of the sun, Leona is a holy warrior of the Solari who defends Mount Targon with her Zenith Blade and the Shield of Daybreak. Her skin shimmers with starfire while her eyes burn with the power of the celestial Aspect within her. Armored in gold and bearing a terrible burden of ancient knowledge, Leona brings enlightenment to some, death to others.","passive":{"id":"LeonaSunlight","description":"Damaging spells afflict enemies with Sunlight for 1.5 seconds. When allied Champions deal damage to those targets, they consume the Sunlight to deal additional magic damage.","name":"Sunlight"},"spells":["LeonaShieldOfDaybreak","LeonaSolarBarrier","LeonaZenithBlade","LeonaSolarFlare"],"title":"the Radiant Dawn"},"90":{"id":90,"key":"Malzahar","name":"Malzahar","description":"A zealous seer dedicated to the unification of all life, Malzahar truly believes the newly emergent Void to be the path to Runeterra's salvation. In the desert wastes of Shurima, he followed the voices that whispered in his mind, all the way to ancient Icathia. Amidst the ruins of that land, he gazed into the dark heart of the Void itself, and was gifted new power and purpose. Malzahar now sees himself as a shepherd, empowered to bring others into the fold… or to release the voidling creatures that dwell beneath.","passive":{"id":"Malzahar_Passive","description":"When he hasn't recently taken damage or been crowd controlled, Malzahar gains massive damage reduction and crowd control immunity, lingering for a short period after taking damage.","name":"Void Shift"},"spells":["MalzaharQ","MalzaharW","MalzaharE","MalzaharR"],"title":"the Prophet of the Void"},"91":{"id":91,"key":"Talon","name":"Talon","description":"Talon is the knife in the darkness, a merciless killer able to strike without warning and escape before any alarm is raised. He carved out a dangerous reputation on the brutal streets of Noxus, where he was forced to fight, kill, and steal to survive. Adopted by the notorious Du Couteau family, he now plies his deadly trade at the empire's command, assassinating enemy leaders, captains, and heroes… as well as any Noxian foolish enough to earn the scorn of their masters.","passive":{"id":"TalonP","description":"Talon's spells Wound champions and large monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.","name":"Blade's End"},"spells":["TalonQ","TalonW","TalonE","TalonR"],"title":"the Blade's Shadow"},"92":{"id":92,"key":"Riven","name":"Riven","description":"Once a swordmaster in the warhosts of Noxus, Riven is an expatriate in a land she previously tried to conquer. She rose through the ranks on the strength of her conviction and brutal efficiency, and was rewarded with a legendary runic blade and a warband of her own. However, on the Ionian front, Riven's faith in her homeland was tested and ultimately broken. Having severed all ties to the empire, she now seeks to find her place in a shattered world, even as rumors abound that Noxus itself has been reforged...","passive":{"id":"RivenRunicBlades","description":"Riven's abilities charge her blade, and her basic attacks expend charges to deal an additional damage.","name":"Runic Blade"},"spells":["RivenTriCleave","RivenMartyr","RivenFeint","RivenFengShuiEngine"],"title":"the Exile"},"96":{"id":96,"key":"KogMaw","name":"Kog'Maw","description":"Belched forth from a rotting Void incursion deep in the wastelands of Icathia, Kog'Maw is an inquisitive yet putrid creature with a caustic, gaping mouth. This particular Void-spawn needs to gnaw and drool on anything within reach to truly understand it. Though not inherently evil, Kog'Maw's beguiling naiveté is dangerous, as it often precedes a feeding frenzy—not for sustenance, but to satisfy its unending curiosity.","passive":{"id":"KogMaw_IcathianSurprise","description":"Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing 100 + (25 x lvl) true damage to surrounding enemies.","name":"Icathian Surprise"},"spells":["KogMawQ","KogMawBioArcaneBarrage","KogMawVoidOoze","KogMawLivingArtillery"],"title":"the Mouth of the Abyss"},"98":{"id":98,"key":"Shen","name":"Shen","description":"Among the secretive, Ionian warriors known as the Kinkou, Shen serves as their leader, the Eye of Twilight. He longs to remain free from the confusion of emotion, prejudice, and ego, and walks the unseen path of dispassionate judgment between the spirit realm and the physical world. Tasked with enforcing the equilibrium between them, Shen wields blades of steel and arcane energy against any who would threaten it.","passive":{"id":"Shen_Passive","description":"After casting a spell, Shen gets a shield. Affecting other champions reduces the cooldown of this effect.","name":"Ki Barrier"},"spells":["ShenQ","ShenW","ShenE","ShenR"],"title":"the Eye of Twilight"},"99":{"id":99,"key":"Lux","name":"Lux","description":"Luxanna Crownguard hails from Demacia, an insular realm where magical abilities are viewed with fear and suspicion. Able to bend light to her will, she grew up dreading discovery and exile, and was forced to keep her power secret, in order to preserve her family's noble status. Nonetheless, Lux's optimism and resilience have led her to embrace her unique talents, and she now covertly wields them in service of her homeland.","passive":{"id":"LuxIlluminatingFraulei","description":"Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.","name":"Illumination"},"spells":["LuxLightBinding","LuxPrismaticWave","LuxLightStrikeKugel","LuxMaliceCannon"],"title":"the Lady of Luminosity"},"101":{"id":101,"key":"Xerath","name":"Xerath","description":"Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.","passive":{"id":"Xerath_Passive1","description":"Xerath's basic attacks periodically restore Mana.","name":"Mana Surge"},"spells":["XerathArcanopulseChargeUp","XerathArcaneBarrage2","XerathMageSpear","XerathLocusOfPower2"],"title":"the Magus Ascendant"},"102":{"id":102,"key":"Shyvana","name":"Shyvana","description":"Shyvana is a creature with the magic of a rune shard burning within her heart. Though she often appears humanoid, she can take her true form as a fearsome dragon, incinerating her foes with fiery breath. Having saved the life of the crown prince Jarvan IV, Shyvana now serves uneasily in his royal guard, struggling to find acceptance among the suspicious people of Demacia.","passive":{"id":"ShyvanaReinforcedScales","description":"Shyvana deals bonus damage to dragons and gains Armor and Magic Resistance. As Shyvana and her allies slay more dragons, she gains more bonus Armor and Magic Resistance.","name":"Fury of the Dragonborn"},"spells":["ShyvanaDoubleAttack","ShyvanaImmolationAura","ShyvanaFireball","ShyvanaTransformCast"],"title":"the Half-Dragon"},"103":{"id":103,"key":"Ahri","name":"Ahri","description":"Innately connected to the latent power of Runeterra, Ahri is a vastaya who can reshape magic into orbs of raw energy. She revels in toying with her prey by manipulating their emotions before devouring their life essence. Despite her predatory nature, Ahri retains a sense of empathy as she receives flashes of memory from each soul she consumes.","passive":{"id":"Ahri_SoulEater2","description":"Whenever Ahri's spells hit a champion 2 times within a short period, she briefly gains movement speed.","name":"Vastayan Grace"},"spells":["AhriOrbofDeception","AhriFoxFire","AhriSeduce","AhriTumble"],"title":"the Nine-Tailed Fox"},"104":{"id":104,"key":"Graves","name":"Graves","description":"Malcolm Graves is a renowned mercenary, gambler, and thief—a wanted man in every city and empire he has visited. Even though he has an explosive temper, he possesses a strict sense of criminal honor, often enforced at the business end of his double-barreled shotgun Destiny. In recent years, he has reconciled a troubled partnership with Twisted Fate, and together they have prospered once more in the turmoil of Bilgewater's criminal underbelly.","passive":{"id":"GravesTrueGrit","description":"Graves's shotgun holds two shells. After firing them he must reload. Each attack fires several bullets in a cone. Hitting an enemy with multiple bullets does bonus damage. These bullets cannot pass through units.","name":"New Destiny"},"spells":["GravesQLineSpell","GravesSmokeGrenade","GravesMove","GravesChargeShot"],"title":"the Outlaw"},"105":{"id":105,"key":"Fizz","name":"Fizz","description":"Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.","passive":{"id":"Fizz_P","description":"Fizz can move through units and takes a flat amount of reduced damage from all sources","name":"Nimble Fighter"},"spells":["FizzQ","FizzW","FizzE","FizzR"],"title":"the Tidal Trickster"},"106":{"id":106,"key":"Volibear","name":"Volibear","description":"To those who still revere him, the Volibear is the storm made manifest. Destructive, wild, and stubbornly resolute, he existed before mortals walked the Freljord's tundra, and is fiercely protective of the lands that he and his demi-god kin created. Cultivating a deep hatred of civilization and the weakness it brought with it, he now fights to return to the old ways—when the land was untamed, and blood spilled freely—and eagerly battles all who oppose him, with tooth, claw, and thundering domination.","passive":{"id":"Volibear_Icon_P","description":"Volibear's attacks and abilities grant attack speed, and eventually cause his basic attacks to deal bonus magic damage to nearby enemies.","name":"The Relentless Storm"},"spells":["VolibearQ","VolibearW","VolibearE","VolibearR"],"title":"the Relentless Storm"},"107":{"id":107,"key":"Rengar","name":"Rengar","description":"Rengar is a ferocious vastayan trophy hunter who lives for the thrill of tracking down and killing dangerous creatures. He scours the world for the most fearsome beasts he can find, especially seeking any trace of Kha'Zix, the void creature who scratched out his eye. Rengar stalks his prey neither for food nor glory, but for the sheer beauty of the pursuit.","passive":{"id":"Rengar_P","description":"While in brush, Rengar leaps at his target with his basic attack. Leaping while at no Ferocity generates Ferocity.

At Max Ferocity, his next ability is empowered. Casting an empowered ability increases Rengar's Movement Speed for a few seconds.

Killing enemy champions awards trophies on Rengar's Bonetooth Necklace, granting bonus attack damage.","name":"Unseen Predator"},"spells":["RengarQ","RengarW","RengarE","RengarR"],"title":"the Pridestalker"},"110":{"id":110,"key":"Varus","name":"Varus","description":"One of the ancient darkin, Varus was a deadly killer who loved to torment his foes, driving them almost to insanity before delivering the killing arrow. He was imprisoned at the end of the Great Darkin War, but escaped centuries later in the remade flesh of two Ionian hunters—they had unwittingly released him, cursed to bear the bow containing his bound essence. Varus now seeks out those who trapped him, in order to enact his brutal vengeance, but the mortal souls within still resist him every step of the way.","passive":{"id":"VarusPassive","description":"On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion.","name":"Living Vengeance"},"spells":["VarusQ","VarusW","VarusE","VarusR"],"title":"the Arrow of Retribution"},"111":{"id":111,"key":"Nautilus","name":"Nautilus","description":"A lonely legend as old as the first piers sunk in Bilgewater, the armored goliath known as Nautilus roams the dark waters off the coast of the Blue Flame Isles. Driven by a forgotten betrayal, he strikes without warning, swinging his enormous anchor to save the wretched, and drag the greedy to their doom. It is said he comes for those who forget to pay the “Bilgewater tithe”, pulling them down beneath the waves with him—an iron-clad reminder that none can escape the depths.","passive":{"id":"Nautilus_StaggeringBlow","description":"Nautilus' basic attacks deal increased physical damage and roots his target briefly. Staggering blow cannot trigger more than once every few seconds on the same target.","name":"Staggering Blow"},"spells":["NautilusAnchorDrag","NautilusPiercingGaze","NautilusSplashZone","NautilusGrandLine"],"title":"the Titan of the Depths"},"112":{"id":112,"key":"Viktor","name":"Viktor","description":"The herald of a new age of technology, Viktor has devoted his life to the advancement of humankind. An idealist who seeks to lift the people of Zaun to a new level of understanding, he believes that only by embracing a glorious evolution of technology can humanity's full potential be realized. With a body augmented by steel and science, Viktor is zealous in his pursuit of this bright future.","passive":{"id":"Viktor_Passive","description":"Viktor starts with the Prototype Hex Core that can be upgraded three times in the store to augment his abilities.","name":"Glorious Evolution"},"spells":["ViktorPowerTransfer","ViktorGravitonField","ViktorDeathRay","ViktorChaosStorm"],"title":"the Machine Herald"},"113":{"id":113,"key":"Sejuani","name":"Sejuani","description":"Sejuani is the brutal, unforgiving Iceborn warmother of the Winter's Claw, one of the most feared tribes of the Freljord. Her people's survival is a constant, desperate battle against the elements, forcing them to raid Noxians, Demacians, and Avarosans alike to survive the harsh winters. Sejuani herself spearheads the most dangerous of these attacks from the saddle of her drüvask boar Bristle, using her True Ice flail to freeze and shatter her enemies.","passive":{"id":"Sejuani_passive","description":"After being out of combat, Sejuani gains Frost Armor which grants Armor and Magic Resist and immunity to slows. Frost Armor persists for a short time after Sejuani takes damage. Sejuani can damage a stunned enemy to shatter it, dealing massive magic damage.","name":"Fury of the North"},"spells":["SejuaniQ","SejuaniW","SejuaniE","SejuaniR"],"title":"Fury of the North"},"114":{"id":114,"key":"Fiora","name":"Fiora","description":"The most feared duelist in all Valoran, Fiora is as renowned for her brusque manner and cunning mind as she is for the speed of her bluesteel rapier. Born to House Laurent in the kingdom of Demacia, Fiora took control of the family from her father in the wake of a scandal that nearly destroyed them. House Laurent's reputation was sundered, but Fiora bends her every effort to restore her family's honor and return them to their rightful place among the great and good of Demacia.","passive":{"id":"Fiora_P","description":"Fiora challenges nearby enemy Champions to dodge her. She calls out a direction from which she will try to strike. If she can complete her own challenge, she receives a small bonus and calls out a new direction.","name":"Duelist's Dance"},"spells":["FioraQ","FioraW","FioraE","FioraR"],"title":"the Grand Duelist"},"115":{"id":115,"key":"Ziggs","name":"Ziggs","description":"With a love of big bombs and short fuses, the yordle Ziggs is an explosive force of nature. As an inventor's assistant in Piltover, he was bored by his predictable life and befriended a mad, blue-haired bomber named Jinx. After a wild night on the town, Ziggs took her advice and moved to Zaun, where he now explores his fascinations more freely, terrorizing the chem-barons and regular citizens alike in his never ending quest to blow stuff up.","passive":{"id":"ZiggsPassiveReady","description":"Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.","name":"Short Fuse"},"spells":["ZiggsQ","ZiggsW","ZiggsE","ZiggsR"],"title":"the Hexplosives Expert"},"117":{"id":117,"key":"Lulu","name":"Lulu","description":"The yordle mage Lulu is known for conjuring dreamlike illusions and fanciful creatures as she roams Runeterra with her fairy companion Pix. Lulu shapes reality on a whim, warping the fabric of the world, and what she views as the constraints of this mundane, physical realm. While others might consider her magic at best unnatural, and at worst dangerous, she believes everyone could use a touch of enchantment.","passive":{"id":"Lulu_PixFaerieCompanio","description":"Pix fires magical bolts of energy whenever the champion he's following attacks another enemy unit. These bolts are homing, but can be intercepted by other units.","name":"Pix, Faerie Companion"},"spells":["LuluQ","LuluW","LuluE","LuluR"],"title":"the Fae Sorceress"},"119":{"id":119,"key":"Draven","name":"Draven","description":"In Noxus, warriors known as Reckoners face one another in arenas where blood is spilled and strength tested—but none has ever been as celebrated as Draven. A former soldier, he found that the crowds uniquely appreciated his flair for the dramatic, and his unparalleled skill with his spinning axes. Addicted to the spectacle of his own brash perfection, Draven has sworn to defeat whomever he must to ensure that his name is chanted throughout the empire forever more.","passive":{"id":"Draven_passive","description":"Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.","name":"League of Draven"},"spells":["DravenSpinning","DravenFury","DravenDoubleShot","DravenRCast"],"title":"the Glorious Executioner"},"120":{"id":120,"key":"Hecarim","name":"Hecarim","description":"Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves.","passive":{"id":"Hecarim_Passive","description":"Hecarim gains Attack Damage equal to a percentage of his bonus Movement Speed.","name":"Warpath"},"spells":["HecarimRapidSlash","HecarimW","HecarimRamp","HecarimUlt"],"title":"the Shadow of War"},"121":{"id":121,"key":"Khazix","name":"Kha'Zix","description":"The Void grows, and the Void adapts—in none of its myriad spawn are these truths more apparent than Kha'Zix. Evolution drives the core of this mutating horror, born to survive and to slay the strong. Where it struggles to do so, it grows new, more effective ways to counter and kill its prey. Initially a mindless beast, Kha'Zix's intelligence has developed as much as its form. Now, the creature plans out its hunts, and even utilizes the visceral terror it engenders in its victims.","passive":{"id":"Khazix_P","description":"Nearby enemies that are Isolated from their allies are marked. Kha'Zix's abilities have interactions with Isolated targets.

When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow them for a few seconds.","name":"Unseen Threat"},"spells":["KhazixQ","KhazixW","KhazixE","KhazixR"],"title":"the Voidreaver"},"122":{"id":122,"key":"Darius","name":"Darius","description":"There is no greater symbol of Noxian might than Darius, the nation's most feared and battle-hardened commander. Rising from humble origins to become the Hand of Noxus, he cleaves through the empire's enemies—many of them Noxians themselves. Knowing that he never doubts his cause is just, and never hesitates once his axe is raised, those who stand against the leader of the Trifarian Legion can expect no mercy.","passive":{"id":"Darius_Icon_Hemorrhage","description":"Darius's attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times.","name":"Hemorrhage"},"spells":["DariusCleave","DariusNoxianTacticsONH","DariusAxeGrabCone","DariusExecute"],"title":"the Hand of Noxus"},"126":{"id":126,"key":"Jayce","name":"Jayce","description":"Jayce is a brilliant inventor who has pledged his life to the defense of Piltover and its unyielding pursuit of progress. With his transforming hextech hammer in hand, Jayce uses his strength, courage, and considerable intelligence to protect his hometown. While revered throughout the city as a hero, he hasn't taken well to the attention heroism brings. Still, Jayce's heart is in the right place, and even those who envy his natural skills are grateful for his protection in the City of Progress.","passive":{"id":"Jayce_Passive","description":"After casting Transform Jayce gains 40 Movement Speed and can move through units for the next 1.25 seconds.","name":"Hextech Capacitor"},"spells":["JayceToTheSkies","JayceStaticField","JayceThunderingBlow","JayceStanceHtG"],"title":"the Defender of Tomorrow"},"127":{"id":127,"key":"Lissandra","name":"Lissandra","description":"Lissandra's magic twists the pure power of ice into something dark and terrible. With the force of her black ice, she does more than freeze—she impales and crushes those who oppose her. To the terrified denizens of the north, she is known only as ''The Ice Witch.'' The truth is much more sinister: Lissandra is a corruptor of nature who plots to unleash an ice age on the world.","passive":{"id":"Lissandra_Passive","description":"When an enemy champion dies near Lissandra they become a Frozen Thrall. Frozen Thralls slow nearby enemies and then, after a delay, shatter from the intense cold, dealing magic damage to nearby targets.","name":"Iceborn Subjugation"},"spells":["LissandraQ","LissandraW","LissandraE","LissandraR"],"title":"the Ice Witch"},"131":{"id":131,"key":"Diana","name":"Diana","description":"Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.","passive":{"id":"Diana_Passive_LunarBlade","description":"Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains attack speed for her next 3 attacks.","name":"Moonsilver Blade"},"spells":["DianaQ","DianaOrbs","DianaTeleport","DianaR"],"title":"Scorn of the Moon"},"133":{"id":133,"key":"Quinn","name":"Quinn","description":"Quinn is an elite ranger-knight of Demacia, who undertakes dangerous missions deep in enemy territory. She and her legendary eagle, Valor, share an unbreakable bond, and their foes are often slain before they realize they are fighting not one, but two of the kingdom's greatest heroes. Nimble and acrobatic when required, Quinn takes aim with her crossbow while Valor marks their elusive targets from above, making them a deadly pair on the battlefield.","passive":{"id":"Quinn_Passive","description":"Valor, Quinn's Demacian eagle, periodically marks enemies as Vulnerable. Quinn's first basic attack against Vulnerable targets will deal bonus physical damage.","name":"Harrier"},"spells":["QuinnQ","QuinnW","QuinnE","QuinnR"],"title":"Demacia's Wings"},"134":{"id":134,"key":"Syndra","name":"Syndra","description":"Syndra is a fearsome Ionian mage with incredible power at her command. As a child, she disturbed the village elders with her reckless and wild magic. She was sent away to be taught greater control, but eventually discovered her supposed mentor was restraining her abilities. Forming her feelings of betrayal and hurt into dark spheres of energy, Syndra has sworn to destroy all who would try to control her.","passive":{"id":"SyndraPassive","description":"Spells gain extra effects at max rank.

Dark Sphere: Deals 25% more damage against champions.
Force of Will: Deals 20% bonus true damage.
Scatter the Weak: Spell width increased by 50%.
Unleashed Power: Range increased by 75.","name":"Transcendent"},"spells":["SyndraQ","SyndraW","SyndraE","SyndraR"],"title":"the Dark Sovereign"},"136":{"id":136,"key":"AurelionSol","name":"Aurelion Sol","description":"Aurelion Sol once graced the vast emptiness of the cosmos with celestial wonders of his own devising. Now, he is forced to wield his awesome power at the behest of a space-faring empire that tricked him into servitude. Desiring a return to his star-forging ways, Aurelion Sol will drag the very stars from the sky, if he must, in order to regain his freedom.","passive":{"id":"AurelionSol_Passive","description":"Stars orbit Aurelion Sol, dealing magic damage when they hit an enemy.","name":"Center of the Universe"},"spells":["AurelionSolQ","AurelionSolW","AurelionSolE","AurelionSolR"],"title":"The Star Forger"},"141":{"id":141,"key":"Kayn","name":"Kayn","description":"A peerless practitioner of lethal shadow magic, Shieda Kayn battles to achieve his true destiny—to one day lead the Order of Shadow into a new era of Ionian supremacy. He wields the sentient darkin weapon Rhaast, undeterred by its creeping corruption of his body and mind. There are only two possible outcomes: either Kayn bends the weapon to his will... or the malevolent blade consumes him completely, paving the way for the destruction of all Runeterra.","passive":{"id":"Kayn_Passive_Primary","description":"Kayn wields an ancient weapon and fights Rhaast, the darkin within it, for control. Either the Darkin will triumph, or Kayn will master Rhaast and become the Shadow Assassin.

Darkin: Heal for a percentage of spell damage dealt to champions.

Shadow Assassin: For the first few seconds in combat with enemy champions, deal bonus damage.","name":"The Darkin Scythe"},"spells":["KaynQ","KaynW","KaynE","KaynR"],"title":"the Shadow Reaper"},"142":{"id":142,"key":"Zoe","name":"Zoe","description":"As the embodiment of mischief, imagination, and change, Zoe acts as the cosmic messenger of Targon, heralding major events that reshape worlds. Her mere presence warps the arcane mathematics governing realities, sometimes causing cataclysms without conscious effort or malice. This perhaps explains the breezy nonchalance with which Zoe approaches her duties, giving her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself. An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous.","passive":{"id":"Zoe_P","description":"Zoe's next basic attack after casting a spell deals bonus magic damage.","name":"More Sparkles!"},"spells":["ZoeQ","ZoeW","ZoeE","ZoeR"],"title":"the Aspect of Twilight"},"143":{"id":143,"key":"Zyra","name":"Zyra","description":"Born in an ancient, sorcerous catastrophe, Zyra is the wrath of nature given form—an alluring hybrid of plant and human, kindling new life with every step. She views the many mortals of Valoran as little more than prey for her seeded progeny, and thinks nothing of slaying them with flurries of deadly spines. Though her true purpose has not been revealed, Zyra wanders the world, indulging her most primal urges to colonize, and strangle all other life from it.","passive":{"id":"ZyraP","description":"Seeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra.","name":"Garden of Thorns"},"spells":["ZyraQ","ZyraW","ZyraE","ZyraR"],"title":"Rise of the Thorns"},"145":{"id":145,"key":"Kaisa","name":"Kai'Sa","description":"Claimed by the Void when she was only a child, Kai'Sa managed to survive through sheer tenacity and strength of will. Her experiences have made her a deadly hunter and, to some, the harbinger of a future they would rather not live to see. Having entered into an uneasy symbiosis with a living Void carapace, the time will soon come when she must decide whether to forgive those mortals who would call her a monster, and defeat the coming darkness together… or simply to forget, as the Void consumes the world that left her behind.","passive":{"id":"Kaisa_Passive","description":"Kai'Sa's basic attacks stack Plasma, dealing increasing bonus magic damage. Allies' immobilizing effects help stack Plasma. Additionally, Kai'Sa's item purchases upgrade her basic spells to have more powerful properties.","name":"Second Skin"},"spells":["KaisaQ","KaisaW","KaisaE","KaisaR"],"title":"Daughter of the Void"},"150":{"id":150,"key":"Gnar","name":"Gnar","description":"Gnar is a primeval yordle whose playful antics can erupt into a toddler's outrage in an instant, transforming him into a massive beast bent on destruction. Frozen in True Ice for millennia, the curious creature broke free and now hops about a changed world he sees as exotic and wondrous. Delighted by danger, Gnar flings whatever he can at his enemies, be it his bonetooth boomerang, or a nearby building.","passive":{"id":"Gnar_Passive","description":"While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.","name":"Rage Gene"},"spells":["GnarQ","GnarW","GnarE","GnarR"],"title":"the Missing Link"},"154":{"id":154,"key":"Zac","name":"Zac","description":"Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun's Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city's pipes, occasionally emerging to help those who cannot help themselves or to rebuild the broken infrastructure of Zaun.","passive":{"id":"ZacPassive","description":"Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.","name":"Cell Division"},"spells":["ZacQ","ZacW","ZacE","ZacR"],"title":"the Secret Weapon"},"157":{"id":157,"key":"Yasuo","name":"Yasuo","description":"An Ionian of deep resolve, Yasuo is an agile swordsman who wields the air itself against his enemies. As a proud young man, he was falsely accused of murdering his master—unable to prove his innocence, he was forced to slay his own brother in self defense. Even after his master's true killer was revealed, Yasuo still could not forgive himself for all he had done, and now wanders his homeland with only the wind to guide his blade.","passive":{"id":"Yasuo_Passive","description":"Yasuo's Critical Strike Chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.","name":"Way of the Wanderer"},"spells":["YasuoQ1Wrapper","YasuoW","YasuoE","YasuoR"],"title":"the Unforgiven"},"161":{"id":161,"key":"Velkoz","name":"Vel'Koz","description":"It is unclear if Vel'Koz was the first Void-spawn to emerge on Runeterra, but there has certainly never been another to match his level of cruel, calculating sentience. While his kin devour or defile everything around them, he seeks instead to scrutinize and study the physical realm—and the strange, warlike beings that dwell there—for any weakness the Void might exploit. But Vel'Koz is far from a passive observer, striking back at threats with deadly plasma, or by disrupting the very fabric of the world itself.","passive":{"id":"VelKoz_Passive","description":"Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.","name":"Organic Deconstruction"},"spells":["VelkozQ","VelkozW","VelkozE","VelkozR"],"title":"the Eye of the Void"},"163":{"id":163,"key":"Taliyah","name":"Taliyah","description":"Taliyah is a nomadic mage from Shurima, torn between teenage wonder and adult responsibility. She has crossed nearly all of Valoran on a journey to learn the true nature of her growing powers, though more recently she has returned to protect her tribe. Some have mistaken her compassion for weakness and paid the ultimate price—for beneath Taliyah's youthful demeanor is a will strong enough to move mountains, and a spirit fierce enough to make the earth itself tremble.","passive":{"id":"Taliyah_Passive","description":"Taliyah gains movement speed near walls.","name":"Rock Surfing"},"spells":["TaliyahQ","TaliyahWVC","TaliyahE","TaliyahR"],"title":"the Stoneweaver"},"164":{"id":164,"key":"Camille","name":"Camille","description":"Weaponized to operate outside the boundaries of the law, Camille is the Principal Intelligencer of Clan Ferros—an elegant and elite agent who ensures the Piltover machine and its Zaunite underbelly runs smoothly. Adaptable and precise, she views sloppy technique as an embarrassment that must be put to order. With a mind as sharp as the blades she bears, Camille's pursuit of superiority through hextech body augmentation has left many to wonder if she is now more machine than woman.","passive":{"id":"Camille_Passive","description":"Basic attacks on champions grant a shield equal to 20% of Camille's maximum health against their damage type (Physical or Magic) for a brief duration.","name":"Adaptive Defenses"},"spells":["CamilleQ","CamilleW","CamilleE","CamilleR"],"title":"the Steel Shadow"},"201":{"id":201,"key":"Braum","name":"Braum","description":"Blessed with massive biceps and an even bigger heart, Braum is a beloved hero of the Freljord. Every mead hall north of Frostheld toasts his legendary strength, said to have felled a forest of oaks in a single night, and punched an entire mountain into rubble. Bearing an enchanted vault door as his shield, Braum roams the frozen north sporting a mustachioed smile as big as his muscles—a true friend to all those in need.","passive":{"id":"Braum_Passive","description":"Braum's basic attacks apply Concussive Blows. Once the first stack is applied, ally basic attacks also stack Concussive Blows.

Upon reaching 4 stacks, the target is stunned and takes magic damage. For the next few seconds they cannot receive new stacks, but take bonus magic damage from Braum's attacks.","name":"Concussive Blows"},"spells":["BraumQ","BraumW","BraumE","BraumRWrapper"],"title":"the Heart of the Freljord"},"202":{"id":202,"key":"Jhin","name":"Jhin","description":"Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia's ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.","passive":{"id":"Jhin_P","description":"Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of movement speed.","name":"Whisper"},"spells":["JhinQ","JhinW","JhinE","JhinR"],"title":"the Virtuoso"},"203":{"id":203,"key":"Kindred","name":"Kindred","description":"Separate, but never parted, Kindred represents the twin essences of death. Lamb's bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death.","passive":{"id":"Kindred_Passive","description":"Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.","name":"Mark of the Kindred"},"spells":["KindredQ","KindredW","KindredEWrapper","KindredR"],"title":"The Eternal Hunters"},"222":{"id":222,"key":"Jinx","name":"Jinx","description":"A manic and impulsive criminal from Zaun, Jinx lives to wreak havoc without care for the consequences. With an arsenal of deadly weapons, she unleashes the loudest blasts and brightest explosions to leave a trail of mayhem and panic in her wake. Jinx despises boredom, and gleefully brings her own chaotic brand of pandemonium wherever she goes.","passive":{"id":"Jinx_Passive","description":"Jinx receives massively increased Movement Speed and Attack Speed whenever she damages an enemy champion, epic monster, or structure that is then killed or destroyed within 3 seconds.","name":"Get Excited!"},"spells":["JinxQ","JinxW","JinxE","JinxR"],"title":"the Loose Cannon"},"223":{"id":223,"key":"TahmKench","name":"Tahm Kench","description":"Known by many names throughout history, the demon Tahm Kench travels the waterways of Runeterra, feeding his insatiable appetite with the misery of others. Though he may appear singularly charming and proud, he swaggers through the physical realm like a vagabond in search of unsuspecting prey. His lashing tongue can stun even a heavily armored warrior from a dozen paces, and to fall into his rumbling belly is to tumble into an abyss from which there is little hope of return.","passive":{"id":"TahmKench_P","description":"Tahm Kench puts the heft of his immense body behind his attacks and abilities, gaining extra damage based on his total health. Damaging enemy champions builds stacks of An Acquired Taste. At three stacks, he can use Devour on an enemy champion.","name":"An Acquired Taste"},"spells":["TahmKenchQ","TahmKenchW","TahmKenchE","TahmKenchNewR"],"title":"the River King"},"235":{"id":235,"key":"Senna","name":"Senna","description":"Cursed from childhood to be haunted by the supernatural Black Mist, Senna joined a sacred order known as the Sentinels of Light, and fiercely fought back—only to be killed, her soul imprisoned in a lantern by the cruel wraith Thresh. But refusing to lose hope, within the lantern Senna learned to use the Mist, and reemerged to new life, forever changed. Now wielding darkness along with light, Senna seeks to end the Black Mist by turning it against itself—with every blast of her relic weapon, redeeming the souls lost within.","passive":{"id":"Senna_Passive.Senna","description":"When units die near Senna, their souls are periodically trapped by the Black Mist. Senna can attack these souls to free them, absorbing the Mist that held them in death. Mist fuels her Relic Cannon's power with increased Attack Damage, Attack Range, and Critical Strike Chance.

Attacks from Senna's Relic Cannon take longer to fire, deals bonus damage , and briefly grant her a portion of her target's Movement Speed.","name":"Absolution"},"spells":["SennaQ","SennaW","SennaE","SennaR"],"title":"the Redeemer"},"236":{"id":236,"key":"Lucian","name":"Lucian","description":"Lucian, a Sentinel of Light, is a grim hunter of undying spirits, pursuing them relentlessly and annihilating them with his twin relic pistols. After the wraith Thresh slew his wife, Lucian embarked on the path of vengeance—but even with her return to life, his rage is undiminished. Merciless and single-minded, Lucian will stop at nothing to protect the living from the long-dead horrors of the Black Mist.","passive":{"id":"Lucian_Passive","description":"Whenever Lucian uses an ability, his next attack becomes a double-shot.","name":"Lightslinger"},"spells":["LucianQ","LucianW","LucianE","LucianR"],"title":"the Purifier"},"238":{"id":238,"key":"Zed","name":"Zed","description":"Utterly ruthless and without mercy, Zed is the leader of the Order of Shadow, an organization he created with the intent of militarizing Ionia's magical and martial traditions to drive out Noxian invaders. During the war, desperation led him to unlock the secret shadow form—a malevolent spirit magic as dangerous and corrupting as it is powerful. Zed has mastered all of these forbidden techniques to destroy anything he sees as a threat to his nation, or his new order.","passive":{"id":"shadowninja_P","description":"Zed's basic attacks against low health targets deals bonus Magic Damage. This effect can only occur once every few seconds on the same target.","name":"Contempt for the Weak"},"spells":["ZedQ","ZedW","ZedE","ZedR"],"title":"the Master of Shadows"},"240":{"id":240,"key":"Kled","name":"Kled","description":"A warrior as fearless as he is ornery, the yordle Kled embodies the furious bravado of Noxus. He is an icon beloved by the empire's soldiers, distrusted by its officers, and loathed by the nobility. Many claim Kled has fought in every campaign the legions have waged, has “acquired” every military title, and has never once backed down from a fight. Though the truth of the matter is often questionable, one part of his legend is undeniable: Charging into battle on his un-trusty steed, Skaarl, Kled fights to protect what's his… and to take whatever he can get.","passive":{"id":"Kled_P","description":"Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.

While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.","name":"Skaarl, the Cowardly Lizard"},"spells":["KledQ","KledW","KledE","KledR"],"title":"the Cantankerous Cavalier"},"245":{"id":245,"key":"Ekko","name":"Ekko","description":"A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Though he revels in this freedom, when there's a threat to his friends he'll do anything to defend them. To outsiders, Ekko seems to achieve the impossible the first time, every time.","passive":{"id":"Ekko_P","description":"Ekko's Zero-Drive charges his spells and attacks with temporal energy. The third hit deals bonus damage and, if the target is a champion, Ekko gains accelerated movement speed.","name":"Z-Drive Resonance"},"spells":["EkkoQ","EkkoW","EkkoE","EkkoR"],"title":"the Boy Who Shattered Time"},"246":{"id":246,"key":"Qiyana","name":"Qiyana","description":"In the jungle city of Ixaocan, Qiyana plots her own ruthless path to the high seat of the Yun Tal. Last in line to succeed her parents, she faces those who stand in her way with brash confidence and unprecedented mastery over elemental magic. With the land itself obeying her every command, Qiyana sees herself as the greatest elementalist in the history of Ixaocan—and by that right, deserving of not only a city, but an empire.","passive":{"id":"Qiyana_Passive","description":"Qiyana's first basic attack or ability against each enemy deals bonus damage.","name":"Royal Privilege"},"spells":["QiyanaQ","QiyanaW","QiyanaE","QiyanaR"],"title":"Empress of the Elements"},"254":{"id":254,"key":"Vi","name":"Vi","description":"Once a criminal from the mean streets of Zaun, Vi is a hotheaded, impulsive, and fearsome woman with only a very loose respect for authority figures. Growing up all but alone, Vi developed finely honed survival instincts as well as a wickedly abrasive sense of humor. Now working with the Wardens of Piltover to keep the peace, she wields mighty hextech gauntlets that can punch through walls and suspects with equal ease.","passive":{"id":"ViPassive","description":"Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability.","name":"Blast Shield"},"spells":["ViQ","ViW","ViE","ViR"],"title":"the Piltover Enforcer"},"266":{"id":266,"key":"Aatrox","name":"Aatrox","description":"Once honored defenders of Shurima against the Void, Aatrox and his brethren would eventually become an even greater threat to Runeterra, and were defeated only by cunning mortal sorcery. But after centuries of imprisonment, Aatrox was the first to find freedom once more, corrupting and transforming those foolish enough to try and wield the magical weapon that contained his essence. Now, with stolen flesh, he walks Runeterra in a brutal approximation of his previous form, seeking an apocalyptic and long overdue vengeance.","passive":{"id":"Aatrox_Passive","description":"Periodically, Aatrox's next basic attack deals bonus physical damage and heals him, based on the target's max health. ","name":"Deathbringer Stance"},"spells":["AatroxQ","AatroxW","AatroxE","AatroxR"],"title":"the Darkin Blade"},"267":{"id":267,"key":"Nami","name":"Nami","description":"A headstrong young vastaya of the seas, Nami was the first of the Marai tribe to leave the waves and venture onto dry land, when their ancient accord with the Targonians was broken. With no other option, she took it upon herself to complete the sacred ritual that would ensure the safety of her people. Amidst the chaos of this new age, Nami faces an uncertain future with grit and determination, using her Tidecaller staff to summon the strength of the oceans themselves.","passive":{"id":"NamiPassive","description":"When Nami's abilities hit allied champions they gain Movement Speed for a short duration.","name":"Surging Tides"},"spells":["NamiQ","NamiW","NamiE","NamiR"],"title":"the Tidecaller"},"268":{"id":268,"key":"Azir","name":"Azir","description":"Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.","passive":{"id":"Azir_Passive","description":"Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.","name":"Shurima's Legacy"},"spells":["AzirQWrapper","AzirW","AzirEWrapper","AzirR"],"title":"the Emperor of the Sands"},"350":{"id":350,"key":"Yuumi","name":"Yuumi","description":"A magical cat from Bandle City, Yuumi was once the familiar of a yordle enchantress, Norra. When her master mysteriously disappeared, Yuumi became the Keeper of Norra's sentient Book of Thresholds, traveling through portals in its pages to search for her. Yearning for affection, Yuumi seeks friendly companions to partner with on her journey, protecting them with luminous shields and fierce resolve. While Book strives to keep her on task, Yuumi is often drawn to worldly comforts, such as naps and fish. In the end, however, she always returns to her quest to find her friend.","passive":{"id":"YuumiP","description":"Periodically, when Yuumi attacks a champion, she restores mana and gains a shield that follows her, protecting her and the ally she's attached to.","name":"Bop 'n' Block"},"spells":["YuumiQ","YuumiW","YuumiE","YuumiR"],"title":"the Magical Cat"},"412":{"id":412,"key":"Thresh","name":"Thresh","description":"Sadistic and cunning, Thresh is an ambitious and restless spirit of the Shadow Isles. Once the custodian of countless arcane secrets, he was undone by a power greater than life or death, and now sustains himself by tormenting and breaking others with slow, excruciating inventiveness. His victims suffer far beyond their brief mortal coil as Thresh wreaks agony upon their souls, imprisoning them in his unholy lantern to torture for all eternity.","passive":{"id":"Thresh_Passive","description":"Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.","name":"Damnation"},"spells":["ThreshQ","ThreshW","ThreshE","ThreshRPenta"],"title":"the Chain Warden"},"420":{"id":420,"key":"Illaoi","name":"Illaoi","description":"Illaoi's powerful physique is dwarfed only by her indomitable faith. As the prophet of the Great Kraken, she uses a huge, golden idol to rip her foes' spirits from their bodies and shatter their perception of reality. All who challenge the “Truth Bearer of Nagakabouros” soon discover Illaoi never battles alone—the god of the Serpent Isles fights by her side.","passive":{"id":"Illaoi_P","description":"Illaoi and the Vessels she creates spawn Tentacles on nearby impassible terrain. Tentacles swing at spirits, Vessels, and victims of Illaoi's Harsh lesson. Tentacles deal physical damage to enemies hit, and will heal Illaoi if they damage a champion.","name":"Prophet of an Elder God"},"spells":["IllaoiQ","IllaoiW","IllaoiE","IllaoiR"],"title":"the Kraken Priestess"},"421":{"id":421,"key":"RekSai","name":"Rek'Sai","description":"An apex predator, Rek'Sai is a merciless Void-spawn that tunnels beneath the ground to ambush and devour unsuspecting prey. Her insatiable hunger has laid waste to entire regions of the once-great empire of Shurima—merchants, traders, even armed caravans, will go hundreds of miles out of their way to avoid her and her offspring's hunting grounds. All know that once Rek'Sai is seen on the horizon, death from below is all but guaranteed.","passive":{"id":"RekSai_Passive","description":"While unburrowed Rek'Sai generates Fury with her basic attacks and spells. When burrowed Rek'Sai consumes Fury to heal herself.","name":"Fury of the Xer'Sai"},"spells":["RekSaiQ","RekSaiW","RekSaiE","RekSaiRWrapper"],"title":"the Void Burrower"},"427":{"id":427,"key":"Ivern","name":"Ivern","description":"Ivern Bramblefoot, known to many as the Green Father, is a peculiar half man, half tree who roams Runeterra's forests, cultivating life everywhere he goes. He knows the secrets of the natural world, and holds deep friendships with all things that grow, fly, and scuttle. Ivern wanders the wilderness, imparting strange wisdom to any he meets, enriching the forests, and occasionally entrusting loose-lipped butterflies with his secrets.","passive":{"id":"IvernP","description":"Ivern cannot attack or be attacked by non-epic monsters. Ivern can create magical groves on jungle camps which grow over time. When the grove is fully grown, Ivern may free the monsters to receive gold and experience. After level 5 Ivern can share jungle buffs with allies.","name":"Friend of the Forest"},"spells":["IvernQ","IvernW","IvernE","IvernR"],"title":"the Green Father"},"429":{"id":429,"key":"Kalista","name":"Kalista","description":"A specter of wrath and retribution, Kalista is the undying spirit of vengeance, an armored nightmare summoned from the Shadow Isles to hunt deceivers and traitors. The betrayed may cry out in blood to be avenged, but Kalista only answers those willing to pay with their very souls. Those who become the focus of Kalista's wrath should make their final peace, for any pact sealed with this grim hunter can only end with the cold, piercing fire of her soul-spears.","passive":{"id":"Kalista_Passive","description":"Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.","name":"Martial Poise"},"spells":["KalistaMysticShot","KalistaW","KalistaExpungeWrapper","KalistaRx"],"title":"the Spear of Vengeance"},"432":{"id":432,"key":"Bard","name":"Bard","description":"A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way.","passive":{"id":"Bard_Passive","description":"Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.

Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, maximum mana, and out-of-combat movement speed stacks.
","name":"Traveler's Call"},"spells":["BardQ","BardW","BardE","BardR"],"title":"the Wandering Caretaker"},"497":{"id":497,"key":"Rakan","name":"Rakan","description":"As mercurial as he is charming, Rakan is an infamous vastayan troublemaker and the greatest battle-dancer in Lhotlan tribal history. To the humans of the Ionian highlands, his name has long been synonymous with wild festivals, uncontrollable parties, and anarchic music. Few would suspect this energetic, traveling showman is also partner to the rebel Xayah, and is dedicated to her cause.","passive":{"id":"Rakan_P","description":"Rakan periodically gains a shield.","name":"Fey Feathers"},"spells":["RakanQ","RakanW","RakanE","RakanR"],"title":"The Charmer"},"498":{"id":498,"key":"Xayah","name":"Xayah","description":"Deadly and precise, Xayah is a vastayan revolutionary waging a personal war to save her people. She uses her speed, guile, and razor-sharp feather blades to cut down anyone who stands in her way. Xayah fights alongside her partner and lover, Rakan, to protect their dwindling tribe, and restore their race to her vision of its former glory.","passive":{"id":"XayahPassive","description":"After using an ability, Xayah's next basic attacks will hit all targets along their path and leave a Feather.","name":"Clean Cuts"},"spells":["XayahQ","XayahW","XayahE","XayahR"],"title":"the Rebel"},"516":{"id":516,"key":"Ornn","name":"Ornn","description":"Ornn is the Freljordian spirit of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities—especially Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves.","passive":{"id":"OrnnP","description":"Ornn gains an additional bonus Armor and Magic Resistance from all sources.

Ornn can spend gold to forge non-consumable items anywhere.

Additionally, he can create masterwork items for himself and for his allies.","name":"Living Forge"},"spells":["OrnnQ","OrnnW","OrnnE","OrnnR"],"title":"The Fire below the Mountain"},"517":{"id":517,"key":"Sylas","name":"Sylas","description":"Raised in one of Demacia's lesser quarters, Sylas of Dregbourne has come to symbolize the darker side of the Great City. As a boy, his ability to root out hidden sorcery caught the attention of the notorious mageseekers, who eventually imprisoned him for turning those same powers against them. Having now broken free, Sylas lives as a hardened revolutionary, using the magic of those around him to destroy the kingdom he once served… and his band of outcast mage followers seems to grow by the day.","passive":{"id":"SylasP","description":"After casting a spell, Sylas stores a charge of Petricite Burst. Sylas's basic attacks will expend a charge and whirl his energized chains around him dealing bonus magic damage to enemies hit. While Sylas has a charge of Petricite Burst, he gains attack speed. ","name":"Petricite Burst"},"spells":["SylasQ","SylasW","SylasE","SylasR"],"title":"the Unshackled"},"518":{"id":518,"key":"Neeko","name":"Neeko","description":"Hailing from a long lost tribe of vastaya, Neeko can blend into any crowd by borrowing the appearances of others, even absorbing something of their emotional state to tell friend from foe in an instant. No one is ever sure where—or who—Neeko might be, but those who intend to do her harm will soon witness her true colors revealed, and feel the full power of her primordial spirit magic unleashed upon them.","passive":{"id":"Neeko_P","description":"Neeko can look like an ally champion. Taking damage from enemy Champions or casting damaging spells breaks the disguise.","name":"Inherent Glamour"},"spells":["NeekoQ","NeekoW","NeekoE","NeekoR"],"title":"the Curious Chameleon"},"523":{"id":523,"key":"Aphelios","name":"Aphelios","description":"Emerging from moonlight's shadow with weapons drawn, Aphelios kills the enemies of his faith in brooding silence—speaking only through the certainty of his aim, and the firing of each gun. Though fueled by a poison that renders him mute, he is guided by his sister Alune. From her distant temple sanctuary, she pushes an arsenal of moonstone weapons into his hands. For as long as the moon shines overhead, Aphelios will never be alone.","passive":{"id":"ApheliosP","description":"Aphelios wields 5 Lunari Weapons made by his sister Alune. He has access to two at a time: one main-hand and one off-hand. Each weapon has a unique Basic Attack and Activated Ability. Attacks and abilities consume a weapon's ammo. When out of ammo, Aphelios discards the weapon and Alune summons the next of the 5. ","name":"The Hitman and the Seer"},"spells":["ApheliosQ_ClientTooltipWrapper","ApheliosW","ApheliosE_ClientTooltipWrapper","ApheliosR"],"title":"the Weapon of the Faithful"},"555":{"id":555,"key":"Pyke","name":"Pyke","description":"A renowned harpooner from the slaughter docks of Bilgewater, Pyke should have met his death in the belly of a gigantic jaull-fish… and yet, he returned. Now, stalking the dank alleys and backways of his former hometown, he uses his new supernatural gifts to bring a swift and gruesome end to those who make their fortune by exploiting others—and a city that prides itself on hunting monsters now finds a monster hunting them.","passive":{"id":"PykePassive","description":"When Pyke is hidden from enemies, he regenerates damage that he has recently taken from champions. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD.","name":"Gift of the Drowned Ones"},"spells":["PykeQ","PykeW","PykeE","PykeR"],"title":"the Bloodharbor Ripper"},"777":{"id":777,"key":"Yone","name":"Yone","description":"In life, he was Yone—half-brother of Yasuo, and renowned student of his village's sword school. But upon his death at the hands of his brother, he found himself hunted by a malevolent entity of the spirit realm, and was forced to slay it with its own sword. Now, cursed to wear its demonic mask upon his face, Yone tirelessly hunts all such creatures in order to understand what he has become.","passive":{"id":"YonePassive.Yone","description":"Yone deals magic damage with every second Attack. In addition, his critical strike chance is doubled.","name":"Way of the Hunter"},"spells":["YoneQ","YoneW","YoneE","YoneR"],"title":"the Unforgotten"},"875":{"id":875,"key":"Sett","name":"Sett","description":"A leader of Ionia's growing criminal underworld, Sett rose to prominence in the wake of the war with Noxus. Though he began as a humble challenger in the fighting pits of Navori, he quickly gained notoriety for his savage strength, and his ability to take seemingly endless amounts of punishment. Now, having climbed through the ranks of local combatants, Sett has muscled to the top, reigning over the pits he once fought in.","passive":{"id":"Sett_P","description":"Sett's basic attacks alternate between left and right punch. Right punch is slightly stronger and faster. Sett also hates losing, gaining additional health regeneration based off of his missing health.","name":"Pit Grit"},"spells":["SettQ","SettW","SettE","SettR"],"title":"the Boss"},"876":{"id":876,"key":"Lillia","name":"Lillia","description":"Intensely shy, the fae fawn Lillia skittishly wanders Ionia's forests. Hiding just out of sight of mortals—whose mysterious natures have long captivated, but intimidated, her—Lillia hopes to discover why their dreams no longer reach the ancient Dreaming Tree. She now travels Ionia with a magical branch in hand, in an effort to find people's unrealized dreams. Only then can Lillia herself bloom and help others untangle their fears to find the sparkle within. Eep!","passive":{"id":"Lillia_Icon_Passive.Lillia","description":"Hitting a champion or monster with a skill will deal additional max Health damage over time.","name":"Dream-Laden Bough"},"spells":["LilliaQ","LilliaW","LilliaE","LilliaR"],"title":"the Bashful Bloom"}},"championsByNameDictionary":{"aatrox":{"id":266,"key":"Aatrox","name":"Aatrox","description":"Once honored defenders of Shurima against the Void, Aatrox and his brethren would eventually become an even greater threat to Runeterra, and were defeated only by cunning mortal sorcery. But after centuries of imprisonment, Aatrox was the first to find freedom once more, corrupting and transforming those foolish enough to try and wield the magical weapon that contained his essence. Now, with stolen flesh, he walks Runeterra in a brutal approximation of his previous form, seeking an apocalyptic and long overdue vengeance.","passive":{"id":"Aatrox_Passive","description":"Periodically, Aatrox's next basic attack deals bonus physical damage and heals him, based on the target's max health. ","name":"Deathbringer Stance"},"spells":["AatroxQ","AatroxW","AatroxE","AatroxR"],"title":"the Darkin Blade"},"ahri":{"id":103,"key":"Ahri","name":"Ahri","description":"Innately connected to the latent power of Runeterra, Ahri is a vastaya who can reshape magic into orbs of raw energy. She revels in toying with her prey by manipulating their emotions before devouring their life essence. Despite her predatory nature, Ahri retains a sense of empathy as she receives flashes of memory from each soul she consumes.","passive":{"id":"Ahri_SoulEater2","description":"Whenever Ahri's spells hit a champion 2 times within a short period, she briefly gains movement speed.","name":"Vastayan Grace"},"spells":["AhriOrbofDeception","AhriFoxFire","AhriSeduce","AhriTumble"],"title":"the Nine-Tailed Fox"},"akali":{"id":84,"key":"Akali","name":"Akali","description":"Abandoning the Kinkou Order and her title of the Fist of Shadow, Akali now strikes alone, ready to be the deadly weapon her people need. Though she holds onto all she learned from her master Shen, she has pledged to defend Ionia from its enemies, one kill at a time. Akali may strike in silence, but her message will be heard loud and clear: fear the assassin with no master.","passive":{"id":"Akali_P","description":"Dealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next autoattack with bonus range and damage.","name":"Assassin's Mark"},"spells":["AkaliQ","AkaliW","AkaliE","AkaliR"],"title":"the Rogue Assassin"},"alistar":{"id":12,"key":"Alistar","name":"Alistar","description":"Always a mighty warrior with a fearsome reputation, Alistar seeks revenge for the death of his clan at the hands of the Noxian empire. Though he was enslaved and forced into the life of a gladiator, his unbreakable will was what kept him from truly becoming a beast. Now, free of the chains of his former masters, he fights in the name of the downtrodden and the disadvantaged, his rage as much a weapon as his horns, hooves and fists.","passive":{"id":"Alistar_E","description":"Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions.","name":"Triumphant Roar"},"spells":["Pulverize","Headbutt","AlistarE","FerociousHowl"],"title":"the Minotaur"},"amumu":{"id":32,"key":"Amumu","name":"Amumu","description":"Legend claims that Amumu is a lonely and melancholy soul from ancient Shurima, roaming the world in search of a friend. Doomed by an ancient curse to remain alone forever, his touch is death, his affection ruin. Those who claim to have seen him describe a living cadaver, small in stature and wrapped in creeping bandages. Amumu has inspired myths, songs, and folklore told and retold for generations—such that it is impossible to separate truth from fiction.","passive":{"id":"Amumu_Passive","description":"Amumu's basic attacks Curse his enemies, causing them to take bonus true damage from incoming magic damage.","name":"Cursed Touch"},"spells":["BandageToss","AuraofDespair","Tantrum","CurseoftheSadMummy"],"title":"the Sad Mummy"},"anivia":{"id":34,"key":"Anivia","name":"Anivia","description":"Anivia is a benevolent winged spirit who endures endless cycles of life, death, and rebirth to protect the Freljord. A demigod born of unforgiving ice and bitter winds, she wields those elemental powers to thwart any who dare disturb her homeland. Anivia guides and protects the tribes of the harsh north, who revere her as a symbol of hope, and a portent of great change. She fights with every ounce of her being, knowing that through her sacrifice, her memory will endure, and she will be reborn into a new tomorrow.","passive":{"id":"Anivia_P","description":"Upon taking fatal damage, Anivia reverts to an egg and is reborn with full health.","name":"Rebirth"},"spells":["FlashFrost","Crystallize","Frostbite","GlacialStorm"],"title":"the Cryophoenix"},"annie":{"id":1,"key":"Annie","name":"Annie","description":"Dangerous, yet disarmingly precocious, Annie is a child mage with immense pyromantic power. Even in the shadows of the mountains north of Noxus, she is a magical outlier. Her natural affinity for fire manifested early in life through unpredictable, emotional outbursts, though she eventually learned to control these “playful tricks.” Her favorite includes the summoning of her beloved teddy bear, Tibbers, as a fiery protector. Lost in the perpetual innocence of childhood, Annie wanders the dark forests, always looking for someone to play with.","passive":{"id":"Annie_Passive","description":"After casting 4 spells, Annie's next offensive spell will stun the target.","name":"Pyromania"},"spells":["AnnieQ","AnnieW","AnnieE","AnnieR"],"title":"the Dark Child"},"aphelios":{"id":523,"key":"Aphelios","name":"Aphelios","description":"Emerging from moonlight's shadow with weapons drawn, Aphelios kills the enemies of his faith in brooding silence—speaking only through the certainty of his aim, and the firing of each gun. Though fueled by a poison that renders him mute, he is guided by his sister Alune. From her distant temple sanctuary, she pushes an arsenal of moonstone weapons into his hands. For as long as the moon shines overhead, Aphelios will never be alone.","passive":{"id":"ApheliosP","description":"Aphelios wields 5 Lunari Weapons made by his sister Alune. He has access to two at a time: one main-hand and one off-hand. Each weapon has a unique Basic Attack and Activated Ability. Attacks and abilities consume a weapon's ammo. When out of ammo, Aphelios discards the weapon and Alune summons the next of the 5. ","name":"The Hitman and the Seer"},"spells":["ApheliosQ_ClientTooltipWrapper","ApheliosW","ApheliosE_ClientTooltipWrapper","ApheliosR"],"title":"the Weapon of the Faithful"},"ashe":{"id":22,"key":"Ashe","name":"Ashe","description":"Iceborn warmother of the Avarosan tribe, Ashe commands the most populous horde in the north. Stoic, intelligent, and idealistic, yet uncomfortable with her role as leader, she taps into the ancestral magics of her lineage to wield a bow of True Ice. With her people's belief that she is the mythological hero Avarosa reincarnated, Ashe hopes to unify the Freljord once more by retaking their ancient, tribal lands.","passive":{"id":"Ashe_P","description":"Ashe's attacks slow their target, causing her to deal increased damage to these targets.

Ashe's critical strikes deal no bonus damage but apply an empowered slow to the target.","name":"Frost Shot"},"spells":["AsheQ","Volley","AsheSpiritOfTheHawk","EnchantedCrystalArrow"],"title":"the Frost Archer"},"aurelionsol":{"id":136,"key":"AurelionSol","name":"Aurelion Sol","description":"Aurelion Sol once graced the vast emptiness of the cosmos with celestial wonders of his own devising. Now, he is forced to wield his awesome power at the behest of a space-faring empire that tricked him into servitude. Desiring a return to his star-forging ways, Aurelion Sol will drag the very stars from the sky, if he must, in order to regain his freedom.","passive":{"id":"AurelionSol_Passive","description":"Stars orbit Aurelion Sol, dealing magic damage when they hit an enemy.","name":"Center of the Universe"},"spells":["AurelionSolQ","AurelionSolW","AurelionSolE","AurelionSolR"],"title":"The Star Forger"},"azir":{"id":268,"key":"Azir","name":"Azir","description":"Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.","passive":{"id":"Azir_Passive","description":"Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.","name":"Shurima's Legacy"},"spells":["AzirQWrapper","AzirW","AzirEWrapper","AzirR"],"title":"the Emperor of the Sands"},"bard":{"id":432,"key":"Bard","name":"Bard","description":"A traveler from beyond the stars, Bard is an agent of serendipity who fights to maintain a balance where life can endure the indifference of chaos. Many Runeterrans sing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpful spirit meeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way.","passive":{"id":"Bard_Passive","description":"Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.

Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, maximum mana, and out-of-combat movement speed stacks.
","name":"Traveler's Call"},"spells":["BardQ","BardW","BardE","BardR"],"title":"the Wandering Caretaker"},"blitzcrank":{"id":53,"key":"Blitzcrank","name":"Blitzcrank","description":"Blitzcrank is an enormous, near-indestructible automaton from Zaun, originally built to dispose of hazardous waste. However, he found this primary purpose too restricting, and modified his own form to better serve the fragile people of the Sump. Blitzcrank selflessly uses his strength and durability to protect others, extending a helpful metal fist or burst of energy to subdue any troublemakers.","passive":{"id":"Blitzcrank_ManaBarrier","description":"Blitzcrank gains a shield based on his mana when dropping to low health.","name":"Mana Barrier"},"spells":["RocketGrab","Overdrive","PowerFist","StaticField"],"title":"the Great Steam Golem"},"brand":{"id":63,"key":"Brand","name":"Brand","description":"Once a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the man was no more. His soul burned away, his body a vessel of living flame, Brand now roams Valoran in search of other Runes, swearing revenge for wrongs he could never possibly have suffered in a dozen mortal lifetimes.","passive":{"id":"BrandP","description":"Brand's spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim.","name":"Blaze"},"spells":["BrandQ","BrandW","BrandE","BrandR"],"title":"the Burning Vengeance"},"braum":{"id":201,"key":"Braum","name":"Braum","description":"Blessed with massive biceps and an even bigger heart, Braum is a beloved hero of the Freljord. Every mead hall north of Frostheld toasts his legendary strength, said to have felled a forest of oaks in a single night, and punched an entire mountain into rubble. Bearing an enchanted vault door as his shield, Braum roams the frozen north sporting a mustachioed smile as big as his muscles—a true friend to all those in need.","passive":{"id":"Braum_Passive","description":"Braum's basic attacks apply Concussive Blows. Once the first stack is applied, ally basic attacks also stack Concussive Blows.

Upon reaching 4 stacks, the target is stunned and takes magic damage. For the next few seconds they cannot receive new stacks, but take bonus magic damage from Braum's attacks.","name":"Concussive Blows"},"spells":["BraumQ","BraumW","BraumE","BraumRWrapper"],"title":"the Heart of the Freljord"},"caitlyn":{"id":51,"key":"Caitlyn","name":"Caitlyn","description":"Renowned as its finest peacekeeper, Caitlyn is also Piltover's best shot at ridding the city of its elusive criminal elements. She is often paired with Vi, acting as a cool counterpoint to her partner's more impetuous nature. Even though she carries a one-of-a-kind hextech rifle, Caitlyn's most powerful weapon is her superior intellect, allowing her to lay elaborate traps for any lawbreakers foolish enough to operate in the City of Progress.","passive":{"id":"Caitlyn_Headshot","description":"Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled.","name":"Headshot"},"spells":["CaitlynPiltoverPeacemaker","CaitlynYordleTrap","CaitlynEntrapment","CaitlynAceintheHole"],"title":"the Sheriff of Piltover"},"camille":{"id":164,"key":"Camille","name":"Camille","description":"Weaponized to operate outside the boundaries of the law, Camille is the Principal Intelligencer of Clan Ferros—an elegant and elite agent who ensures the Piltover machine and its Zaunite underbelly runs smoothly. Adaptable and precise, she views sloppy technique as an embarrassment that must be put to order. With a mind as sharp as the blades she bears, Camille's pursuit of superiority through hextech body augmentation has left many to wonder if she is now more machine than woman.","passive":{"id":"Camille_Passive","description":"Basic attacks on champions grant a shield equal to 20% of Camille's maximum health against their damage type (Physical or Magic) for a brief duration.","name":"Adaptive Defenses"},"spells":["CamilleQ","CamilleW","CamilleE","CamilleR"],"title":"the Steel Shadow"},"cassiopeia":{"id":69,"key":"Cassiopeia","name":"Cassiopeia","description":"Cassiopeia is a deadly creature bent on manipulating others to her sinister will. Youngest and most beautiful daughter of the noble Du Couteau family of Noxus, she ventured deep into the crypts beneath Shurima in search of ancient power. There, she was bitten by a gruesome tomb guardian, whose venom transformed her into a viper-like predator. Cunning and agile, Cassiopeia now slithers under the veil of night, petrifying her enemies with her baleful gaze.","passive":{"id":"Cassiopeia_Passive","description":"Cassiopeia gains Movement Speed per level, but she cannot purchase Boots items.","name":"Serpentine Grace"},"spells":["CassiopeiaQ","CassiopeiaW","CassiopeiaE","CassiopeiaR"],"title":"the Serpent's Embrace"},"chogath":{"id":31,"key":"Chogath","name":"Cho'Gath","description":"From the moment Cho'Gath first emerged into the harsh light of Runeterra's sun, the beast was driven by the most pure and insatiable hunger. A perfect expression of the Void's desire to consume all life, Cho'Gath's complex biology quickly converts matter into new bodily growth—increasing its muscle mass and density, or hardening its outer carapace like organic diamond. When growing larger does not suit the Void-spawn's needs, it vomits out the excess material as razor-sharp spines, leaving prey skewered and ready to feast upon later.","passive":{"id":"GreenTerror_TailSpike","description":"Whenever Cho'Gath kills a unit, he recovers Health and Mana. The values restored increase with Cho'Gath's level.","name":"Carnivore"},"spells":["Rupture","FeralScream","VorpalSpikes","Feast"],"title":"the Terror of the Void"},"corki":{"id":42,"key":"Corki","name":"Corki","description":"The yordle pilot Corki loves two things above all others: flying, and his glamorous mustache... though not necessarily in that order. After leaving Bandle City, he settled in Piltover and fell in love with the wondrous machines he found there. He dedicated himself to the development of flying contraptions, leading an aerial defense force of seasoned veterans known as the Screaming Yipsnakes. Calm under fire, Corki patrols the skies around his adopted home, and has never encountered a problem that a good missile barrage couldn't solve.","passive":{"id":"Corki_RapidReload","description":"Corki's basic attack deals a percentage of their damage as magic instead of physical. Every once in a while, The Package arrives in Corki's base to be picked up, temporarily granting him out of combat Movement Speed and upgrading Valkyrie into Special Delivery.","name":"Hextech Munitions"},"spells":["PhosphorusBomb","CarpetBomb","GGun","MissileBarrage"],"title":"the Daring Bombardier"},"darius":{"id":122,"key":"Darius","name":"Darius","description":"There is no greater symbol of Noxian might than Darius, the nation's most feared and battle-hardened commander. Rising from humble origins to become the Hand of Noxus, he cleaves through the empire's enemies—many of them Noxians themselves. Knowing that he never doubts his cause is just, and never hesitates once his axe is raised, those who stand against the leader of the Trifarian Legion can expect no mercy.","passive":{"id":"Darius_Icon_Hemorrhage","description":"Darius's attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times.","name":"Hemorrhage"},"spells":["DariusCleave","DariusNoxianTacticsONH","DariusAxeGrabCone","DariusExecute"],"title":"the Hand of Noxus"},"diana":{"id":131,"key":"Diana","name":"Diana","description":"Bearing her crescent moonblade, Diana fights as a warrior of the Lunari—a faith all but quashed in the lands around Mount Targon. Clad in shimmering armor the color of winter snow at night, she is a living embodiment of the silver moon's power. Imbued with the essence of an Aspect from beyond Targon's towering summit, Diana is no longer wholly human, and struggles to understand her power and purpose in this world.","passive":{"id":"Diana_Passive_LunarBlade","description":"Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains attack speed for her next 3 attacks.","name":"Moonsilver Blade"},"spells":["DianaQ","DianaOrbs","DianaTeleport","DianaR"],"title":"Scorn of the Moon"},"drmundo":{"id":36,"key":"DrMundo","name":"Dr. Mundo","description":"Utterly insane, unrepentantly homicidal, and horrifyingly purple, Dr. Mundo is what keeps many of Zaun's citizens indoors on particularly dark nights. This monosyllabic monstrosity seems to want nothing more than pain—both the giving of it, and the receiving of it. Wielding his massive meat cleaver as if it were weightless, Mundo is infamous for capturing and torturing dozens of Zaun's citizens for his nefarious “operations,” which seem to have no overall point or goal. He is brutal. He is unpredictable. He goes where he pleases. He is also not, technically, a doctor.","passive":{"id":"DrMundo_Passive","description":"Dr. Mundo regenerates 0.3% of his maximum Health each second.","name":"Adrenaline Rush"},"spells":["InfectedCleaverMissileCast","BurningAgony","Masochism","Sadism"],"title":"the Madman of Zaun"},"draven":{"id":119,"key":"Draven","name":"Draven","description":"In Noxus, warriors known as Reckoners face one another in arenas where blood is spilled and strength tested—but none has ever been as celebrated as Draven. A former soldier, he found that the crowds uniquely appreciated his flair for the dramatic, and his unparalleled skill with his spinning axes. Addicted to the spectacle of his own brash perfection, Draven has sworn to defeat whomever he must to ensure that his name is chanted throughout the empire forever more.","passive":{"id":"Draven_passive","description":"Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.","name":"League of Draven"},"spells":["DravenSpinning","DravenFury","DravenDoubleShot","DravenRCast"],"title":"the Glorious Executioner"},"ekko":{"id":245,"key":"Ekko","name":"Ekko","description":"A prodigy from the rough streets of Zaun, Ekko manipulates time to twist any situation to his advantage. Using his own invention, the Zero Drive, he explores the branching possibilities of reality to craft the perfect moment. Though he revels in this freedom, when there's a threat to his friends he'll do anything to defend them. To outsiders, Ekko seems to achieve the impossible the first time, every time.","passive":{"id":"Ekko_P","description":"Ekko's Zero-Drive charges his spells and attacks with temporal energy. The third hit deals bonus damage and, if the target is a champion, Ekko gains accelerated movement speed.","name":"Z-Drive Resonance"},"spells":["EkkoQ","EkkoW","EkkoE","EkkoR"],"title":"the Boy Who Shattered Time"},"elise":{"id":60,"key":"Elise","name":"Elise","description":"Elise is a deadly predator who dwells in a shuttered, lightless palace, deep within the oldest city of Noxus. Once mortal, she was the mistress of a powerful house, but the bite of a vile demigod transformed her into something beautiful, yet utterly inhuman—a spider-like creature, drawing unsuspecting prey into her web. To maintain her eternal youth, Elise now prefers to feed upon the naive and the faithless, and there are few who can resist her seductions.","passive":{"id":"ElisePassive","description":"Human Form: When Elise's abilities hit an enemy, she gains a dormant Spiderling.

Spider Form: Basic attacks deal bonus magic damage and restore health to Elise.","name":"Spider Queen"},"spells":["EliseHumanQ","EliseHumanW","EliseHumanE","EliseR"],"title":"the Spider Queen"},"evelynn":{"id":28,"key":"Evelynn","name":"Evelynn","description":"Within the dark seams of Runeterra, the demon Evelynn searches for her next victim. She lures in prey with the voluptuous façade of a human female, but once a person succumbs to her charms, Evelynn's true form is unleashed. She then subjects her victim to unspeakable torment, gratifying herself with their pain. To the demon, these liaisons are innocent flings. To the rest of Runeterra, they are ghoulish tales of lust gone awry and horrific reminders of the cost of wanton desire.","passive":{"id":"Evelynn_Passive","description":"When out of combat, Evelynn enters Demon Shade. Demon Shade heals Evelynn when she is low on health and grants Camouflage after level 6.","name":"Demon Shade"},"spells":["EvelynnQ","EvelynnW","EvelynnE","EvelynnR"],"title":"Agony's Embrace"},"ezreal":{"id":81,"key":"Ezreal","name":"Ezreal","description":"A dashing adventurer, unknowingly gifted in the magical arts, Ezreal raids long-lost catacombs, tangles with ancient curses, and overcomes seemingly impossible odds with ease. His courage and bravado knowing no bounds, he prefers to improvise his way out of any situation, relying partially on his wits, but mostly on his mystical Shuriman gauntlet, which he uses to unleash devastating arcane blasts. One thing is for sure—whenever Ezreal is around, trouble isn't too far behind. Or ahead. Probably everywhere.","passive":{"id":"Ezreal_RisingSpellForce","description":"Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.","name":"Rising Spell Force"},"spells":["EzrealQ","EzrealW","EzrealE","EzrealR"],"title":"the Prodigal Explorer"},"fiddlesticks":{"id":9,"key":"Fiddlesticks","name":"Fiddlesticks","description":"Something has awoken in Runeterra. Something ancient. Something terrible. The ageless horror known as Fiddlesticks stalks the edges of mortal society, drawn to areas thick with paranoia where it feeds upon terrorized victims. Wielding a jagged scythe, the haggard, makeshift creature reaps fear itself, shattering the minds of those unlucky enough to survive in its wake. Beware the sounding of the crow, or the whispering of the shape that appears almost human… Fiddlesticks has returned.","passive":{"id":"FiddleSticks_Passive","description":"Fiddlesticks' trinket is replaced by scarecrow effigies.","name":"A Harmless Scarecrow"},"spells":["FiddleSticksQ","FiddleSticksW","FiddleSticksE","FiddleSticksR"],"title":"the Ancient Fear"},"fiora":{"id":114,"key":"Fiora","name":"Fiora","description":"The most feared duelist in all Valoran, Fiora is as renowned for her brusque manner and cunning mind as she is for the speed of her bluesteel rapier. Born to House Laurent in the kingdom of Demacia, Fiora took control of the family from her father in the wake of a scandal that nearly destroyed them. House Laurent's reputation was sundered, but Fiora bends her every effort to restore her family's honor and return them to their rightful place among the great and good of Demacia.","passive":{"id":"Fiora_P","description":"Fiora challenges nearby enemy Champions to dodge her. She calls out a direction from which she will try to strike. If she can complete her own challenge, she receives a small bonus and calls out a new direction.","name":"Duelist's Dance"},"spells":["FioraQ","FioraW","FioraE","FioraR"],"title":"the Grand Duelist"},"fizz":{"id":105,"key":"Fizz","name":"Fizz","description":"Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.","passive":{"id":"Fizz_P","description":"Fizz can move through units and takes a flat amount of reduced damage from all sources","name":"Nimble Fighter"},"spells":["FizzQ","FizzW","FizzE","FizzR"],"title":"the Tidal Trickster"},"galio":{"id":3,"key":"Galio","name":"Galio","description":"Outside the gleaming city of Demacia, the stone colossus Galio keeps vigilant watch. Built as a bulwark against enemy mages, he often stands motionless for decades until the presence of powerful magic stirs him to life. Once activated, Galio makes the most of his time, savoring the thrill of a fight and the rare honor of defending his countrymen. But his triumphs are always bittersweet, for the magic he destroys is also his source of reanimation, and each victory leaves him dormant once again.","passive":{"id":"Galio_Passive","description":"Every few seconds, Galio's next basic attack deals bonus magic damage in an area.","name":"Colossal Smash"},"spells":["GalioQ","GalioW","GalioE","GalioR"],"title":"the Colossus"},"gangplank":{"id":41,"key":"Gangplank","name":"Gangplank","description":"As unpredictable as he is brutal, the dethroned reaver king Gangplank is feared far and wide. Once, he ruled the port city of Bilgewater, and while his reign is over, there are those who believe this has only made him more dangerous. Gangplank would see Bilgewater bathed in blood once more before letting someone else take it—and now with pistol, cutlass, and barrels of gunpowder, he is determined to reclaim what he has lost.","passive":{"id":"Gangplank_Passive","description":"Every few seconds, Gangplank's melee strike will set his opponent on fire.","name":"Trial by Fire"},"spells":["GangplankQWrapper","GangplankW","GangplankE","GangplankR"],"title":"the Saltwater Scourge"},"garen":{"id":86,"key":"Garen","name":"Garen","description":"A proud and noble warrior, Garen fights as one of the Dauntless Vanguard. He is popular among his fellows, and respected well enough by his enemies—not least as a scion of the prestigious Crownguard family, entrusted with defending Demacia and its ideals. Clad in magic-resistant armor and bearing a mighty broadsword, Garen stands ready to confront mages and sorcerers on the field of battle, in a veritable whirlwind of righteous steel.","passive":{"id":"Garen_Passive","description":"If Garen has not recently been struck by damage or enemy abilities, he regenerates a percentage of his total health each second.","name":"Perseverance"},"spells":["GarenQ","GarenW","GarenE","GarenR"],"title":"The Might of Demacia"},"gnar":{"id":150,"key":"Gnar","name":"Gnar","description":"Gnar is a primeval yordle whose playful antics can erupt into a toddler's outrage in an instant, transforming him into a massive beast bent on destruction. Frozen in True Ice for millennia, the curious creature broke free and now hops about a changed world he sees as exotic and wondrous. Delighted by danger, Gnar flings whatever he can at his enemies, be it his bonetooth boomerang, or a nearby building.","passive":{"id":"Gnar_Passive","description":"While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.","name":"Rage Gene"},"spells":["GnarQ","GnarW","GnarE","GnarR"],"title":"the Missing Link"},"gragas":{"id":79,"key":"Gragas","name":"Gragas","description":"Equal parts jolly and imposing, Gragas is a massive, rowdy brewmaster on his own quest for the perfect pint of ale. Hailing from parts unknown, he now searches for rare ingredients among the unblemished wastes of the Freljord, trying each recipe as he goes. Often intoxicated and extremely impulsive, he is legendary for the brawls he starts, which often end in all-night parties and widespread property damage. Any appearance from Gragas must surely foreshadow drinking and destruction—in that order.","passive":{"id":"GragasPassiveHeal","description":"Gragas periodically heals upon using a skill.","name":"Happy Hour"},"spells":["GragasQ","GragasW","GragasE","GragasR"],"title":"the Rabble Rouser"},"graves":{"id":104,"key":"Graves","name":"Graves","description":"Malcolm Graves is a renowned mercenary, gambler, and thief—a wanted man in every city and empire he has visited. Even though he has an explosive temper, he possesses a strict sense of criminal honor, often enforced at the business end of his double-barreled shotgun Destiny. In recent years, he has reconciled a troubled partnership with Twisted Fate, and together they have prospered once more in the turmoil of Bilgewater's criminal underbelly.","passive":{"id":"GravesTrueGrit","description":"Graves's shotgun holds two shells. After firing them he must reload. Each attack fires several bullets in a cone. Hitting an enemy with multiple bullets does bonus damage. These bullets cannot pass through units.","name":"New Destiny"},"spells":["GravesQLineSpell","GravesSmokeGrenade","GravesMove","GravesChargeShot"],"title":"the Outlaw"},"hecarim":{"id":120,"key":"Hecarim","name":"Hecarim","description":"Hecarim is a spectral fusion of man and beast, cursed to ride down the souls of the living for all eternity. When the Blessed Isles fell into shadow, this proud knight was obliterated by the destructive energies of the Ruination, along with all his cavalry and their mounts. Now, whenever the Black Mist reaches out across Runeterra, he leads their devastating charge, reveling in the slaughter and crushing the foe beneath his armored hooves.","passive":{"id":"Hecarim_Passive","description":"Hecarim gains Attack Damage equal to a percentage of his bonus Movement Speed.","name":"Warpath"},"spells":["HecarimRapidSlash","HecarimW","HecarimRamp","HecarimUlt"],"title":"the Shadow of War"},"heimerdinger":{"id":74,"key":"Heimerdinger","name":"Heimerdinger","description":"A brilliant yet eccentric yordle scientist, Professor Cecil B. Heimerdinger is one of the most innovative and esteemed inventors Piltover has ever known. Relentless in his work to the point of neurotic obsession, he thrives on answering the universe's most impenetrable questions. Though his theories often appear opaque and esoteric, Heimerdinger has crafted some of Piltover's most miraculous—not to mention lethal—machinery, and constantly tinkers with his inventions to make them even more efficient.","passive":{"id":"Heimerdinger_Passive","description":"Gain Movement Speed while near allied towers and turrets deployed by Heimerdinger.","name":"Hextech Affinity"},"spells":["HeimerdingerQ","HeimerdingerW","HeimerdingerE","HeimerdingerR"],"title":"the Revered Inventor"},"illaoi":{"id":420,"key":"Illaoi","name":"Illaoi","description":"Illaoi's powerful physique is dwarfed only by her indomitable faith. As the prophet of the Great Kraken, she uses a huge, golden idol to rip her foes' spirits from their bodies and shatter their perception of reality. All who challenge the “Truth Bearer of Nagakabouros” soon discover Illaoi never battles alone—the god of the Serpent Isles fights by her side.","passive":{"id":"Illaoi_P","description":"Illaoi and the Vessels she creates spawn Tentacles on nearby impassible terrain. Tentacles swing at spirits, Vessels, and victims of Illaoi's Harsh lesson. Tentacles deal physical damage to enemies hit, and will heal Illaoi if they damage a champion.","name":"Prophet of an Elder God"},"spells":["IllaoiQ","IllaoiW","IllaoiE","IllaoiR"],"title":"the Kraken Priestess"},"irelia":{"id":39,"key":"Irelia","name":"Irelia","description":"The Noxian occupation of Ionia produced many heroes, none more unlikely than young Irelia of Navori. Trained in the ancient dances of her province, she adapted her art for war, using the graceful and carefully practised movements to levitate a host of deadly blades. After proving herself as a fighter, she was thrust into the role of resistance leader and figurehead, and to this day remains dedicated to the preservation of her homeland.","passive":{"id":"Irelia_Passive","description":"When Irelia strikes enemies with spells she gains stacking bonus Attack Speed. At maximum stacks she also gains bonus damage on hit.","name":"Ionian Fervor"},"spells":["IreliaQ","IreliaW","IreliaE","IreliaR"],"title":"the Blade Dancer"},"ivern":{"id":427,"key":"Ivern","name":"Ivern","description":"Ivern Bramblefoot, known to many as the Green Father, is a peculiar half man, half tree who roams Runeterra's forests, cultivating life everywhere he goes. He knows the secrets of the natural world, and holds deep friendships with all things that grow, fly, and scuttle. Ivern wanders the wilderness, imparting strange wisdom to any he meets, enriching the forests, and occasionally entrusting loose-lipped butterflies with his secrets.","passive":{"id":"IvernP","description":"Ivern cannot attack or be attacked by non-epic monsters. Ivern can create magical groves on jungle camps which grow over time. When the grove is fully grown, Ivern may free the monsters to receive gold and experience. After level 5 Ivern can share jungle buffs with allies.","name":"Friend of the Forest"},"spells":["IvernQ","IvernW","IvernE","IvernR"],"title":"the Green Father"},"janna":{"id":40,"key":"Janna","name":"Janna","description":"Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.","passive":{"id":"Janna_Tailwind","description":"Janna passively gains bonus Movement Speed, and nearby allied champions gain this bonus when moving toward her.

Additionally, Janna's basic attacks cause additional magic damage based on her bonus Movement Speed.","name":"Tailwind"},"spells":["HowlingGale","SowTheWind","EyeOfTheStorm","ReapTheWhirlwind"],"title":"the Storm's Fury"},"jarvaniv":{"id":59,"key":"JarvanIV","name":"Jarvan IV","description":"Prince Jarvan, scion of the Lightshield dynasty, is heir apparent to the throne of Demacia. Raised to be a paragon of his nation's greatest virtues, he is forced to balance the heavy expectations placed upon him with his own desire to fight on the front lines. Jarvan inspires his troops with his fearsome courage and selfless determination, raising his family's colors high and revealing his true strength as a future leader of his people.","passive":{"id":"JarvanIV_MartialCadence","description":"Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.","name":"Martial Cadence"},"spells":["JarvanIVDragonStrike","JarvanIVGoldenAegis","JarvanIVDemacianStandard","JarvanIVCataclysm"],"title":"the Exemplar of Demacia"},"jax":{"id":24,"key":"Jax","name":"Jax","description":"Unmatched in both his skill with unique armaments and his biting sarcasm, Jax is the last known weapons master of Icathia. After his homeland was laid low by its own hubris in unleashing the Void, Jax and his kind vowed to protect what little remained. As magic now rises in the world, this slumbering threat stirs once more, and Jax roams Valoran, wielding the last light of Icathia and testing all warriors he meets to see if any are strong enough to stand beside him...","passive":{"id":"Armsmaster_MasterOfArms","description":"Jax's consecutive basic attacks continuously increase his Attack Speed.","name":"Relentless Assault"},"spells":["JaxLeapStrike","JaxEmpowerTwo","JaxCounterStrike","JaxRelentlessAssault"],"title":"Grandmaster at Arms"},"jayce":{"id":126,"key":"Jayce","name":"Jayce","description":"Jayce is a brilliant inventor who has pledged his life to the defense of Piltover and its unyielding pursuit of progress. With his transforming hextech hammer in hand, Jayce uses his strength, courage, and considerable intelligence to protect his hometown. While revered throughout the city as a hero, he hasn't taken well to the attention heroism brings. Still, Jayce's heart is in the right place, and even those who envy his natural skills are grateful for his protection in the City of Progress.","passive":{"id":"Jayce_Passive","description":"After casting Transform Jayce gains 40 Movement Speed and can move through units for the next 1.25 seconds.","name":"Hextech Capacitor"},"spells":["JayceToTheSkies","JayceStaticField","JayceThunderingBlow","JayceStanceHtG"],"title":"the Defender of Tomorrow"},"jhin":{"id":202,"key":"Jhin","name":"Jhin","description":"Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia's ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.","passive":{"id":"Jhin_P","description":"Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of movement speed.","name":"Whisper"},"spells":["JhinQ","JhinW","JhinE","JhinR"],"title":"the Virtuoso"},"jinx":{"id":222,"key":"Jinx","name":"Jinx","description":"A manic and impulsive criminal from Zaun, Jinx lives to wreak havoc without care for the consequences. With an arsenal of deadly weapons, she unleashes the loudest blasts and brightest explosions to leave a trail of mayhem and panic in her wake. Jinx despises boredom, and gleefully brings her own chaotic brand of pandemonium wherever she goes.","passive":{"id":"Jinx_Passive","description":"Jinx receives massively increased Movement Speed and Attack Speed whenever she damages an enemy champion, epic monster, or structure that is then killed or destroyed within 3 seconds.","name":"Get Excited!"},"spells":["JinxQ","JinxW","JinxE","JinxR"],"title":"the Loose Cannon"},"kaisa":{"id":145,"key":"Kaisa","name":"Kai'Sa","description":"Claimed by the Void when she was only a child, Kai'Sa managed to survive through sheer tenacity and strength of will. Her experiences have made her a deadly hunter and, to some, the harbinger of a future they would rather not live to see. Having entered into an uneasy symbiosis with a living Void carapace, the time will soon come when she must decide whether to forgive those mortals who would call her a monster, and defeat the coming darkness together… or simply to forget, as the Void consumes the world that left her behind.","passive":{"id":"Kaisa_Passive","description":"Kai'Sa's basic attacks stack Plasma, dealing increasing bonus magic damage. Allies' immobilizing effects help stack Plasma. Additionally, Kai'Sa's item purchases upgrade her basic spells to have more powerful properties.","name":"Second Skin"},"spells":["KaisaQ","KaisaW","KaisaE","KaisaR"],"title":"Daughter of the Void"},"kalista":{"id":429,"key":"Kalista","name":"Kalista","description":"A specter of wrath and retribution, Kalista is the undying spirit of vengeance, an armored nightmare summoned from the Shadow Isles to hunt deceivers and traitors. The betrayed may cry out in blood to be avenged, but Kalista only answers those willing to pay with their very souls. Those who become the focus of Kalista's wrath should make their final peace, for any pact sealed with this grim hunter can only end with the cold, piercing fire of her soul-spears.","passive":{"id":"Kalista_Passive","description":"Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.","name":"Martial Poise"},"spells":["KalistaMysticShot","KalistaW","KalistaExpungeWrapper","KalistaRx"],"title":"the Spear of Vengeance"},"karma":{"id":43,"key":"Karma","name":"Karma","description":"No mortal exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life, and blessed with power that few can comprehend. She has done her best to guide her people in recent times of crisis, though she knows that peace and harmony may come only at a considerable cost—both to her, and to the land she holds most dear.","passive":{"id":"Karma_Passive","description":"Reduces Mantra's cooldown each time Karma damages an enemy champion with one of her abilities (Half-effect for Karma's basic attacks)","name":"Gathering Fire"},"spells":["KarmaQ","KarmaSpiritBind","KarmaSolKimShield","KarmaMantra"],"title":"the Enlightened One"},"karthus":{"id":30,"key":"Karthus","name":"Karthus","description":"The harbinger of oblivion, Karthus is an undying spirit whose haunting songs are a prelude to the horror of his nightmarish appearance. The living fear the eternity of undeath, but Karthus sees only beauty and purity in its embrace, a perfect union of life and death. When Karthus emerges from the Shadow Isles, it is to bring the joy of death to mortals, an apostle of the unliving.","passive":{"id":"Karthus_Passive","description":"Upon dying, Karthus enters a spirit form that allows him to continue casting spells for 7 seconds.","name":"Death Defied"},"spells":["KarthusLayWasteA1","KarthusWallOfPain","KarthusDefile","KarthusFallenOne"],"title":"the Deathsinger"},"kassadin":{"id":38,"key":"Kassadin","name":"Kassadin","description":"Cutting a burning swath through the darkest places of the world, Kassadin knows his days are numbered. A widely traveled Shuriman guide and adventurer, he had chosen to raise a family among the peaceful southern tribes—until the day his village was consumed by the Void. He vowed vengeance, combining a number of arcane artifacts and forbidden technologies for the struggle ahead. Finally, Kassadin set out for the wastelands of Icathia, ready to face any monstrous Void-construct in his search for their self-proclaimed prophet, Malzahar.","passive":{"id":"Kassadin_Passive","description":"Kassadin takes 15% reduced magic damage and ignores unit collision.","name":"Void Stone"},"spells":["NullLance","NetherBlade","ForcePulse","RiftWalk"],"title":"the Void Walker"},"katarina":{"id":55,"key":"Katarina","name":"Katarina","description":"Decisive in judgment and lethal in combat, Katarina is a Noxian assassin of the highest caliber. Eldest daughter to the legendary General Du Couteau, she made her talents known with swift kills against unsuspecting enemies. Her fiery ambition has driven her to pursue heavily-guarded targets, even at the risk of endangering her allies—but no matter the mission, Katarina will not hesitate to execute her duty amid a whirlwind of serrated daggers.","passive":{"id":"Katarina_Passive","description":"Whenever an enemy champion dies that Katarina has damaged recently, her remaining ability cooldowns are dramatically reduced.

If Katarina picks up a Dagger, she uses it to slash through all nearby enemies, dealing magic damage.","name":"Voracity"},"spells":["KatarinaQ","KatarinaW","KatarinaEWrapper","KatarinaR"],"title":"the Sinister Blade"},"kayle":{"id":10,"key":"Kayle","name":"Kayle","description":"Born to a Targonian Aspect at the height of the Rune Wars, Kayle honored her mother's legacy by fighting for justice on wings of divine flame. She and her twin sister Morgana were the protectors of Demacia for many years—until Kayle became disillusioned with the repeated failings of mortals, and abandoned this realm altogether. Still, legends are told of her punishing the unjust with her fiery swords, and many hope that she will one day return…","passive":{"id":"Kayle_P","description":"Kayle's attacks are empowered by the heavens as she levels up and spends skill points. Her wings are lit aflame as she progressively gains Attack Speed, Movement Speed, Attack Range, and waves of fire on her attacks.","name":"Divine Ascent"},"spells":["KayleQ","KayleW","KayleE","KayleR"],"title":"the Righteous"},"kayn":{"id":141,"key":"Kayn","name":"Kayn","description":"A peerless practitioner of lethal shadow magic, Shieda Kayn battles to achieve his true destiny—to one day lead the Order of Shadow into a new era of Ionian supremacy. He wields the sentient darkin weapon Rhaast, undeterred by its creeping corruption of his body and mind. There are only two possible outcomes: either Kayn bends the weapon to his will... or the malevolent blade consumes him completely, paving the way for the destruction of all Runeterra.","passive":{"id":"Kayn_Passive_Primary","description":"Kayn wields an ancient weapon and fights Rhaast, the darkin within it, for control. Either the Darkin will triumph, or Kayn will master Rhaast and become the Shadow Assassin.

Darkin: Heal for a percentage of spell damage dealt to champions.

Shadow Assassin: For the first few seconds in combat with enemy champions, deal bonus damage.","name":"The Darkin Scythe"},"spells":["KaynQ","KaynW","KaynE","KaynR"],"title":"the Shadow Reaper"},"kennen":{"id":85,"key":"Kennen","name":"Kennen","description":"More than just the lightning-quick enforcer of Ionian balance, Kennen is the only yordle member of the Kinkou. Despite his small, furry stature, he is eager to take on any threat with a whirling storm of shuriken and boundless enthusiasm. Alongside his master Shen, Kennen patrols the spirit realm, employing devastating electrical energy to strike down his enemies.","passive":{"id":"Kennen_Passive","description":"Kennen stuns enemies he hits 3 times with his abilities.","name":"Mark of the Storm"},"spells":["KennenShurikenHurlMissile1","KennenBringTheLight","KennenLightningRush","KennenShurikenStorm"],"title":"the Heart of the Tempest"},"khazix":{"id":121,"key":"Khazix","name":"Kha'Zix","description":"The Void grows, and the Void adapts—in none of its myriad spawn are these truths more apparent than Kha'Zix. Evolution drives the core of this mutating horror, born to survive and to slay the strong. Where it struggles to do so, it grows new, more effective ways to counter and kill its prey. Initially a mindless beast, Kha'Zix's intelligence has developed as much as its form. Now, the creature plans out its hunts, and even utilizes the visceral terror it engenders in its victims.","passive":{"id":"Khazix_P","description":"Nearby enemies that are Isolated from their allies are marked. Kha'Zix's abilities have interactions with Isolated targets.

When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow them for a few seconds.","name":"Unseen Threat"},"spells":["KhazixQ","KhazixW","KhazixE","KhazixR"],"title":"the Voidreaver"},"kindred":{"id":203,"key":"Kindred","name":"Kindred","description":"Separate, but never parted, Kindred represents the twin essences of death. Lamb's bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death.","passive":{"id":"Kindred_Passive","description":"Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.","name":"Mark of the Kindred"},"spells":["KindredQ","KindredW","KindredEWrapper","KindredR"],"title":"The Eternal Hunters"},"kled":{"id":240,"key":"Kled","name":"Kled","description":"A warrior as fearless as he is ornery, the yordle Kled embodies the furious bravado of Noxus. He is an icon beloved by the empire's soldiers, distrusted by its officers, and loathed by the nobility. Many claim Kled has fought in every campaign the legions have waged, has “acquired” every military title, and has never once backed down from a fight. Though the truth of the matter is often questionable, one part of his legend is undeniable: Charging into battle on his un-trusty steed, Skaarl, Kled fights to protect what's his… and to take whatever he can get.","passive":{"id":"Kled_P","description":"Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.

While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.","name":"Skaarl, the Cowardly Lizard"},"spells":["KledQ","KledW","KledE","KledR"],"title":"the Cantankerous Cavalier"},"kogmaw":{"id":96,"key":"KogMaw","name":"Kog'Maw","description":"Belched forth from a rotting Void incursion deep in the wastelands of Icathia, Kog'Maw is an inquisitive yet putrid creature with a caustic, gaping mouth. This particular Void-spawn needs to gnaw and drool on anything within reach to truly understand it. Though not inherently evil, Kog'Maw's beguiling naiveté is dangerous, as it often precedes a feeding frenzy—not for sustenance, but to satisfy its unending curiosity.","passive":{"id":"KogMaw_IcathianSurprise","description":"Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing 100 + (25 x lvl) true damage to surrounding enemies.","name":"Icathian Surprise"},"spells":["KogMawQ","KogMawBioArcaneBarrage","KogMawVoidOoze","KogMawLivingArtillery"],"title":"the Mouth of the Abyss"},"leblanc":{"id":7,"key":"Leblanc","name":"LeBlanc","description":"Mysterious even to other members of the Black Rose cabal, LeBlanc is but one of many names for a pale woman who has manipulated people and events since the earliest days of Noxus. Using her magic to mirror herself, the sorceress can appear to anyone, anywhere, and even be in many places at once. Always plotting just out of sight, LeBlanc's true motives are as inscrutable as her shifting identity.","passive":{"id":"LeBlancP","description":"When LeBlanc drops below 40% health, she becomes invisible for 1 second and creates a Mirror Image that deals no damage and lasts for up to 8 seconds.","name":"Mirror Image"},"spells":["LeblancQ","LeblancW","LeblancE","LeblancR"],"title":"the Deceiver"},"leesin":{"id":64,"key":"LeeSin","name":"Lee Sin","description":"A master of Ionia's ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against any who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks.","passive":{"id":"LeeSinPassive","description":"After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.","name":"Flurry"},"spells":["BlindMonkQOne","BlindMonkWOne","BlindMonkEOne","BlindMonkRKick"],"title":"the Blind Monk"},"leona":{"id":89,"key":"Leona","name":"Leona","description":"Imbued with the fire of the sun, Leona is a holy warrior of the Solari who defends Mount Targon with her Zenith Blade and the Shield of Daybreak. Her skin shimmers with starfire while her eyes burn with the power of the celestial Aspect within her. Armored in gold and bearing a terrible burden of ancient knowledge, Leona brings enlightenment to some, death to others.","passive":{"id":"LeonaSunlight","description":"Damaging spells afflict enemies with Sunlight for 1.5 seconds. When allied Champions deal damage to those targets, they consume the Sunlight to deal additional magic damage.","name":"Sunlight"},"spells":["LeonaShieldOfDaybreak","LeonaSolarBarrier","LeonaZenithBlade","LeonaSolarFlare"],"title":"the Radiant Dawn"},"lillia":{"id":876,"key":"Lillia","name":"Lillia","description":"Intensely shy, the fae fawn Lillia skittishly wanders Ionia's forests. Hiding just out of sight of mortals—whose mysterious natures have long captivated, but intimidated, her—Lillia hopes to discover why their dreams no longer reach the ancient Dreaming Tree. She now travels Ionia with a magical branch in hand, in an effort to find people's unrealized dreams. Only then can Lillia herself bloom and help others untangle their fears to find the sparkle within. Eep!","passive":{"id":"Lillia_Icon_Passive.Lillia","description":"Hitting a champion or monster with a skill will deal additional max Health damage over time.","name":"Dream-Laden Bough"},"spells":["LilliaQ","LilliaW","LilliaE","LilliaR"],"title":"the Bashful Bloom"},"lissandra":{"id":127,"key":"Lissandra","name":"Lissandra","description":"Lissandra's magic twists the pure power of ice into something dark and terrible. With the force of her black ice, she does more than freeze—she impales and crushes those who oppose her. To the terrified denizens of the north, she is known only as ''The Ice Witch.'' The truth is much more sinister: Lissandra is a corruptor of nature who plots to unleash an ice age on the world.","passive":{"id":"Lissandra_Passive","description":"When an enemy champion dies near Lissandra they become a Frozen Thrall. Frozen Thralls slow nearby enemies and then, after a delay, shatter from the intense cold, dealing magic damage to nearby targets.","name":"Iceborn Subjugation"},"spells":["LissandraQ","LissandraW","LissandraE","LissandraR"],"title":"the Ice Witch"},"lucian":{"id":236,"key":"Lucian","name":"Lucian","description":"Lucian, a Sentinel of Light, is a grim hunter of undying spirits, pursuing them relentlessly and annihilating them with his twin relic pistols. After the wraith Thresh slew his wife, Lucian embarked on the path of vengeance—but even with her return to life, his rage is undiminished. Merciless and single-minded, Lucian will stop at nothing to protect the living from the long-dead horrors of the Black Mist.","passive":{"id":"Lucian_Passive","description":"Whenever Lucian uses an ability, his next attack becomes a double-shot.","name":"Lightslinger"},"spells":["LucianQ","LucianW","LucianE","LucianR"],"title":"the Purifier"},"lulu":{"id":117,"key":"Lulu","name":"Lulu","description":"The yordle mage Lulu is known for conjuring dreamlike illusions and fanciful creatures as she roams Runeterra with her fairy companion Pix. Lulu shapes reality on a whim, warping the fabric of the world, and what she views as the constraints of this mundane, physical realm. While others might consider her magic at best unnatural, and at worst dangerous, she believes everyone could use a touch of enchantment.","passive":{"id":"Lulu_PixFaerieCompanio","description":"Pix fires magical bolts of energy whenever the champion he's following attacks another enemy unit. These bolts are homing, but can be intercepted by other units.","name":"Pix, Faerie Companion"},"spells":["LuluQ","LuluW","LuluE","LuluR"],"title":"the Fae Sorceress"},"lux":{"id":99,"key":"Lux","name":"Lux","description":"Luxanna Crownguard hails from Demacia, an insular realm where magical abilities are viewed with fear and suspicion. Able to bend light to her will, she grew up dreading discovery and exile, and was forced to keep her power secret, in order to preserve her family's noble status. Nonetheless, Lux's optimism and resilience have led her to embrace her unique talents, and she now covertly wields them in service of her homeland.","passive":{"id":"LuxIlluminatingFraulei","description":"Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.","name":"Illumination"},"spells":["LuxLightBinding","LuxPrismaticWave","LuxLightStrikeKugel","LuxMaliceCannon"],"title":"the Lady of Luminosity"},"malphite":{"id":54,"key":"Malphite","name":"Malphite","description":"A massive creature of living stone, Malphite struggles to impose blessed order on a chaotic world. Birthed as a servitor-shard to an otherworldly obelisk known as the Monolith, he used his tremendous elemental strength to maintain and protect his progenitor, but ultimately failed. The only survivor of the destruction that followed, Malphite now endures Runeterra's soft folk and their fluid temperaments, while struggling to find a new role worthy of the last of his kind.","passive":{"id":"Malphite_GraniteShield","description":"Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for 10 seconds, this effect recharges.","name":"Granite Shield"},"spells":["SeismicShard","Obduracy","Landslide","UFSlash"],"title":"Shard of the Monolith"},"malzahar":{"id":90,"key":"Malzahar","name":"Malzahar","description":"A zealous seer dedicated to the unification of all life, Malzahar truly believes the newly emergent Void to be the path to Runeterra's salvation. In the desert wastes of Shurima, he followed the voices that whispered in his mind, all the way to ancient Icathia. Amidst the ruins of that land, he gazed into the dark heart of the Void itself, and was gifted new power and purpose. Malzahar now sees himself as a shepherd, empowered to bring others into the fold… or to release the voidling creatures that dwell beneath.","passive":{"id":"Malzahar_Passive","description":"When he hasn't recently taken damage or been crowd controlled, Malzahar gains massive damage reduction and crowd control immunity, lingering for a short period after taking damage.","name":"Void Shift"},"spells":["MalzaharQ","MalzaharW","MalzaharE","MalzaharR"],"title":"the Prophet of the Void"},"maokai":{"id":57,"key":"Maokai","name":"Maokai","description":"Maokai is a rageful, towering treant who fights the unnatural horrors of the Shadow Isles. He was twisted into a force of vengeance after a magical cataclysm destroyed his home, surviving undeath only through the Waters of Life infused within his heartwood. Once a peaceful nature spirit, Maokai now furiously battles to banish the scourge of unlife from the Shadow Isles and restore his home to its former beauty.","passive":{"id":"Maokai_Passive","description":"Maokai's basic attack also heal him on a moderate cooldown. Each time Maokai casts a spell or is struck by an enemy's spell, this cooldown is reduced.","name":"Sap Magic"},"spells":["MaokaiQ","MaokaiW","MaokaiE","MaokaiR"],"title":"the Twisted Treant"},"masteryi":{"id":11,"key":"MasterYi","name":"Master Yi","description":"Master Yi has tempered his body and sharpened his mind, so that thought and action have become almost as one. Though he chooses to enter into violence only as a last resort, the grace and speed of his blade ensures resolution is always swift. As one of the last living practitioners of the Ionian art of Wuju, Yi has devoted his life to continuing the legacy of his people—scrutinizing potential new disciples with the Seven Lenses of Insight to identify the most worthy among them.","passive":{"id":"MasterYi_Passive1","description":"Every few consecutive basic attack, Master Yi strikes twice.","name":"Double Strike"},"spells":["AlphaStrike","Meditate","WujuStyle","Highlander"],"title":"the Wuju Bladesman"},"missfortune":{"id":21,"key":"MissFortune","name":"Miss Fortune","description":"A Bilgewater captain famed for her looks but feared for her ruthlessness, Sarah Fortune paints a stark figure among the hardened criminals of the port city. As a child, she witnessed the reaver king Gangplank murder her family—an act she brutally avenged years later, blowing up his flagship while he was still aboard. Those who underestimate her will face a beguiling and unpredictable opponent… and, likely, a bullet or two in their guts.","passive":{"id":"MissFortune_W","description":"Miss Fortune deals bonus physical damage whenever she basic attacks a new target.","name":"Love Tap"},"spells":["MissFortuneRicochetShot","MissFortuneViciousStrikes","MissFortuneScattershot","MissFortuneBulletTime"],"title":"the Bounty Hunter"},"mordekaiser":{"id":82,"key":"Mordekaiser","name":"Mordekaiser","description":"Twice slain and thrice born, Mordekaiser is a brutal warlord from a foregone epoch who uses his necromantic sorcery to bind souls into an eternity of servitude. Few now remain who remember his earlier conquests, or know the true extent of his powers—but there are some ancient souls that do, and they fear the day when he may return to claim dominion over both the living and the dead.","passive":{"id":"MordekaiserPassive","description":"Mordekaiser gains a powerful damage aura and movement speed after landing 3 attacks or spells against champions.","name":"Darkness Rise"},"spells":["MordekaiserQ","MordekaiserW","MordekaiserE","MordekaiserR"],"title":"the Iron Revenant"},"morgana":{"id":25,"key":"Morgana","name":"Morgana","description":"Conflicted between her celestial and mortal natures, Morgana bound her wings to embrace humanity, and inflicts her pain and bitterness upon the dishonest and the corrupt. She rejects laws and traditions she believes are unjust, and fights for truth from the shadows of Demacia—even as others seek to repress it—by casting shields and chains of dark fire. More than anything else, Morgana truly believes that even the banished and outcast may one day rise again.","passive":{"id":"FallenAngel_Empathize","description":"Morgana drains spirit from her enemies, healing as she deals damage to champions, large minions, and large monsters.","name":"Soul Siphon"},"spells":["MorganaQ","MorganaW","MorganaE","MorganaR"],"title":"the Fallen"},"nami":{"id":267,"key":"Nami","name":"Nami","description":"A headstrong young vastaya of the seas, Nami was the first of the Marai tribe to leave the waves and venture onto dry land, when their ancient accord with the Targonians was broken. With no other option, she took it upon herself to complete the sacred ritual that would ensure the safety of her people. Amidst the chaos of this new age, Nami faces an uncertain future with grit and determination, using her Tidecaller staff to summon the strength of the oceans themselves.","passive":{"id":"NamiPassive","description":"When Nami's abilities hit allied champions they gain Movement Speed for a short duration.","name":"Surging Tides"},"spells":["NamiQ","NamiW","NamiE","NamiR"],"title":"the Tidecaller"},"nasus":{"id":75,"key":"Nasus","name":"Nasus","description":"Nasus is an imposing, jackal-headed Ascended being from ancient Shurima, a heroic figure regarded as a demigod by the people of the desert. Fiercely intelligent, he was a guardian of knowledge and peerless strategist whose wisdom guided the ancient empire of Shurima to greatness for many centuries. After the fall of the empire, he went into self-imposed exile, becoming little more than a legend. Now that the ancient city of Shurima has risen once more, he has returned, determined to ensure it never falls again.","passive":{"id":"Nasus_Passive","description":"Nasus drains his foe's spiritual energy, giving him bonus Life Steal.","name":"Soul Eater"},"spells":["NasusQ","NasusW","NasusE","NasusR"],"title":"the Curator of the Sands"},"nautilus":{"id":111,"key":"Nautilus","name":"Nautilus","description":"A lonely legend as old as the first piers sunk in Bilgewater, the armored goliath known as Nautilus roams the dark waters off the coast of the Blue Flame Isles. Driven by a forgotten betrayal, he strikes without warning, swinging his enormous anchor to save the wretched, and drag the greedy to their doom. It is said he comes for those who forget to pay the “Bilgewater tithe”, pulling them down beneath the waves with him—an iron-clad reminder that none can escape the depths.","passive":{"id":"Nautilus_StaggeringBlow","description":"Nautilus' basic attacks deal increased physical damage and roots his target briefly. Staggering blow cannot trigger more than once every few seconds on the same target.","name":"Staggering Blow"},"spells":["NautilusAnchorDrag","NautilusPiercingGaze","NautilusSplashZone","NautilusGrandLine"],"title":"the Titan of the Depths"},"neeko":{"id":518,"key":"Neeko","name":"Neeko","description":"Hailing from a long lost tribe of vastaya, Neeko can blend into any crowd by borrowing the appearances of others, even absorbing something of their emotional state to tell friend from foe in an instant. No one is ever sure where—or who—Neeko might be, but those who intend to do her harm will soon witness her true colors revealed, and feel the full power of her primordial spirit magic unleashed upon them.","passive":{"id":"Neeko_P","description":"Neeko can look like an ally champion. Taking damage from enemy Champions or casting damaging spells breaks the disguise.","name":"Inherent Glamour"},"spells":["NeekoQ","NeekoW","NeekoE","NeekoR"],"title":"the Curious Chameleon"},"nidalee":{"id":76,"key":"Nidalee","name":"Nidalee","description":"Raised in the deepest jungle, Nidalee is a master tracker who can shapeshift into a ferocious cougar at will. Neither wholly woman nor beast, she viciously defends her territory from any and all trespassers, with carefully placed traps and deft spear throws. She cripples her quarry before pouncing on them in feline form—the lucky few who survive tell tales of a wild woman with razor-sharp instincts, and even sharper claws...","passive":{"id":"Nidalee_Passive","description":"Moving through brush increases Nidalee's Movement Speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within 1400 range.

Hitting champions or monsters with Javelin Toss or Bushwhack triggers a Hunt, granting True Sight of them for 4 seconds. During this time, Nidalee gains 10% Movement Speed (increased to 30% toward the Hunted target) and her Takedown and Pounce are enhanced against them.","name":"Prowl"},"spells":["JavelinToss","Bushwhack","PrimalSurge","AspectOfTheCougar"],"title":"the Bestial Huntress"},"nocturne":{"id":56,"key":"Nocturne","name":"Nocturne","description":"A demonic amalgamation drawn from the nightmares that haunt every sentient mind, the thing known as Nocturne has become a primordial force of pure evil. It is liquidly chaotic in aspect, a faceless shadow with cold eyes and armed with wicked-looking blades. After freeing itself from the spirit realm, Nocturne descended upon the waking world, to feed upon the kind of terror that can only thrive in true darkness.","passive":{"id":"Nocturne_UmbraBlades","description":"Every few seconds, Nocturne's next attack strikes surrounding enemies for bonus physical damage and heals himself.

Nocturne's basic attacks reduce this cooldown.","name":"Umbra Blades"},"spells":["NocturneDuskbringer","NocturneShroudofDarkness","NocturneUnspeakableHorror","NocturneParanoia"],"title":"the Eternal Nightmare"},"nunu":{"id":20,"key":"Nunu","name":"Nunu & Willump","description":"Once upon a time, there was a boy who wanted to prove he was a hero by slaying a fearsome monster—only to discover that the beast, a lonely and magical yeti, merely needed a friend. Bound together by ancient power and a shared love of snowballs, Nunu and Willump now ramble wildly across the Freljord, breathing life into imagined adventures. They hope that somewhere out there, they will find Nunu's mother. If they can save her, maybe they will be heroes after all…","passive":{"id":"NunuPassive","description":"Nunu increases the attack speed and movement speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target.","name":"Call of the Freljord"},"spells":["NunuQ","NunuW","NunuE","NunuR"],"title":"the Boy and His Yeti"},"olaf":{"id":2,"key":"Olaf","name":"Olaf","description":"An unstoppable force of destruction, the axe-wielding Olaf wants nothing but to die in glorious combat. Hailing from the brutal Freljordian peninsula of Lokfar, he once received a prophecy foretelling his peaceful passing—a coward's fate, and a great insult among his people. Seeking death, and fueled by rage, he rampaged across the land, slaughtering scores of great warriors and legendary beasts in search of any opponent who could stop him. Now a brutal enforcer for the Winter's Claw, he seeks his end in the great wars to come.","passive":{"id":"Olaf_Passive","description":"Olaf's Attack Speed is increased by 1% for each 1% of his Health he is missing.","name":"Berserker Rage"},"spells":["OlafAxeThrowCast","OlafFrenziedStrikes","OlafRecklessStrike","OlafRagnarok"],"title":"the Berserker"},"orianna":{"id":61,"key":"Orianna","name":"Orianna","description":"Once a curious girl of flesh and blood, Orianna is now a technological marvel comprised entirely of clockwork. She became gravely ill after an accident in the lower districts of Zaun, and her failing body had to be replaced with exquisite artifice, piece by piece. Accompanied by an extraordinary brass sphere she built for companionship and protection, Orianna is now free to explore the wonders of Piltover, and beyond.","passive":{"id":"OriannaPassive","description":"Orianna's autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target.","name":"Clockwork Windup"},"spells":["OrianaIzunaCommand","OrianaDissonanceCommand","OrianaRedactCommand","OrianaDetonateCommand"],"title":"the Lady of Clockwork"},"ornn":{"id":516,"key":"Ornn","name":"Ornn","description":"Ornn is the Freljordian spirit of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities—especially Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves.","passive":{"id":"OrnnP","description":"Ornn gains an additional bonus Armor and Magic Resistance from all sources.

Ornn can spend gold to forge non-consumable items anywhere.

Additionally, he can create masterwork items for himself and for his allies.","name":"Living Forge"},"spells":["OrnnQ","OrnnW","OrnnE","OrnnR"],"title":"The Fire below the Mountain"},"pantheon":{"id":80,"key":"Pantheon","name":"Pantheon","description":"Once an unwilling host to the Aspect of War, Atreus survived when the celestial power within him was slain, refusing to succumb to a blow that tore stars from the heavens. In time, he learned to embrace the power of his own mortality, and the stubborn resilience that goes along with it. Atreus now opposes the divine as Pantheon reborn, his unbreakable will fueling the fallen Aspect's weapons on the field of battle.","passive":{"id":"Pantheon_Passive","description":"Every few spells or attacks, Pantheon's next spell is empowered.","name":"Mortal Will"},"spells":["PantheonQ","PantheonW","PantheonE","PantheonR"],"title":"the Unbreakable Spear"},"poppy":{"id":78,"key":"Poppy","name":"Poppy","description":"Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing the legendary hammer of Orlon, a weapon twice her size, this determined yordle has spent untold years searching in secret for the fabled “Hero of Demacia,” said to be its rightful wielder. Until then, she dutifully charges into battle, pushing back the kingdom's enemies with every whirling strike.","passive":{"id":"Poppy_Passive","description":"Poppy throws her buckler that bounces off the target. Poppy can pick it up to gain a temporary shield.","name":"Iron Ambassador"},"spells":["PoppyQ","PoppyW","PoppyE","PoppyR"],"title":"Keeper of the Hammer"},"pyke":{"id":555,"key":"Pyke","name":"Pyke","description":"A renowned harpooner from the slaughter docks of Bilgewater, Pyke should have met his death in the belly of a gigantic jaull-fish… and yet, he returned. Now, stalking the dank alleys and backways of his former hometown, he uses his new supernatural gifts to bring a swift and gruesome end to those who make their fortune by exploiting others—and a city that prides itself on hunting monsters now finds a monster hunting them.","passive":{"id":"PykePassive","description":"When Pyke is hidden from enemies, he regenerates damage that he has recently taken from champions. Pyke also cannot gain extra Maximum Health from any source, and instead gains Bonus AD.","name":"Gift of the Drowned Ones"},"spells":["PykeQ","PykeW","PykeE","PykeR"],"title":"the Bloodharbor Ripper"},"qiyana":{"id":246,"key":"Qiyana","name":"Qiyana","description":"In the jungle city of Ixaocan, Qiyana plots her own ruthless path to the high seat of the Yun Tal. Last in line to succeed her parents, she faces those who stand in her way with brash confidence and unprecedented mastery over elemental magic. With the land itself obeying her every command, Qiyana sees herself as the greatest elementalist in the history of Ixaocan—and by that right, deserving of not only a city, but an empire.","passive":{"id":"Qiyana_Passive","description":"Qiyana's first basic attack or ability against each enemy deals bonus damage.","name":"Royal Privilege"},"spells":["QiyanaQ","QiyanaW","QiyanaE","QiyanaR"],"title":"Empress of the Elements"},"quinn":{"id":133,"key":"Quinn","name":"Quinn","description":"Quinn is an elite ranger-knight of Demacia, who undertakes dangerous missions deep in enemy territory. She and her legendary eagle, Valor, share an unbreakable bond, and their foes are often slain before they realize they are fighting not one, but two of the kingdom's greatest heroes. Nimble and acrobatic when required, Quinn takes aim with her crossbow while Valor marks their elusive targets from above, making them a deadly pair on the battlefield.","passive":{"id":"Quinn_Passive","description":"Valor, Quinn's Demacian eagle, periodically marks enemies as Vulnerable. Quinn's first basic attack against Vulnerable targets will deal bonus physical damage.","name":"Harrier"},"spells":["QuinnQ","QuinnW","QuinnE","QuinnR"],"title":"Demacia's Wings"},"rakan":{"id":497,"key":"Rakan","name":"Rakan","description":"As mercurial as he is charming, Rakan is an infamous vastayan troublemaker and the greatest battle-dancer in Lhotlan tribal history. To the humans of the Ionian highlands, his name has long been synonymous with wild festivals, uncontrollable parties, and anarchic music. Few would suspect this energetic, traveling showman is also partner to the rebel Xayah, and is dedicated to her cause.","passive":{"id":"Rakan_P","description":"Rakan periodically gains a shield.","name":"Fey Feathers"},"spells":["RakanQ","RakanW","RakanE","RakanR"],"title":"The Charmer"},"rammus":{"id":33,"key":"Rammus","name":"Rammus","description":"Idolized by many, dismissed by some, mystifying to all, the curious being Rammus is an enigma. Protected by a spiked shell, he inspires increasingly disparate theories on his origin wherever he goes—from demigod, to sacred oracle, to a mere beast transformed by magic. Whatever the truth may be, Rammus keeps his own counsel and stops for no one as he roams the Shuriman desert.","passive":{"id":"Armordillo_ScavengeArmor","description":"Rammus' basic attacks deal bonus magic damage, scaling with his Armor.","name":"Spiked Shell"},"spells":["PowerBall","DefensiveBallCurl","PuncturingTaunt","Tremors2"],"title":"the Armordillo"},"reksai":{"id":421,"key":"RekSai","name":"Rek'Sai","description":"An apex predator, Rek'Sai is a merciless Void-spawn that tunnels beneath the ground to ambush and devour unsuspecting prey. Her insatiable hunger has laid waste to entire regions of the once-great empire of Shurima—merchants, traders, even armed caravans, will go hundreds of miles out of their way to avoid her and her offspring's hunting grounds. All know that once Rek'Sai is seen on the horizon, death from below is all but guaranteed.","passive":{"id":"RekSai_Passive","description":"While unburrowed Rek'Sai generates Fury with her basic attacks and spells. When burrowed Rek'Sai consumes Fury to heal herself.","name":"Fury of the Xer'Sai"},"spells":["RekSaiQ","RekSaiW","RekSaiE","RekSaiRWrapper"],"title":"the Void Burrower"},"renekton":{"id":58,"key":"Renekton","name":"Renekton","description":"Renekton is a terrifying, rage-fueled Ascended being from the scorched deserts of Shurima. Once, he was his empire's most esteemed warrior, leading the nation's armies to countless victories. However, after the empire's fall, Renekton was entombed beneath the sands, and slowly, as the world turned and changed, he succumbed to insanity. Now free once more, he is utterly consumed with finding and killing his brother, Nasus, who he blames, in his madness, for the centuries he spent in darkness.","passive":{"id":"Renekton_Passive","description":"Renekton's attacks generate Fury, increased when he is low on life. This Fury can empower his abilities with bonus effects.","name":"Reign of Anger"},"spells":["RenektonCleave","RenektonPreExecute","RenektonSliceAndDice","RenektonReignOfTheTyrant"],"title":"the Butcher of the Sands"},"rengar":{"id":107,"key":"Rengar","name":"Rengar","description":"Rengar is a ferocious vastayan trophy hunter who lives for the thrill of tracking down and killing dangerous creatures. He scours the world for the most fearsome beasts he can find, especially seeking any trace of Kha'Zix, the void creature who scratched out his eye. Rengar stalks his prey neither for food nor glory, but for the sheer beauty of the pursuit.","passive":{"id":"Rengar_P","description":"While in brush, Rengar leaps at his target with his basic attack. Leaping while at no Ferocity generates Ferocity.

At Max Ferocity, his next ability is empowered. Casting an empowered ability increases Rengar's Movement Speed for a few seconds.

Killing enemy champions awards trophies on Rengar's Bonetooth Necklace, granting bonus attack damage.","name":"Unseen Predator"},"spells":["RengarQ","RengarW","RengarE","RengarR"],"title":"the Pridestalker"},"riven":{"id":92,"key":"Riven","name":"Riven","description":"Once a swordmaster in the warhosts of Noxus, Riven is an expatriate in a land she previously tried to conquer. She rose through the ranks on the strength of her conviction and brutal efficiency, and was rewarded with a legendary runic blade and a warband of her own. However, on the Ionian front, Riven's faith in her homeland was tested and ultimately broken. Having severed all ties to the empire, she now seeks to find her place in a shattered world, even as rumors abound that Noxus itself has been reforged...","passive":{"id":"RivenRunicBlades","description":"Riven's abilities charge her blade, and her basic attacks expend charges to deal an additional damage.","name":"Runic Blade"},"spells":["RivenTriCleave","RivenMartyr","RivenFeint","RivenFengShuiEngine"],"title":"the Exile"},"rumble":{"id":68,"key":"Rumble","name":"Rumble","description":"Rumble is a young inventor with a temper. Using nothing more than his own two hands and a heap of scrap, the feisty yordle constructed a colossal mech suit outfitted with an arsenal of electrified harpoons and incendiary rockets. Though others may scoff and sneer at his junkyard creations, Rumble doesn't mind—after all, he's the one with the flamespitter.","passive":{"id":"Rumble_JunkyardTitan1","description":"Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.","name":"Junkyard Titan"},"spells":["RumbleFlameThrower","RumbleShield","RumbleGrenade","RumbleCarpetBomb"],"title":"the Mechanized Menace"},"ryze":{"id":13,"key":"Ryze","name":"Ryze","description":"Widely considered one of the most adept sorcerers on Runeterra, Ryze is an ancient, hard-bitten archmage with an impossibly heavy burden to bear. Armed with immense arcane power and a boundless constitution, he tirelessly hunts for World Runes—fragments of the raw magic that once shaped the world from nothingness. He must retrieve these artifacts before they fall into the wrong hands, for Ryze understands the horrors they could unleash on Runeterra.","passive":{"id":"Ryze_P","description":"Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.","name":"Arcane Mastery"},"spells":["RyzeQWrapper","RyzeW","RyzeE","RyzeR"],"title":"the Rune Mage"},"sejuani":{"id":113,"key":"Sejuani","name":"Sejuani","description":"Sejuani is the brutal, unforgiving Iceborn warmother of the Winter's Claw, one of the most feared tribes of the Freljord. Her people's survival is a constant, desperate battle against the elements, forcing them to raid Noxians, Demacians, and Avarosans alike to survive the harsh winters. Sejuani herself spearheads the most dangerous of these attacks from the saddle of her drüvask boar Bristle, using her True Ice flail to freeze and shatter her enemies.","passive":{"id":"Sejuani_passive","description":"After being out of combat, Sejuani gains Frost Armor which grants Armor and Magic Resist and immunity to slows. Frost Armor persists for a short time after Sejuani takes damage. Sejuani can damage a stunned enemy to shatter it, dealing massive magic damage.","name":"Fury of the North"},"spells":["SejuaniQ","SejuaniW","SejuaniE","SejuaniR"],"title":"Fury of the North"},"senna":{"id":235,"key":"Senna","name":"Senna","description":"Cursed from childhood to be haunted by the supernatural Black Mist, Senna joined a sacred order known as the Sentinels of Light, and fiercely fought back—only to be killed, her soul imprisoned in a lantern by the cruel wraith Thresh. But refusing to lose hope, within the lantern Senna learned to use the Mist, and reemerged to new life, forever changed. Now wielding darkness along with light, Senna seeks to end the Black Mist by turning it against itself—with every blast of her relic weapon, redeeming the souls lost within.","passive":{"id":"Senna_Passive.Senna","description":"When units die near Senna, their souls are periodically trapped by the Black Mist. Senna can attack these souls to free them, absorbing the Mist that held them in death. Mist fuels her Relic Cannon's power with increased Attack Damage, Attack Range, and Critical Strike Chance.

Attacks from Senna's Relic Cannon take longer to fire, deals bonus damage , and briefly grant her a portion of her target's Movement Speed.","name":"Absolution"},"spells":["SennaQ","SennaW","SennaE","SennaR"],"title":"the Redeemer"},"sett":{"id":875,"key":"Sett","name":"Sett","description":"A leader of Ionia's growing criminal underworld, Sett rose to prominence in the wake of the war with Noxus. Though he began as a humble challenger in the fighting pits of Navori, he quickly gained notoriety for his savage strength, and his ability to take seemingly endless amounts of punishment. Now, having climbed through the ranks of local combatants, Sett has muscled to the top, reigning over the pits he once fought in.","passive":{"id":"Sett_P","description":"Sett's basic attacks alternate between left and right punch. Right punch is slightly stronger and faster. Sett also hates losing, gaining additional health regeneration based off of his missing health.","name":"Pit Grit"},"spells":["SettQ","SettW","SettE","SettR"],"title":"the Boss"},"shaco":{"id":35,"key":"Shaco","name":"Shaco","description":"Crafted long ago as a plaything for a lonely prince, the enchanted marionette Shaco now delights in murder and mayhem. Corrupted by dark magic and the loss of his beloved charge, the once-kind puppet finds pleasure only in the misery of the poor souls he torments. He uses toys and simple tricks to deadly effect, finding the results of his bloody “games” hilarious—and for those who hear a dark chuckle in the dead of night, the Demon Jester may have marked them as his next plaything.","passive":{"id":"Jester_CarefulStrikes","description":"Shaco's basic attacks and Two-Shiv Poison deal additional damage when striking from behind.","name":"Backstab"},"spells":["Deceive","JackInTheBox","TwoShivPoison","HallucinateFull"],"title":"the Demon Jester"},"shen":{"id":98,"key":"Shen","name":"Shen","description":"Among the secretive, Ionian warriors known as the Kinkou, Shen serves as their leader, the Eye of Twilight. He longs to remain free from the confusion of emotion, prejudice, and ego, and walks the unseen path of dispassionate judgment between the spirit realm and the physical world. Tasked with enforcing the equilibrium between them, Shen wields blades of steel and arcane energy against any who would threaten it.","passive":{"id":"Shen_Passive","description":"After casting a spell, Shen gets a shield. Affecting other champions reduces the cooldown of this effect.","name":"Ki Barrier"},"spells":["ShenQ","ShenW","ShenE","ShenR"],"title":"the Eye of Twilight"},"shyvana":{"id":102,"key":"Shyvana","name":"Shyvana","description":"Shyvana is a creature with the magic of a rune shard burning within her heart. Though she often appears humanoid, she can take her true form as a fearsome dragon, incinerating her foes with fiery breath. Having saved the life of the crown prince Jarvan IV, Shyvana now serves uneasily in his royal guard, struggling to find acceptance among the suspicious people of Demacia.","passive":{"id":"ShyvanaReinforcedScales","description":"Shyvana deals bonus damage to dragons and gains Armor and Magic Resistance. As Shyvana and her allies slay more dragons, she gains more bonus Armor and Magic Resistance.","name":"Fury of the Dragonborn"},"spells":["ShyvanaDoubleAttack","ShyvanaImmolationAura","ShyvanaFireball","ShyvanaTransformCast"],"title":"the Half-Dragon"},"singed":{"id":27,"key":"Singed","name":"Singed","description":"Singed is a Zaunite alchemist of unmatched intellect, who has devoted his life to pushing the boundaries of knowledge—with no price, even his own sanity, too high to pay. Is there a method to his madness? His concoctions rarely fail, but it appears to many that Singed has lost all sense of humanity, leaving a toxic trail of misery and terror in his wake.","passive":{"id":"Singed_Passive","description":"Singed drafts off nearby champions, gaining a burst of movement speed when passing them.","name":"Noxious Slipstream"},"spells":["PoisonTrail","MegaAdhesive","Fling","InsanityPotion"],"title":"the Mad Chemist"},"sion":{"id":14,"key":"Sion","name":"Sion","description":"A war hero from a bygone era, Sion was revered in Noxus for choking the life out of a Demacian king with his bare hands—but, denied oblivion, he was resurrected to serve his empire even in death. His indiscriminate slaughter claimed all who stood in his way, regardless of allegiance, proving he no longer retained his former humanity. Even so, with crude armor bolted onto rotten flesh, Sion continues to charge into battle with reckless abandon, struggling to remember his true self between the swings of his mighty axe.","passive":{"id":"Sion_Passive1","description":"After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.","name":"Glory in Death"},"spells":["SionQ","SionW","SionE","SionR"],"title":"The Undead Juggernaut"},"sivir":{"id":15,"key":"Sivir","name":"Sivir","description":"Sivir is a renowned fortune hunter and mercenary captain who plies her trade in the deserts of Shurima. Armed with her legendary jeweled crossblade, she has fought and won countless battles for those who can afford her exorbitant price. Known for her fearless resolve and endless ambition, she prides herself on recovering buried treasures from the perilous tombs of Shurima—for a generous bounty. With ancient forces stirring the very bones of Shurima, Sivir finds herself torn between conflicting destinies.","passive":{"id":"Sivir_Passive","description":"Sivir gains a short burst of Movement Speed when she attacks an enemy champion.","name":"Fleet of Foot"},"spells":["SivirQ","SivirW","SivirE","SivirR"],"title":"the Battle Mistress"},"skarner":{"id":72,"key":"Skarner","name":"Skarner","description":"Skarner is an immense crystalline scorpion from a hidden valley in Shurima. Part of the ancient Brackern race, Skarner and his kin are known for their great wisdom and deep connection to the land, as their souls are fused with powerful life crystals which hold the living thoughts and memories of their ancestors. In an age long past, the Brackern entered hibernation to avoid untold magical destruction, but recent, threatening events have roused Skarner. As the only Brackern awake, he strives to protect his kind from those who seek to harm them.","passive":{"id":"Skarner_Passive","description":"Skarner's presence causes crystals to spawn in set locations around the map. While near crystals his team owns, Skarner gains tremendous movement speed, attack speed, and mana regeneration.","name":"Crystal Spires"},"spells":["SkarnerVirulentSlash","SkarnerExoskeleton","SkarnerFracture","SkarnerImpale"],"title":"the Crystal Vanguard"},"sona":{"id":37,"key":"Sona","name":"Sona","description":"Sona is Demacia's foremost virtuoso of the stringed etwahl, speaking only through her graceful chords and vibrant arias. This genteel manner has endeared her to the highborn, though others suspect her spellbinding melodies to actually emanate magic—a Demacian taboo. Silent to outsiders but somehow understood by close companions, Sona plucks her harmonies not only to soothe injured allies, but also to strike down unsuspecting enemies.","passive":{"id":"Sona_Passive_Charged","description":"After 3 spell casts, Sona's next attack will deal bonus magic damage in addition to an additional effect based on what song Sona last activated.","name":"Power Chord"},"spells":["SonaQ","SonaW","SonaE","SonaR"],"title":"Maven of the Strings"},"soraka":{"id":16,"key":"Soraka","name":"Soraka","description":"A wanderer from the celestial dimensions beyond Mount Targon, Soraka gave up her immortality to protect the mortal races from their own more violent instincts. She endeavors to spread the virtues of compassion and mercy to everyone she meets—even healing those who would wish harm upon her. And, for all Soraka has seen of this world's struggles, she still believes the people of Runeterra have yet to reach their full potential.","passive":{"id":"Soraka_Passive","description":"Soraka runs faster towards nearby low health allies.","name":"Salvation"},"spells":["SorakaQ","SorakaW","SorakaE","SorakaR"],"title":"the Starchild"},"swain":{"id":50,"key":"Swain","name":"Swain","description":"Jericho Swain is the visionary ruler of Noxus, an expansionist nation that reveres only strength. Though he was cast down and crippled in the Ionian wars, his left arm severed, he seized control of the empire with ruthless determination… and a new, demonic hand. Now, Swain commands from the front lines, marching against a coming darkness that only he can see—in glimpses gathered by shadowy ravens from the corpses all around him. In a swirl of sacrifice and secrets, the greatest secret of all is that the true enemy lies within.","passive":{"id":"Swain_P","description":"Swain's ravens collect Soul Fragments that heal him and permanently increase his maximum health. Swain can right-click an immobilized enemy champions to pull them closer to him, dealing damage and ripping out a Soul Fragment.","name":"Ravenous Flock"},"spells":["SwainQ","SwainW","SwainE","SwainR"],"title":"the Noxian Grand General"},"sylas":{"id":517,"key":"Sylas","name":"Sylas","description":"Raised in one of Demacia's lesser quarters, Sylas of Dregbourne has come to symbolize the darker side of the Great City. As a boy, his ability to root out hidden sorcery caught the attention of the notorious mageseekers, who eventually imprisoned him for turning those same powers against them. Having now broken free, Sylas lives as a hardened revolutionary, using the magic of those around him to destroy the kingdom he once served… and his band of outcast mage followers seems to grow by the day.","passive":{"id":"SylasP","description":"After casting a spell, Sylas stores a charge of Petricite Burst. Sylas's basic attacks will expend a charge and whirl his energized chains around him dealing bonus magic damage to enemies hit. While Sylas has a charge of Petricite Burst, he gains attack speed. ","name":"Petricite Burst"},"spells":["SylasQ","SylasW","SylasE","SylasR"],"title":"the Unshackled"},"syndra":{"id":134,"key":"Syndra","name":"Syndra","description":"Syndra is a fearsome Ionian mage with incredible power at her command. As a child, she disturbed the village elders with her reckless and wild magic. She was sent away to be taught greater control, but eventually discovered her supposed mentor was restraining her abilities. Forming her feelings of betrayal and hurt into dark spheres of energy, Syndra has sworn to destroy all who would try to control her.","passive":{"id":"SyndraPassive","description":"Spells gain extra effects at max rank.

Dark Sphere: Deals 25% more damage against champions.
Force of Will: Deals 20% bonus true damage.
Scatter the Weak: Spell width increased by 50%.
Unleashed Power: Range increased by 75.","name":"Transcendent"},"spells":["SyndraQ","SyndraW","SyndraE","SyndraR"],"title":"the Dark Sovereign"},"tahmkench":{"id":223,"key":"TahmKench","name":"Tahm Kench","description":"Known by many names throughout history, the demon Tahm Kench travels the waterways of Runeterra, feeding his insatiable appetite with the misery of others. Though he may appear singularly charming and proud, he swaggers through the physical realm like a vagabond in search of unsuspecting prey. His lashing tongue can stun even a heavily armored warrior from a dozen paces, and to fall into his rumbling belly is to tumble into an abyss from which there is little hope of return.","passive":{"id":"TahmKench_P","description":"Tahm Kench puts the heft of his immense body behind his attacks and abilities, gaining extra damage based on his total health. Damaging enemy champions builds stacks of An Acquired Taste. At three stacks, he can use Devour on an enemy champion.","name":"An Acquired Taste"},"spells":["TahmKenchQ","TahmKenchW","TahmKenchE","TahmKenchNewR"],"title":"the River King"},"taliyah":{"id":163,"key":"Taliyah","name":"Taliyah","description":"Taliyah is a nomadic mage from Shurima, torn between teenage wonder and adult responsibility. She has crossed nearly all of Valoran on a journey to learn the true nature of her growing powers, though more recently she has returned to protect her tribe. Some have mistaken her compassion for weakness and paid the ultimate price—for beneath Taliyah's youthful demeanor is a will strong enough to move mountains, and a spirit fierce enough to make the earth itself tremble.","passive":{"id":"Taliyah_Passive","description":"Taliyah gains movement speed near walls.","name":"Rock Surfing"},"spells":["TaliyahQ","TaliyahWVC","TaliyahE","TaliyahR"],"title":"the Stoneweaver"},"talon":{"id":91,"key":"Talon","name":"Talon","description":"Talon is the knife in the darkness, a merciless killer able to strike without warning and escape before any alarm is raised. He carved out a dangerous reputation on the brutal streets of Noxus, where he was forced to fight, kill, and steal to survive. Adopted by the notorious Du Couteau family, he now plies his deadly trade at the empire's command, assassinating enemy leaders, captains, and heroes… as well as any Noxian foolish enough to earn the scorn of their masters.","passive":{"id":"TalonP","description":"Talon's spells Wound champions and large monsters, stacking up to 3 times. When Talon attacks a champion with 3 stacks of Wound, they bleed for heavy damage over time.","name":"Blade's End"},"spells":["TalonQ","TalonW","TalonE","TalonR"],"title":"the Blade's Shadow"},"taric":{"id":44,"key":"Taric","name":"Taric","description":"Taric is the Aspect of the Protector, wielding incredible power as Runeterra's guardian of life, love, and beauty. Shamed by a dereliction of duty and exiled from his homeland Demacia, Taric ascended Mount Targon to find redemption, only to discover a higher calling among the stars. Imbued with the might of ancient Targon, the Shield of Valoran now stands ever vigilant against the insidious corruption of the Void.","passive":{"id":"Taric_Passive","description":"Spellcasts empower Taric's next 2 basic attacks to deal bonus magic damage, reduce his spell cooldowns, and attack in quick succession.","name":"Bravado"},"spells":["TaricQ","TaricW","TaricE","TaricR"],"title":"the Shield of Valoran"},"teemo":{"id":17,"key":"Teemo","name":"Teemo","description":"Undeterred by even the most dangerous and threatening of obstacles, Teemo scouts the world with boundless enthusiasm and a cheerful spirit. A yordle with an unwavering sense of morality, he takes pride in following the Bandle Scout's Code, sometimes with such eagerness that he is unaware of the broader consequences of his actions. Though some say the existence of the Scouts is questionable, one thing is for certain: Teemo's conviction is nothing to be trifled with.","passive":{"id":"Teemo_P","description":"If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for 3 seconds.","name":"Guerrilla Warfare"},"spells":["BlindingDart","MoveQuick","ToxicShot","TeemoRCast"],"title":"the Swift Scout"},"thresh":{"id":412,"key":"Thresh","name":"Thresh","description":"Sadistic and cunning, Thresh is an ambitious and restless spirit of the Shadow Isles. Once the custodian of countless arcane secrets, he was undone by a power greater than life or death, and now sustains himself by tormenting and breaking others with slow, excruciating inventiveness. His victims suffer far beyond their brief mortal coil as Thresh wreaks agony upon their souls, imprisoning them in his unholy lantern to torture for all eternity.","passive":{"id":"Thresh_Passive","description":"Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.","name":"Damnation"},"spells":["ThreshQ","ThreshW","ThreshE","ThreshRPenta"],"title":"the Chain Warden"},"tristana":{"id":18,"key":"Tristana","name":"Tristana","description":"While many other yordles channel their energy into discovery, invention, or just plain mischief-making, Tristana was always inspired by the adventures of great warriors. She had heard much about Runeterra, its factions, and its wars, and believed her kind could become worthy of legend too. Setting foot in the world for the first time, she took up her trusty cannon Boomer, and now leaps into battle with steadfast courage and optimism.","passive":{"id":"Tristana_Passive","description":"Increases Tristana's Attack Range as she levels.","name":"Draw a Bead"},"spells":["TristanaQ","TristanaW","TristanaE","TristanaR"],"title":"the Yordle Gunner"},"trundle":{"id":48,"key":"Trundle","name":"Trundle","description":"Trundle is a hulking and devious troll with a particularly vicious streak, and there is nothing he cannot bludgeon into submission—not even the Freljord itself. Fiercely territorial, he chases down anyone foolish enough to enter his domain. Then, his massive club of True Ice at the ready, he chills his enemies to the bone and impales them with jagged, frozen pillars, laughing as they bleed out onto the tundra.","passive":{"id":"Trundle_Passive","description":"When an enemy unit dies near Trundle, he heals for a percent of its maximum Health.","name":"King's Tribute"},"spells":["TrundleTrollSmash","trundledesecrate","TrundleCircle","TrundlePain"],"title":"the Troll King"},"tryndamere":{"id":23,"key":"Tryndamere","name":"Tryndamere","description":"Fueled by unbridled fury and rage, Tryndamere once carved his way through the Freljord, openly challenging the greatest warriors of the north to prepare himself for even darker days ahead. The wrathful barbarian has long sought revenge for the annihilation of his clan, though more recently he has found companionship with Ashe, the Avarosan warmother, and a home with her people. His almost inhuman strength and fortitude is legendary, and has delivered him and his new allies countless victories against the greatest of odds.","passive":{"id":"Tryndamere_Passive","description":"Tryndamere gains Fury for each attack, critical strike, and killing blow he makes. Fury passively increases his Critical Strike Chance and can be consumed with his Bloodlust spell.","name":"Battle Fury"},"spells":["TryndamereQ","TryndamereW","TryndamereE","UndyingRage"],"title":"the Barbarian King"},"twistedfate":{"id":4,"key":"TwistedFate","name":"Twisted Fate","description":"Twisted Fate is an infamous cardsharp and swindler who has gambled and charmed his way across much of the known world, earning the enmity and admiration of the rich and foolish alike. He rarely takes things seriously, greeting each day with a mocking smile and an insouciant swagger. In every possible way, Twisted Fate always has an ace up his sleeve.","passive":{"id":"Cardmaster_SealFate","description":"Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving anywhere between 1 and 6 bonus gold.","name":"Loaded Dice"},"spells":["WildCards","PickACard","CardmasterStack","Destiny"],"title":"the Card Master"},"twitch":{"id":29,"key":"Twitch","name":"Twitch","description":"A Zaunite plague rat by birth, but a connoisseur of filth by passion, Twitch is not afraid to get his paws dirty. Aiming a chem-powered crossbow at the gilded heart of Piltover, he has vowed to show those in the city above just how filthy they really are. Always a sneaky sneak, when he's not rooting around in the Sump, he's digging deep into other people's garbage for discarded treasures… and perhaps a moldy sandwich.","passive":{"id":"Twitch_Passive","description":"Twitch's basic attacks infect the target, dealing true damage each second.","name":"Deadly Venom"},"spells":["TwitchHideInShadows","TwitchVenomCask","TwitchExpunge","TwitchFullAutomatic"],"title":"the Plague Rat"},"udyr":{"id":77,"key":"Udyr","name":"Udyr","description":"Udyr is more than a man; he is a vessel for the untamed power of four primal animal spirits. When tapping into the spirits' bestial natures, Udyr can harness their unique strengths: The tiger grants him speed and ferocity, the turtle resilience, the bear might, and the phoenix its eternal flame. With their combined power, Udyr can turn back all those who would attempt to harm the natural order.","passive":{"id":"Udyr_MonkeysAgility","description":"Entering a stance grants Udyr bonus Attack Speed and Movement Speed for a short duration. This effect can stack multiple times.","name":"Monkey's Agility"},"spells":["UdyrTigerStance","UdyrTurtleStance","UdyrBearStance","UdyrPhoenixStance"],"title":"the Spirit Walker"},"urgot":{"id":6,"key":"Urgot","name":"Urgot","description":"Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge—a prison mine deep beneath Zaun. Emerging in a disaster that spread chaos throughout the city, he now casts an imposing shadow over its criminal underworld. Raising his victims on the very chains that once enslaved him, he will purge his new home of the unworthy, making it a crucible of pain.","passive":{"id":"Urgot_Passive","description":"Urgot's basic attacks and Purge periodically trigger blasts of flame from his legs, dealing physical damage.","name":"Echoing Flames"},"spells":["UrgotQ","UrgotW","UrgotE","UrgotR"],"title":"the Dreadnought"},"varus":{"id":110,"key":"Varus","name":"Varus","description":"One of the ancient darkin, Varus was a deadly killer who loved to torment his foes, driving them almost to insanity before delivering the killing arrow. He was imprisoned at the end of the Great Darkin War, but escaped centuries later in the remade flesh of two Ionian hunters—they had unwittingly released him, cursed to bear the bow containing his bound essence. Varus now seeks out those who trapped him, in order to enact his brutal vengeance, but the mortal souls within still resist him every step of the way.","passive":{"id":"VarusPassive","description":"On kill or assist, Varus temporarily gains Attack Speed. This bonus is larger if the enemy is a champion.","name":"Living Vengeance"},"spells":["VarusQ","VarusW","VarusE","VarusR"],"title":"the Arrow of Retribution"},"vayne":{"id":67,"key":"Vayne","name":"Vayne","description":"Shauna Vayne is a deadly, remorseless Demacian monster hunter, who has dedicated her life to finding and destroying the demon that murdered her family. Armed with a wrist-mounted crossbow and a heart full of vengeance, she is only truly happy when slaying practitioners or creations of the dark arts, striking from the shadows with a flurry of silver bolts.","passive":{"id":"Vayne_NightHunter","description":"Vayne ruthlessly hunts evil-doers, gaining 30 movement speed when moving toward nearby enemy champions.","name":"Night Hunter"},"spells":["VayneTumble","VayneSilveredBolts","VayneCondemn","VayneInquisition"],"title":"the Night Hunter"},"veigar":{"id":45,"key":"Veigar","name":"Veigar","description":"An enthusiastic master of dark sorcery, Veigar has embraced powers that few mortals dare approach. As a free-spirited inhabitant of Bandle City, he longed to push beyond the limitations of yordle magic, and turned instead to arcane texts that had been hidden away for thousands of years. Now a stubborn creature with an endless fascination for the mysteries of the universe, Veigar is often underestimated by others—but even though he believes himself truly evil, he possesses an inner morality that leads some to question his deeper motivations.","passive":{"id":"VeigarEntropy","description":"Veigar is the greatest Evil to ever strike at the hearts of Runeterra - and he's only getting bigger! Striking an enemy Champion with a spell or scoring a takedown grants Veigar permanently increased Ability Power.","name":"Phenomenal Evil Power"},"spells":["VeigarBalefulStrike","VeigarDarkMatter","VeigarEventHorizon","VeigarR"],"title":"the Tiny Master of Evil"},"velkoz":{"id":161,"key":"Velkoz","name":"Vel'Koz","description":"It is unclear if Vel'Koz was the first Void-spawn to emerge on Runeterra, but there has certainly never been another to match his level of cruel, calculating sentience. While his kin devour or defile everything around them, he seeks instead to scrutinize and study the physical realm—and the strange, warlike beings that dwell there—for any weakness the Void might exploit. But Vel'Koz is far from a passive observer, striking back at threats with deadly plasma, or by disrupting the very fabric of the world itself.","passive":{"id":"VelKoz_Passive","description":"Vel'Koz's abilities apply Organic Deconstruction to enemies on hit. If 3 stacks are accumulated, the enemy will take a burst of true damage.","name":"Organic Deconstruction"},"spells":["VelkozQ","VelkozW","VelkozE","VelkozR"],"title":"the Eye of the Void"},"vi":{"id":254,"key":"Vi","name":"Vi","description":"Once a criminal from the mean streets of Zaun, Vi is a hotheaded, impulsive, and fearsome woman with only a very loose respect for authority figures. Growing up all but alone, Vi developed finely honed survival instincts as well as a wickedly abrasive sense of humor. Now working with the Wardens of Piltover to keep the peace, she wields mighty hextech gauntlets that can punch through walls and suspects with equal ease.","passive":{"id":"ViPassive","description":"Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability.","name":"Blast Shield"},"spells":["ViQ","ViW","ViE","ViR"],"title":"the Piltover Enforcer"},"viktor":{"id":112,"key":"Viktor","name":"Viktor","description":"The herald of a new age of technology, Viktor has devoted his life to the advancement of humankind. An idealist who seeks to lift the people of Zaun to a new level of understanding, he believes that only by embracing a glorious evolution of technology can humanity's full potential be realized. With a body augmented by steel and science, Viktor is zealous in his pursuit of this bright future.","passive":{"id":"Viktor_Passive","description":"Viktor starts with the Prototype Hex Core that can be upgraded three times in the store to augment his abilities.","name":"Glorious Evolution"},"spells":["ViktorPowerTransfer","ViktorGravitonField","ViktorDeathRay","ViktorChaosStorm"],"title":"the Machine Herald"},"vladimir":{"id":8,"key":"Vladimir","name":"Vladimir","description":"A fiend with a thirst for mortal blood, Vladimir has influenced the affairs of Noxus since the empire's earliest days. In addition to unnaturally extending his life, his mastery of hemomancy allows him to control the minds and bodies of others as easily as his own. In the flamboyant salons of the Noxian aristocracy, this has enabled him to build a fanatical cult of personality around himself—while in the lowest back alleys, it allows him to bleed his enemies dry.","passive":{"id":"VladimirP","description":"Every 40 points of bonus Health gives Vladimir 1 Ability Power and every 1 point of Ability Power gives Vladimir 1.4 bonus Health (does not stack with itself).","name":"Crimson Pact"},"spells":["VladimirQ","VladimirSanguinePool","VladimirE","VladimirHemoplague"],"title":"the Crimson Reaper"},"volibear":{"id":106,"key":"Volibear","name":"Volibear","description":"To those who still revere him, the Volibear is the storm made manifest. Destructive, wild, and stubbornly resolute, he existed before mortals walked the Freljord's tundra, and is fiercely protective of the lands that he and his demi-god kin created. Cultivating a deep hatred of civilization and the weakness it brought with it, he now fights to return to the old ways—when the land was untamed, and blood spilled freely—and eagerly battles all who oppose him, with tooth, claw, and thundering domination.","passive":{"id":"Volibear_Icon_P","description":"Volibear's attacks and abilities grant attack speed, and eventually cause his basic attacks to deal bonus magic damage to nearby enemies.","name":"The Relentless Storm"},"spells":["VolibearQ","VolibearW","VolibearE","VolibearR"],"title":"the Relentless Storm"},"warwick":{"id":19,"key":"Warwick","name":"Warwick","description":"Warwick is a monster who hunts the gray alleys of Zaun. Transformed by agonizing experiments, his body is fused with an intricate system of chambers and pumps, machinery filling his veins with alchemical rage. Bursting out of the shadows, he preys upon those criminals who terrorize the city's depths. Warwick is drawn to blood, and driven mad by its scent. None who spill it can escape him.","passive":{"id":"WarwickP","description":"Warwick's basic attacks deal bonus magic damage. If Warwick is below 50% health, he heals the same amount. If Warwick is below 25% health, this healing triples.","name":"Eternal Hunger"},"spells":["WarwickQ","WarwickW","WarwickE","WarwickR"],"title":"the Uncaged Wrath of Zaun"},"monkeyking":{"id":62,"key":"MonkeyKing","name":"Wukong","description":"Wukong is a vastayan trickster who uses his strength, agility, and intelligence to confuse his opponents and gain the upper hand. After finding a lifelong friend in the warrior known as Master Yi, Wukong became the last student of the ancient martial art known as Wuju. Armed with an enchanted staff, Wukong seeks to prevent Ionia from falling to ruin.","passive":{"id":"MonkeyKingStoneSki","description":"Wukong gains stacking armor and max health regeneration while fighting champions and monsters.","name":"Stone Skin"},"spells":["MonkeyKingDoubleAttack","MonkeyKingDecoy","MonkeyKingNimbus","MonkeyKingSpinToWin"],"title":"the Monkey King"},"xayah":{"id":498,"key":"Xayah","name":"Xayah","description":"Deadly and precise, Xayah is a vastayan revolutionary waging a personal war to save her people. She uses her speed, guile, and razor-sharp feather blades to cut down anyone who stands in her way. Xayah fights alongside her partner and lover, Rakan, to protect their dwindling tribe, and restore their race to her vision of its former glory.","passive":{"id":"XayahPassive","description":"After using an ability, Xayah's next basic attacks will hit all targets along their path and leave a Feather.","name":"Clean Cuts"},"spells":["XayahQ","XayahW","XayahE","XayahR"],"title":"the Rebel"},"xerath":{"id":101,"key":"Xerath","name":"Xerath","description":"Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image.","passive":{"id":"Xerath_Passive1","description":"Xerath's basic attacks periodically restore Mana.","name":"Mana Surge"},"spells":["XerathArcanopulseChargeUp","XerathArcaneBarrage2","XerathMageSpear","XerathLocusOfPower2"],"title":"the Magus Ascendant"},"xinzhao":{"id":5,"key":"XinZhao","name":"Xin Zhao","description":"Xin Zhao is a resolute warrior loyal to the ruling Lightshield dynasty. Once condemned to the fighting pits of Noxus, he survived countless gladiatorial bouts, but after being freed by Demacian forces, he swore his life and allegiance to these brave liberators. Armed with his favored three-talon spear, Xin Zhao now fights for his adopted kingdom, audaciously challenging any foe, no matter the odds.","passive":{"id":"XinZhaoP","description":"Every third attack deals bonus damage and heals Xin Zhao.","name":"Determination"},"spells":["XinZhaoQ","XinZhaoW","XinZhaoE","XinZhaoR"],"title":"the Seneschal of Demacia"},"yasuo":{"id":157,"key":"Yasuo","name":"Yasuo","description":"An Ionian of deep resolve, Yasuo is an agile swordsman who wields the air itself against his enemies. As a proud young man, he was falsely accused of murdering his master—unable to prove his innocence, he was forced to slay his own brother in self defense. Even after his master's true killer was revealed, Yasuo still could not forgive himself for all he had done, and now wanders his homeland with only the wind to guide his blade.","passive":{"id":"Yasuo_Passive","description":"Yasuo's Critical Strike Chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.","name":"Way of the Wanderer"},"spells":["YasuoQ1Wrapper","YasuoW","YasuoE","YasuoR"],"title":"the Unforgiven"},"yone":{"id":777,"key":"Yone","name":"Yone","description":"In life, he was Yone—half-brother of Yasuo, and renowned student of his village's sword school. But upon his death at the hands of his brother, he found himself hunted by a malevolent entity of the spirit realm, and was forced to slay it with its own sword. Now, cursed to wear its demonic mask upon his face, Yone tirelessly hunts all such creatures in order to understand what he has become.","passive":{"id":"YonePassive.Yone","description":"Yone deals magic damage with every second Attack. In addition, his critical strike chance is doubled.","name":"Way of the Hunter"},"spells":["YoneQ","YoneW","YoneE","YoneR"],"title":"the Unforgotten"},"yorick":{"id":83,"key":"Yorick","name":"Yorick","description":"The last survivor of a long-forgotten religious order, Yorick is both blessed and cursed with power over the dead. Trapped on the Shadow Isles, his only companions are the rotting corpses and shrieking spirits that he gathers to him. Yorick's monstrous actions belie his noble purpose: to free his home from the curse of the Ruination.","passive":{"id":"Yorick_P","description":"The Cursed Horde: Yorick can summon Mist Walkers to swarm and attack nearby enemies.","name":"Shepherd of Souls"},"spells":["YorickQ","YorickW","YorickE","YorickR"],"title":"Shepherd of Souls"},"yuumi":{"id":350,"key":"Yuumi","name":"Yuumi","description":"A magical cat from Bandle City, Yuumi was once the familiar of a yordle enchantress, Norra. When her master mysteriously disappeared, Yuumi became the Keeper of Norra's sentient Book of Thresholds, traveling through portals in its pages to search for her. Yearning for affection, Yuumi seeks friendly companions to partner with on her journey, protecting them with luminous shields and fierce resolve. While Book strives to keep her on task, Yuumi is often drawn to worldly comforts, such as naps and fish. In the end, however, she always returns to her quest to find her friend.","passive":{"id":"YuumiP","description":"Periodically, when Yuumi attacks a champion, she restores mana and gains a shield that follows her, protecting her and the ally she's attached to.","name":"Bop 'n' Block"},"spells":["YuumiQ","YuumiW","YuumiE","YuumiR"],"title":"the Magical Cat"},"zac":{"id":154,"key":"Zac","name":"Zac","description":"Zac is the product of a toxic spill that ran through a chemtech seam and pooled in an isolated cavern deep in Zaun's Sump. Despite such humble origins, Zac has grown from primordial ooze into a thinking being who dwells in the city's pipes, occasionally emerging to help those who cannot help themselves or to rebuild the broken infrastructure of Zaun.","passive":{"id":"ZacPassive","description":"Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac's maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.","name":"Cell Division"},"spells":["ZacQ","ZacW","ZacE","ZacR"],"title":"the Secret Weapon"},"zed":{"id":238,"key":"Zed","name":"Zed","description":"Utterly ruthless and without mercy, Zed is the leader of the Order of Shadow, an organization he created with the intent of militarizing Ionia's magical and martial traditions to drive out Noxian invaders. During the war, desperation led him to unlock the secret shadow form—a malevolent spirit magic as dangerous and corrupting as it is powerful. Zed has mastered all of these forbidden techniques to destroy anything he sees as a threat to his nation, or his new order.","passive":{"id":"shadowninja_P","description":"Zed's basic attacks against low health targets deals bonus Magic Damage. This effect can only occur once every few seconds on the same target.","name":"Contempt for the Weak"},"spells":["ZedQ","ZedW","ZedE","ZedR"],"title":"the Master of Shadows"},"ziggs":{"id":115,"key":"Ziggs","name":"Ziggs","description":"With a love of big bombs and short fuses, the yordle Ziggs is an explosive force of nature. As an inventor's assistant in Piltover, he was bored by his predictable life and befriended a mad, blue-haired bomber named Jinx. After a wild night on the town, Ziggs took her advice and moved to Zaun, where he now explores his fascinations more freely, terrorizing the chem-barons and regular citizens alike in his never ending quest to blow stuff up.","passive":{"id":"ZiggsPassiveReady","description":"Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.","name":"Short Fuse"},"spells":["ZiggsQ","ZiggsW","ZiggsE","ZiggsR"],"title":"the Hexplosives Expert"},"zilean":{"id":26,"key":"Zilean","name":"Zilean","description":"Once a powerful Icathian mage, Zilean became obsessed with the passage of time after witnessing his homeland's destruction by the Void. Unable to spare even a minute to grieve the catastrophic loss, he called upon ancient temporal magic to divine all possible outcomes. Having become functionally immortal, Zilean now drifts through the past, present, and future, bending and warping the flow of time around him, always searching for that elusive moment that will turn back the clock and undo Icathia's destruction.","passive":{"id":"Zilean_Passive","description":"Zilean stores time as Experience.

When he has enough Experience to finish an ally's level, he can right-click them to impart it. Zilean receives as much Experience as he gives. Cannot be used in combat.","name":"Time In A Bottle"},"spells":["ZileanQ","ZileanW","TimeWarp","ChronoShift"],"title":"the Chronokeeper"},"zoe":{"id":142,"key":"Zoe","name":"Zoe","description":"As the embodiment of mischief, imagination, and change, Zoe acts as the cosmic messenger of Targon, heralding major events that reshape worlds. Her mere presence warps the arcane mathematics governing realities, sometimes causing cataclysms without conscious effort or malice. This perhaps explains the breezy nonchalance with which Zoe approaches her duties, giving her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself. An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous.","passive":{"id":"Zoe_P","description":"Zoe's next basic attack after casting a spell deals bonus magic damage.","name":"More Sparkles!"},"spells":["ZoeQ","ZoeW","ZoeE","ZoeR"],"title":"the Aspect of Twilight"},"zyra":{"id":143,"key":"Zyra","name":"Zyra","description":"Born in an ancient, sorcerous catastrophe, Zyra is the wrath of nature given form—an alluring hybrid of plant and human, kindling new life with every step. She views the many mortals of Valoran as little more than prey for her seeded progeny, and thinks nothing of slaying them with flurries of deadly spines. Though her true purpose has not been revealed, Zyra wanders the world, indulging her most primal urges to colonize, and strangle all other life from it.","passive":{"id":"ZyraP","description":"Seeds spawn around Zyra periodically, becoming faster with level. Zyra can cast Deadly Spines or Grasping Roots near seeds to grow plants, who fight for Zyra.","name":"Garden of Thorns"},"spells":["ZyraQ","ZyraW","ZyraE","ZyraR"],"title":"Rise of the Thorns"}},"itemsDictionary":{"1001":{"id":"1001","name":"Boots of Speed","description":"Limited to 1 pair of boots.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed","image":"1001","plainText":"Slightly increases Movement Speed"},"1004":{"id":"1004","name":"Faerie Charm","description":"+25% Base Mana Regen ","image":"1004","plainText":"Slightly increases Mana Regen"},"1006":{"id":"1006","name":"Rejuvenation Bead","description":"+50% Base Health Regen ","image":"1006","plainText":"Slightly increases Health Regen"},"1011":{"id":"1011","name":"Giant's Belt","description":"+380 Health","image":"1011","plainText":"Greatly increases Health"},"1018":{"id":"1018","name":"Cloak of Agility","description":"+20% Critical Strike Chance","image":"1018","plainText":"Increases critical strike chance"},"1026":{"id":"1026","name":"Blasting Wand","description":"+40 Ability Power","image":"1026","plainText":"Moderately increases Ability Power"},"1027":{"id":"1027","name":"Sapphire Crystal","description":"+250 Mana","image":"1027","plainText":"Increases Mana"},"1028":{"id":"1028","name":"Ruby Crystal","description":"+150 Health","image":"1028","plainText":"Increases Health"},"1029":{"id":"1029","name":"Cloth Armor","description":"+15 Armor","image":"1029","plainText":"Slightly increases Armor"},"1031":{"id":"1031","name":"Chain Vest","description":"+40 Armor","image":"1031","plainText":"Greatly increases Armor"},"1033":{"id":"1033","name":"Null-Magic Mantle","description":"+25 Magic Resist","image":"1033","plainText":"Slightly increases Magic Resist"},"1036":{"id":"1036","name":"Long Sword","description":"+10 Attack Damage","image":"1036","plainText":"Slightly increases Attack Damage"},"1037":{"id":"1037","name":"Pickaxe","description":"+25 Attack Damage","image":"1037","plainText":"Moderately increases Attack Damage"},"1038":{"id":"1038","name":"B. F. Sword","description":"+40 Attack Damage","image":"1038","plainText":"Greatly increases Attack Damage"},"1039":{"id":"1039","name":"Hunter's Talisman","description":"
UNIQUE Passive - Tooth: Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 60 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter. This item's healing will be increased by 50% when under 30% Health.

Limited to 1 Gold Income or Jungle item.","image":"1039","plainText":"Provides damage against Monsters and Mana Regen in the Jungle"},"1041":{"id":"1041","name":"Hunter's Machete","description":"+10% Life Steal vs. Monsters

UNIQUE Passive - Nail: Basic attacks vs. Monsters deal 35 bonus damage on hit. This item grants Monster Hunter. This item's healing will be increased by 50% when under 30% Health.

Limited to 1 Gold Income or Jungle item.","image":"1041","plainText":"Provides damage and life steal versus Monsters"},"1042":{"id":"1042","name":"Dagger","description":"+12% Attack Speed","image":"1042","plainText":"Slightly increases Attack Speed"},"1043":{"id":"1043","name":"Recurve Bow","description":"+25% Attack Speed

UNIQUE Passive: Basic attacks deal an additional 15 physical damage on hit.","image":"1043","plainText":"Greatly increases Attack Speed"},"1052":{"id":"1052","name":"Amplifying Tome","description":"+20 Ability Power","image":"1052","plainText":"Slightly increases Ability Power"},"1053":{"id":"1053","name":"Vampiric Scepter","description":"+15 Attack Damage
+10% Life Steal
","image":"1053","plainText":"Basic attacks restore Health"},"1054":{"id":"1054","name":"Doran's Shield","description":"+80 Health

Passive: Restores 6 Health every 5 seconds.
Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
UNIQUE Passive: Regenerate up to 40 health over 8 seconds after taking damage from an enemy champion, based on percent missing health. (66% effective for Ranged Champions or Area of Effect and Periodic damage triggers)","image":"1054","plainText":"Good defensive starting item"},"1055":{"id":"1055","name":"Doran's Blade","description":"+8 Attack Damage
+80 Health
+3% Life Steal
","image":"1055","plainText":"Good starting item for attackers"},"1056":{"id":"1056","name":"Doran's Ring","description":"+60 Health
+15 Ability Power
+5 Mana per 5 seconds


Passive: Basic attacks deal an additional 5 physical damage to minions on hit.","image":"1056","plainText":"Good starting item for casters"},"1057":{"id":"1057","name":"Negatron Cloak","description":"+40 Magic Resist","image":"1057","plainText":"Moderately increases Magic Resist"},"1058":{"id":"1058","name":"Needlessly Large Rod","description":"+60 Ability Power","image":"1058","plainText":"Greatly increases Ability Power"},"1082":{"id":"1082","name":"Dark Seal","description":"+10 Ability Power
+25% Increased Healing from Potions
+100 Mana


UNIQUE Passive - Dread: Grants +3 Ability Power per Glory.
UNIQUE Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.","image":"1082","plainText":"Provides Ability Power and Mana. Increases in power as you kill enemies."},"1083":{"id":"1083","name":"Cull","description":"+7 Attack Damage
+3 Life on Hit


UNIQUE Passive: Killing a lane minion grants 1 additional Gold. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables this passive.","image":"1083","plainText":"Provides damage and Life Steal on hit - Killing minions grant bonus Gold"},"1400":{"id":"1400","name":"Enchantment: Warrior","description":"+60 Attack Damage
+10% Cooldown Reduction


Limited to 1 Gold Income or Jungle item.","image":"1400","plainText":"Grants Attack Damage and Cooldown Reduction"},"1401":{"id":"1401","name":"Enchantment: Cinderhulk","description":"+300 Health
+15% Bonus Health


UNIQUE Passive - Immolate: While in combat, burns nearby enemies for [12 to 29] magic damage a second. Once every 12 seconds, your next immobilizing spell deals [12 to 29] (+3% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 300% damage to minions and monsters.
Limited to 1 Gold Income or Jungle item.","image":"1401","plainText":"Grants Health and Immolate Aura"},"1402":{"id":"1402","name":"Enchantment: Runic Echoes","description":"+80 Ability Power
+10% Cooldown Reduction
+300 Mana


UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.

Limited to 1 Gold Income or Jungle item.","image":"1402","plainText":"Grants Ability Power and periodically empowers your Spells"},"1412":{"id":"1412","name":"Enchantment: Warrior","description":"+60 Attack Damage
+10% Cooldown Reduction


Limited to 1 Gold Income or Jungle item.","image":"1412","plainText":"Grants Attack Damage and Cooldown Reduction"},"1413":{"id":"1413","name":"Enchantment: Cinderhulk","description":"+300 Health
+15% Bonus Health


UNIQUE Passive - Immolate: While in combat, burns nearby enemies for [12 to 29] magic damage a second. Once every 12 seconds, your next immobilizing spell deals [12 to 29] (+3% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 300% damage to minions and monsters.
Limited to 1 Gold Income or Jungle item.","image":"1413","plainText":"Grants Health and Immolate Aura"},"1414":{"id":"1414","name":"Enchantment: Runic Echoes","description":"+80 Ability Power
+10% Cooldown Reduction
+300 Mana


UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.

Limited to 1 Gold Income or Jungle item.","image":"1414","plainText":"Grants Ability Power and periodically empowers your Spells"},"1416":{"id":"1416","name":"Enchantment: Bloodrazor","description":"+50% Attack Speed

UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.

Limited to 1 Gold Income or Jungle item.","image":"1416","plainText":"Increases Attack Speed and deals damage based on the target's Health"},"1419":{"id":"1419","name":"Enchantment: Bloodrazor","description":"+50% Attack Speed

UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.

Limited to 1 Gold Income or Jungle item.","image":"1419","plainText":"Increases Attack Speed and deals damage based on the target's Health"},"2003":{"id":"2003","name":"Health Potion","description":"Limited to 5 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.","image":"2003","plainText":"Consume to restore Health over time"},"2006":{"id":"2006","name":"Showdown Health Potion","description":"Limited to 2 at one time. Limited to 1 type of Healing Potion.

Click to Consume: Restores 150 Health over 15 seconds.","image":"2006","plainText":"Consume to restore Health over time"},"2009":{"id":"2009","name":"Total Biscuit of Rejuvenation","description":"Click to Consume: Restores 80 Health and 50 Mana over 10 seconds.","image":"2009","plainText":""},"2010":{"id":"2010","name":"Total Biscuit of Everlasting Will","description":"Click to Consume: Restores 10% of missing Health and Mana over 5 seconds.","image":"2010","plainText":""},"2015":{"id":"2015","name":"Kircheis Shard","description":"+15% Attack Speed

UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
UNIQUE Passive - Jolt: Energized attacks gain 80 bonus magic damage.","image":"2015","plainText":"Attack speed and a chargable magic hit"},"2031":{"id":"2031","name":"Refillable Potion","description":"Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop.","image":"2031","plainText":"Restores Health over time. Refills at shop."},"2033":{"id":"2033","name":"Corrupting Potion","description":"Limited to 1 type of Healing Potion.

UNIQUE Active: Consumes a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges that refills upon visiting the shop.

Touch of Corruption: Damaging spells and attacks burn enemy champions for 15 magic damage over 3 seconds. (50% Damage for Area of Effect or Damage over Time spells. Damage increases with champion level.)

(Corrupting Potion can be used even at full Health and Mana.)","image":"2033","plainText":"Restores Health and Mana over time and boosts combat power - Refills at Shop"},"2047":{"id":"2047","name":"Oracle's Extract","description":"Click to Consume: Grants detection of nearby invisible or unseen enemy units for 5 minutes.","image":"2047","plainText":"Allows champion to see invisible or unseen enemy units"},"2051":{"id":"2051","name":"Guardian's Horn","description":"+150 Health

Passive: Restores 20 Health every 5 seconds.
UNIQUE Passive: Blocks 12 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

Limited to 1 Guardian's Item.","image":"2051","plainText":"Good starting item for tanks"},"2052":{"id":"2052","name":"Poro-Snax","description":"This savory blend of free-range, grass-fed Avarosan game hens and organic, non-ZMO Freljordian herbs contains the essential nutrients necessary to keep your Poro purring with pleasure.

All proceeds will be donated towards fighting Noxian animal cruelty.","image":"2052","plainText":""},"2054":{"id":"2054","name":"Diet Poro-Snax","description":"All the flavor of regular Poro-Snax, without the calories! Keeps your Poro happy AND healthy.

Click to Consume: Gives your Poros a delicious healthy treat.","image":"2054","plainText":""},"2055":{"id":"2055","name":"Control Ward","description":"Can only carry 2 Control Wards in inventory.

Click to Consume: Places a ward that grants vision of the surrounding area. This device will also reveal invisible traps and reveal / disable wards. Control Wards do not disable other Control Wards. Camouflaged units will also be revealed.

Limit 1 Control Ward on the map per player.","image":"2055","plainText":"Used to disable wards and invisible traps in an area."},"2065":{"id":"2065","name":"Shurelya's Reverie","description":"+300 Health
+10% Cooldown Reduction
+100% Base Mana Regen
+100% Base Health Regen

UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Grants yourself and nearby allies +40% Movement Speed for 3 seconds. (90 second cooldown).","image":"2065","plainText":"Activate to speed up nearby allies."},"2138":{"id":"2138","name":"Elixir of Iron","description":"Level 9 required to purchase.

Click to Consume: Grants +300 Health, 25% Tenacity, increased champion size, and Path of Iron for 3 minutes.

Path of Iron: Moving leaves a path behind that boosts allied champion's Movement Speed by 15%.

(Only one Elixir effect may be active at a time.)","image":"2138","plainText":"Temporarily increases defenses. Leaves a trail for allies to follow."},"2139":{"id":"2139","name":"Elixir of Sorcery","description":"Level 9 required to purchase.

Click to Consume: Grants +50 Ability Power, 15 bonus Mana Regen per 5 seconds and Sorcery for 3 minutes.

Sorcery: Damaging a champion or turret deals 25 bonus True Damage. This effect has a 5 second cooldown versus champions but no cooldown versus turrets.

(Only one Elixir effect may be active at a time.)
","image":"2139","plainText":"Temporarily grants Ability Power and Bonus Damage to champions and turrets."},"2140":{"id":"2140","name":"Elixir of Wrath","description":"Level 9 required to purchase.

Click to Consume: Grants +30 Attack Damage and Bloodlust for 3 minutes.

Bloodlust: Dealing physical damage to champions heals for 15% of the damage dealt.

(Only one Elixir effect may be active at a time.)","image":"2140","plainText":"Temporarily grants Attack Damage and heals you when dealing physical damage to champions."},"2403":{"id":"2403","name":"Minion Dematerializer","description":"Click to Consume: Kill target Lane Minion (550 Range, 10 Second Cooldown).","image":"2403","plainText":""},"2419":{"id":"2419","name":"Commencing Stopwatch","description":"Transforms into a Stopwatch after 14 minutes. Takedowns reduce this timer by 2 minutes. That Stopwatch contributes 250 gold to the items it builds into.

(Stopwatch normally contributes 650 gold)","image":"2419","plainText":""},"2420":{"id":"2420","name":"Stopwatch","description":"UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).","image":"2420","plainText":"Activate to become invincible but unable to take actions"},"2421":{"id":"2421","name":"Broken Stopwatch","description":"UNIQUE Passive: Is broken, but can still be upgraded.

After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.","image":"2421","plainText":"Upgrades to stopwatch"},"2422":{"id":"2422","name":"Slightly Magical Boots","description":"Limited to 1 pair of boots.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed
UNIQUE Passive: +10 Movement Speed

Boots that build from Slightly Magical Boots retain the +10 Movement Speed.","image":"2422","plainText":"Slightly increases Movement Speed"},"2423":{"id":"2423","name":"Perfectly Timed Stopwatch","description":"UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (One time use).","image":"2423","plainText":"Activate to become invincible but unable to take actions"},"2424":{"id":"2424","name":"Broken Stopwatch","description":"UNIQUE Passive: Is broken, but can still be upgraded.

After breaking one Stopwatch, the shopkeeper will only sell you Broken Stopwatches.","image":"2424","plainText":""},"3001":{"id":"3001","name":"Abyssal Mask","description":"+350 Health
+300 Mana
+55 Magic Resist
+10% Cooldown Reduction


UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Aura: Nearby enemy champions take 15% more magic damage.","image":"3001","plainText":"Nearby enemies take more magic damage"},"3003":{"id":"3003","name":"Archangel's Staff","description":"+50 Ability Power
+650 Mana
+10% Cooldown Reduction


UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
UNIQUE Passive - Awe: Grants Ability Power equal to 1% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +8 maximum Mana (max +750 Mana) for each Mana expenditure (occurs up to 3 times every 12 seconds).

Transforms into Seraph's Embrace at +750 Mana.


Limited to 1 Tear item.","image":"3003","plainText":"Increases Ability Power based on maximum Mana"},"3004":{"id":"3004","name":"Manamune","description":"+35 Attack Damage
+250 Mana


UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +5 maximum Mana (max +750 Mana) for each basic attack or Mana expenditure (occurs up to 3 times every 12 seconds).

Transforms into Muramana at +750 Mana.


Limited to 1 Tear item.","image":"3004","plainText":"Increases Attack Damage based on maximum Mana"},"3005":{"id":"3005","name":"Atma's Reckoning","description":"+25 Attack Damage
+30 Armor
+30 Magic Resist


UNIQUE Passive: For each second in combat with enemy champions, turrets, or epic monsters, gain Attack Damage equal to 0.5% of maximum health , up to 2.5% .","image":"3005","plainText":"Increases Attack Damage based on maximum Health"},"3006":{"id":"3006","name":"Berserker's Greaves","description":"Limited to 1 pair of boots.

+35% Attack Speed

UNIQUE Passive - Enhanced Movement: +45 Movement Speed","image":"3006","plainText":"Enhances Movement Speed and Attack Speed"},"3007":{"id":"3007","name":"Archangel's Staff (Quick Charge)","description":"+50 Ability Power
+650 Mana
+10% Cooldown Reduction


UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
UNIQUE Passive - Awe: Grants Ability Power equal to 1% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +12 maximum Mana (max +750 Mana) for each Mana expenditure (occurs up to 3 times every 12 seconds).

Transforms into Seraph's Embrace at +750 Mana.
","image":"3007","plainText":"Increases Ability Power based on maximum Mana"},"3008":{"id":"3008","name":"Manamune (Quick Charge)","description":"+35 Attack Damage
+250 Mana


UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
UNIQUE Passive - Mana Charge: Grants +6 maximum Mana (max +750 Mana) for each basic attack or Mana expenditure (occurs up to 3 times every 12 seconds).

Transforms into Muramana at +750 Mana.
","image":"3008","plainText":"Increases Attack Damage based on maximum Mana"},"3009":{"id":"3009","name":"Boots of Swiftness","description":"Limited to 1 pair of boots.

UNIQUE Passive - Enhanced Movement: +60 Movement Speed
UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.","image":"3009","plainText":"Enhances Movement Speed and reduces the effect of slows"},"3010":{"id":"3010","name":"Catalyst of Aeons","description":"+225 Health
+300 Mana


UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana.

Spending Mana restores 20% of the cost as Health, up to 15 per spell cast.

(Toggled Spells heal for a maximum of 15 per second.)","image":"3010","plainText":"Spend Mana to recover Health"},"3020":{"id":"3020","name":"Sorcerer's Shoes","description":"Limited to 1 pair of boots.

+18 Magic Penetration

UNIQUE Passive - Enhanced Movement: +45 Movement Speed","image":"3020","plainText":"Enhances Movement Speed and magic damage"},"3022":{"id":"3022","name":"Frozen Mallet","description":"+700 Health
+30 Attack Damage


UNIQUE Passive - Icy: Basic attacks slow the target's Movement Speed for 1.5 seconds on hit (40% slow for melee attacks, 20% slow for ranged attacks).","image":"3022","plainText":"Basic attacks slow enemies"},"3024":{"id":"3024","name":"Glacial Shroud","description":"+20 Armor
+250 Mana


UNIQUE Passive: +10% Cooldown Reduction","image":"3024","plainText":"Increases Armor and Cooldown Reduction"},"3025":{"id":"3025","name":"Iceborn Gauntlet","description":"+65 Armor
+20% Cooldown Reduction
+500 Mana


UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.","image":"3025","plainText":"Basic attacks create a slow field after spell cast"},"3026":{"id":"3026","name":"Guardian Angel","description":"+45 Attack Damage
+40 Armor


UNIQUE Passive: Upon taking lethal damage, restores 50% of base Health and 30% of maximum Mana after 4 seconds of stasis (300 second cooldown).","image":"3026","plainText":"Periodically revives champion upon death"},"3027":{"id":"3027","name":"Rod of Ages","description":"+300 Health
+300 Mana
+60 Ability Power


Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per minute (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.","image":"3027","plainText":"Greatly increases Health, Mana, and Ability Power"},"3028":{"id":"3028","name":"Chalice of Harmony","description":"+30 Magic Resist
+50% Base Mana Regen


UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.","image":"3028","plainText":"Increases Mana and Health Regeneration"},"3029":{"id":"3029","name":"Rod of Ages (Quick Charge)","description":"+300 Health
+300 Mana
+60 Ability Power


Passive: Grants +20 Health, +10 Mana, and +4 Ability Power per stack (max +200 Health, +100 Mana, and +40 Ability Power). Grants 1 stack per 40 seconds (max 10 stacks).
UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.","image":"3029","plainText":"Greatly increases Health, Mana, and Ability Power"},"3030":{"id":"3030","name":"Hextech GLP-800","description":"+80 Ability Power
+600 Mana
+10% Cooldown Reduction


UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
UNIQUE Active - Frost Bolt: Fires a spray of icy bolts that explode on first unit hit, dealing 100 - 200 (+20% of your Ability Power) magic damage to all enemies hit. (40 second cooldown, shared with other Hextech items).

Enemies hit are slowed by 65% decaying over 2 second.","image":"3030","plainText":"Activate to fire icy bolts to slow enemies"},"3031":{"id":"3031","name":"Infinity Edge","description":"+80 Attack Damage
+25% Critical Strike Chance


UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.","image":"3031","plainText":"Massively enhances critical strikes"},"3033":{"id":"3033","name":"Mortal Reminder","description":"+45 Attack Damage

UNIQUE Passive - Last Whisper: +25% Armor Penetration
UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.","image":"3033","plainText":"Overcomes enemies with high Health recovery and Armor"},"3035":{"id":"3035","name":"Last Whisper","description":"+20 Attack Damage

UNIQUE Passive - Last Whisper: +20% Armor Penetration","image":"3035","plainText":"Overcomes enemies with high Armor"},"3036":{"id":"3036","name":"Lord Dominik's Regards","description":"+45 Attack Damage

UNIQUE Passive - Last Whisper: +35% Armor Penetration","image":"3036","plainText":"Overcomes enemies with high health and armor"},"3040":{"id":"3040","name":"Seraph's Embrace","description":"+50 Ability Power
+1400 Mana
+10% Cooldown Reduction


UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
UNIQUE Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Active - Mana Shield: Consumes 15% of current Mana to grant a shield for 2 seconds that absorbs damage equal to 150 plus the amount of Mana consumed (120 second cooldown).

Limited to 1 Tear item.","image":"3040","plainText":""},"3041":{"id":"3041","name":"Mejai's Soulstealer","description":"+20 Ability Power
+200 Mana


UNIQUE Passive - Dread: Grants +5 Ability Power per Glory. Grants 10% Movement Speed if you have at least 10 Glory.
UNIQUE Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 stacks of Glory upon dying.","image":"3041","plainText":"Grants Ability Power for kills and assists"},"3042":{"id":"3042","name":"Muramana","description":"+35 Attack Damage
+1000 Mana


UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
UNIQUE Passive - Shock: Single target spells and attacks (on hit) on Champions consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed.

This effect only activates while you have greater than 20% maximum Mana.


Limited to 1 Tear item.","image":"3042","plainText":""},"3043":{"id":"3043","name":"Muramana","description":"+35 Attack Damage
+1000 Mana


UNIQUE Passive - Awe: Grants bonus Attack Damage equal to 2% of maximum Mana. Refunds 15% of Mana spent.
UNIQUE Passive - Shock: Single target spells and attacks (on hit) on Champions consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed.

This effect only activates while you have greater than 20% maximum Mana.


Limited to 1 Tear item.","image":"3043","plainText":""},"3044":{"id":"3044","name":"Phage","description":"+200 Health
+15 Attack Damage


UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.","image":"3044","plainText":"Attacks and kills give a small burst of speed"},"3046":{"id":"3046","name":"Phantom Dancer","description":"+30% Attack Speed
+25% Critical Strike Chance
+7% Movement Speed


UNIQUE Passive - Spectral Waltz: Basic attacking a champion grants ghosting and 7% Movement Speed for 2 seconds.
UNIQUE Passive - Lifeline: If you would take damage that would reduce your Health below 30%, gain a shield that absorbs up to 240 - 600 damage for 2 seconds. (90 second cooldown)","image":"3046","plainText":"Move faster while attacking enemies and gain a shield when on low health."},"3047":{"id":"3047","name":"Ninja Tabi","description":"Limited to 1 pair of boots.

+20 Armor

UNIQUE Passive: Blocks 12% of the damage from basic attacks.
UNIQUE Passive - Enhanced Movement: +45 Movement Speed","image":"3047","plainText":"Enhances Movement Speed and reduces incoming basic attack damage"},"3048":{"id":"3048","name":"Seraph's Embrace","description":"+50 Ability Power
+1400 Mana
+10% Cooldown Reduction


UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
UNIQUE Passive - Awe: Grants Ability Power equal to 3% of maximum Mana. Refunds 25% of Mana spent.
UNIQUE Active - Mana Shield: Consumes 15% of current Mana to grant a shield for 2 seconds that absorbs damage equal to 150 plus the amount of Mana consumed (120 second cooldown).

Limited to 1 Tear item.","image":"3048","plainText":""},"3050":{"id":"3050","name":"Zeke's Convergence","description":"+60 Armor
+30 Magic Resist
+250 Mana
+10% Cooldown Reduction

UNIQUE Active - Conduit: Bind to an ally without an existing Conduit.
UNIQUE Passive: Casting your ultimate near your ally surrounds you with a frost storm and ignites your ally's basic attacks for 10 seconds. Enemies inside your frost storm are slowed by 20% and your ally's attacks burn their target for 30% bonus magic damage over 2 seconds (45 second cooldown).

Frostfire Covenant: Your frost storm ignites when it slows a burning enemy, dealing 40 magic damage per second and slowing by 40% instead for 3 seconds.


(Champions can only be linked by one Zeke's Convergence at a time.)","image":"3050","plainText":"Grants you and your ally bonuses when you cast your ultimate."},"3052":{"id":"3052","name":"Jaurim's Fist","description":"+15 Attack Damage
+200 Health


UNIQUE Passive: Killing a unit grants 5 maximum Health. This bonus stacks up to 20 times.","image":"3052","plainText":"Attack Damage and stacking Health on Unit Kill"},"3053":{"id":"3053","name":"Sterak's Gage","description":"+450 Health

UNIQUE Passive - Giant Strength: Gain 50% of your Base Attack Damage as Bonus Attack Damage
UNIQUE Passive - Lifeline: Upon taking at least 400 to 1800 damage (based on level) within 5 seconds, gain a shield for 75% of your bonus Health. After 0.75 seconds, the shield decays over 3 seconds (60 second cooldown).

Sterak's Fury: When Lifeline triggers, grow in size and strength, gaining +30% Tenacity for 8 seconds.","image":"3053","plainText":"Shields against large bursts of damage"},"3057":{"id":"3057","name":"Sheen","description":"+250 Mana
+10% Cooldown Reduction


UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% base Attack Damage on hit (1.5 second cooldown).","image":"3057","plainText":"Grants a bonus to next attack after spell cast"},"3065":{"id":"3065","name":"Spirit Visage","description":"+450 Health
+55 Magic Resist
+100% Base Health Regen
+10% Cooldown Reduction


UNIQUE Passive: Increases all healing received by 30%.","image":"3065","plainText":"Increases Health and healing effects"},"3067":{"id":"3067","name":"Kindlegem","description":"+200 Health

UNIQUE Passive: +10% Cooldown Reduction","image":"3067","plainText":"Increases Health and Cooldown Reduction"},"3068":{"id":"3068","name":"Sunfire Cape","description":"+425 Health
+60 Armor


UNIQUE Passive - Immolate: Burns nearby enemies for [26 to 43] magic damage per second. Once every 12 seconds, your next immobilizing spell deals [26 to 43] (+4% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 50% to minions and monsters.","image":"3068","plainText":"Constantly deals damage to nearby enemies"},"3070":{"id":"3070","name":"Tear of the Goddess","description":"+250 Mana

UNIQUE Passive - Awe: Refunds 10% of Mana spent.
UNIQUE Passive - Mana Charge: Grants 4 maximum Mana on Mana expenditure (up to 3 times per 12 seconds).

Caps at +750 Mana.


Limited to 1 Tear item.","image":"3070","plainText":"Increases maximum Mana as Mana is spent"},"3071":{"id":"3071","name":"Black Cleaver","description":"+400 Health
+40 Attack Damage
+20% Cooldown Reduction


UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.","image":"3071","plainText":"Dealing physical damage to enemy champions reduces their Armor"},"3072":{"id":"3072","name":"Bloodthirster","description":"+80 Attack Damage

UNIQUE Passive: +20% Life Steal
UNIQUE Passive: Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level.

This shield decays slowly if you haven't dealt or taken damage in the last 25 seconds.","image":"3072","plainText":"Grants Attack Damage, Life Steal and Life Steal now overheals"},"3073":{"id":"3073","name":"Tear of the Goddess (Quick Charge)","description":"+250 Mana

UNIQUE Passive - Awe: Refunds 10% of Mana spent.
UNIQUE Passive - Mana Charge: Grants 6 maximum Mana on Mana expenditure (up to 3 times per 12 seconds).

Caps at +750 Mana.
","image":"3073","plainText":"Increases maximum Mana as Mana is spent"},"3074":{"id":"3074","name":"Ravenous Hydra","description":"+80 Attack Damage
+100% Base Health Regen
+18% Life Steal


Passive: 50% of total Life Steal applies to damage dealt by this item.
UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the center take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the center take the most damage) (10 second cooldown).","image":"3074","plainText":"Melee attacks hit nearby enemies, dealing damage and restoring Health"},"3075":{"id":"3075","name":"Thornmail","description":"+250 Health
+80 Armor


UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 10% of your bonus Armor plus 25, inflicting Grievous Wounds on the attacker for 3 second(s).
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second(s).","image":"3075","plainText":"Returns damage taken from basic attacks as magic damage"},"3076":{"id":"3076","name":"Bramble Vest","description":"+35 Armor

UNIQUE Passive - Thorns: Upon being hit by a basic attack, reflects magic damage equal to 3 plus 10% of your bonus Armor, inflicting Grievous Wounds on the attacker for 3 second(s).","image":"3076","plainText":"Prevents enemies from using Life Steal against you."},"3077":{"id":"3077","name":"Tiamat","description":"+25 Attack Damage
+50% Base Health Regen


UNIQUE Passive - Cleave: Basic attacks deal 20% to 60% of total Attack Damage as bonus physical damage to enemies near the target on hit (enemies closest to the center take the most damage).
UNIQUE Active - Crescent: Deals 60% to 100% of total Attack Damage as physical damage to nearby enemy units (enemies closest to the center take the most damage) (10 second cooldown).","image":"3077","plainText":"Melee attacks hit nearby enemies"},"3078":{"id":"3078","name":"Trinity Force","description":"+250 Health
+250 Mana
+25 Attack Damage
+40% Attack Speed
+20% Cooldown Reduction
+5% Movement Speed


UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).","image":"3078","plainText":"Tons of Damage"},"3082":{"id":"3082","name":"Warden's Mail","description":"+40 Armor

UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 seconds.","image":"3082","plainText":"Slows Attack Speed of enemy champions when receiving basic attacks"},"3083":{"id":"3083","name":"Warmog's Armor","description":"+800 Health
+200% Base Health Regen


UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: Grants Warmog's Heart if you have at least 3000 maximum Health.

Warmog's Heart: Restores 25% of maximum Health every 5 seconds if damage hasn't been taken within 6 seconds (3 seconds for damage from minions and monsters).","image":"3083","plainText":"Grants massive Health and Health Regen"},"3084":{"id":"3084","name":"Overlord's Bloodmail","description":"+800 Health
+100% Base Health Regen


UNIQUE Passive: Upon champion kill or assist, restores 300 Health over 5 seconds.","image":"3084","plainText":"Restores Health on kill or assist"},"3085":{"id":"3085","name":"Runaan's Hurricane","description":"+40% Attack Speed
+25% Critical Strike Chance
+9% Movement Speed


UNIQUE Passive - Wind's Fury: When basic attacking, bolts are fired at up to 2 enemies near the target, each dealing (40% of Attack Damage) physical damage. Bolts can critically strike and apply on hit effects.","image":"3085","plainText":"Ranged attacks fire two bolts at nearby enemies"},"3086":{"id":"3086","name":"Zeal","description":"+12% Attack Speed
+25% Critical Strike Chance


UNIQUE Passive: +7% Movement Speed","image":"3086","plainText":"Slight bonuses to Critical Strike Chance, Movement Speed and Attack Speed"},"3087":{"id":"3087","name":"Statikk Shiv","description":"+40% Attack Speed
+25% Critical Strike Chance
+7% Movement Speed


UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
UNIQUE Passive - Electroshock: Energized attacks gain 120 bonus magic damage. Energized effects chain to 7 targets.","image":"3087","plainText":"Movement builds charges that release chain lightning on basic attack"},"3089":{"id":"3089","name":"Rabadon's Deathcap","description":"+120 Ability Power

UNIQUE Passive: Increases Ability Power by 40%.","image":"3089","plainText":"Massively increases Ability Power"},"3091":{"id":"3091","name":"Wit's End","description":"+50% Attack Speed
+50 Magic Resist
+5% Movement Speed


UNIQUE Passive - At Wit's End: Deal 15 - 80 magic damage on hit. While below half health, heal for 33% of this effect's damage dealt - increased to 100% for Melee Champions.","image":"3091","plainText":"Resist magic damage and claw your way back to life."},"3094":{"id":"3094","name":"Rapid Firecannon","description":"+30% Attack Speed
+25% Critical Strike Chance
+7% Movement Speed


UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
UNIQUE Passive - Sharpshooter: Your Energized attacks gain 120 bonus magic damage. Energized attacks gain 35% bonus range (+150 range maximum).","image":"3094","plainText":"Movement builds charges that release a sieging fire attack on release"},"3095":{"id":"3095","name":"Stormrazor","description":"+50 Attack Damage
+25% Critical Strike Chance
+15% Attack Speed


UNIQUE Passive - Energized: Moving and attacking will make an attack Energized.
UNIQUE Passive - Paralyze: Your Energized attacks gain 120 bonus magic damage. Energized effects slow by 75% for 0.5 seconds.","image":"3095","plainText":"Tremendously empower other Energized effects."},"3100":{"id":"3100","name":"Lich Bane","description":"+80 Ability Power
+7% Movement Speed
+10% Cooldown Reduction
+250 Mana


UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals 75% Base Attack Damage (+50% of Ability Power) bonus magic damage on hit (1.5 second cooldown).","image":"3100","plainText":"Grants a bonus to next attack after spell cast"},"3101":{"id":"3101","name":"Stinger","description":"+35% Attack Speed

UNIQUE Passive: +10% Cooldown Reduction","image":"3101","plainText":"Increased Attack Speed and Cooldown Reduction"},"3102":{"id":"3102","name":"Banshee's Veil","description":"+75 Ability Power
+60 Magic Resist
+10% Cooldown Reduction


UNIQUE Passive - Spell Shield: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.","image":"3102","plainText":"Periodically blocks enemy abilities"},"3105":{"id":"3105","name":"Aegis of the Legion","description":"+30 Armor
+30 Magic Resist
","image":"3105","plainText":"Grants Armor and Magic Resistance"},"3107":{"id":"3107","name":"Redemption","description":"+200 Health
+50% Base Health Regen
+150% Base Mana Regen
+10% Cooldown Reduction


UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Redemption's heal.

Can be used while dead.

Half effect if the target has been affected by another Redemption recently.","image":"3107","plainText":"Activate to heal allies and damage enemies in an area"},"3108":{"id":"3108","name":"Fiendish Codex","description":"+35 Ability Power

UNIQUE Passive: +10% Cooldown Reduction","image":"3108","plainText":"Increases Ability Power and Cooldown Reduction"},"3109":{"id":"3109","name":"Knight's Vow","description":"+250 Health
+40 Armor
+10% Cooldown Reduction


UNIQUE Active: Designate an allied champion as your Partner (90 second cooldown).
UNIQUE Passive: If your Partner is nearby, gain +20 additional Armor and +15% Movement Speed towards them.
UNIQUE Passive: If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you as true damage (healing and damage redirection are reduced by 50% if you are ranged).

(Champions can only be linked by one Knight's Vow at a time.)","image":"3109","plainText":"Partner with an ally to protect each other"},"3110":{"id":"3110","name":"Frozen Heart","description":"+110 Armor
+20% Cooldown Reduction
+400 Mana


UNIQUE Aura: Reduces the Attack Speed of nearby enemies by 15%.","image":"3110","plainText":"Massively increases Armor and slows enemy basic attacks"},"3111":{"id":"3111","name":"Mercury's Treads","description":"Limited to 1 pair of boots.

+25 Magic Resist

UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 30%.","image":"3111","plainText":"Increases Movement Speed and reduces duration of disabling effects"},"3112":{"id":"3112","name":"Guardian's Orb","description":"+150 Health
+35 Ability Power
+10 Mana regen per 5 seconds


Limited to 1 Guardian's Item.","image":"3112","plainText":"Good starting item for mages"},"3113":{"id":"3113","name":"Aether Wisp","description":"+30 Ability Power

UNIQUE Passive: +5% Movement Speed","image":"3113","plainText":"Increases Ability Power and Movement Speed"},"3114":{"id":"3114","name":"Forbidden Idol","description":"+50% Base Mana Regen

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive: +5% Heal and Shield Power","image":"3114","plainText":"Increases Heal and Shield Power, Mana Regeneration, and Cooldown Reduction"},"3115":{"id":"3115","name":"Nashor's Tooth","description":"+50% Attack Speed
+80 Ability Power


UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks deal 15 (+15% of Ability Power) bonus magic damage on hit.
","image":"3115","plainText":"Increases Attack Speed, Ability Power, and Cooldown Reduction"},"3116":{"id":"3116","name":"Rylai's Crystal Scepter","description":"+300 Health
+90 Ability Power


UNIQUE Passive: Damaging spells and abilities reduce enemy movement speed by 20% for 1 second.","image":"3116","plainText":"Abilities slow enemies"},"3117":{"id":"3117","name":"Boots of Mobility","description":"Limited to 1 pair of boots.

UNIQUE Passive - Enhanced Movement: +25 Movement Speed. Increases to +115 Movement Speed when out of combat for 5 seconds.","image":"3117","plainText":"Greatly enhances Movement Speed when out of combat"},"3123":{"id":"3123","name":"Executioner's Calling","description":"+15 Attack Damage

UNIQUE Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds.","image":"3123","plainText":"Overcomes enemies with high health gain"},"3124":{"id":"3124","name":"Guinsoo's Rageblade","description":"+25 Attack Damage
+25 Ability Power
+25% Attack Speed


Passive: Basic attacks deal 15 magic damage on hit.
UNIQUE Passive - Last Whisper: Gain 15% Armor Penetration.
UNIQUE Passive - Dissolve: Gain 15% Magic Penetration.
UNIQUE Passive: Basic attacks grant +8% Attack Speed for 5 seconds (up to 6 stacks). At max stacks, gain Guinsoo's Rage.

Guinsoo's Rage: Every 3 basic attacks, trigger on hit effects twice.

While at half stacks, melee champions' next attack will fully stack Rageblade.","image":"3124","plainText":"Increases Attack Speed, Armor Penetration, and Magic Penetration"},"3128":{"id":"3128","name":"Deathfire Grasp","description":"+120 Ability Power
+10% Cooldown Reduction


UNIQUE Active: Deals 15% of target champion's maximum Health in magic damage and increases all subsequent magic damage taken by the target by 20% for 4 seconds (90 second cooldown).","image":"3128","plainText":"Activate to increase all magic damage dealt to an enemy champion"},"3131":{"id":"3131","name":"Sword of the Divine","description":"+25 Attack Damage
+25% Attack Speed


UNIQUE Passive: +18 Lethality
UNIQUE Active: Grants +100% Attack Speed and 100% Critical Strike Chance for 3 seconds or 3 critical strikes (90 second cooldown).","image":"3131","plainText":"Activate to gain 100% Critical Strike Chance for a short duration"},"3133":{"id":"3133","name":"Caulfield's Warhammer","description":"+25 Attack Damage

UNIQUE Passive: +10% Cooldown Reduction","image":"3133","plainText":"Attack Damage and Cooldown Reduction"},"3134":{"id":"3134","name":"Serrated Dirk","description":"+30 Attack Damage

UNIQUE Passive: +10 Lethality
","image":"3134","plainText":"Increases Attack Damage and Lethality"},"3135":{"id":"3135","name":"Void Staff","description":"+70 Ability Power

UNIQUE Passive - Dissolve: +40% Magic Penetration.","image":"3135","plainText":"Increases magic damage"},"3136":{"id":"3136","name":"Haunting Guise","description":"+35 Ability Power
+200 Health


UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).","image":"3136","plainText":"Increases magic damage"},"3137":{"id":"3137","name":"Dervish Blade","description":"+50% Attack Speed
+45 Magic Resist
+10% Cooldown Reduction


UNIQUE Active - Quicksilver: Removes all debuffs, and if the champion is melee, also grants +50% bonus Movement Speed for 1 second (90 second cooldown).","image":"3137","plainText":"Activate to remove all debuffs and grant massive Movement Speed"},"3139":{"id":"3139","name":"Mercurial Scimitar","description":"+50 Attack Damage
+35 Magic Resist
+10% Life Steal


UNIQUE Active - Quicksilver: Removes all crowd control debuffs and also grants +50% bonus Movement Speed for 1 second (90 second cooldown).","image":"3139","plainText":"Activate to remove all crowd control debuffs and grant massive Movement Speed"},"3140":{"id":"3140","name":"Quicksilver Sash","description":"+30 Magic Resist

UNIQUE Active - Quicksilver: Removes all crowd control debuffs (90 second cooldown).","image":"3140","plainText":"Activate to remove all crowd control debuffs"},"3142":{"id":"3142","name":"Youmuu's Ghostblade","description":"+55 Attack Damage
+10% Cooldown Reduction


UNIQUE Passive: +18 Lethality
UNIQUE Passive: +40 Movement Speed out of Combat
UNIQUE Active: Grants +20% Movement Speed and the ability to move through units for 6 seconds (45 second cooldown).","image":"3142","plainText":"Activate to greatly increase Movement Speed"},"3143":{"id":"3143","name":"Randuin's Omen","description":"+400 Health
+70 Armor


UNIQUE Passive: -20% damage taken from basic attack critical strikes.
UNIQUE Passive - Cold Steel: When hit by basic attacks, reduces the attacker's Attack Speed by 15% for 1 second.
UNIQUE Active: Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (60 second cooldown).","image":"3143","plainText":"Greatly increases defenses, activate to slow nearby enemies"},"3144":{"id":"3144","name":"Bilgewater Cutlass","description":"+25 Attack Damage
+10% Life Steal


UNIQUE Active: Deals 100 magic damage and slows the target champion's Movement Speed by 25% for 2 seconds (90 second cooldown).","image":"3144","plainText":"Activate to deal magic damage and slow target champion"},"3145":{"id":"3145","name":"Hextech Revolver","description":"+40 Ability Power

UNIQUE Passive - Magic Bolt: Damaging an enemy champion with a basic attack shocks them for 50 - 125 bonus magic damage (40 second cooldown, shared with other Hextech items).

Magic Bolt's cooldown is reduced by Active Item cooldown reduction.

(Damage scales based on level. Hextech effects can trigger other item spell effects.)","image":"3145","plainText":"Increases Ability Power. Deal bonus magic damage on attack periodically."},"3146":{"id":"3146","name":"Hextech Gunblade","description":"+40 Attack Damage
+80 Ability Power


UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Active - Lightning Bolt: Deals 175 - 253 (+30% of Ability Power) magic damage and slows the target champion's Movement Speed by 40% for 2 seconds (40 second cooldown, shared with other Hextech items).","image":"3146","plainText":"Increases Attack Damage and Ability Power, activate to slow a target"},"3147":{"id":"3147","name":"Duskblade of Draktharr","description":"+60 Attack Damage
+10% Cooldown Reduction


UNIQUE Passive: +21 Lethality
UNIQUE Passive - Nightstalker: After being unseen for at least 1 second, your next basic attack against an enemy champion deals 30 - 150 bonus physical damage and slows them by 99% for 0.25 seconds. Ranged basic attacks do not apply the slow. (Lasts for 5 seconds after being seen by an enemy champion).","image":"3147","plainText":"Deals additional physical damage when ambushing enemies"},"3151":{"id":"3151","name":"Liandry's Torment","description":"+75 Ability Power
+300 Health


UNIQUE Passive - Madness: Deal 2% more damage for each second in combat with champions (10% maximum).
UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 1.5% of their maximum Health per second. Burn damage is increased to 2.5% against movement-impaired units.","image":"3151","plainText":"Spell damage burns enemies for a portion of their Health"},"3152":{"id":"3152","name":"Hextech Protobelt-01","description":"+300 Health
+60 Ability Power
+10% Cooldown Reduction


UNIQUE Active - Fire Bolt: Dash forward and unleash a nova of fire bolts that deal 75 - 150 (+25% of your Ability Power) as magic damage (40 second cooldown, shared with other Hextech items).

Champions and Monsters hit by multiple fire bolts take 10% damage per additional bolt.

(This dash cannot pass through terrain.)","image":"3152","plainText":"Activate to dash forward and unleash a fiery explosion"},"3153":{"id":"3153","name":"Blade of the Ruined King","description":"+40 Attack Damage
+25% Attack Speed
+12% Life Steal


UNIQUE Passive: Basic attacks deal 8% of the target's current Health as bonus physical damage on hit (Melee users deal 12%).
UNIQUE Active: Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).

Minimum bonus physical damage dealt is 15.
Maximum bonus physical damage dealt to monsters and minions is 60.
User's Life Steal is applied to bonus physical damage dealt.
","image":"3153","plainText":"Deals damage based on target's Health, can steal Movement Speed"},"3155":{"id":"3155","name":"Hexdrinker","description":"+20 Attack Damage
+35 Magic Resist


UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs 110 to 280 (based on level) magic damage for 5 seconds (90 second cooldown).","image":"3155","plainText":"Increases Attack Damage and Magic Resist"},"3156":{"id":"3156","name":"Maw of Malmortius","description":"+50 Attack Damage
+50 Magic Resist
+10% Cooldown Reduction


UNIQUE Passive - Lifeline: Upon taking magic damage that would reduce Health below 30%, grants a shield that absorbs up to 350 magic damage within 5 seconds (90 second cooldown).
Lifegrip: When Lifeline triggers, gain +20 Attack Damage, +10% Spell Vamp and +10% Life Steal until out of combat.","image":"3156","plainText":"Grants bonus Attack Damage when Health is low"},"3157":{"id":"3157","name":"Zhonya's Hourglass","description":"+75 Ability Power
+45 Armor
+10% Cooldown Reduction


UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).","image":"3157","plainText":"Activate to become invincible but unable to take actions"},"3158":{"id":"3158","name":"Ionian Boots of Lucidity","description":"Limited to 1 pair of boots.

UNIQUE Passive: +10% Cooldown Reduction
UNIQUE Passive - Enhanced Movement: +45 Movement Speed
UNIQUE Passive: Reduces Summoner Spell cooldowns by 10%


''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.''","image":"3158","plainText":"Increases Movement Speed and Cooldown Reduction"},"3161":{"id":"3161","name":"Spear of Shojin","description":"+65 Attack Damage
+200 Health
+10% Cooldown Reduction


UNIQUE Passive: Reduce damage from champion attacks and abilities by 10 plus 15% of bonus attack damage (maximum 300).
UNIQUE Passive: When near at least 3 enemy champions, land a basic attack to gain Dragon Heart (90s cooldown).

Dragon Heart: Block 300% more damage for 8s, refreshing on takedown.

","image":"3161","plainText":"Reduce damage taken from champions by a flat amount. Attack while near multiple enemy champions to increase this amount for a short time."},"3165":{"id":"3165","name":"Morellonomicon","description":"+70 Ability Power
+300 Health


UNIQUE Passive - Touch of Death: +15 Magic Penetration
UNIQUE Passive - Cursed Strike: Magic damage dealt to champions inflicts them with Grievous Wounds for 3 seconds.","image":"3165","plainText":"Increases magic damage"},"3170":{"id":"3170","name":"Moonflair Spellblade","description":"+50 Ability Power
+50 Armor
+50 Magic Resist


UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.","image":"3170","plainText":"Improves defense and reduces duration of disabling effects"},"3172":{"id":"3172","name":"Zephyr","description":"+50 Attack Damage
+40% Attack Speed
+10% Movement Speed


UNIQUE Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.","image":"3172","plainText":"Mobility and Tenacity"},"3174":{"id":"3174","name":"Athene's Unholy Grail","description":"+30 Ability Power
+30 Magic Resist
+10% Cooldown Reduction
+100% Base Mana Regen


UNIQUE Passive: Gain 35% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 max. Healing or shielding another ally consumes charges equal to 100% of the heal or shield value, healing the ally for that amount.
UNIQUE Passive - Dissonance: Grants 5 ability power per 25% Base Mana Regen you have. Disables Harmony on your other items.

(Maximum amount of Blood Charges stored is based on level. Healing amplification is applied to the total heal value.)","image":"3174","plainText":"Deal damage to empower your heals and shields"},"3175":{"id":"3175","name":"Head of Kha'Zix","description":"UNIQUE Active - Bonetooth Totem: Places a Stealth Ward that lasts 180 seconds (90 Second cooldown). Limit 3 Stealth Wards on the map per player.

UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
6 Trophies: Increases the range of Rengar's Leap by 125.
12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
20 Trophies: Rengar gains the movement speed bonus of Thrill of the Hunt while he is stealthed.","image":"3175","plainText":""},"3179":{"id":"3179","name":"Umbral Glaive","description":"+50 Attack Damage
+10% Cooldown Reduction


UNIQUE Passive: +12 Lethality
UNIQUE Passive - Blackout: When spotted by an enemy ward, reveal traps and disable wards around you for 8 seconds (45 second cooldown). Basic attacks instantly kill revealed traps and do triple damage to wards.","image":"3179","plainText":"Provides trap and ward detection periodically"},"3181":{"id":"3181","name":"Sanguine Blade","description":"+55 Attack Damage
+15% Life Steal


UNIQUE Passive: +10 Lethality
UNIQUE Passive - Blood Pursuit: While near one or fewer visible enemy champions gain 8 Lethality and 20%-80% Attack Speed (based on level), decaying over 3 seconds if other enemy champions get too close.","image":"3181","plainText":"When hunting lone enemy champions gain Attack Speed and Lethality"},"3184":{"id":"3184","name":"Guardian's Hammer","description":"+150 Health
+20 Attack Damage
+10% Life Steal


Limited to 1 Guardian's Item.","image":"3184","plainText":"Good starting item for attackers"},"3190":{"id":"3190","name":"Locket of the Iron Solari","description":"+30 Armor
+60 Magic Resist


UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 120 (+10 per level) (+20% of your bonus health) damage (120 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.
","image":"3190","plainText":"Activate to shield nearby allies from damage"},"3191":{"id":"3191","name":"Seeker's Armguard","description":"+30 Armor
+20 Ability Power


UNIQUE Passive: Killing a unit grants 0.5 bonus Armor and Ability Power. This bonus stacks up to 30 times.","image":"3191","plainText":"Increases Armor and Ability Power"},"3193":{"id":"3193","name":"Gargoyle Stoneplate","description":"+40 Armor
+40 Magic Resist


UNIQUE Passive - Stone Skin: If 3+ enemy champions are nearby, grants 40 bonus Armor and Magic Resist.
UNIQUE Active - Metallicize: Increases Health by 40% and increases champion size, but reduces damage dealt by 60% for 4 seconds (90 second cooldown). If Stone Skin is active, the Health increase becomes 100% instead.","image":"3193","plainText":"Greatly increases defense near multiple enemies."},"3194":{"id":"3194","name":"Adaptive Helm","description":"+350 Health
+55 Magic Resist
+100% Base Health Regeneration
+10% Cooldown Reduction


UNIQUE Passive: Taking magic damage from a spell or effect reduces all subsequent magic damage from that same spell or effect by 20% for 4 seconds.","image":"3194","plainText":"Reduces damage from repeated spells and effects."},"3196":{"id":"3196","name":"Hex Core mk-1","description":"+3 Ability Power per level
+15 Mana per level


UNIQUE Passive - Progress: Viktor can upgrade one of his basic spells.","image":"3196","plainText":"Allows Viktor to improve an ability of his choice"},"3197":{"id":"3197","name":"Hex Core mk-2","description":"+6 Ability Power per level
+20 Mana per level


UNIQUE Passive - Progress: Viktor can upgrade one of his basic spells.","image":"3197","plainText":"Allows Viktor to improve an ability of his choice"},"3198":{"id":"3198","name":"Perfect Hex Core","description":"+10 Ability Power per level
+25 Mana per level


UNIQUE Passive - Glorious Evolution: Viktor has reached the pinnacle of his power, upgrading Chaos Storm in addition to his basic spells.","image":"3198","plainText":"Allows Viktor to improve an ability of his choice"},"3200":{"id":"3200","name":"Prototype Hex Core","description":"+1 Ability Power per level
+10 Mana per level


UNIQUE Passive - Progress: This item can be upgraded three times to enhance Viktor's basic abilities.","image":"3200","plainText":"Increases Ability Power and can be upgraded to improve Viktor's abilities"},"3211":{"id":"3211","name":"Spectre's Cowl","description":"+250 Health
+25 Magic Resist


UNIQUE Passive: Grants 150% Base Health Regen for up to 10 seconds after taking damage from an enemy champion.","image":"3211","plainText":"Improves defense and grants regeneration upon being damaged"},"3222":{"id":"3222","name":"Mikael's Crucible","description":"+40 Magic Resist
+10% Cooldown Reduction
+100% Base Mana Regen


UNIQUE Passive: +20% Heal and Shield Power
UNIQUE Passive - Harmony: Grants bonus % Base Health Regen equal to your bonus % Base Mana Regen.
UNIQUE Active: Cleanses all stuns, roots, taunts, fears, silences, and slows on an allied champion and grants them slow immunity for 2 seconds (120 second cooldown).

Cleansing an effect grants the ally 40% movement speed for 2 seconds.","image":"3222","plainText":"Activate to remove all disabling effects from an allied champion"},"3285":{"id":"3285","name":"Luden's Echo","description":"+90 Ability Power
+600 Mana
+10% Cooldown Reduction


UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.","image":"3285","plainText":"Increases Ability Power, Mana, and Cooldown Reduction"},"3330":{"id":"3330","name":"Scarecrow Effigy (Trinket)","description":"Limited to 1 Trinket.

Active: Consume a charge to place an Effigy which reveals the surrounding area.

Effigies recharge more quickly and live longer based on Fiddlesticks' character level.","image":"3330","plainText":"Periodically place a Stealth Ward"},"3340":{"id":"3340","name":"Warding Totem (Trinket)","description":"Limited to 1 Trinket.

Active: Consume a charge to place an invisible Stealth Ward which reveals the surrounding area for 90 - 120 seconds.

Stores one charge every 240 - 120 seconds, up to 2 maximum charges.

Ward duration and recharge time gradually improve with level.

(Limit 3 Stealth Wards on the map per player.)","image":"3340","plainText":"Periodically place a Stealth Ward"},"3348":{"id":"3348","name":"Arcane Sweeper","description":"UNIQUE Active - Hunter's Sight: An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (90 second cooldown).","image":"3348","plainText":"Activate to reveal a nearby area of the map"},"3361":{"id":"3361","name":"Greater Stealth Totem (Trinket)","description":"Limited to 1 Trinket. *Level 9+ required to upgrade.

UNIQUE Active: Consume a charge to place an invisible ward that reveals the surrounding area for 180 seconds. Stores a charge every 60 seconds, up to 2 total. Limit 3 Stealth Wards on the map per player.

(Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).","image":"3361","plainText":"Periodically place a Stealth Ward"},"3362":{"id":"3362","name":"Greater Vision Totem (Trinket)","description":"Limited to 1 Trinket. *Level 9+ required to upgrade.

UNIQUE Active: Places a visible ward that reveals the surrounding area and invisible units in the area until killed (120 second cooldown). Limit 1 Vision Ward on the map per player.

(Trinkets cannot be used in the first 30 seconds of a game. Selling a Trinket will disable Trinket use for 120 seconds).","image":"3362","plainText":"Periodically place a Vision Ward"},"3363":{"id":"3363","name":"Farsight Alteration","description":"Level 9+ required to upgrade.
Limited to 1 Trinket.

Alters the Warding Totem Trinket:

+ Massively increased cast range (+650%)
+ Infinite duration and does not count towards ward limit
- 10% increased cooldown
- Ward is visible, fragile, untargetable by allies
- 45% reduced ward vision radius
- Cannot store charges
","image":"3363","plainText":"Grants increased range and reveals the targetted area"},"3364":{"id":"3364","name":"Oracle Lens","description":"Limited to 1 Trinket.

Active: Scans around you, warning against hidden hostile units, and revealing invisible traps and revealing / disabling nearby wards for 10 seconds (90 to 60 second cooldown).","image":"3364","plainText":"Disables nearby invisible wards and traps for a duration"},"3371":{"id":"3371","name":"Molten Edge","description":"+110 Attack Damage
+25% Critical Strike Chance


UNIQUE Passive: Critical strikes deal 225% damage instead of 200%.","image":"3371","plainText":"Massively enhances critical strikes"},"3373":{"id":"3373","name":"Forgefire Cape","description":"+750 Health
+100 Armor


UNIQUE Passive - Immolate: Burns nearby enemies for [26 to 43] magic damage per second. Once every 12 seconds, your next immobilizing spell deals [26 to 43] (+4% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 50% to minions and monsters.","image":"3373","plainText":"Constantly deals damage to nearby enemies"},"3374":{"id":"3374","name":"Rabadon's Deathcrown","description":"+175 Ability Power

UNIQUE Passive: Increases Ability Power by 40%.","image":"3374","plainText":"Massively increases Ability Power"},"3379":{"id":"3379","name":"Infernal Mask","description":"+750 Health
+300 Mana
+100 Magic Resist
+10% Cooldown Reduction


UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.
UNIQUE Aura: Nearby enemy champions take 15% more magic damage.","image":"3379","plainText":"Nearby enemies take more magic damage"},"3380":{"id":"3380","name":"Obsidian Cleaver","description":"+550 Health
+60 Attack Damage
+20% Cooldown Reduction


UNIQUE Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their Armor by 4% for 6 seconds (stacks up to 6 times, up to 24%).
UNIQUE Passive - Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This Movement Speed is halved for ranged champions.","image":"3380","plainText":"Dealing physical damage to enemy champions reduces their Armor"},"3382":{"id":"3382","name":"Salvation","description":"+300 Health
+150% Base Health Regen
+200% Base Mana Regen
+10% Cooldown Reduction


UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Active: Target an area within 5500 range. After 2.5 seconds, call down a beam of light to heal allies for 10 (+20 per level of target) Health, burn enemy champions for 10% of their maximum Health as true damage and deal 250 true damage to enemy minions (120 second cooldown). Heal and Shield Power is 3 times as effective on Salvation's heal.

Can be used while dead.

Half effect if the target has been affected by Redemption recently.","image":"3382","plainText":"Activate to heal allies and damage enemies in an area"},"3383":{"id":"3383","name":"Circlet of the Iron Solari","description":"+45 Armor
+75 Magic Resist


UNIQUE Active: Grants a decaying shield to nearby allied champions for 2.5 seconds that absorbs up to 120 (+10 per level) (+20% of your bonus health) damage (120 second cooldown).

Shield per level uses the higher of your level or the target's level.
Shield ratio scales with your level.
Shield amount is reduced to 25% if the target has been affected by another Locket of the Iron Solari in the last 20 seconds.
","image":"3383","plainText":"Activate to shield nearby allies from damage"},"3384":{"id":"3384","name":"Trinity Fusion","description":"+350 Health
+350 Mana
+35 Attack Damage
+50% Attack Speed
+20% Cooldown Reduction
+8% Movement Speed


UNIQUE Passive - Rage: Basic attacks grant 20 Movement Speed for 2 seconds. Kills grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions.
UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 200% of base Attack Damage on hit (1.5 second cooldown).","image":"3384","plainText":"Tons of Damage"},"3386":{"id":"3386","name":"Zhonya's Paradox","description":"+100 Ability Power
+60 Armor
+10% Cooldown Reduction


UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2.5 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).","image":"3386","plainText":"Activate to become invincible but unable to take actions"},"3387":{"id":"3387","name":"Frozen Fist","description":"+125 Armor
+20% Cooldown Reduction
+700 Mana


UNIQUE Passive - Spellblade: After using an ability, the next basic attack deals bonus physical damage equal to 100% of base Attack Damage in an area and creates an icy zone for 2 seconds that slows Movement Speed by 30% (1.5 second cooldown).

Size of zone increases with bonus armor.","image":"3387","plainText":"Basic attacks create a slow field after spell cast"},"3388":{"id":"3388","name":"Youmuu's Wraithblade","description":"+75 Attack Damage
+10% Cooldown Reduction


UNIQUE Passive: +25 Lethality
UNIQUE Passive: +40 Movement Speed out of Combat
UNIQUE Active: Grants +20% Movement Speed and the ability to move through units for 6 seconds (45 second cooldown).","image":"3388","plainText":"Activate to greatly increase Movement Speed"},"3389":{"id":"3389","name":"Might of the Ruined King","description":"+55 Attack Damage
+40% Attack Speed
+12% Life Steal


UNIQUE Passive: Basic attacks deal 8% of the target's current Health as bonus physical damage on hit (Melee users deal 12%).
UNIQUE Active: Deals 100 magic damage to target champion and steals 25% of their Movement Speed for 3 seconds (90 second cooldown).

Minimum bonus physical damage dealt is 15.
Maximum bonus physical damage dealt to monsters and minions is 60.
User's Life Steal is applied to bonus physical damage dealt.
","image":"3389","plainText":"Deals damage based on target's Health, can steal Movement Speed"},"3390":{"id":"3390","name":"Luden's Pulse","description":"+120 Ability Power
+850 Mana
+10% Cooldown Reduction


UNIQUE Passive - Haste: This item gains an additional 10% Cooldown Reduction.
UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 100 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.","image":"3390","plainText":"Increases Ability Power, Mana, and Cooldown Reduction"},"3400":{"id":"3400","name":"'Your Cut'","description":"Click to Consume: Gain Gold!","image":"3400","plainText":""},"3410":{"id":"3410","name":"Head of Kha'Zix","description":"UNIQUE Active - Sweeping Lens: Reveals and disables nearby invisible traps and invisible wards for 6 seconds in a medium radius and grants detection of invisible units for 10 seconds (60 second cooldown).

UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
6 Trophies: Increases the range of Rengar's Leap by 125.
12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.","image":"3410","plainText":""},"3416":{"id":"3416","name":"Head of Kha'Zix","description":"UNIQUE Active - Scrying: Reveals a small location within 4000 range for 2 seconds. Enemy champions found will be revealed for 5 seconds (90 second cooldown).

UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
6 Trophies: Increases the range of Rengar's Leap by 125.
12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.","image":"3416","plainText":""},"3422":{"id":"3422","name":"Head of Kha'Zix","description":"UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
6 Trophies: Increases the range of Rengar's Leap by 125.
12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.","image":"3422","plainText":""},"3455":{"id":"3455","name":"Head of Kha'Zix","description":"UNIQUE Passive - Mementos of the Hunt: Rengar collects trophies when killing Champions and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy.

3 Trophies: Rengar gains 25 Movement Speed whilst out of combat or in brush.
6 Trophies: Increases the range of Rengar's Leap by 125.
12 Trophies: Thrill of the Hunt's duration is increased by 5 seconds.
20 Trophies: Thrill of the Hunt's Movement Speed while stealthed is doubled.","image":"3455","plainText":""},"3504":{"id":"3504","name":"Ardent Censer","description":"+60 Ability Power
+10% Cooldown Reduction
+50% Base Mana Regen


UNIQUE Passive: +10% Heal and Shield Power
UNIQUE Passive: +8% Movement Speed
UNIQUE Passive: Whenever you heal or shield an ally, you and your ally gain 10% - 30% Attack Speed and your attacks deal an additional 5 - 20 on-hit magic damage for 6 seconds.

This does not include regeneration effects. Bonus effects are based on target's level.","image":"3504","plainText":"Shield and heal effects on other units grant both of you Attack Speed and their attacks deal additional on-hit magic damage."},"3508":{"id":"3508","name":"Essence Reaver","description":"+70 Attack Damage
+25% Critical Strike Chance


UNIQUE Passive: +20% Cooldown Reduction
UNIQUE Passive: Basic attacks refund 1.5% of your missing mana.","image":"3508","plainText":"Grants Critical Strike Chance, Cooldown Reduction, Attack Damage and restores mana on hit."},"3513":{"id":"3513","name":"Eye of the Herald","description":"
UNIQUE Passive - Glimpse of the Void: The holder of the Eye of the Herald has Empowered Recall.

UNIQUE Active: Channel for 1 seconds to crush the Eye of the Herald, summoning the Rift Herald to siege enemy turrets.

The Eye of the Herald will be lost to the Void if not used within 240 seconds.","image":"3513","plainText":"Eye of the Herald - a Gift of the Void."},"3514":{"id":"3514","name":"Eye of the Herald","description":"
UNIQUE Passive - Glimpse of the Void: The holder of the Eye of the Herald has Empowered Recall.

UNIQUE Active: Channel for 1 seconds to crush the Eye of the Herald, summoning the Rift Herald to siege enemy turrets.

The Eye of the Herald will be lost to the Void if not used within 240 seconds.","image":"3514","plainText":"Eye of the Herald - a Gift of the Void."},"3520":{"id":"3520","name":"Ghost Poro","description":"(Trinket)
Active: Command your Ghost Poro to stay in a brush. Gain additional stats if you or your Ghost Poro are in enemy territory.","image":"3520","plainText":""},"3599":{"id":"3599","name":"Black Spear","description":"
Active: Offer to bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.","image":"3599","plainText":"Kalista's spear that binds an Oathsworn Ally."},"3600":{"id":"3600","name":"Black Spear","description":"
Active: Offer to bind with an ally for the remainder of the game, becoming Oathsworn Allies. Oathsworn empowers you both while near one another.","image":"3600","plainText":"Kalista's spear that binds an Oathsworn Ally."},"3671":{"id":"3671","name":"Enchantment: Warrior","description":"+60 Attack Damage
+10% Cooldown Reduction
","image":"3671","plainText":""},"3672":{"id":"3672","name":"Enchantment: Cinderhulk","description":"+325 Health
+15% Bonus Health


UNIQUE Passive - Immolate: Deals 7 (+2 per champion level) magic damage a second to nearby enemies while in combat. Deals 100% bonus damage to monsters. ","image":"3672","plainText":""},"3673":{"id":"3673","name":"Enchantment: Runic Echoes","description":"+60 Ability Power
+7% Movement Speed


UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 18% of your missing Mana.","image":"3673","plainText":""},"3675":{"id":"3675","name":"Enchantment: Bloodrazor","description":"+50% Attack Speed

UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.","image":"3675","plainText":""},"3680":{"id":"3680","name":"Frosted Snax","description":"Active - Feed The King: The King lobs many projectiles at far-away enemies, each dealing 213-775 magic damage to targets in the center of the impact, scaling down to 85-310 on the edge. (120s cooldown)","image":"3680","plainText":"King: Fires a barrage of icy artillery"},"3681":{"id":"3681","name":"Super Spicy Snax","description":"Active - Feed The King: The King breathes fire for 4 seconds, dealing 705-1479 true damage over the duration to enemies caught in the cone. Deals up to 560 true damage to Turrets. (120s cooldown)","image":"3681","plainText":"King: Shoots flames that burn units and Turrets"},"3682":{"id":"3682","name":"Espresso Snax","description":"Active - Feed The King: The King leaps into the air and crashes down twice, knocking enemies away and dealing 40-190 physical damage. He also gains a decaying shield for 20% of his maximum health, lasting 4 seconds. (30s cooldown)","image":"3682","plainText":"King: Knocks back and grants a large shield"},"3683":{"id":"3683","name":"Rainbow Snax Party Pack!","description":"Active - Feed The King: The King tosses many Snax behind the enemy, attracting Poros which dash back towards him. Enemy champions hit will be knocked forwards and dealt 230-680 physical damage. (120s cooldown)","image":"3683","plainText":"King: Poros knock enemies towards him"},"3684":{"id":"3684","name":"Dawnbringer Snax","description":"Active - Feed The King: The King draws you to himself. For up to 4 seconds, you are untargetable and pacified. You may mouse click to fly to target position, stopping at the first enemy champion hit and knocking all enemies in a small radius back. The shockwave from your flight deals 230-680 physical damage in a cone. (120s cooldown)","image":"3684","plainText":"King: Fires you at your target"},"3685":{"id":"3685","name":"Nightbringer Snax","description":"Active - Feed The King: The King summons dark winds from behind himself, then fires them forward in a spiral, dealing 230-680 physical damage and knocking enemies Airborne. (120s cooldown)","image":"3685","plainText":"King: Summons tornadoes from behind, then fires them forward."},"3690":{"id":"3690","name":"Cosmic Shackle","description":"Passive - Cosmic Shackle: Death Sentence pulls much farther (based on the target's Missing Health), and can be ignited by the Dark Star to do more damage.

''A still more glorious dawn awaits.''","image":"3690","plainText":""},"3691":{"id":"3691","name":"Singularity Lantern","description":"Passive - Singularity Lantern: Dark Passage automatically saves disabled allies. However, it no longer provides a shield.

''The stars call to us.''","image":"3691","plainText":""},"3692":{"id":"3692","name":"Dark Matter Scythe","description":"Passive - Dark Matter Scythe: Flay's on-hit passive charges damage very quickly. Flay will throw enemies much farther (based on their Missing Health).

''If you want to make a Singularity from scratch, you must first destroy the universe.''","image":"3692","plainText":""},"3693":{"id":"3693","name":"Gravity Boots","description":"Passive - Mass Conversion: Thresh's Health represents how far enemy pulls and pushes will send him. At lower Health, he will be thrown farther.

Passive - Terminus Dwellers: Abyss Scuttlers emerge periodically, and will scurry towards the Dark Star when attacked. Gravitational disturbances will temporarily attract many of them.","image":"3693","plainText":""},"3694":{"id":"3694","name":"Cloak of Stars","description":"Passive - Stellar Spirit: Upon spawning, Thresh is invulnerable, untargetable, cannot cast, and is able to travel in open space. This is lost when stepping foot on stable ground.

Being saved by Dark Passage or using Death Sentence on one of the three Gravity Anchors will briefly put you into this invulnerable state and break enemy chains on you.","image":"3694","plainText":""},"3695":{"id":"3695","name":"Dark Star Sigil","description":"Passive - Stellar Fealty: Thresh cannot kill units directly - their souls, experience, and gold belong to the Dark Star.

Pulling or pushing an enemy into the Dark Star will destroy them instantly, scoring points for your team (+5, or +1 for Abyss Scuttlers).

Winning a round requires 100 points, and the final points must be from a champion kill.","image":"3695","plainText":""},"3706":{"id":"3706","name":"Stalker's Blade","description":"Limited to 1 Gold Income or Jungle item.

+10% Life Steal vs. Monsters

UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.
UNIQUE Passive - Tooth / Nail: Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter. This item's healing will be increased by 50% when under 30% Health.","image":"3706","plainText":"Lets your Smite slow Champions"},"3715":{"id":"3715","name":"Skirmisher's Sabre","description":"Limited to 1 Gold Income or Jungle item.

+10% Life Steal vs. Monsters

UNIQUE Passive - Challenging Smite: Smite can be cast on enemy champions, marking them for 4 seconds. While marked your basic attacks deal bonus true damage over 2.5 seconds, and their damage to you is reduced by 20%.
UNIQUE Passive - Tooth / Nail:Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana. This item grants Monster Hunter. This item's healing will be increased by 50% when under 30% Health.","image":"3715","plainText":"Lets your Smite mark Champions, giving you combat power against them."},"3742":{"id":"3742","name":"Dead Man's Plate","description":"+425 Health
+60 Armor


UNIQUE Passive - Dreadnought: While moving, build stacks of Momentum, increasing movement speed by up to 60 at 100 stacks. Momentum decays while under the effect of a stun, taunt, fear, polymorph, or immobilize effect.
UNIQUE Passive - Crushing Blow: Basic attacks deal 1 magic damage per stack of Momentum, discharging all stacks. At max stacks, if the attacker is melee, they also slow the target by 50% for 1 second.

''There's only one way you'll get this armor from me...'' - forgotten namesake","image":"3742","plainText":"Build momentum as you move around then smash into enemies."},"3748":{"id":"3748","name":"Titanic Hydra","description":"+450 Health
+40 Attack Damage
+100% Base Health Regen


UNIQUE Passive - Cleave: Basic attacks deal 5 + 1.5% of your maximum health as bonus physical damage to your target and 40 + 3% of your maximum health as physical damage to other enemies in a cone on hit.
UNIQUE Active - Crescent: Cleave damage to all targets is increased to 40 + 10% of your maximum health as bonus physical damage in a larger cone for your next basic attack (20 second cooldown).

(Unique Passives with the same name don't stack.)","image":"3748","plainText":"Deals area of effect damage based on owner's health"},"3751":{"id":"3751","name":"Bami's Cinder","description":"+200 Health

UNIQUE Passive - Immolate: Burns nearby enemies for [6 to 23] magic damage per second. Once every 12 seconds, your next immobilizing spell deals [6 to 23] (+1% Your Bonus HP) bonus magic damage and releases a fire nova that also deals that bonus damage around you. Immolate's damage is increased by 100% to minions and monsters.","image":"3751","plainText":"Grants Health and Immolate Aura"},"3800":{"id":"3800","name":"Righteous Glory","description":"+400 Health
+300 Mana
+30 Armor
+100% Base Health Regen
+10% Cooldown Reduction


UNIQUE Active: Grants 75% Movement Speed when moving towards enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 second(s) (90 second cooldown).","image":"3800","plainText":"Grants Health, Mana, and Armor. Activate to speed towards enemies and slow them."},"3801":{"id":"3801","name":"Crystalline Bracer","description":"+200 Health
+50% Base Health Regen
","image":"3801","plainText":"Grants Health and Health Regen"},"3802":{"id":"3802","name":"Lost Chapter","description":"+40 Ability Power
+300 Mana


UNIQUE Passive - Haste: +10% Cooldown Reduction
UNIQUE Passive: Upon levelling up, restores 20% of your maximum Mana over 3 seconds.","image":"3802","plainText":"Restores Mana upon levelling up."},"3812":{"id":"3812","name":"Death's Dance","description":"+50 Attack Damage
+30 Armor
+30 Magic Resist
+10% Cooldown Reduction


UNIQUE Passive: Heal for 15% of damage dealt. This is 33% as effective for Area of Effect damage.
UNIQUE Passive: [Melee Users: 30% || Ranged Users: 10%] of damage taken is dealt as a Bleed effect over 3 seconds instead.","image":"3812","plainText":"Trades incoming damage now for incoming damage later"},"3814":{"id":"3814","name":"Edge of Night","description":"+325 Health
+55 Attack Damage


UNIQUE Passive: +10 Lethality
UNIQUE Passive - Spell Shield: Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.","image":"3814","plainText":"Periodically blocks enemy abilities"},"3850":{"id":"3850","name":"Spellthief's Edge","description":"+8 Ability Power
+10 Health
+2 Gold Per 10 Seconds
+50% Base Mana Regen


UNIQUE Passive - Tribute: While nearby an ally champion, damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.
QUEST: Earning gold through using this item will transform the item, granting UNIQUE Active - Warding.

(Receive diminishing gold from excessive minion kills.)

Limited to 1 Gold Income or Jungle item.","image":"3850","plainText":"Gain gold and upgrade by damaging enemy champions"},"3851":{"id":"3851","name":"Frostfang","description":"+15 Ability Power
+70 Health
+3 Gold Per 10 Seconds
+75% Base Mana Regen


UNIQUE Passive - Tribute: While nearby an ally champion, damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.

QUEST: Earn 1000 gold to upgrade to Shard of True Ice.

UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.

(Receive diminishing gold from excessive minion kills.)","image":"3851","plainText":""},"3853":{"id":"3853","name":"Shard of True Ice","description":"+50 Ability Power
+100 Health
+3 Gold Per 10 Seconds
+100% Base Mana Regen


UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.

(Receive diminishing gold from excessive minion kills.)","image":"3853","plainText":""},"3854":{"id":"3854","name":"Steel Shoulderguards","description":"+30 Health
+3 Attack Damage
+2 Gold Per 10 Seconds
+25% Base Health Regen


UNIQUE Passive - Spoils of War: While nearby an ally champion, basic attacks execute minions below 50% of their max Health (30% for ranged). Killing a minion grants kill gold to the nearest allied champion. (These effects recharge every 45 seconds. Max 3 charges.)
QUEST: Earning gold through using this item will transform the item, granting UNIQUE Active - Warding.

(Receive diminishing gold from excessive minion kills.)

Limited to 1 Gold Income or Jungle item.","image":"3854","plainText":"Gain gold and upgrade by executing minions alongside allies"},"3855":{"id":"3855","name":"Runesteel Spaulders","description":"+100 Health
+6 Attack Damage
+3 Gold Per 10 Seconds
+50% Base Health Regen


UNIQUE Passive - Spoils of War: While nearby an ally champion, basic attacks execute minions below 50% of their max Health. Killing a minion grants kill gold to the nearest allied champion. (These effects recharge every 45 seconds. Max 3 charges.)

QUEST: Earn 1000 gold to upgrade to Pauldrons of Whiterock.

UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.

(Receive diminishing gold from excessive minion kills.)","image":"3855","plainText":""},"3857":{"id":"3857","name":"Pauldrons of Whiterock","description":"+300 Health
+15 Attack Damage
+3 Gold Per 10 Seconds
+100% Base Health Regen


UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.

(Receive diminishing gold from excessive minion kills.)","image":"3857","plainText":""},"3858":{"id":"3858","name":"Relic Shield","description":"+30 Health
+5 Ability Power
+2 Gold Per 10 Seconds
+25% Base Health Regen


UNIQUE Passive - Spoils of War: While nearby an ally champion, basic attacks execute minions below 50% of their max Health (30% for ranged). Killing a minion grants kill gold to the nearest allied champion. (These effects recharge every 45 seconds. Max 3 charges.)
QUEST: Earning gold through using this item will transform the item, granting UNIQUE Active - Warding.

(Receive diminishing gold from excessive minion kills.)

Limited to 1 Gold Income or Jungle item.","image":"3858","plainText":"Gain gold and upgrade by executing minions alongside allies"},"3859":{"id":"3859","name":"Targon's Buckler","description":"+100 Health
+10 Ability Power
+3 Gold Per 10 Seconds
+50% Base Health Regen


UNIQUE Passive - Spoils of War: While nearby an ally champion, basic attacks execute minions below 50% of their max Health. Killing a minion grants kill gold to the nearest allied champion. (These effects recharge every 45 seconds. Max 3 charges.)

QUEST: Earn 1000 gold to upgrade to Bulwark of the Mountain.

UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.

(Receive diminishing gold from excessive minion kills.)","image":"3859","plainText":""},"3860":{"id":"3860","name":"Bulwark of the Mountain","description":"+300 Health
+25 Ability Power
+3 Gold Per 10 Seconds
+100% Base Health Regen


UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.

(Receive diminishing gold from excessive minion kills.)","image":"3860","plainText":""},"3862":{"id":"3862","name":"Spectral Sickle","description":"+5 Attack Damage
+10 Health
+2 Gold Per 10 Seconds
+25% Base Mana Regen


UNIQUE Passive - Tribute: While nearby an ally champion, damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.
QUEST: Earning gold through using this item will transform the item, granting UNIQUE Active - Warding.

(Receive diminishing gold from excessive minion kills.)

Limited to 1 Gold Income or Jungle item.","image":"3862","plainText":"Gain gold and upgrade by damaging enemy champions"},"3863":{"id":"3863","name":"Harrowing Crescent","description":"+10 Attack Damage
+60 Health
+3 Gold Per 10 Seconds
+50% Base Mana Regen


UNIQUE Passive - Tribute: While nearby an ally champion, damaging spells and attacks against champions or buildings grant 15 gold. This can occur up to 3 times every 30 seconds.

QUEST: Earn 1000 gold to upgrade to Black Mist Scythe.

UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 3 charges which refill upon visiting the shop.

(Receive diminishing gold from excessive minion kills.)","image":"3863","plainText":""},"3864":{"id":"3864","name":"Black Mist Scythe","description":"+25 Attack Damage
+100 Health
+3 Gold Per 10 Seconds
+100% Base Mana Regen


UNIQUE Active - Warding: Place a Stealth Ward. Holds up to 4 charges which refill upon visiting the shop.

(Receive diminishing gold from excessive minion kills.)","image":"3864","plainText":""},"3901":{"id":"3901","name":"Fire at Will","description":"Requires 500 Silver Serpents.

UNIQUE Passive: Cannon Barrage fires at an increasing rate over time (additional 6 waves over the duration).","image":"3901","plainText":"Cannon Barrage gains extra waves"},"3902":{"id":"3902","name":"Death's Daughter","description":"Requires 500 Silver Serpents.

UNIQUE Passive: Cannon Barrage additionally fires a mega-cannonball at center of the Barrage, dealing 300% true damage and slowing them by 60% for 1.5 seconds. ","image":"3902","plainText":"Cannon Barrage fires a mega-cannonball"},"3903":{"id":"3903","name":"Raise Morale","description":"Requires 500 Silver Serpents.

UNIQUE Passive: Allies in the Cannon Barrage gain 30% Movement Speed for 2 seconds.","image":"3903","plainText":"Cannon Barrage hastes allies"},"3905":{"id":"3905","name":"Twin Shadows","description":"+70 Ability Power
+7% Movement Speed
+10% Cooldown Reduction


UNIQUE Active - Spectral Pursuit: Summons 2 spooky ghosts that hunt down nearby champions, revealing and Haunting them on contact.

Haunted enemies are slowed by 40% for up to 5 seconds based on the distance the ghosts travel. (90 second cooldown).","image":"3905","plainText":"Increases Ability Power and Movement Speed"},"3907":{"id":"3907","name":"Spellbinder","description":"+120 Ability Power
+10% Movement Speed

UNIQUE Passive: Nearby allied and enemy spellcasts charge Spellbinder up to a cap (100 maximum).
UNIQUE Active: Gain a maximum of 80 Ability Power and 50% decaying Movement Speed for 4 seconds.

Each spellcast stored contributes +0.8 Ability Power and +0.5% Movement Speed to the effect. (60 second cooldown).","image":"3907","plainText":"Stores nearby spellcasts and can consume them to grant Movement Speed and Ability Power."},"3916":{"id":"3916","name":"Oblivion Orb","description":"+20 Ability Power
+200 Health


UNIQUE Passive - Touch of Death: +15 Magic Penetration","image":"3916","plainText":"Increases magic damage"},"4001":{"id":"4001","name":"Ghostwalkers (Melee Only)","description":"Limited to 1 pair of boots.

UNIQUE Active: Become Ghostly for 6 seconds, ignoring terrain collision. While inside terrain, gain 250 movement speed and become untargetable, stealthed, and silenced. Cannot be used within 3 seconds of taking damage. (80 second cooldown)
UNIQUE Passive - Enhanced Movement: +45 Movement Speed

(Ghostwalkers are unaffected by the Predator Rune.)","image":"4001","plainText":"Enhances Movement Speed and grants temporary wall walking."},"4003":{"id":"4003","name":"Lifeline","description":"+20 Attack Damage

UNIQUE Passive: +8 Lethality
UNIQUE Active: Mark the ground beneath you. After 4 seconds, you will return to the marked location (120 second cooldown).","image":"4003","plainText":"Marks the ground, and returns you there after a few moments"},"4004":{"id":"4004","name":"Spectral Cutlass","description":"+70 Attack Damage

UNIQUE Passive: +18 Lethality
UNIQUE Active: Mark your current location. After 4 seconds, you will return to the marked location (60 second cooldown).","image":"4004","plainText":"Marks the ground, and returns you there after a few moments"},"4101":{"id":"4101","name":"Pridestalker's Blade","description":"UNIQUE Passive - Tooth / Nail: Basic attacks vs. monsters deal 40 bonus damage. Damaging a monster with a spell or attack steals 30 Health over 5 seconds and burns them for 80 magic damage. While in the jungle or river, regenerate up to 8 Mana per second based on your missing Mana.

Limited to 1 Starter item.","image":"4101","plainText":"Kill monsters faster"},"4102":{"id":"4102","name":"Enchantment: Warrior","description":"+65 Attack Damage
+10% Cooldown Reduction


UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.

Limited to 1 Starter item.","image":"4102","plainText":"Tons of Damage"},"4103":{"id":"4103","name":"Enchantment: Cinderhulk","description":"+350 Health
+10% Bonus Health


UNIQUE Passive - Immolate: Deals 11 (+1 per champion level) magic damage a second to nearby enemies while in combat. Deals 200% bonus damage to minions and monsters.

UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.

Limited to 1 Starter item.","image":"4103","plainText":"Increases bonus Health and burns nearby enemies"},"4104":{"id":"4104","name":"Enchantment: Runic Echoes","description":"+80 Ability Power
+10% Cooldown Reduction
+300 Mana


UNIQUE Passive - Echo: Gain charges upon moving or casting. At 100 charges, the next damaging spell hit expends all charges to deal 60 (+10% of Ability Power) bonus magic damage to up to 4 targets on hit.

This effect deals 250% damage to Large Monsters. Hitting a Large Monster with this effect will restore 25% of your missing Mana.

UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.

Limited to 1 Starter item.","image":"4104","plainText":"Spells explode for bonus damage"},"4105":{"id":"4105","name":"Enchantment: Bloodrazor","description":"+50% Attack Speed

UNIQUE Passive: Basic attacks deal 4% of the target's maximum Health in bonus physical damage (max 75 vs. monsters and minions) on hit.

UNIQUE Passive - Chilling Smite: Smite can be cast on enemy champions, dealing reduced true damage and stealing 20% Movement Speed for 2 seconds.

Limited to 1 Starter item.","image":"4105","plainText":"Attacks deal bonus damage based on the target's maximum Health"},"4201":{"id":"4201","name":"Doran's Lost Shield","description":"+100 Health

Passive: Restores 15 Health every 5 seconds.
Passive: Basic attacks deal an additional 5 physical damage to minions on hit.
UNIQUE Passive: Regain an additional 20 health over 10 seconds after taking damage from an enemy champion.

Limited to 1 Starter item.","image":"4201","plainText":"Good defensive starting item"},"4202":{"id":"4202","name":"Doran's Lost Blade","description":"+8 Attack Damage
+80 Health
+8% Life Steal


Limited to 1 Starter item.","image":"4202","plainText":"Good starting item for attackers"},"4203":{"id":"4203","name":"Doran's Lost Ring","description":"+60 Health
+15 Ability Power
+10 Mana per 5 seconds


Passive: Basic attacks deal an additional 5 physical damage to minions on hit.

Limited to 1 Starter item.","image":"4203","plainText":"Good starting item for casters"},"4204":{"id":"4204","name":"Doran's Lost Idol","description":"+10 Ability Power
+75% Base Mana Regen
+5% Heal and Shield Power


Passive: Basic attacks deal an additional 12 physical damage to minions on hit.

Limited to 1 Starter item.","image":"4204","plainText":"Good starting item for Enchanters"},"4401":{"id":"4401","name":"Force of Nature","description":"+90 Magic Resist
+200% Base Health Regen
+8% Movement Speed


UNIQUE Passive: Regenerate 1.5% maximum Health every second.","image":"4401","plainText":"Movement Speed, Magic Resist, and max Health Regeneration"},"4402":{"id":"4402","name":"Innervating Locket","description":"+400 Health
+300 Mana
+30 Attack Damage
+10% Cooldown Reduction


UNIQUE Passive - Eternity: 15% of damage taken from champions is gained as Mana. Spending Mana restores 20% of the cost as Health, up to 25 per spell cast.

UNIQUE Passive: After using an ability, restore 8% missing Health and 3% missing Mana over 3 seconds.

''Cast down the Noxians'' - Bobdyr, Temple Guardsman","image":"4402","plainText":"Cast spells to heal"},"4403":{"id":"4403","name":"The Golden Spatula","description":"+250 Health
+250 Mana
+100% Base Health Regen
+100% Base Mana Regen
+30 Armor
+30 Magic Resist
+120 Ability Power
+70 Attack Damage
+50% Attack Speed
+30% Critical Strike Chance
+10% Life Steal
+10% Movement Speed
+20% Cooldown Reduction

You are permanently On Fire!


''It must do something...''
''Declined, it does EVERYTHING!''
","image":"4403","plainText":"It does EVERYTHING!"}},"spellsByNameDictionary":{"SummonerBarrier":{"id":"SummonerBarrier","name":"Barrier","description":"Temporarily shields ??? damage from your champion for 2 seconds.","image":"SummonerBarrier","cost":"0","cooldown":"180","range":"1200","summonerLevel":4,"key":"21"},"SummonerBoost":{"id":"SummonerBoost","name":"Cleanse","description":"Removes all disables (excluding suppression and airborne) and summoner spell debuffs affecting your champion and reduces the duration of disables by 65% for the next 3 seconds.","image":"SummonerBoost","cost":"0","cooldown":"210","range":"200","summonerLevel":9,"key":"1"},"SummonerDot":{"id":"SummonerDot","name":"Ignite","description":"Ignite deals 70 - 410 true damage to target enemy champion over 5 seconds, grants you vision of the target and applies Grievous Wounds for the duration.

(Grievous Wounds reduces healing effects by 40%. This vision does not reveal stealthed enemies.)","image":"SummonerDot","cost":"0","cooldown":"180","range":"600","summonerLevel":9,"key":"14"},"SummonerExhaust":{"id":"SummonerExhaust","name":"Exhaust","description":"Exhausts target enemy champion, reducing their Movement Speed by ???%, and their damage dealt by ???% for 3 seconds.","image":"SummonerExhaust","cost":"0","cooldown":"210","range":"650","summonerLevel":4,"key":"3"},"SummonerFlash":{"id":"SummonerFlash","name":"Flash","description":"Teleports your champion a short distance toward your cursor's location.","image":"SummonerFlash","cost":"0","cooldown":"300","range":"425","summonerLevel":7,"key":"4"},"SummonerHaste":{"id":"SummonerHaste","name":"Ghost","description":"For ??? seconds, your champion can move through units and gains ??? Movement Speed.

Ghost extends its duration by ??? seconds on takedown.","image":"SummonerHaste","cost":"0","cooldown":"210","range":"200","summonerLevel":1,"key":"6"},"SummonerHeal":{"id":"SummonerHeal","name":"Heal","description":"Restores 90 - 345 Health and grants 30% Movement Speed for 1 second to your champion and target allied champion. This healing is halved for units recently affected by Summoner Heal.

If this spell cannot find a target, it will cast on the most wounded allied champion in range.","image":"SummonerHeal","cost":"0","cooldown":"240","range":"850","summonerLevel":1,"key":"7"},"SummonerMana":{"id":"SummonerMana","name":"Clarity","description":"Restores 190 - 700% maximum Mana to your Champion and 95 - 350% to nearby allies.","image":"SummonerMana","cost":"0","cooldown":"240","range":"600","summonerLevel":6,"key":"13"},"SummonerPoroRecall":{"id":"SummonerPoroRecall","name":"To the King!","description":"Passive: Hitting an enemy champion with a Poro gives your team a Poro Mark. Upon reaching 10 Poro Marks, your team summons the Poro King to fight alongside them. While the Poro King is active, no Poro Marks can be scored by either team.

Active: Quickly dash to King Poro's side. Can only be cast while the Poro King is summoned for your team.

''Poros tug the heartstrings. The rest of you just comes along for the ride.''","image":"SummonerPoroRecall","cost":"0","cooldown":"10","range":"200","summonerLevel":1,"key":"30"},"SummonerPoroThrow":{"id":"SummonerPoroThrow","name":"Poro Toss","description":"Toss a Poro a long distance, dealing ??? true damage to the first enemy unit hit, granting True Sight of the target.

This ability can be recast for 3 seconds if it hits an enemy to dash to the target hit, dealing ??? more true damage and reducing the cooldown of the next Poro Toss by 5 seconds.

Poros are not blocked by spell shields or wind walls because they are animals, not spells!

''Poros are a model for Runeterran aerodynamics.''","image":"SummonerPoroThrow","cost":"0","cooldown":"20","range":"2500","summonerLevel":1,"key":"31"},"SummonerSmite":{"id":"SummonerSmite","name":"Smite","description":"Deals 390 - 1000 true damage to target epic, large, or medium monster or enemy minion. Against monsters, additionally restores ??? (+???) Health.

Smite regains a charge every ??? seconds, up to a maximum of 2 charges.","image":"SummonerSmite","cost":"0","cooldown":"15","range":"500","summonerLevel":9,"key":"11"},"SummonerSnowURFSnowball_Mark":{"id":"SummonerSnowURFSnowball_Mark","name":"Mark","description":"Throw a snowball a long distance, dealing ??? true damage to the first enemy unit hit and granting True Sight of the target. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit, dealing an additional ??? true damage. Dashing to the target will reduce the cooldown of Mark by 25%.

Mark projectiles are not stopped by spell shields or projectile mitigation.","image":"SummonerSnowURFSnowball_Mark","cost":"0","cooldown":"80","range":"8000","summonerLevel":6,"key":"39"},"SummonerSnowball":{"id":"SummonerSnowball","name":"Mark","description":"Throw a snowball a long distance, dealing ??? true damage to the first enemy unit hit and granting True Sight of the target. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit, dealing an additional ??? true damage. Dashing to the target will reduce the cooldown of Mark by 25%.

Mark projectiles are not stopped by spell shields or projectile mitigation.","image":"SummonerSnowball","cost":"0","cooldown":"80","range":"1600","summonerLevel":6,"key":"32"},"SummonerTeleport":{"id":"SummonerTeleport","name":"Teleport","description":"After channeling for ??? seconds, your champion teleports to target allied structure, minion, or ward and grants a ??? Movement Speed boost for ??? seconds.","image":"SummonerTeleport","cost":"0","cooldown":"0","range":"25000","summonerLevel":7,"key":"12"}},"spellsByIdDictionary":{"1":{"id":"SummonerBoost","name":"Cleanse","description":"Removes all disables (excluding suppression and airborne) and summoner spell debuffs affecting your champion and reduces the duration of disables by 65% for the next 3 seconds.","image":"SummonerBoost","cost":"0","cooldown":"210","range":"200","summonerLevel":9,"key":"1"},"3":{"id":"SummonerExhaust","name":"Exhaust","description":"Exhausts target enemy champion, reducing their Movement Speed by ???%, and their damage dealt by ???% for 3 seconds.","image":"SummonerExhaust","cost":"0","cooldown":"210","range":"650","summonerLevel":4,"key":"3"},"4":{"id":"SummonerFlash","name":"Flash","description":"Teleports your champion a short distance toward your cursor's location.","image":"SummonerFlash","cost":"0","cooldown":"300","range":"425","summonerLevel":7,"key":"4"},"6":{"id":"SummonerHaste","name":"Ghost","description":"For ??? seconds, your champion can move through units and gains ??? Movement Speed.

Ghost extends its duration by ??? seconds on takedown.","image":"SummonerHaste","cost":"0","cooldown":"210","range":"200","summonerLevel":1,"key":"6"},"7":{"id":"SummonerHeal","name":"Heal","description":"Restores 90 - 345 Health and grants 30% Movement Speed for 1 second to your champion and target allied champion. This healing is halved for units recently affected by Summoner Heal.

If this spell cannot find a target, it will cast on the most wounded allied champion in range.","image":"SummonerHeal","cost":"0","cooldown":"240","range":"850","summonerLevel":1,"key":"7"},"11":{"id":"SummonerSmite","name":"Smite","description":"Deals 390 - 1000 true damage to target epic, large, or medium monster or enemy minion. Against monsters, additionally restores ??? (+???) Health.

Smite regains a charge every ??? seconds, up to a maximum of 2 charges.","image":"SummonerSmite","cost":"0","cooldown":"15","range":"500","summonerLevel":9,"key":"11"},"12":{"id":"SummonerTeleport","name":"Teleport","description":"After channeling for ??? seconds, your champion teleports to target allied structure, minion, or ward and grants a ??? Movement Speed boost for ??? seconds.","image":"SummonerTeleport","cost":"0","cooldown":"0","range":"25000","summonerLevel":7,"key":"12"},"13":{"id":"SummonerMana","name":"Clarity","description":"Restores 190 - 700% maximum Mana to your Champion and 95 - 350% to nearby allies.","image":"SummonerMana","cost":"0","cooldown":"240","range":"600","summonerLevel":6,"key":"13"},"14":{"id":"SummonerDot","name":"Ignite","description":"Ignite deals 70 - 410 true damage to target enemy champion over 5 seconds, grants you vision of the target and applies Grievous Wounds for the duration.

(Grievous Wounds reduces healing effects by 40%. This vision does not reveal stealthed enemies.)","image":"SummonerDot","cost":"0","cooldown":"180","range":"600","summonerLevel":9,"key":"14"},"21":{"id":"SummonerBarrier","name":"Barrier","description":"Temporarily shields ??? damage from your champion for 2 seconds.","image":"SummonerBarrier","cost":"0","cooldown":"180","range":"1200","summonerLevel":4,"key":"21"},"30":{"id":"SummonerPoroRecall","name":"To the King!","description":"Passive: Hitting an enemy champion with a Poro gives your team a Poro Mark. Upon reaching 10 Poro Marks, your team summons the Poro King to fight alongside them. While the Poro King is active, no Poro Marks can be scored by either team.

Active: Quickly dash to King Poro's side. Can only be cast while the Poro King is summoned for your team.

''Poros tug the heartstrings. The rest of you just comes along for the ride.''","image":"SummonerPoroRecall","cost":"0","cooldown":"10","range":"200","summonerLevel":1,"key":"30"},"31":{"id":"SummonerPoroThrow","name":"Poro Toss","description":"Toss a Poro a long distance, dealing ??? true damage to the first enemy unit hit, granting True Sight of the target.

This ability can be recast for 3 seconds if it hits an enemy to dash to the target hit, dealing ??? more true damage and reducing the cooldown of the next Poro Toss by 5 seconds.

Poros are not blocked by spell shields or wind walls because they are animals, not spells!

''Poros are a model for Runeterran aerodynamics.''","image":"SummonerPoroThrow","cost":"0","cooldown":"20","range":"2500","summonerLevel":1,"key":"31"},"32":{"id":"SummonerSnowball","name":"Mark","description":"Throw a snowball a long distance, dealing ??? true damage to the first enemy unit hit and granting True Sight of the target. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit, dealing an additional ??? true damage. Dashing to the target will reduce the cooldown of Mark by 25%.

Mark projectiles are not stopped by spell shields or projectile mitigation.","image":"SummonerSnowball","cost":"0","cooldown":"80","range":"1600","summonerLevel":6,"key":"32"},"39":{"id":"SummonerSnowURFSnowball_Mark","name":"Mark","description":"Throw a snowball a long distance, dealing ??? true damage to the first enemy unit hit and granting True Sight of the target. If it hits an enemy, this ability can be recast for 3 seconds to Dash to the tagged unit, dealing an additional ??? true damage. Dashing to the target will reduce the cooldown of Mark by 25%.

Mark projectiles are not stopped by spell shields or projectile mitigation.","image":"SummonerSnowURFSnowball_Mark","cost":"0","cooldown":"80","range":"8000","summonerLevel":6,"key":"39"}},"skillsDictionary":{"AatroxE":{"id":"AatroxE","name":"Umbral Dash","shortDescription":"Passively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction.","description":"Passive: Aatrox heals for ???% of damage he deals to champions.

Active: Aatrox dashes in a direction.","image":"AatroxE","cost":"0","cooldown":"9/8/7/6/5","range":"25000","key":"E"},"AatroxQ":{"id":"AatroxQ","name":"The Darkin Blade","shortDescription":"Aatrox slams his greatsword down, dealing physical damage. He can swing three times, each with a different area of effect.","description":"Aatrox slams his greatsword down, dealing ??? physical damage. The Darkin Blade may be re-cast 2 additional times, each one increasing in damage.

Each strike can hit with the Edge, briefly knocking enemies up and dealing more damage.","image":"AatroxQ","cost":"0","cooldown":"14/12/10/8/6","range":"25000","key":"Q"},"AatroxR":{"id":"AatroxR","name":"World Ender","shortDescription":"Aatrox unleashes his demonic form, fearing nearby enemy minions and gaining attack damage, increased healing, and movement speed. If he gets a takedown, this effect is extended.","description":"Aatrox reveals his true demonic form for ??? seconds. On activation, he fears nearby enemy minions and gains Movement Speed, decaying over the duration. While World Ender persists, he gains ???% Attack Damage and increases self healing by ???%.

On enemy champion takedown, World Ender is extended.","image":"AatroxR","cost":"0","cooldown":"120/100/80","range":"25000","key":"R"},"AatroxW":{"id":"AatroxW","name":"Infernal Chains","shortDescription":"Aatrox smashes the ground, dealing damage to the first enemy hit. Champions and large monsters have to leave the impact area quickly or they will be dragged to the center and take the damage again.","description":"Aatrox smashes the ground, dealing ??? physical damage to the first enemy hit and slowing by ???% for ???s.

Champions or Large Monsters have ???s to leave the impact area or be dragged back and damaged again.","image":"AatroxW","cost":"0","cooldown":"26/23/20/17/14","range":"825","key":"W"},"AhriFoxFire":{"id":"AhriFoxFire","name":"Fox-Fire","shortDescription":"Ahri releases three fox-fires, that lock onto and attack nearby enemies.","description":"Releases fox-fires that seek nearby enemies and deal 40/65/90/115/140 (+0.3) magic damage.

Enemies hit with multiple fox-fires take 30% damage from each additional fox-fire beyond the first, for a maximum of ??? damage to a single enemy.

Fox-fire prioritizes champions recently hit by Charm, then enemies Ahri recently attacked.
If Fox-fire cannot find a priority target, it targets champions over the nearest enemy if possible.
","image":"AhriFoxFire","cost":"40","cooldown":"9/8/7/6/5","range":"700","key":"W"},"AhriOrbofDeception":{"id":"AhriOrbofDeception","name":"Orb of Deception","shortDescription":"Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. After earning several spell hits, Ahri's next orb hits will restore her health.","description":"Deals 40/65/90/115/140 (+0.35) magic damage on the way out, and 40/65/90/115/140 (+0.35) true damage on the way back.

Ahri's abilities generate Essence Theft stacks when they hit enemies (max ??? per cast). At ??? stacks, Ahri's next Orb of Deception that lands a hit will restore ??? (+???) health for each enemy hit.","image":"AhriOrbofDeception","cost":"65/70/75/80/85","cooldown":"7","range":"970","key":"Q"},"AhriSeduce":{"id":"AhriSeduce","name":"Charm","shortDescription":"Ahri blows a kiss that damages and charms an enemy it encounters, instantly stopping movement abilities and causing them to walk harmlessly towards her. The target temporarily takes increased damage from Ahri.","description":"Blows a kiss that deals 60/90/120/150/180 (+0.4) magic damage and charms the first enemy hit, causing them to walk harmlessly towards Ahri for 1.4/1.55/1.7/1.85/2 second(s) and immediately stopping any in-progress movement abilities.

Enemies hit by Charm become vulnerable for 3 seconds, taking 20% more damage from Ahri's abilities.","image":"AhriSeduce","cost":"70","cooldown":"12","range":"975","key":"E"},"AhriTumble":{"id":"AhriTumble","name":"Spirit Rush","shortDescription":"Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown.","description":"Nimbly dashes forward firing ??? essence bolts at nearby enemies (prioritizing champions) dealing ??? magic damage.

Can be cast up to ??? times within ??? seconds before going on cooldown.","image":"AhriTumble","cost":"100","cooldown":"130/105/80","range":"450","key":"R"},"AkaliE":{"id":"AkaliE","name":"Shuriken Flip","shortDescription":"Flip backward and fire a shuriken forward, dealing magic damage. The first enemy or smoke cloud hit is marked. Re-cast to dash to the marked target, dealing additional damage.","description":"Flip backward and fire a shuriken forward, dealing ??? magic damage and marking the first enemy or smoke cloud hit.

Re-cast: Dash to the marked target, dealing ??? magic damage.","image":"AkaliE","cost":"30","cooldown":"16/14.5/13/11.5/10","range":"825","key":"E"},"AkaliQ":{"id":"AkaliQ","name":"Five Point Strike","shortDescription":"Akali throws out five kunai, dealing damage based on her bonus Attack Damage and Ability Power and slowing.","description":"Slings kunai in an arc, dealing ??? magic damage. Enemies at the tip are briefly slowed.

At max rank, deals ??? damage to minions and monsters.","image":"AkaliQ","cost":"120/115/110/105/100","cooldown":"1.5","range":"550","key":"Q"},"AkaliR":{"id":"AkaliR","name":"Perfect Execution","shortDescription":"Akali leaps in a direction, damaging enemies she strikes. Re-cast: Akali dashes in a direction, executing all enemies she strikes.","description":"Two dashes: The first vaults over target enemy champion, dealing ??? physical damage to all enemies Akali dashes over. Akali can dash again after ??? seconds.

The second is an untargeted piercing thrust that executes, dealing ??? to ??? magic damage based on missing health.","image":"AkaliR","cost":"0","cooldown":"100/80/60","range":"675","key":"R"},"AkaliW":{"id":"AkaliW","name":"Twilight Shroud","shortDescription":"Akali drops a cover of smoke and briefly gains Movement Speed. While inside the shroud, Akali becomes invisible and unable to be selected by enemy spells and attacks. Attacking or using abilities will briefly reveal her. ","description":"Drops a smoke bomb, unleashing a spreading cover of smoke lasting ??? seconds.

Akali gains 30/35/40/45/50% decaying movement speed for ??? seconds.

The smoke grants Akali invisibility while she is in it.

Stealth - Invisible: Akali can only be revealed by nearby enemy Turrets or True Sight.","image":"AkaliW","cost":"0","cooldown":"20","range":"350","key":"W"},"AlistarE":{"id":"AlistarE","name":"Trample","shortDescription":"Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.","description":"Alistar tramples the ground, ignoring unit collision and dealing ??? (+???) magic damage over 5 seconds to nearby enemies. Each pulse that damages at least one enemy champion grants Alistar a Trample stack.

At 5 Trample stacks Alistar empowers his next basic attack against an enemy champion to deal an additional ??? magic damage and stun for 1 second.","image":"AlistarE","cost":"50/60/70/80/90","cooldown":"12/11.5/11/10.5/10","range":"350","key":"E"},"AlphaStrike":{"id":"AlphaStrike","name":"Alpha Strike","shortDescription":"Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.","description":"Master Yi becomes untargetable and teleports to rapidly strike enemies near his target, dealing 25/60/95/130/165 (+1) physical damage to all enemies hit after 4 hits.

Alpha Strike can critically strike for 0.6 additional damage.
Monsters take 75/100/125/150/175 bonus damage.
Repeat strikes instantly deal ???% damage.
Basic attacks reduce Alpha Strike's cooldown by 1 second.

","image":"AlphaStrike","cost":"50/55/60/65/70","cooldown":"18/17/16/15/14","range":"600","key":"Q"},"AnnieE":{"id":"AnnieE","name":"Molten Shield","shortDescription":"Grants Annie increased percentage Damage Reduction, a burst of Movement Speed, and damages enemies who attack her with basic attacks.","description":"Annie grants herself ???% damage reduction for ??? seconds and ??? Movement Speed that decays over ??? seconds.

While the shield is active, enemies who basic attack it take ??? (+0.2) magic damage.","image":"AnnieE","cost":"20","cooldown":"14/13/12/11/10","range":"400","key":"E"},"AnnieQ":{"id":"AnnieQ","name":"Disintegrate","shortDescription":"Annie hurls a Mana infused fireball, dealing damage and refunding the Mana cost if it destroys the target.","description":"Deals ??? (+0.8) magic damage. Mana cost and half the cooldown are refunded if Disintegrate kills the target.","image":"AnnieQ","cost":"60/65/70/75/80","cooldown":"4","range":"625","key":"Q"},"AnnieR":{"id":"AnnieR","name":"Summon: Tibbers","shortDescription":"Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him.","description":"Summons Tibbers, dealing ??? magic damage to enemies in the target area. For the next ??? seconds, Tibbers burns nearby enemies for ??? magic damage per second and attacks for ??? magic damage. Annie can control Tibbers by reactivating this ability.

When Annie dies, Tibbers Enrages, gaining 275% Attack Speed and 100% Movement Speed, decaying over 3 seconds.","image":"AnnieR","cost":"100","cooldown":"120/100/80","range":"600","key":"R"},"AnnieW":{"id":"AnnieW","name":"Incinerate","shortDescription":"Annie casts a blazing cone of fire, dealing damage to all enemies in the area.","description":"Casts a cone of fire dealing ??? (+0.85) magic damage to all enemies in the area.","image":"AnnieW","cost":"70/80/90/100/110","cooldown":"8","range":"600","key":"W"},"ApheliosE_ClientTooltipWrapper":{"id":"ApheliosE_ClientTooltipWrapper","name":"Weapon Queue System","shortDescription":"Aphelios has no third ability. This slot shows the next weapon Alune will give him. Weapon order begins fixed but may change over game time -- when a weapon is out of ammo it goes to the end of the order.","description":"","image":"ApheliosE_ClientTooltipWrapper","cost":"0","cooldown":"0","range":"1000","key":"E"},"ApheliosQ_ClientTooltipWrapper":{"id":"ApheliosQ_ClientTooltipWrapper","name":"Weapon Abilites","shortDescription":"Aphelios has 5 different activated abilities, based on his main-hand weapon:

Calibrum (Rifle): Long range shot that marks its target for a long-range follow-up attack.
Severum (Scythe Pistol): Run fast while attacking nearby enemies with both weapons.
Gravitum (Cannon): Root all enemies slowed by this weapon.
Infernum (Flamethrower): Blast enemies in a cone and attack them with your off-hand weapon.
Crescendum (Chakram): Deploy a sentry that shoots your off-hand weapon.
","description":"","image":"ApheliosQ_ClientTooltipWrapper","cost":"60","cooldown":"9","range":"1450","key":"Q"},"ApheliosR":{"id":"ApheliosR","name":"Moonlight Vigil","shortDescription":"Fire a concentrated blast of moonlight that explodes on enemy champions. Applies the unique effect of Aphelios' main-hand gun.","description":"","image":"ApheliosR","cost":"100","cooldown":"120/110/100","range":"1300","key":"R"},"ApheliosW":{"id":"ApheliosW","name":"Phase","shortDescription":"Aphelios swaps his main-hand gun with his off-hand gun, replacing his basic attack and activated ability.","description":"Swap main-hand and off-hand weapons, equipping Gravitum.","image":"ApheliosW","cost":"0","cooldown":"0.8","range":"250","key":"W"},"AsheQ":{"id":"AsheQ","name":"Ranger's Focus","shortDescription":"Ashe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration.","description":"Passive: Basic attacks grant Focus for 4 seconds, stacking up to 4 times. Stacks fall off one at a time, and at 4 stacks, Ranger's Focus can be cast, consuming all Focus.

Active: For 4 seconds, Ashe gains 20/25/30/35/40% Attack Speed, and her basic attacks fire a flurry of arrows dealing ??? physical damage. During this time, she does not stack Focus. Ranger's Focus applies Frost Shot.","image":"AsheQ","cost":"50","cooldown":"0","range":"400","key":"Q"},"AsheSpiritOfTheHawk":{"id":"AsheSpiritOfTheHawk","name":"Hawkshot","shortDescription":"Ashe sends her Hawk Spirit on a scouting mission anywhere on the map.","description":"Reveals terrain as it flies toward target location anywhere on the map. Grants vision for 5 seconds. Ashe can store up to 2 charges of Hawkshot.

Hawkshot grants Ashe assists on enemy champions that it reveals - but only if they were otherwise unseen.","image":"AsheSpiritOfTheHawk","cost":"0","cooldown":"5","range":"25000","key":"E"},"AspectOfTheCougar":{"id":"AspectOfTheCougar","name":"Aspect Of The Cougar","shortDescription":"Nidalee transforms into a cougar, gaining new abilities.","description":"Human: Nidalee transforms into a vicious cougar with the basic abilities Takedown, Pounce, and Swipe.

Cougar: Nidalee transforms back into human form. While in human form, triggering a Hunt resets the cooldown of Aspect of the Cougar.","image":"AspectOfTheCougar","cost":"0","cooldown":"3","range":"20","key":"R"},"AuraofDespair":{"id":"AuraofDespair","name":"Despair","shortDescription":"Overcome by anguish, nearby enemies lose a percentage of their maximum Health each second and have their Curses refreshed.","description":"Toggle: Amumu cries, refreshing Curses on nearby enemies and dealing magic damage equal to 10/15/20/25/30 plus 1/1.25/1.5/1.75/2 (+0.01)% of their maximum health each second.","image":"AuraofDespair","cost":"8","cooldown":"1","range":"300","key":"W"},"AurelionSolE":{"id":"AurelionSolE","name":"Comet of Legend","shortDescription":"Aurelion Sol takes off flying for a long distance.","description":"Fly for 5500/6000/6500/7000/7500 units in the chosen direction. Only castable outside of combat. Aurelion Sol can see and be seen over walls while flying.

Taking champion or turret damage will force a landing.
","image":"AurelionSolE","cost":"60","cooldown":"80/75/70/65/60","range":"5500/6000/6500/7000/7500","key":"E"},"AurelionSolQ":{"id":"AurelionSolQ","name":"Starsurge","shortDescription":"Aurelion Sol creates an expanding disk, which explodes to stun and damage enemies when it moves too far away from him.","description":"First Press: Aurelion Sol creates a new stellar core, which grows over time and grants him 20% Movement Speed.

The core will detonate when it reaches his Outer Limit, applying 70/110/150/190/230 (+0.65) magic damage and stunning enemies for ??? to 2.2/2.4/2.6/2.8/3 second(s) based on size.

Second Press: Detonate the core early.
","image":"AurelionSolQ","cost":"60/70/80/90/100","cooldown":"11/10/9/8/7","range":"1075","key":"Q"},"AurelionSolR":{"id":"AurelionSolR","name":"Voice of Light","shortDescription":"Aurelion Sol projects a blast of pure starfire, damaging and slowing all enemies caught in it and knocking nearby enemies back to a safer distance.","description":"Breathes out a blast of pure starfire, dealing 150/250/350 (+0.7) magic damage and slowing by 40/50/60% for 2 seconds.

The blast will also knock nearby enemies back to Aurelion Sol's Outer Limit.
","image":"AurelionSolR","cost":"100","cooldown":"110/90/70","range":"1500","key":"R"},"AurelionSolW":{"id":"AurelionSolW","name":"Celestial Expansion","shortDescription":"Aurelion Sol pushes his stars farther out, increasing their damage and speed.","description":"Passive: Increases Star base damage by ???.

Active: Aurelion Sol's Stars expand their orbit to his Outer Limit, rotating more quickly and dealing ???% damage for a total of ??? (+???) magic damage. Upon reactivation or after 3 seconds, the Stars retract and Aurelion Sol gains 40% Movement Speed, decaying over 1.5 seconds.
","image":"AurelionSolW","cost":"70/80/90/100/110","cooldown":"8/6.5/5/3.5/2","range":"600","key":"W"},"AzirEWrapper":{"id":"AzirEWrapper","name":"Shifting Sands","shortDescription":"Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.","description":"Azir shields himself for 1.5 seconds, blocking up to 80/120/160/200/240 (+0.7) damage and dashes to one of his Sand Soldiers, damaging enemies hit for 60/90/120/150/180 (+0.4) magic damage.

If Azir hits an enemy champion, he halts his dash and instantly prepares a new Sand Soldier.","image":"AzirEWrapper","cost":"60","cooldown":"19/18/17/16/15","range":"1100","key":"E"},"AzirQWrapper":{"id":"AzirQWrapper","name":"Conquering Sands","shortDescription":"Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.","description":"Azir sends all Sand Soldiers towards a location. Sand Soldiers deal 70/90/110/130/150 (+0.3) magic damage to enemies they pass through and apply a 25% slow for 1 second.

Enemies hit by multiple Sand Soldiers will not take additional damage.","image":"AzirQWrapper","cost":"70","cooldown":"15/13/11/9/7","range":"740","key":"Q"},"AzirR":{"id":"AzirR","name":"Emperor's Divide","shortDescription":"Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.","description":"Azir summons a wall of armored soldiers that charge forward, knocking back enemies and dealing 175/325/475 (+0.6) magic damage. The soldiers then remain as a wall for 5 seconds.

Azir and his allies can pass freely through Emperor's Divide.

Emperor's Divide does not interact with Azir's basic attacks or spells.","image":"AzirR","cost":"100","cooldown":"120/105/90","range":"250","key":"R"},"AzirW":{"id":"AzirW","name":"Arise!","shortDescription":"Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.","description":"Passive: Azir gains 20/30/40/50/60% attack speed. When Azir has 3 or more Sand Soldiers, he gains 20/30/40/50/60% additional attack speed for 5 seconds.

Active: Azir summons a Sand Soldier for 10 seconds. When Azir attacks an enemy in a soldier's range, the soldier attacks in his stead, stabbing the target for ??? (+0.6) magic damage. Other enemies caught in the soldier's attack take ???% of the stab's damage.

Azir stores up to ??? Sand Soldiers and prepares a new one every ??? seconds.

Sand Soldiers that strike the same targets deal 25% damage after the first.
Sand Soldiers can attack targets outside of Azir's basic attack range.
Sand Soldiers expire twice as fast when near an enemy turret.
","image":"AzirW","cost":"40","cooldown":"1.5","range":"500","key":"W"},"BandageToss":{"id":"BandageToss","name":"Bandage Toss","shortDescription":"Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them.","description":"Launches a bandage in a direction. If it hits an enemy unit, Amumu pulls himself to them, dealing 80/130/180/230/280 (+0.7) magic damage and stunning for 1 second. ","image":"BandageToss","cost":"50/55/60/65/70","cooldown":"10/9.5/9/8.5/8","range":"1100","key":"Q"},"BardE":{"id":"BardE","name":"Magical Journey","shortDescription":"Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal.","description":"Bard opens a one-way corridor through nearby terrain. Both allies and enemies can use the corridor by right-clicking on any part of it while near its entrance, with allies travelling 33% faster than enemies.

The corridor disappears after 10 seconds.
","image":"BardE","cost":"30","cooldown":"22/20.5/19/17.5/16","range":"900","key":"E"},"BardQ":{"id":"BardQ","name":"Cosmic Binding","shortDescription":"Bard fires a missile which will slow the first enemy struck, and continue onward. If it strikes a wall, it will stun the initial target; if it strikes another enemy, it will stun them both.","description":"Bard fires an energy bolt, dealing 80/125/170/215/260 (+0.65) magic damage to one or two enemies. The first target hit will be slowed by 60% for 1/1.2/1.4/1.6/1.8 second(s).

If the bolt hits another enemy or a wall, any enemies hit are stunned for 1/1.2/1.4/1.6/1.8 second(s).
","image":"BardQ","cost":"60","cooldown":"11/10/9/8/7","range":"25000","key":"Q"},"BardR":{"id":"BardR","name":"Tempered Fate","shortDescription":"Bard sends spirit energy arcing to a location, putting all champions, minions, monsters, and turrets hit into stasis for a brief time.","description":"Bard sends magical energy arcing to a target location. On impact, all champions, minions, monsters, and turrets in the target area are put in stasis, becoming invincible, untargetable, and unable to act for ??? seconds.

Epic monsters are also put into stasis, despite normally being immune to disables.","image":"BardR","cost":"100","cooldown":"110/95/80","range":"3400","key":"R"},"BardW":{"id":"BardW","name":"Caretaker's Shrine","shortDescription":"Reveals a healing shrine which powers up over a short time, disappearing after healing the first ally that touches it.","description":"Bard raises a health shrine that immediately offers 30/60/90/120/150 (+0.3) health, but restores up to 55/95/135/175/215 (+0.6) health as it gathers power for 10 seconds. The shrine's effect also grants 30% decaying movement speed for 1.5 seconds.

Bard can have up to 3 shrines active at once, which remain until visited by an ally champion or crushed by an enemy champion.

Active Shrines: ??? / ???
","image":"BardW","cost":"70","cooldown":"14","range":"800","key":"W"},"BlindMonkEOne":{"id":"BlindMonkEOne","name":"Tempest / Cripple","shortDescription":"Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.
Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Movement Speed for 4 seconds. Movement Speed recovers gradually over the duration.","description":"Tempest: Lee Sin smashes the ground, sending out a shockwave that deals 80/120/160/200/240 (+1) magic damage. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.

Cripple: Lee Sin cripples nearby enemies struck by Tempest for 4 seconds, slowing their Movement Speed by 20/30/40/50/60%. Movement Speed recovers gradually over the duration.","image":"BlindMonkEOne","cost":"50","cooldown":"10","range":"425","key":"E"},"BlindMonkQOne":{"id":"BlindMonkQOne","name":"Sonic Wave / Resonating Strike","shortDescription":"Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.","description":"Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing 55/80/105/130/155 (+1) physical damage to the first enemy it encounters, granting True Sight of the target. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.

Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing 55/80/105/130/155 (+1) to 110/160/210/260/310 (+2) physical damage based on the target's missing Health.","image":"BlindMonkQOne","cost":"50","cooldown":"11/10/9/8/7","range":"1100","key":"Q"},"BlindMonkRKick":{"id":"BlindMonkRKick","name":"Dragon's Rage","shortDescription":"Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.","description":"Lee Sin performs a powerful roundhouse kick knocking an enemy champion back and dealing ??? physical damage.

Enemies the target collides with are knocked into the air briefly and take physical damage equal to ??? plus ???% of the initial target's bonus health.","image":"BlindMonkRKick","cost":"0","cooldown":"110/85/60","range":"375","key":"R"},"BlindMonkWOne":{"id":"BlindMonkWOne","name":"Safeguard / Iron Will","shortDescription":"Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
Iron Will: Lee Sin's intense training allows him to thrive in battle. For 4 seconds, Lee Sin gains Life Steal and Spell Vamp.","description":"Safeguard: Lee Sin rushes to target ally. If the ally is a champion, Lee Sin shields the ally and himself for 55/110/165/220/275 (+0.8) damage for 2 seconds and Safeguard's cooldown is reduced by 50%. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.

Iron Will: Lee Sin gains 10/15/20/25/30% Life Steal and Spell Vamp for 4 seconds.","image":"BlindMonkWOne","cost":"50","cooldown":"14","range":"700","key":"W"},"BlindingDart":{"id":"BlindingDart","name":"Blinding Dart","shortDescription":"Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.","description":"Deals ??? magic damage and blinds the target for ??? seconds. ","image":"BlindingDart","cost":"70/75/80/85/90","cooldown":"8","range":"680","key":"Q"},"BrandE":{"id":"BrandE","name":"Conflagration","shortDescription":"Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, Conflagration spreads to nearby enemies.","description":"Brand conjures a powerful blast at his target, dealing 70/95/120/145/170 (+0.45) magic damage.

Blaze: If the target is ablaze, Conflagration spreads to nearby enemies. ","image":"BrandE","cost":"70/75/80/85/90","cooldown":"10/9/8/7/6","range":"625","key":"E"},"BrandQ":{"id":"BrandQ","name":"Sear","shortDescription":"Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, Sear will stun the target for 1.5 seconds.","description":"Brand launches a ball of fire forward that deals 80/110/140/170/200 (+0.55) magic damage.

Blaze: If the target is ablaze, Sear will stun the target for 1.5 seconds.","image":"BrandQ","cost":"50","cooldown":"8/7.5/7/6.5/6","range":"1050","key":"Q"},"BrandR":{"id":"BrandR","name":"Pyroclasm","shortDescription":"Brand unleashes a devastating torrent of fire, dealing magic damage each time it bounces, up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions. If a target is ablaze, Pyroclasm will briefly slow them.","description":"Brand unleashes a devastating torrent of fire, dealing ??? magic damage each time it bounces up to 5 bounces. Bounces prioritize stacking Blaze to max on Champions.

Blaze: If the target is ablaze, Pyroclasm will briefly slow the target by ???%.","image":"BrandR","cost":"100","cooldown":"105/90/75","range":"750","key":"R"},"BrandW":{"id":"BrandW","name":"Pillar of Flame","shortDescription":"After a short delay, Brand creates a Pillar of Flame at a target area, dealing magic damage to enemy units within the area. Units that are ablaze take an additional 25% damage.","description":"After a short delay, Brand creates a Pillar of Flame at a location, dealing 75/120/165/210/255 (+0.6) magic damage to enemies.

Blaze: Units that are ablaze take an additional 25% damage from Pillar of Flame.","image":"BrandW","cost":"60/70/80/90/100","cooldown":"10/9.5/9/8.5/8","range":"900","key":"W"},"BraumE":{"id":"BraumE","name":"Unbreakable","shortDescription":"Braum raises his shield in a direction for several seconds, intercepting all projectiles causing them to hit him and be destroyed. He negates the damage of the first attack completely and reduces the damage of all subsequent attacks from this direction.","description":"Braum reduces incoming damage and blocks for allies behind him.
Braum raises his shield in a direction for 3/3.25/3.5/3.75/4 seconds negating the damage of the next attack from that direction. Subsequent attacks deal 30/32.5/35/37.5/40% reduced damage.

Braum intercepts projectiles, causing them to hit him and be destroyed.

Braum gains 10% Movement Speed for the duration.","image":"BraumE","cost":"30/35/40/45/50","cooldown":"18/16/14/12/10","range":"25000","key":"E"},"BraumQ":{"id":"BraumQ","name":"Winter's Bite","shortDescription":"Braum propels freezing ice from his shield, slowing and dealing magic damage.

Applies a stack of Concussive Blows.","description":"Braum propels freezing ice from his shield dealing 60/110/160/210/260 (+???) [2.5% of Braum's Max Health] magic damage to the first enemy hit and slowing them by 70%, decaying over the next 2 seconds.

Applies a stack of Concussive Blows. ","image":"BraumQ","cost":"55/60/65/70/75","cooldown":"10/9/8/7/6","range":"1000","key":"Q"},"BraumRWrapper":{"id":"BraumRWrapper","name":"Glacial Fissure","shortDescription":"Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line that slows enemies.","description":"Braum slams the ground, knocking up enemies nearby and in a line in front of him. A fissure is left along the line for ??? seconds, slowing enemies above it by ???%.

Enemies hit take ??? magic damage. The first target is knocked up for between ??? and ??? seconds, depending on distance from Braum. All others hit are knocked up for ??? seconds.","image":"BraumRWrapper","cost":"100","cooldown":"140/120/100","range":"1250","key":"R"},"BraumW":{"id":"BraumW","name":"Stand Behind Me","shortDescription":"Braum leaps to a target allied champion or minion. On arrival, Braum and the ally gain Armor and Magic Resist for a few seconds.","description":"Braum leaps to target allied champion or minion.

On arrival, Braum grants the target ??? Armor and ??? Magic Resist for 3 seconds. Braum grants himself ??? Armor and ??? Magic Resist for the same duration.","image":"BraumW","cost":"40","cooldown":"12/11/10/9/8","range":"650","key":"W"},"BurningAgony":{"id":"BurningAgony","name":"Burning Agony","shortDescription":"Dr. Mundo drains his Health to reduce the duration of disables and deal continual damage to nearby enemies.","description":"Toggle: Dr. Mundo sets himself on fire, dealing ??? (+0.2) magic damage to nearby enemies every second.

While on fire, the duration of disables against Dr. Mundo are reduced by 30%.","image":"BurningAgony","cost":"0","cooldown":"4","range":"325","key":"W"},"Bushwhack":{"id":"Bushwhack","name":"Bushwhack / Pounce","shortDescription":"In human form, Nidalee lays a trap for unwary opponents that, when sprung, damages and reveals its target. As a cougar, she jumps in a direction, dealing damage in an area where she lands.","description":"Human: Nidalee places an invisible trap that lasts for 2 minutes. The trap triggers when an enemy walks over it, revealing the victim and bleeding them for 40/80/120/160/200 (+0.2) magic damage over 4 seconds.

??? traps may be active at once. (Maximum traps increases at level 6, 11 and 16)

Cougar: Nidalee lunges in target direction, dealing damage to nearby enemies.","image":"Bushwhack","cost":"40/45/50/55/60","cooldown":"13/12/11/10/9","range":"900","key":"W"},"CaitlynAceintheHole":{"id":"CaitlynAceintheHole","name":"Ace in the Hole","shortDescription":"Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.","description":"Takes a second to line up the perfect shot on an enemy Champion at up to ??? range. The shot deals ??? physical damage, but other enemy Champions can intercept it.

Grants True Sight of the target during the channel.","image":"CaitlynAceintheHole","cost":"100","cooldown":"90/75/60","range":"3500","key":"R"},"CaitlynEntrapment":{"id":"CaitlynEntrapment","name":"90 Caliber Net","shortDescription":"Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.","description":"Fires a net, knocking Caitlyn backwards. The net deals 70/110/150/190/230 (+0.8) magic damage and slows the first enemy hit by 50% for 1 second.","image":"CaitlynEntrapment","cost":"75","cooldown":"16/14.5/13/11.5/10","range":"750","key":"E"},"CaitlynPiltoverPeacemaker":{"id":"CaitlynPiltoverPeacemaker","name":"Piltover Peacemaker","shortDescription":"Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).","description":"Revs the rifle for 1 second to fire a narrow piercing shot dealing 50/90/130/170/210 (+???) physical damage. After hitting any target, it opens into a wider shot that deals 40% less damage.

Always deals full damage to trap revealed targets.","image":"CaitlynPiltoverPeacemaker","cost":"50/60/70/80/90","cooldown":"10/9/8/7/6","range":"1250","key":"Q"},"CaitlynYordleTrap":{"id":"CaitlynYordleTrap","name":"Yordle Snap Trap","shortDescription":"Caitlyn sets a trap to find sneaky yordles. When sprung, the trap reveals and immobilizes the enemy champion for 1.5 seconds, granting Caitlyn an empowered Headshot.","description":"Sets traps that an enemy Champion can spring, immobilizing them for 1.5 seconds and granting True Sight for a short duration.

Traps last for 30/35/40/45/50 seconds. 3/3/4/4/5 traps may be active at once.

Trapped enemies take an additional 60/105/150/195/240 (+???) increased damage from Headshot.","image":"CaitlynYordleTrap","cost":"20","cooldown":"0.5","range":"800","key":"W"},"CamilleE":{"id":"CamilleE","name":"Hookshot","shortDescription":"Camille pulls herself to a wall, leaping off and knocking up enemy champions upon landing.","description":"First Cast: Fire a hookshot that attaches to terrain, pulling Camille to it and allowing Hookshot to be recast for 1 second.

Second Cast: Camille leaps from the wall, colliding with the first enemy champion hit. Upon landing, she deals ??? physical damage to enemies and stuns nearby enemy champions for ??? seconds. Dashes towards enemy champions travel twice as far and grant ???% attack speed for ??? seconds on impact.","image":"CamilleE","cost":"70","cooldown":"16/14.5/13/11.5/10","range":"800","key":"E"},"CamilleQ":{"id":"CamilleQ","name":"Precision Protocol","shortDescription":"Camille's next attack deals bonus damage and grants bonus movement speed. This spell can be recast for a short period of time, doing significantly increased bonus damage if Camille delays a period of time between the two attacks.","description":"Camille's next basic attack deals ??? bonus physical damage and increases her movement speed by ???% for ??? second. This ability can be recast in the next ??? seconds at no cost.

If the second Precision Protocol attack hits at least ??? seconds after the first, the bonus damage is increased by ???% to ??? and ??? of the attack is converted into true damage.

Precision Protocol cannot critically strike.","image":"CamilleQ","cost":"25","cooldown":"9/8.25/7.5/6.75/6","range":"325","key":"Q"},"CamilleR":{"id":"CamilleR","name":"The Hextech Ultimatum","shortDescription":"Camille dashes to target champion, anchoring them to the area. She also deals bonus magic damage to the target with her basic attacks.","description":"Camille briefly becomes untargetable and leaps onto an enemy champion, interrupting channels and locking them into an area they cannot escape by any means for ??? seconds. Other nearby enemies are knocked away. Her basic attacks against the trapped enemy deal bonus magic damage equal to ??? plus ???% of their current health.

The Hextech Ultimatum ends if Camille leaves the area.","image":"CamilleR","cost":"100","cooldown":"140/115/90","range":"475","key":"R"},"CamilleW":{"id":"CamilleW","name":"Tactical Sweep","shortDescription":"Camille blasts in a cone after a delay, dealing damage. Enemies in the outer half are slowed and take extra damage, while also healing Camille.","description":"Camille winds up and then slices in a direction, dealing ??? physical damage to enemies hit.

Enemies hit by the outer half are slowed by ???%, decaying over ??? seconds. They take extra physical damage equal to ??? of their maximum health, and Camille heals for ???% of the bonus damage dealt to champions.

Tactical Sweep does ???% less damage to non-epic monsters.","image":"CamilleW","cost":"50/55/60/65/70","cooldown":"15/13.5/12/10.5/9","range":"610","key":"W"},"CardmasterStack":{"id":"CardmasterStack","name":"Stacked Deck","shortDescription":"Every 4 attacks, Twisted Fate deals bonus damage. In addition, his Attack Speed is increased.","description":"Passive: Every 4 attacks, Twisted Fate deals an additional 65/90/115/140/165 (+0.5) Magic Damage.

In addition, his Attack Speed is increased by 20/25/30/35/40%.","image":"CardmasterStack","cost":"0","cooldown":"0","range":"0","key":"E"},"CarpetBomb":{"id":"CarpetBomb","name":"Valkyrie","shortDescription":"Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it.","description":"Corki lobs a bomb, dealing 0 (+???) (+???) magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for 0 seconds (does not reveal stealth).","image":"CarpetBomb","cost":"100","cooldown":"20/19/18/17/16","range":"600","key":"W"},"CassiopeiaE":{"id":"CassiopeiaE","name":"Twin Fang","shortDescription":"Cassiopeia lets loose an attack that deals increased damage to Poisoned targets and heals her for a percentage of the damage dealt. If the target dies from this attack, Cassiopeia regains Mana.","description":"Deal 0.55 (+0.1) magic damage to a target. If the target is killed by Twin Fang, or is killed during its flight, Cassiopeia gains ??? Mana.

If the victim is Poisoned when Twin Fang hits, it takes 10/30/50/70/90 (+0.6) additional magic damage and Cassiopeia heals for ??? (???% of her Ability Power, with ???% effectiveness against minions and small monsters).","image":"CassiopeiaE","cost":"50","cooldown":"0.75","range":"700","key":"E"},"CassiopeiaQ":{"id":"CassiopeiaQ","name":"Noxious Blast","shortDescription":"Cassiopeia blasts an area with Poison after a brief delay, granting her increased Movement Speed if she hits an enemy champion.","description":"Blasts enemies in an area with Noxious Poison. If a champion is hit, Cassiopeia gains 30/35/40/45/50% Movement Speed decaying over 3 seconds.

Noxious Poison deals 75/110/145/180/215 (+0.9) magic damage over 3 seconds.","image":"CassiopeiaQ","cost":"50/60/70/80/90","cooldown":"3.5","range":"850","key":"Q"},"CassiopeiaR":{"id":"CassiopeiaR","name":"Petrifying Gaze","shortDescription":"Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.","description":"Cassiopeia deals ??? magic damage to all enemies in front of her. Enemies facing her turn to stone and are stunned for ??? seconds while enemies facing away are slowed by ???%.","image":"CassiopeiaR","cost":"100","cooldown":"120/100/80","range":"825","key":"R"},"CassiopeiaW":{"id":"CassiopeiaW","name":"Miasma","shortDescription":"Cassiopeia releases several clouds of poison, slowing, grounding, and lightly damaging enemies that pass through them. Grounded enemies cannot use Movement abilities.","description":"Cassiopeia spews venom in an arc, leaving toxic clouds for 5 seconds.

Enemies in the clouds are continually afflicted with Debilitating Poison, inflicting a decaying 40/50/60/70/80% slow and grounding them, prohibiting the use of Movement abilities. They also take 20/25/30/35/40 (+0.15) magic damage per second.","image":"CassiopeiaW","cost":"70/80/90/100/110","cooldown":"24/22/20/18/16","range":"700","key":"W"},"ChronoShift":{"id":"ChronoShift","name":"Chronoshift","shortDescription":"Zilean places a protective time rune on an allied champion, teleporting the champion back in time if they take lethal damage.","description":"Zilean marks himself or an allied champion with a protective time rune for ??? seconds. If the target would take lethal damage, they are instead transported back in time, arriving with ??? Health.","image":"ChronoShift","cost":"125/150/175","cooldown":"120/90/60","range":"900","key":"R"},"Crystallize":{"id":"Crystallize","name":"Crystallize","shortDescription":"Anivia condenses the moisture in the air into an impassable wall of ice to block all movement. The wall only lasts a short duration before it melts.","description":"Anivia summons an impassable wall of ice 400/500/600/700/800 units wide, blocking all movement. The wall lasts for 5 seconds before it melts.","image":"Crystallize","cost":"70","cooldown":"17","range":"1000","key":"W"},"CurseoftheSadMummy":{"id":"CurseoftheSadMummy","name":"Curse of the Sad Mummy","shortDescription":"Amumu entangles surrounding enemy units in bandages, applying his Curse, damaging them and rendering them unable to attack or move.","description":"Amumu entangles nearby enemy units, dealing ??? magic damage and applying Curse. Entangled enemies are unable to attack or move for ??? seconds.","image":"CurseoftheSadMummy","cost":"100/150/200","cooldown":"150/125/100","range":"550","key":"R"},"DariusAxeGrabCone":{"id":"DariusAxeGrabCone","name":"Apprehend","shortDescription":"Darius hones his axe, passively causing his physical damage to ignore a percentage of his target's Armor. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.","description":"Passive: Darius gains 15/20/25/30/35% Armor Penetration.

Active: Pulls in all enemies in front of Darius and slows them by 40% for 1 second(s).","image":"DariusAxeGrabCone","cost":"70/60/50/40/30","cooldown":"24/21/18/15/12","range":"535","key":"E"},"DariusCleave":{"id":"DariusCleave","name":"Decimate","shortDescription":"Darius winds up and swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the handle. Darius heals based on enemy champions and large monsters hit by the blade.","description":"After a short delay, Darius swings his axe around himself, striking enemies in its path. Enemies hit by the axe's blade take 50/80/110/140/170 (+1.05) physical damage. Enemies hit by the handle take 35% damage (does not apply Hemorrhage).

Darius heals for 15% of his missing Health per enemy champion and large monster hit by the blade (max: 45%).","image":"DariusCleave","cost":"30/35/40/45/50","cooldown":"9/8/7/6/5","range":"1","key":"Q"},"DariusExecute":{"id":"DariusExecute","name":"Noxian Guillotine","shortDescription":"Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration.","description":"Leaps to target enemy champion and strikes a lethal blow, dealing ??? true damage. For each stack of Hemorrhage on the target, Noxian Guillotine deals an additional ???% damage.

Maximum Damage: 0.75

If Noxian Guillotine kills the target, it may be re-cast at no cost within ??? seconds.

At rank 3, Noxian Guillotine unlocks - its cooldown resets entirely on kills and it no longer has a Mana cost.","image":"DariusExecute","cost":"100/100/0","cooldown":"120/100/80","range":"460","key":"R"},"DariusNoxianTacticsONH":{"id":"DariusNoxianTacticsONH","name":"Crippling Strike","shortDescription":"Darius's next attack strikes an enemy's crucial artery. As they bleed out, their Movement Speed is slowed.","description":"Darius's next basic attack deals ??? physical damage and slows the target by 90% for 1 second(s).

Crippling Strike refunds its Mana cost and 50% of its cooldown if it kills the target.","image":"DariusNoxianTacticsONH","cost":"40","cooldown":"7/6.5/6/5.5/5","range":"300","key":"W"},"Deceive":{"id":"Deceive","name":"Deceive","shortDescription":"Shaco becomes Invisible and teleports to target location.

His first attack while Invisible is empowered, dealing bonus damage and critically striking if he attacks from behind.","description":"Shaco teleports nearby and becomes Invisible for ??? seconds. Shaco remains Invisible even if he uses Jack in the Box or Hallucinate.

His next basic attack during Invisibility deals ??? bonus physical damage (this damage can crit). If attacking from behind, this attack also critically strikes for ???% damage.

Stealth - Invisible: Shaco can only be revealed by nearby enemy Turrets or True Sight.","image":"Deceive","cost":"60","cooldown":"12/11.5/11/10.5/10","range":"400","key":"Q"},"DefensiveBallCurl":{"id":"DefensiveBallCurl","name":"Defensive Ball Curl","shortDescription":"Rammus goes into a defensive formation, vastly increasing his Armor and Magic Resistance, amplifying Spiked Shells' damage, and returning damage to enemies that basic attack him, but he is also slowed during this time.","description":"Rammus enters a defensive formation for up to 6 seconds, increasing Armor by 30 plus 60/70/80/90/100% (0.1) and Magic Resist by 10 plus 30/35/40/45/50% (???) but becoming slowed by 30%.

During this time, Spiked Shell deals 150% damage and also deals its damage to enemies that basic attack Rammus.

Can be reactivated to end the effect early and put Defensive Ball Curl on cooldown.
Casting Defensive Ball Curl cancels Powerball and puts it on cooldown.
","image":"DefensiveBallCurl","cost":"40","cooldown":"6","range":"300","key":"W"},"Destiny":{"id":"Destiny","name":"Destiny","shortDescription":"Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location in 1.5 seconds.","description":"Grants True Sight on all enemy champions on the map for 6/8/10 seconds.

While Destiny is active, Twisted Fate can teleport up to 5500 units away in 1.5 seconds.","image":"Destiny","cost":"100","cooldown":"180/150/120","range":"5500","key":"R"},"DianaOrbs":{"id":"DianaOrbs","name":"Pale Cascade","shortDescription":"Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. If her third sphere detonates, the shield gains additional strength.","description":"Creates three orbiting spheres that explode on contact with enemies, each dealing ??? magic damage (??? Maximum Damage). Lasts ??? seconds.

Grants a temporary shield that absorbs ??? damage. If the third sphere detonates, the shield increases by ???.","image":"DianaOrbs","cost":"40/45/50/55/60","cooldown":"15/13.5/12/10.5/9","range":"800","key":"W"},"DianaQ":{"id":"DianaQ","name":"Crescent Strike","shortDescription":"Unleashes a bolt of lunar energy in an arc dealing magic damage.

Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.","description":"Unleashes a bolt of lunar energy in an arc dealing ??? magic damage.

Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for ??? seconds.","image":"DianaQ","cost":"50","cooldown":"8/7.5/7/6.5/6","range":"900","key":"Q"},"DianaR":{"id":"DianaR","name":"Moonfall","shortDescription":"Diana reveals and draws in all nearby enemies and slows them.

If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic damage in an area around her, increased for each target beyond the first pulled.","description":"Reveals and draws in all nearby enemies and slows them by ???% for ??? seconds.

If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after ??? second, dealing ??? magic damage in an area around her, increased by ??? for each target beyond the first pulled.","image":"DianaR","cost":"100","cooldown":"100/90/80","range":"475","key":"R"},"DianaTeleport":{"id":"DianaTeleport","name":"Lunar Rush","shortDescription":"Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage.

Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush.","description":"Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing ??? magic damage, resetting its cooldown if the enemy is affected by Moonlight.","image":"DianaTeleport","cost":"40/45/50/55/60","cooldown":"22/20/18/16/14","range":"825","key":"E"},"DravenDoubleShot":{"id":"DravenDoubleShot","name":"Stand Aside","shortDescription":"Draven throws his axes, dealing physical damage to targets hit and knocking them aside. Targets hit are slowed.","description":"Draven throws his axes, dealing 75/110/145/180/215 (+0.5) physical damage to targets hit and knocking them aside. Targets hit are slowed by 20/25/30/35/40% for 2 seconds.","image":"DravenDoubleShot","cost":"70","cooldown":"18/17/16/15/14","range":"1050","key":"E"},"DravenFury":{"id":"DravenFury","name":"Blood Rush","shortDescription":"Draven gains increased Movement Speed and Attack Speed. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.","description":"Draven gains 50/55/60/65/70% increased Movement Speed for 1.5 seconds and 20/25/30/35/40% increased Attack Speed for 3 seconds. The Movement Speed bonus decreases rapidly over its duration.

Catching a Spinning Axe will refresh the cooldown of Blood Rush.","image":"DravenFury","cost":"40/35/30/25/20","cooldown":"12","range":"1000","key":"W"},"DravenRCast":{"id":"DravenRCast","name":"Whirling Death","shortDescription":"Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals less damage for each unit hit and resets when the axes reverse direction.","description":"Draven hurls two massive axes to deal ??? physical damage to each unit struck.

Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early. Deals ???% less damage for each unit hit (Minimum ???%) and resets when the axes reverse direction.","image":"DravenRCast","cost":"100","cooldown":"100/90/80","range":"20000","key":"R"},"DravenSpinning":{"id":"DravenSpinning","name":"Spinning Axe","shortDescription":"Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.","description":"Draven's next attack will deal [0.45, 0.55, 0.65, 0.75, 0.85] bonus physical damage. The bonus is equal to 35/40/45/50/55 plus 65/75/85/95/105% of his bonus Attack Damage.

This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe.

Draven can have two Spinning Axes at once.","image":"DravenSpinning","cost":"45","cooldown":"12/11/10/9/8","range":"300","key":"Q"},"EkkoE":{"id":"EkkoE","name":"Phase Dive","shortDescription":"Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target.","description":" Ekko dashes a short distance in the targeted direction. His next attack will deal 50/75/100/125/150 (+0.4) bonus magic damage and teleport him to his target.","image":"EkkoE","cost":"40/45/50/55/60","cooldown":"9/8.5/8/7.5/7","range":"325","key":"E"},"EkkoQ":{"id":"EkkoQ","name":"Timewinder","shortDescription":"Ekko throws a temporal grenade that expands into a time-distortion field upon hitting an enemy champion, slowing and damaging anyone caught inside. After a delay, the grenade rewinds back to Ekko, dealing damage on its return.","description":"Ekko throws a device that deals 60/75/90/105/120 (+0.3) magic damage to enemies it passes through. It expands into a slowing field on the first champion hit, slowing everything inside by 32/39/46/53/60%. It then returns to him after a delay, dealing 40/65/90/115/140 (+0.6) magic damage to all targets hit upon return.","image":"EkkoQ","cost":"50/60/70/80/90","cooldown":"9/8.5/8/7.5/7","range":"1075","key":"Q"},"EkkoR":{"id":"EkkoR","name":"Chronobreak","shortDescription":"Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage.","description":"Ekko turns back time, going briefly untargetable and invulnerable. He teleports to where he was 4 seconds ago and deals ??? magic damage to nearby enemies on arrival. Additionally, Ekko heals for ???, increased by ???% for each 1% of his health lost over the last 4 seconds.","image":"EkkoR","cost":"100","cooldown":"110/80/50","range":"850","key":"R"},"EkkoW":{"id":"EkkoW","name":"Parallel Convergence","shortDescription":"Ekko's basic attacks deal bonus magic damage to low health enemies. He can cast Parallel Convergence to split the timeline, creating an anomaly after a few seconds that slows enemies caught inside. If Ekko enters the anomaly, he gains shielding and stuns enemies by suspending them in time.","description":"Passive: Ekko's basic attacks deal bonus magic damage to enemies under 30% health equal to 3% (+0.03%) of their missing health. Deals a minimum of 15 damage, and a maximum of 150 damage vs. minions and monsters.

Active: After a 3 second delay, Ekko creates a short-lived chronosphere at the target location that slows enemies who enter by None%. If Ekko enters the sphere, he will detonate it, gaining a shield that absorbs up to 80/100/120/140/160 (+1.5) damage for 2 seconds. Enemies caught inside are stunned for 2.25 seconds.","image":"EkkoW","cost":"30/35/40/45/50","cooldown":"22/20/18/16/14","range":"1600","key":"W"},"EliseHumanE":{"id":"EliseHumanE","name":"Cocoon / Rappel","shortDescription":"Human Form: Stuns the first enemy unit hit and reveals them if they are not stealthed.

Spider Form: Elise and her Spiderlings ascend into the air and then descend upon target enemy. After descending on an enemy target, Elise's bonus damage and healing from Spider Queen is increased.","description":"Stuns the first enemy hit for 1.6/1.7/1.8/1.9/2 seconds and reveals them if they are not stealthed.","image":"EliseHumanE","cost":"50","cooldown":"12/11.5/11/10.5/10","range":"1075","key":"E"},"EliseHumanQ":{"id":"EliseHumanQ","name":"Neurotoxin / Venomous Bite","shortDescription":"Human Form: Deals damage based upon how high the target's Health is.

Spider Form: Lunges at an enemy and deals damage based upon how low their Health is.","description":"Deals magic damage equal to 40/75/110/145/180 plus 4% (+0.03%) of the target's current health. Maximum bonus against monsters: 75/100/125/150/175.","image":"EliseHumanQ","cost":"80/85/90/95/100","cooldown":"6","range":"625","key":"Q"},"EliseHumanW":{"id":"EliseHumanW","name":"Volatile Spiderling / Skittering Frenzy","shortDescription":"Human Form: Releases a venom-gorged Spiderling that explodes when it nears a target.

Spider Form: Elise and her Spiderlings gain Attack Speed.","description":"Summons a venom-gorged Spiderling that moves to target location and explodes, dealing 60/105/150/195/240 (+0.95) magic damage when it nears an enemy or after 3 seconds.","image":"EliseHumanW","cost":"60/70/80/90/100","cooldown":"12","range":"950","key":"W"},"EliseR":{"id":"EliseR","name":"Spider Form","shortDescription":"Transforms into a menacing spider, reducing her attack range in exchange for movement speed, new abilities, and a Spiderling swarm that will attack her foes.","description":"Elise transforms into a menacing spider, sacrificing 425 attack range in exchange for 25 movement speed and access to arachnid abilities. All dormant Spiderlings are awakened and will attack nearby foes.

Spiderlings: Spiderlings deal 10/15/20/25 (+0.15) damage and take 25% reduced damage from multi-target abilities.","image":"EliseR","cost":"0","cooldown":"4","range":"20","key":"R"},"EnchantedCrystalArrow":{"id":"EnchantedCrystalArrow","name":"Enchanted Crystal Arrow","shortDescription":"Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion, stunning for longer the farther arrow has traveled. In addition, surrounding enemy units take damage and are slowed.","description":"Launches a crystal arrow of ice that stuns the first enemy Champion hit, dealing ??? magic damage. The farther the arrow flies, the longer the stun, up to ??? seconds. Surrounding enemies take half damage.","image":"EnchantedCrystalArrow","cost":"100","cooldown":"100/90/80","range":"25000","key":"R"},"EvelynnE":{"id":"EvelynnE","name":"Whiplash","shortDescription":"Evelynn whips her target with her Lasher, dealing damage. She then gains movement speed for a short duration.","description":"Whip target with Lashers, applying on hit effects and dealing magic damage equal to 0.4 plus 3% (+0.015%) of their max health. Then, gain 30% movement speed for 2 seconds.

Entering Demon Shade resets Whiplash's cooldown and empowers it. When empowered, Whiplash pulls Evelynn to her target, dealing magic damage to them and enemies in the way equal to ??? plus 4% (+0.025%) of their max health.","image":"EvelynnE","cost":"40/45/50/55/60","cooldown":"8","range":"210","key":"E"},"EvelynnQ":{"id":"EvelynnQ","name":"Hate Spike","shortDescription":"Evelynn strikes out with her Lasher, dealing damage to the first unit hit. Then, Evelynn can shoot a line of spikes at nearby foes up to 3 times.","description":"Evelynn's Lasher strikes in the target direction, dealing 30/35/40/45/50 (+0.3) magic damage to the first unit hit and causing Evelynn's next 3 spells or attacks on that unit deal 10/20/30/40/50 (+0.25) bonus magic damage. Then, Evelynn can recast this ability up to 3 times.

Recast: Fires spikes through the nearest enemy, dealing 30/35/40/45/50 (+0.3) magic damage to all units hit.

Hate Spike prioritizes the target Evelynn is attacking.","image":"EvelynnQ","cost":"40/45/50/55/60","cooldown":"0","range":"800","key":"Q"},"EvelynnR":{"id":"EvelynnR","name":"Last Caress","shortDescription":"Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance.","description":"Evelynn unleashes her demonic energy, becoming untargetable and decimating enemies in front of her. She then warps backwards. Deals 125/250/375 (+0.75) magic damage, increased to ??? (+???) to enemies below 30% health.","image":"EvelynnR","cost":"100","cooldown":"140/110/80","range":"25000","key":"R"},"EvelynnW":{"id":"EvelynnW","name":"Allure","shortDescription":"Evelynn curses her target, causing her next attack or spell after a delay to charm her target and reduce their magic resist.","description":"Curses target champion or monster for 5 seconds. If Evelynn hits the target with a basic attack or ability, she will expunge the Curse, refund its mana cost, and briefly slow the target by 65%.

If the Curse lasts at least 2.5 seconds, expunging it Charms the target for 1/1.25/1.5/1.75/2 second(s) and:Casting Allure does not remove Evelynn from Demon Shade.","image":"EvelynnW","cost":"60/70/80/90/100","cooldown":"0","range":"1200/1300/1400/1500/1600","key":"W"},"EyeOfTheStorm":{"id":"EyeOfTheStorm","name":"Eye Of The Storm","shortDescription":"Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.","description":"Grants an allied champion or turret a shield that decays over 5 seconds. The shield absorbs up to 80/115/150/185/220 (+0.7) damage and grants 10/17.5/25/32.5/40 (+0.1) attack damage until it is fully depleted.

Each Janna ability that slows or knocks an enemy champion airborne will reduce Eye of the Storm's cooldown by ???%.","image":"EyeOfTheStorm","cost":"70/80/90/100/110","cooldown":"16/15/14/13/12","range":"800","key":"E"},"EzrealE":{"id":"EzrealE","name":"Arcane Shift","shortDescription":"Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.","description":"Ezreal teleports to a nearby location and fires a bolt at the nearest enemy, dealing ??? magic damage.

Arcane Shift will prioritize targets stuck with Essence Flux.","image":"EzrealE","cost":"90","cooldown":"28/25/22/19/16","range":"475","key":"E"},"EzrealQ":{"id":"EzrealQ","name":"Mystic Shot","shortDescription":"Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.","description":"Ezreal fires a bolt of energy, dealing ??? physical damage (applies on-hit effects).

Ezreal's cooldowns are reduced by ??? seconds if Mystic Shot hits a target.","image":"EzrealQ","cost":"28/31/34/37/40","cooldown":"5.5/5.25/5/4.75/4.5","range":"1150","key":"Q"},"EzrealR":{"id":"EzrealR","name":"Trueshot Barrage","shortDescription":"Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).","description":"Ezreal winds up for 1 second to fire a long range missile that deals ??? magic damage to each enemy it passes through.

Deals ???% damage to minions and non-epic monsters.","image":"EzrealR","cost":"100","cooldown":"120","range":"25000","key":"R"},"EzrealW":{"id":"EzrealW","name":"Essence Flux","shortDescription":"Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.","description":"Ezreal fires an orb that sticks to the first champion or objective hit for ??? seconds.

Hitting the orb with an ability or attack detonates it dealing ??? magic damage. Detonating with an ability refunds the cost of that ability +??? mana.","image":"EzrealW","cost":"50","cooldown":"12","range":"1150","key":"W"},"Feast":{"id":"Feast","name":"Feast","shortDescription":"Devours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health.","description":"Ravenously feed on an enemy, dealing ??? true damage to champions or ??? to minions and monsters. If the target is killed, Cho'Gath gains a stack of Feast, which causes him to grow in size and gain ??? maximum health.

Only ??? total stacks can be gained from minions and non-epic monsters. (Current: ???/???)","image":"Feast","cost":"100","cooldown":"80","range":"175","key":"R"},"FeralScream":{"id":"FeralScream","name":"Feral Scream","shortDescription":"Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.","description":"Silences enemies in a cone for 1.6/1.7/1.8/1.9/2 seconds and deals 75/125/175/225/275 (+0.7) magic damage.","image":"FeralScream","cost":"70/80/90/100/110","cooldown":"13/12/11/10/9","range":"300","key":"W"},"FerociousHowl":{"id":"FerociousHowl","name":"Unbreakable Will","shortDescription":"Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.","description":"Removes all disables from Alistar. For ??? seconds Alistar takes ???% reduced physical and magical damage.","image":"FerociousHowl","cost":"100","cooldown":"120/100/80","range":"1","key":"R"},"FiddleSticksE":{"id":"FiddleSticksE","name":"Reap","shortDescription":"Fiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.","description":"Unleash dark magic at a target position, dealing ??? magic damage to and slowing enemies hit by ???% for ??? seconds in a crescent shaped area.

Enemies in the center of the crescent are silenced for the duration as well as slowed.
","image":"FiddleSticksE","cost":"40/45/50/55/60","cooldown":"10/9/8/7/6","range":"850","key":"E"},"FiddleSticksQ":{"id":"FiddleSticksQ","name":"Terrify","shortDescription":"Fiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration.","description":"Passive: While unseen and out of combat or posing as an Effigy, damaging an enemy with a spell terrifies them for ??? seconds.

Active: Terrifies a target for ??? seconds and deals ???% (+1% per 50AP) of the target's current health (minimum ???) as magic damage.

If the target has recently been terrified, instead deal ???% (+2% per 50AP) of the target's current health (minimum ???) as magic damage.

Max 400 damage vs monsters.
","image":"FiddleSticksQ","cost":"65","cooldown":"15/14.5/14/13.5/13","range":"575","key":"Q"},"FiddleSticksR":{"id":"FiddleSticksR","name":"Crowstorm","shortDescription":"A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.","description":"Channel for ??? seconds, then blink to the target point unleashing a murder of crows, dealing ??? (+???) magic damage per second to all enemy units in the area.

The effect lasts for ??? seconds, dealing up to ??? (+???) total magic damage.","image":"FiddleSticksR","cost":"100","cooldown":"140/110/80","range":"800","key":"R"},"FiddleSticksW":{"id":"FiddleSticksW","name":"Bountiful Harvest","shortDescription":"Fiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration.","description":"Drains the souls of nearby enemies, dealing ??? magic damage per second over 2 seconds plus ???% of their missing health on the final instance of damage.

Fiddlesticks heals for ???% of the damage dealt before mitigation, reduced to ???% vs minions.

On a completed channel or if nothing remains to be harvested, refund 60% of the remaining cooldown.

Damage dealt to minions is reduced to ???%
","image":"FiddleSticksW","cost":"60/65/70/75/80","cooldown":"9/8.5/8/7.5/7","range":"650","key":"W"},"FioraE":{"id":"FioraE","name":"Bladework","shortDescription":"Fiora has increased attack speed for the next two attacks. The first attack slows the target, and the second attack will critically strike.","description":"Fiora gains 50/60/70/80/90% attack speed for her next two attacks. The first attack cannot critically strike, but will apply a 30% slow for 1 second. The second attack is guaranteed to critically strike for ???% damage (???).","image":"FioraE","cost":"40","cooldown":"11/9.5/8/6.5/5","range":"425","key":"E"},"FioraQ":{"id":"FioraQ","name":"Lunge","shortDescription":"Fiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects.","description":"Fiora lunges in a direction and stabs a nearby enemy, dealing 70/80/90/100/110 (+0.6) physical damage and applying on-hit effects. This attack prioritizes Vitals and enemies it will kill.

If this ability hits an enemy, 50% of its cooldown is refunded. ","image":"FioraQ","cost":"20/25/30/35/40","cooldown":"13/11.25/9.5/7.75/6","range":"400","key":"Q"},"FioraR":{"id":"FioraR","name":"Grand Challenge","shortDescription":"Fiora reveals all four Vitals on an enemy champion and gains movement speed while near them. If Fiora hits all 4 Vitals or if the target dies after she has hit at least one, Fiora and her allies in the area are healed over the next few seconds.","description":"Fiora reveals all four Vitals on target champion, for a potential ??? max health true damage. In addition, Fiora gains Duelist's Dance's movement speed bonus (???%) while near the target.

If Fiora hits all 4 Vitals in ??? seconds or if the target dies after she has hit at least one, Fiora and her allies in the area are healed for ??? each second for between ??? to ??? seconds, scaling with the amount of Vitals hit.","image":"FioraR","cost":"100","cooldown":"110/90/70","range":"500","key":"R"},"FioraW":{"id":"FioraW","name":"Riposte","shortDescription":"Fiora parries all incoming damage and disables for a short time, then stabs in a direction. This stab slows the first enemy champion hit, or stuns them if Fiora blocked an immobilizing effect with this ability.","description":"Fiora parries all incoming damage, debuffs, and disables for the next 0.75 seconds and then stabs in the target direction.

The stab deals 110/150/190/230/270 (+???) magic damage to the first enemy champion hit and slows their movement and attack speed by 50% for 2 seconds.

If Fiora parries an immobilizing effect, Riposte stuns instead of slowing.","image":"FioraW","cost":"50","cooldown":"24/22/20/18/16","range":"750","key":"W"},"FizzE":{"id":"FizzE","name":"Playful / Trickster","shortDescription":"Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.","description":"Fizz hops on his trident towards the cursor, becoming briefly untargetable.

Reactivation: Fizz cancels the spell early, jumping towards the cursor a second time and dealing ??? magic damage to nearby enemies.

If Fizz does not reactivate, he deals damage in a larger area and slows all enemies hit by 40/45/50/55/60% for 2 seconds.","image":"FizzE","cost":"90/95/100/105/110","cooldown":"16/14.5/13/11.5/10","range":"400","key":"E"},"FizzQ":{"id":"FizzQ","name":"Urchin Strike","shortDescription":"Fizz dashes through his target, dealing magic damage and applying on hit effects.","description":"Fizz dashes through his target, dealing 1 physical damage plus ??? magic damage. This spell applies on-hit effects. ","image":"FizzQ","cost":"50","cooldown":"8/7.5/7/6.5/6","range":"550","key":"Q"},"FizzR":{"id":"FizzR","name":"Chum the Waters","shortDescription":"Fizz tosses a fish in a direction that attaches to any champion that touches it, slowing the target. After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.","description":"Fizz launches a fish that attaches to the first enemy champion it hits, slowing them, granting True Sight, and attracting a shark. After ??? seconds, the shark erupts out of the ground, knocking its target up and knocking other enemies aside.

The farther the fish travels before attaching, the bigger the shark it attracts, dealing ??? to ??? magic damage and slowing by 40% to 80%.","image":"FizzR","cost":"100","cooldown":"100/85/70","range":"1300","key":"R"},"FizzW":{"id":"FizzW","name":"Seastone Trident","shortDescription":"Fizz's attacks bleed his enemies, dealing magic damage over several seconds. Fizz can empower his next attack to deal bonus damage and empower his further attacks for a short time.","description":"Passive: Fizz's basic attacks bleed his enemies, dealing ??? magic damage over ??? seconds.

Active: Fizz's next basic attack deals an additional ??? bonus magic damage and empowers Fizz's attacks for ??? seconds, dealing an additional ??? magic damage on hit.

If the first attack kills a target, it refunds ??? mana, resets its cooldown to ??? second and does not grant the ??? second on-hit buff.","image":"FizzW","cost":"30/40/50/60/70","cooldown":"7/6.5/6/5.5/5","range":"600","key":"W"},"FlashFrost":{"id":"FlashFrost","name":"Flash Frost","shortDescription":"Anivia brings her wings together and summons a sphere of ice that flies towards her opponents, chilling and damaging anyone in its path. When the sphere explodes it does moderate damage in a radius, stunning anyone in the area.","description":"Amumu entangles nearby enemy units, dealing ??? magic damage and applying Curse. Entangled enemies are unable to attack or move for ??? seconds.","image":"FlashFrost","cost":"80/90/100/110/120","cooldown":"10/9.5/9/8.5/8","range":"1075","key":"Q"},"Fling":{"id":"Fling","name":"Fling","shortDescription":"Damages target enemy unit and flings them into the air behind Singed. If the target Singed flings lands in his Mega Adhesive, they are also rooted.","description":"Singed flings an enemy over his shoulder, dealing 50/65/80/95/110 (+0.75) plus 6/6.5/7/7.5/8% of the target's maximum Health as magic damage. Max 300 bonus damage against minions and monsters.

If the target Singed flings lands in his Mega Adhesive, they are also rooted for 1/1.25/1.5/1.75/2 second(s).","image":"Fling","cost":"60/70/80/90/100","cooldown":"10","range":"125","key":"E"},"ForcePulse":{"id":"ForcePulse","name":"Force Pulse","shortDescription":"Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.","description":"Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him.

Upon reaching 6 charges, Kassadin can use Force Pulse to deal 80/105/130/155/180 (+0.8) magic damage and slow enemies by 50/60/70/80/90% for 1 second in a cone in front of him.","image":"ForcePulse","cost":"60/65/70/75/80","cooldown":"5","range":"400","key":"E"},"Frostbite":{"id":"Frostbite","name":"Frostbite","shortDescription":"With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing a low amount of damage. If the target was recently stunned by Flash Frost or damaged by a fully formed Glacial Storm, the damage they take is doubled.","description":"Anivia blasts her target with a freezing wind, dealing 50/75/100/125/150 (+0.5) magic damage.

If a target was recently stunned by Anivia or damaged by a fully formed Glacial Storm, they take double damage.","image":"Frostbite","cost":"50/60/70/80/90","cooldown":"4","range":"650","key":"E"},"GGun":{"id":"GGun","name":"Gatling Gun","shortDescription":"Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy Armor and Magic Resist.","description":"Corki's gatling gun fires continuously at targets in front of him for 4 seconds, dealing up to 120/170/220/270/320 (+1.6) damage and reducing up to 8/11/14/17/20 armor and magic resist.

Gatling Gun's damage is 50% physical, 50% magic.
Defense reductions last for 2 seconds after last being damaged by Gatling Gun.
","image":"GGun","cost":"50","cooldown":"16","range":"600","key":"E"},"GalioE":{"id":"GalioE","name":"Justice Punch","shortDescription":"Galio will briefly step back and charge, knocking up the first enemy champion he encounters.","description":"Galio lunges forward with a mighty blow, dealing ??? magic damage to the first champion and knocking him into the air for ??? seconds. Enemies in the way take ??? magic damage.

Galio will stop upon hitting terrain with Justice Punch.","image":"GalioE","cost":"50","cooldown":"12/11/10/9/8","range":"650","key":"E"},"GalioQ":{"id":"GalioQ","name":"Winds of War","shortDescription":"Galio fires two windblasts that converge into a large tornado that deals damage over time.","description":"Galio fires two windblasts that deal ??? magic damage.

When the windblasts meet, they combine into a giant tornado that deals ???% of enemies' maximum Health (max ??? vs. monsters) as magic damage over ??? seconds.","image":"GalioQ","cost":"70/75/80/85/90","cooldown":"12/11.5/11/10.5/10","range":"825","key":"Q"},"GalioR":{"id":"GalioR","name":"Hero's Entrance","shortDescription":"Galio designates an ally's position as his landing spot, granting all allies in the area a magic shield. After a delay Galio smashes down location, knocking up nearby enemies.","description":"Galio designates an allied champion's current position as his landing spot, granting all allied champions in the area Shield of Durand's magic damage shield for ??? seconds.

When Galio lands, enemies in the area take ??? magic damage and are knocked into the air for ??? seconds.","image":"GalioR","cost":"100","cooldown":"200/180/160","range":"4000/4750/5500","key":"R"},"GalioW":{"id":"GalioW","name":"Shield of Durand","shortDescription":"Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies.","description":"Passive: After not taking damage for ??? seconds Galio gains a shield that absorbs ??? magic damage.

First Cast: Galio starts to charge, gaining 20/25/30/35/40 (+???)(+???)% damage reduction from magic damage and ???% of that amount as damage reduction from physical damage. While charging, Galio slows himself by 15%.

Second Cast: Galio taunts nearby enemy champions for 0.5 to 1.5 seconds, deals ??? (+???) to ??? (+???) magic damage, and refreshes the damage reduction for 2 seconds. Taunt duration, damage, and radius increase with charge time.","image":"GalioW","cost":"50","cooldown":"16/15/14/13/12","range":"275","key":"W"},"GangplankE":{"id":"GangplankE","name":"Powder Keg","shortDescription":"Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them.","description":"Places a powder keg that can be attacked by Gangplank or his enemies at a location for 25 seconds.

If Gangplank destroys a keg, it explodes dealing the attack's damage as physical damage (ignores None% Armor) to enemies and slowing them by 40/50/60/70/80% for 2 seconds. Champions take 80/105/130/155/180 bonus physical damage from the explosion.

When a keg explodes, other kegs with overlapping blast zones chain explode (damage does not stack).

Kegs health decays every ??? seconds. (Decay rate increases at level 7 and 13)

Keg explosions apply Parrrley's plunder effect.","image":"GangplankE","cost":"0","cooldown":"0","range":"1000","key":"E"},"GangplankQWrapper":{"id":"GangplankQWrapper","name":"Parrrley","shortDescription":"Shoots target, plundering Gold for each enemy unit killed.","description":"Fires a bullet that deals 20/45/70/95/120 (+1) physical damage (can crit and applies on-hit effects).

If Parrrley kills the target, Gangplank plunders 3/4/5/6/7 bonus Gold and 4/5/6/7/8 Silver Serpents. (Trade Silver Serpents at the shop to upgrade Cannon Barrage).

","image":"GangplankQWrapper","cost":"60/55/50/45/40","cooldown":"5","range":"625","key":"Q"},"GangplankR":{"id":"GangplankR","name":"Cannon Barrage","shortDescription":"Gangplank signals his ship to bombard an area, slowing and damaging enemies.","description":"Signals Gangplank's ship to fire ??? waves of cannonballs at an area over 8 seconds. Each wave deals 40/70/100 (+0.1) magic damage and slows enemies by 30% for 0.5 seconds.

Collect Silver Serpents with Parrrley to upgrade in the shop.","image":"GangplankR","cost":"100","cooldown":"180/160/140","range":"30000","key":"R"},"GangplankW":{"id":"GangplankW","name":"Remove Scurvy","shortDescription":"Eats citrus to cure crowd control effects and restore Health.","description":"Gangplank consumes a large quantity of citrus fruit, curing all disabling effects and healing him for 50/75/100/125/150 (+0.9) + 15% of his missing Health.","image":"GangplankW","cost":"80/90/100/110/120","cooldown":"22/20/18/16/14","range":"400","key":"W"},"GarenE":{"id":"GarenE","name":"Judgment","shortDescription":"Garen rapidly spins his sword around his body, dealing physical damage to nearby enemies.","description":"Garen rapidly spins his sword around his body for ??? seconds, dealing ??? physical damage ??? times, increased to ??? to the nearest enemy. (Attack speed from items and levels increases the number of strikes)

Enemy champions hit by ??? spins lose ???% of their armor for ??? seconds.","image":"GarenE","cost":"0","cooldown":"9","range":"325","key":"E"},"GarenQ":{"id":"GarenQ","name":"Decisive Strike","shortDescription":"Garen gains a burst of movement speed, breaking free of all slows affecting him. His next attack strikes a vital area of his foe, dealing bonus damage and silencing them.","description":"Garen breaks free from all slows affecting him, and gains ???% movement speed for ??? second(s).

His next basic attack within ??? seconds deals ??? physical damage and silences his target for ??? seconds.","image":"GarenQ","cost":"0","cooldown":"8","range":"300","key":"Q"},"GarenR":{"id":"GarenR","name":"Demacian Justice","shortDescription":"Garen calls upon the might of Demacia to attempt to execute an enemy champion.","description":"Garen calls upon the might of Demacia to attempt to execute an enemy champion, dealing true damage equal to ??? plus ???% of the target's missing health.","image":"GarenR","cost":"0","cooldown":"120/100/80","range":"400","key":"R"},"GarenW":{"id":"GarenW","name":"Courage","shortDescription":"Garen passively increases his armor and magic resist by killing enemies. He may also activate this ability to give him a shield and tenacity for a brief moment followed by a lesser amount of damage reduction for a longer duration.","description":"Passive: Killing units permanently grants ??? armor and magic resist, up to a maximum of ???. At max stacks, Garen increases his bonus armor and magic resist by ???%.
Current Bonus: ???+??? Armor and ???+??? Magic Resist.

Active: Garen steels his courage for ??? seconds, reducing all incoming damage by ???%. For the first ??? seconds, he also gains a shield that blocks ??? damage and ???% Tenacity.","image":"GarenW","cost":"0","cooldown":"23/21/19/17/15","range":"0","key":"W"},"GlacialStorm":{"id":"GlacialStorm","name":"Glacial Storm","shortDescription":"Anivia summons a driving rain of ice and hail to damage her enemies and slow their advance.","description":"Activate: Drains ??? Mana per second.

Anivia calls forth a driving rain of ice and hail that increases in size over ??? seconds, dealing ??? magic damage per second to targets and slowing their Movement Speed by ???%.

When the Glacial Storm is fully formed, it slows targets' Movement Speed by ???% and does ???% damage instead.","image":"GlacialStorm","cost":"75","cooldown":"6","range":"750","key":"R"},"GnarE":{"id":"GnarE","name":"Hop / Crunch","shortDescription":"Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.

Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.","description":"Mini Gnar: Leaps to a location, gaining ???% Attack Speed for ??? seconds. If Gnar lands on a unit he will bounce off it, traveling further. Deals ??? physical damage and slows briefly if the unit landed on was an enemy.

Mega Gnar: Leaps to a location and deals ??? physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.

If Crunch is used to transform, Gnar will still be able to bounce.","image":"GnarE","cost":"0","cooldown":"22/19.5/17/14.5/12","range":"475","key":"E"},"GnarQ":{"id":"GnarQ","name":"Boomerang Throw / Boulder Toss","shortDescription":"Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.

Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.","description":"Mini Gnar: Throws a boomerang that deals ??? physical damage and slows enemies by ???% for ??? seconds. The boomerang returns towards Gnar after hitting an enemy, dealing ???% damage to subsequent targets. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by ???%.

Mega Gnar: Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing ??? physical damage. Picking up the boulder reduces its cooldown by ???%.","image":"GnarQ","cost":"0","cooldown":"20/17.5/15/12.5/10","range":"1100","key":"Q"},"GnarR":{"id":"GnarR","name":"GNAR!","shortDescription":"Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.","description":"Mini Gnar: Passive: Increases Hyper's Movement Speed bonus to ???%.

Mega Gnar: Knocks nearby enemies in the specified direction, dealing ??? physical damage and slowing them by ???% for ??? seconds. Enemies that hit a wall take ???% damage and are stunned instead of slowed.","image":"GnarR","cost":"0","cooldown":"90/60/30","range":"590","key":"R"},"GnarW":{"id":"GnarW","name":"Hyper / Wallop","shortDescription":"Gnar's attacks and spells hype him up, dealing bonus damage and granting him Movement Speed.

Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.","description":"Mini Gnar: Passive: Every 3rd attack or spell on the same target deals an additional ??? +???% of the target's max Health as magic damage and grants Gnar ???% Movement Speed that decays over 3 seconds (max ??? damage vs. monsters).

Mega Gnar: Stuns enemies in an area for ??? seconds, dealing ??? physical damage.

Gnar gains Hyper's Movement Speed bonus when he leaves Mega form.","image":"GnarW","cost":"0","cooldown":"7","range":"0","key":"W"},"GragasE":{"id":"GragasE","name":"Body Slam","shortDescription":"Gragas charges to a location and collides with the first enemy unit he comes across, dealing damage to all nearby enemy units and stunning them.","description":"Gragas charges forward, colliding with the first enemy unit. He deals 80/130/180/230/280 (+0.6) magic damage to enemies in the area and bumps them back, stunning them for 1 second.

Body Slam's Cooldown is reduced by ??? seconds if Gragas collides with a unit.","image":"GragasE","cost":"50","cooldown":"16/15/14/13/12","range":"600","key":"E"},"GragasQ":{"id":"GragasQ","name":"Barrel Roll","shortDescription":"Gragas rolls his cask to a location, which can be activated to explode or will explode on its own after 4 seconds. Enemies struck by the blast have their Movement Speed slowed.","description":"Gragas rolls his cask to a location. When reactivated, or after 4 seconds, the cask will explode, dealing 80/120/160/200/240 (+0.7) magic damage to nearby enemies and slowing their movement speed by 40/45/50/55/60% for 2 seconds.

The damage and slow amount increase as the cask ferments, up to 150% after 2 seconds. Deals 70% damage to minions.","image":"GragasQ","cost":"60/65/70/75/80","cooldown":"11/10/9/8/7","range":"850","key":"Q"},"GragasR":{"id":"GragasR","name":"Explosive Cask","shortDescription":"Gragas hurls his cask to a location, dealing damage and knocking back enemies caught in the blast radius.","description":"Gragas hurls his cask, causing it to explode when it lands. Enemies hit take ??? (+0.8) magic damage and are knocked away from the explosion.","image":"GragasR","cost":"100","cooldown":"120/100/80","range":"1000","key":"R"},"GragasW":{"id":"GragasW","name":"Drunken Rage","shortDescription":"Gragas guzzles down brew from his cask for 1 second. After finishing, he becomes drunkenly empowered, dealing magic damage to all nearby enemies on his next basic attack and reducing damage received.","description":"Gragas guzzles down his brew, taking 10/12/14/16/18% (+???%) reduced damage for 2.5 seconds.

After finishing his drink, his next basic attack deals magic damage to nearby enemies equal to 20/50/80/110/140 (+0.6) plus 7% of their max Health (max 300 vs monsters).","image":"GragasW","cost":"30","cooldown":"6","range":"20","key":"W"},"GravesChargeShot":{"id":"GravesChargeShot","name":"Collateral Damage","shortDescription":"Graves fires an explosive shell dealing heavy damage to the first champion it hits. After hitting a champion or reaching the end of its range, the shell explodes dealing damage in a cone.","description":"Fires an explosive shell with such force that it knocks Graves back. The shell deals ??? physical damage to the first enemy hit. After hitting an enemy Champion or reaching the end of its range, the shell explodes, dealing ??? physical damage in a cone.","image":"GravesChargeShot","cost":"100","cooldown":"120/90/60","range":"1000","key":"R"},"GravesMove":{"id":"GravesMove","name":"Quickdraw","shortDescription":"Graves dashes forward gaining an Armor boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost.","description":"Dashes in a direction, reloading one shell. Graves gains True Grit for 4 seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead.

Basic attack hits lower the cooldown of Quickdraw by 0.5 seconds. Damage against non-minions also refreshes True Grit.

True Grit grants 8/11/14/17/20 Armor (stacks up to None times).","image":"GravesMove","cost":"40","cooldown":"16/15/14/13/12","range":"425","key":"E"},"GravesQLineSpell":{"id":"GravesQLineSpell","name":"End of the Line","shortDescription":"Graves fires an explosive shell that detonates after 2 seconds, or 0.2 seconds if it strikes terrain.","description":"Fires a powder round that deals ??? physical damage to enemies in a line.

After 2 seconds or ??? seconds on collision with terrain, the round detonates, dealing ??? physical damage to all nearby enemies.","image":"GravesQLineSpell","cost":"60","cooldown":"12/11/10/9/8","range":"925","key":"Q"},"GravesSmokeGrenade":{"id":"GravesSmokeGrenade","name":"Smoke Screen","shortDescription":"Graves fires a smoke canister at the target area creating a cloud of smoke that reduces sight range. Enemies caught in the initial impact are dealt magic damage and have their movement speed reduced briefly.","description":"Creates a cloud of Black Smoke lasting 4 seconds. Enemies inside Black Smoke cannot see out.

Enemies caught in the initial impact are dealt 60/110/160/210/260 (+0.6) magic damage and have their movement speed reduced by 50% for 0.5 seconds.","image":"GravesSmokeGrenade","cost":"70/75/80/85/90","cooldown":"26/24/22/20/18","range":"950","key":"W"},"HallucinateFull":{"id":"HallucinateFull","name":"Hallucinate","shortDescription":"Shaco creates an illusion of himself near him, which can attack nearby enemies (Deals reduced damage to turrets). Upon death, it explodes, spawning three mini Jack in the Boxes and dealing damage to nearby enemies.","description":"Shaco vanishes briefly and reappears with a clone. The clone lasts up to ??? seconds and detonates when it dies, dealing ??? magic damage to nearby enemies and spawning three mini Jack in the Boxes that trigger immediately.


The clone can be controlled by holding the Alt key and using the Right Mouse button or by reactivating this ability.","image":"HallucinateFull","cost":"100","cooldown":"100/90/80","range":"200","key":"R"},"Headbutt":{"id":"Headbutt","name":"Headbutt","shortDescription":"Alistar rams a target with his head, dealing damage and knocking the target back.","description":"Alistar rams into an enemy, dealing 55/110/165/220/275 (+0.7) magic damage and knocking them back.","image":"Headbutt","cost":"65/70/75/80/85","cooldown":"14/13/12/11/10","range":"650","key":"W"},"HecarimRamp":{"id":"HecarimRamp","name":"Devastating Charge","shortDescription":"Hecarim gains increasing Movement Speed and can move through units for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.","description":"Hecarim gains increasing Movement Speed and can move through units for 4 seconds. His next attack knocks the target back dealing 45/75/105/135/165 (+0.5) to 90/150/210/270/330 (+1) physical damage based on how far Hecarim has traveled during Devastating Charge (knockback distance also scales).

Devastating Charge's remaining duration pauses during Onslaught of Shadows.","image":"HecarimRamp","cost":"60","cooldown":"20/19/18/17/16","range":"300","key":"E"},"HecarimRapidSlash":{"id":"HecarimRapidSlash","name":"Rampage","shortDescription":"Hecarim cleaves nearby enemies dealing physical damage. If Hecarim damages at least one enemy, he increases the damage and lowers the cooldown of subsequent Rampages.","description":"Hecarim cleaves nearby enemies for ??? (+0.6) physical damage. (???% damage to minions)

If Hecarim damages at least one enemy with this attack he gains a stack of Rampage, reducing the base cooldown of this skill by ??? second and increasing its damage by ???% for a short duration. This effect can stack up to ??? times.","image":"HecarimRapidSlash","cost":"28/31/34/37/40","cooldown":"4","range":"350","key":"Q"},"HecarimUlt":{"id":"HecarimUlt","name":"Onslaught of Shadows","shortDescription":"Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror.","description":"Hecarim summons spectral riders and charges forward, dealing ??? (+1) magic damage to enemies hit.

Hecarim releases a shockwave at the end of his charge, causing nearby enemies to flee from him for ??? to ??? seconds (increases by charge distance).

Hecarim himself will only move to the targeted location. The riders will always move the full distance.","image":"HecarimUlt","cost":"100","cooldown":"140/120/100","range":"50000","key":"R"},"HecarimW":{"id":"HecarimW","name":"Spirit of Dread","shortDescription":"Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains Health equal to a percentage of any damage those enemies suffer.","description":"Hecarim deals 80/120/160/200/240 (+0.8) magic damage over 4 seconds to all nearby enemies. Hecarim is healed for 30% of the damage these enemies take from any source.

Hecarim cannot heal more than 90/120/150/180/210 Health from minions or monsters.","image":"HecarimW","cost":"50/60/70/80/90","cooldown":"22/21/20/19/18","range":"575","key":"W"},"HeimerdingerE":{"id":"HeimerdingerE","name":"CH-2 Electron Storm Grenade","shortDescription":"Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.","description":"Hurls a grenade that deals ??? magic damage to enemies and slows their Movement Speed by ???% for ??? seconds. Enemies in the center of the blast are also stunned for ??? seconds.

Hitting a champion fully charges nearby turret beams.","image":"HeimerdingerE","cost":"85","cooldown":"12","range":"970","key":"E"},"HeimerdingerQ":{"id":"HeimerdingerQ","name":"H-28 G Evolution Turret","shortDescription":"Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).","description":"Places a Turret. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Heimerdinger generates a Turret Kit every ???s and can hold ??? Kits at once.","image":"HeimerdingerQ","cost":"20","cooldown":"1","range":"350","key":"Q"},"HeimerdingerR":{"id":"HeimerdingerR","name":"UPGRADE!!!","shortDescription":"Heimerdinger invents an upgrade, causing his next spell to have increased effects. ","description":"Makes Heimerdinger's next ability free and gives it bonus effects. Reactivate to cancel.

H-28Q Apex Turret: Places a Turret for 8 seconds that deals ??? magic damage with its cannon and ??? magic damage with its beam. It has splash damage, immunity to disables, its attacks slow by 25% for 2 seconds and it doesn't count toward the Turret limit.

Hextech Rocket Swarm: Fires 4 waves of rockets that each deal ??? magic damage. Champions and Monsters hit by multiple rockets take reduced damage, max ???.

CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing ??? magic damage. Both the stun and slow areas are larger.","image":"HeimerdingerR","cost":"100","cooldown":"100/85/70","range":"1","key":"R"},"HeimerdingerW":{"id":"HeimerdingerW","name":"Hextech Micro-Rockets","shortDescription":"Heimerdinger fires long-range rockets that converge on his cursor.","description":"Unleashes a barrage of ??? rockets that converge towards the cursor and fan out past it. Rockets deal ??? magic damage. Additional rocket hits deal reduced damage:

Champions and Monsters: ??? magic damage, max ??? total damage
Minions: ??? magic damage

Rocket hits against champions charge nearby turret beam attacks.","image":"HeimerdingerW","cost":"50/60/70/80/90","cooldown":"11/10/9/8/7","range":"1325","key":"W"},"Highlander":{"id":"Highlander","name":"Highlander","shortDescription":"Master Yi moves with unparalleled agility, temporarily increasing his Movement and Attack Speeds as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.","description":"Passive: Champion kills and assists reduce the remaining cooldown of Master Yi's basic abilities by ???%.

Active: Increases Movement Speed by ???%, Attack Speed by ???%, and grants immunity to slows for ??? seconds. While active, champion kills and assists extend the duration of Highlander by ??? seconds.","image":"Highlander","cost":"100","cooldown":"85","range":"1","key":"R"},"HowlingGale":{"id":"HowlingGale","name":"Howling Gale","shortDescription":"By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.","description":"Summons a whirlwind, which deals 60/85/110/135/160 (+0.35) magic damage to enemies in its path and knocks them into the air for 0.5 seconds.

The whirlwind can be charged up to 3 seconds. For each second charged, it:Howling Gale always reaches its destination in 1.5 seconds.

Activate again to release the whirlwind early.","image":"HowlingGale","cost":"60/80/100/120/140","cooldown":"12","range":"1700","key":"Q"},"IllaoiE":{"id":"IllaoiE","name":"Test of Spirit","shortDescription":"Illaoi rips the spirit from a foe's body, forcing it to stand before her. Spirits echo a percentage of the damage they take to the original target. If killed, or if the target gets too far from the spirit, the target will become a Vessel and begin spawning Tentacles.","description":"Illaoi pulls the spirit from an enemy champion for 7 seconds. The spirit can be attacked, with 25/30/35/40/45% (+???%) of the damage taken echoing to its owner.

If the spirit dies or the target leaves its range, the target becomes a Vessel for 10 seconds and is slowed by 80% for 1.5 seconds. Vessels spawn Tentacles every ??? seconds if no other Tentacles are nearby.

Tentacles will automatically Slam at spirits and Vessels once every ??? seconds.","image":"IllaoiE","cost":"35/40/45/50/55","cooldown":"16/15/14/13/12","range":"900","key":"E"},"IllaoiQ":{"id":"IllaoiQ","name":"Tentacle Smash","shortDescription":"Increases the damage dealt by Tentacles. When activated, Illaoi smashes down a Tentacle that deals physical damage.","description":"Passive: Slam damage is increased by 10/15/20/25/30% (???).

Active: Illaoi swings her idol, causing a Tentacle to Slam forward.","image":"IllaoiQ","cost":"40/45/50/55/60","cooldown":"10/9/8/7/6","range":"850","key":"Q"},"IllaoiR":{"id":"IllaoiR","name":"Leap of Faith","shortDescription":"Illaoi smashes her idol into the ground, dealing physical damage to nearby enemies. A Tentacle spawns for each enemy champion hit.","description":"Illaoi smashes her idol into the ground, dealing ??? physical damage to nearby enemies and spawning a Tentacle for each enemy champion hit.

For the next ??? seconds Tentacles are untargetable and will Slam 50% faster, and Harsh Lesson has a 2 second cooldown.

'There are kind and gentle gods. Mine isn't one of those.'","image":"IllaoiR","cost":"100","cooldown":"120/95/70","range":"450","key":"R"},"IllaoiW":{"id":"IllaoiW","name":"Harsh Lesson","shortDescription":"Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target.","description":"Illaoi leaps at her target on her next basic attack, dealing bonus physical damage equal to ???% of their maximum health [3/3.5/4/4.5/5% + ???% per 100 attack damage].

When she strikes, nearby Tentacles will Slam at the target.

Harsh Lesson's bonus damage does a minimum of ??? damage. Against monsters the damage is capped at 300.","image":"IllaoiW","cost":"30","cooldown":"4","range":"400","key":"W"},"InfectedCleaverMissileCast":{"id":"InfectedCleaverMissileCast","name":"Infected Cleaver","shortDescription":"Dr. Mundo hurls his cleaver, dealing damage equal to a portion of his target's current Health and slowing them for a short time. Dr. Mundo delights in the suffering of others, so he is returned a portion of the Health cost when he successfully lands a cleaver (doubled on killing blows).","description":"Dr. Mundo hurls his cleaver, dealing 20/22.5/25/27.5/30% of the target's current health as magic damage (no less than 80/130/180/230/280) and slowing them by 40% for 2 seconds.

If the cleaver hits, ??? health is refunded (??? if the cleaver kills).

Infected Cleaver deals no more than 300/350/400/450/500 damage against monsters.","image":"InfectedCleaverMissileCast","cost":"0","cooldown":"4","range":"975","key":"Q"},"InsanityPotion":{"id":"InsanityPotion","name":"Insanity Potion","shortDescription":"Singed drinks a potent brew of chemicals, granting him increased combat stats.","description":"Singed drinks a potent brew of chemicals, granting him ??? Ability Power, Armor, Magic Resist, Movement Speed, Health Regen, and Mana Regen for ??? seconds.","image":"InsanityPotion","cost":"100","cooldown":"120/110/100","range":"20","key":"R"},"IreliaE":{"id":"IreliaE","name":"Flawless Duet","shortDescription":"Irelia sends out two blades which converge on each other. Enemies caught in between are damaged, stunned and Marked.","description":"Irelia readies 2 blades that will fly towards each other once placed, dealing ??? magic damage and stunning for ??? second(s).

Champions and large monsters are Marked for ??? seconds.","image":"IreliaE","cost":"50","cooldown":"18/16.5/15/13.5/12","range":"850","key":"E"},"IreliaQ":{"id":"IreliaQ","name":"Bladesurge","shortDescription":"Irelia dashes forward to strike her target, healing herself. If the target is Marked or dies to Bladesurge, its cooldown refreshes.","description":"Irelia dashes to an enemy, dealing ??? physical damage, applying on-hit effects and healing for ??? health.

Bladesurge's cooldown is reset if the target was Marked or dies to Bladesurge.

Bladesurge deals ??? damage to minions.","image":"IreliaQ","cost":"20","cooldown":"12/11/10/9/8","range":"600","key":"Q"},"IreliaR":{"id":"IreliaR","name":"Vanguard's Edge","shortDescription":"Irelia fires a massive number of blades that explode outward upon hitting an enemy champion. Enemies hit by the blades are damaged and Marked. Afterwards the blades form a wall that will damage and slow enemies that walk through it.","description":"Irelia launches a storm of blades that explode outward upon hitting a champion. The blades deal ??? magic damage and Mark champions and large monsters for ??? seconds.

Irelia then forms the blades into a wall for ??? seconds. Passing through the wall deals ??? magic damage and slows by ???% for ??? seconds.","image":"IreliaR","cost":"100","cooldown":"140/120/100","range":"950","key":"R"},"IreliaW":{"id":"IreliaW","name":"Defiant Dance","shortDescription":"Irelia charges a strike that deals more damage as she charges. She takes reduced physical damage during the charge.","description":"First Cast: Irelia aligns her blades into a defensive formation, gaining ???% physical damage reduction, but she is unable to act while holding her formation.

Second Cast: Irelia swipes her blades, dealing ??? physical damage. Damage increases with charge time, up to ??? after ??? seconds.

Defiant Dance cannot be interrupted.","image":"IreliaW","cost":"70/75/80/85/90","cooldown":"20/18/16/14/12","range":"825","key":"W"},"IvernE":{"id":"IvernE","name":"Triggerseed","shortDescription":"Ivern places a shield on an ally which explodes after a short duration slowing and damaging enemies.","description":"Ivern shields an ally, absorbing up to 80/115/150/185/220 (+???) damage. After 2 seconds, the shield bursts dealing 70/95/120/145/170 (+???) magic damage and slowing enemies by 40/45/50/55/60% for 2 seconds.

Can also be cast on Daisy.","image":"IvernE","cost":"70","cooldown":"12/11/10/9/8","range":"750","key":"E"},"IvernQ":{"id":"IvernQ","name":"Rootcaller","shortDescription":"Ivern conjures a vine, dealing damage and rooting enemy targets hit. Ivern's allies can dash to the rooted target.","description":"Ivern conjures a vine dealing 80/125/170/215/260 (+???) magic damage and rooting the first enemy hit for 1.2/1.4/1.6/1.8/2 second(s). Allies can click on rooted enemies to dash into attack range.","image":"IvernQ","cost":"60","cooldown":"14/13/12/11/10","range":"1075","key":"Q"},"IvernR":{"id":"IvernR","name":"Daisy!","shortDescription":"Ivern summons his Sentinel friend Daisy to fight with him. Daisy will send out a shockwave if she attacks the same champion three times in a row.","description":"Ivern summons his sentinel friend Daisy for ??? seconds. If Daisy attacks the same champion three times in a row, she will create a shockwave knocking enemies up for 1 second (3s cooldown). Daisy has:
Recast to manually issue orders to Daisy.","image":"IvernR","cost":"100","cooldown":"140/130/120","range":"25000","key":"R"},"IvernW":{"id":"IvernW","name":"Brushmaker","shortDescription":"In brush, Ivern's attacks deal bonus magic damage. Ivern can activate this ability to create a patch of brush.","description":"Passive: In brush, Ivern's attacks deal 30/37.5/45/52.5/60 (+???) bonus magic damage.

Active: Ivern grows a patch of brush for 30 seconds. For 3 seconds the area in and around the brush is revealed.","image":"IvernW","cost":"30","cooldown":"0.5","range":"1150","key":"W"},"JackInTheBox":{"id":"JackInTheBox","name":"Jack In The Box","shortDescription":"Shaco creates a hidden animated Jack-in-the-Box. When triggered, it will fear and attack nearby enemies.","description":"Shaco creates a Jack in the Box that hides from view after 2 seconds. It pops out when an enemy comes near or when uncovered by a ward or trinket, making nearby enemies flee very slowly for 0.5/0.75/1/1.25/1.5 seconds (??? seconds for minions and monsters).

It attacks all nearby enemies for ??? magic damage, increased to 35/50/65/80/95 (+0.2) if it is attacking only one enemy. It lasts for 40 (+0.05) seconds while hidden or 5 seconds while firing. ","image":"JackInTheBox","cost":"50/55/60/65/70","cooldown":"16","range":"500","key":"W"},"JarvanIVCataclysm":{"id":"JarvanIVCataclysm","name":"Cataclysm","shortDescription":"Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact.","description":"Heroically leaps to an enemy Champion dealing ??? physical damage to nearby enemies and creating an arena of impassable terrain around them for ??? seconds.

Activate again to collapse the terrain.","image":"JarvanIVCataclysm","cost":"100","cooldown":"120/105/90","range":"650","key":"R"},"JarvanIVDemacianStandard":{"id":"JarvanIVDemacianStandard","name":"Demacian Standard","shortDescription":"Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions.","description":"Passive: Gains 20/22.5/25/27.5/30% Attack Speed.

Active: Throws a Demacian Standard to a nearby area dealing 80/120/160/200/240 (+0.8) magic damage to enemies. The Standard lasts for 8 seconds and grants surrounding allied champions 20/22.5/25/27.5/30% Attack Speed.","image":"JarvanIVDemacianStandard","cost":"55","cooldown":"12","range":"860","key":"E"},"JarvanIVDragonStrike":{"id":"JarvanIVDragonStrike","name":"Dragon Strike","shortDescription":"Jarvan IV extends his lance, dealing physical damage and lowering the Armor of enemies in its path. Additionally, this will pull Jarvan to his Demacian Standard, knocking up enemies in his path.","description":"Extends Jarvan IV's lance dealing 80/120/160/200/240 (+1.2) physical damage and lowering the Armor of enemies hit by 10/14/18/22/26% for 3 seconds.

If the lance contacts Demacian Standard it will pull Jarvan IV to its location, knocking up enemies in his path. This effect can be triggered even while immobilized.","image":"JarvanIVDragonStrike","cost":"45/50/55/60/65","cooldown":"10/9/8/7/6","range":"770","key":"Q"},"JarvanIVGoldenAegis":{"id":"JarvanIVGoldenAegis","name":"Golden Aegis","shortDescription":"Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies.","description":"Grants a shield that absorbs 60/85/110/135/160 (+??? [1.5% max Health] for each nearby enemy champion) damage for 5 seconds, and slows surrounding enemies by 15/20/25/30/35% for 2 seconds.","image":"JarvanIVGoldenAegis","cost":"30","cooldown":"12","range":"625","key":"W"},"JavelinToss":{"id":"JavelinToss","name":"Javelin Toss / Takedown","shortDescription":"In human form, Nidalee throws a spiked javelin at her target that gains damage as it flies. As a cougar, her next attack will attempt to fatally wound her target, dealing more damage the less life they have.","description":"Human: Nidalee throws her javelin, dealing 70/85/100/115/130 (+0.5) magic damage. If it exceeds her basic attack range, it gains damage based on distance flown, up to a potential 210/255/300/345/390 (+1.5) total damage.

Cougar: Nidalee's next attack deals additional damage, greatly increased on low health targets.","image":"JavelinToss","cost":"50/60/70/80/90","cooldown":"6","range":"1500","key":"Q"},"JaxCounterStrike":{"id":"JaxCounterStrike","name":"Counter Strike","shortDescription":"Jax's combat prowess allows him to dodge all incoming attacks for a short duration and then quickly counterattack, stunning all surrounding enemies.","description":"Jax enters a defensive stance for up to 2 seconds, dodging all incoming basic attacks and taking 25% less damage from area of effect abilities.

After 2 seconds or if activated again, Jax stuns surrounding enemies for 1 second and deals 55/80/105/130/155 (+0.5) physical damage to them.

Counter Strike deals 20% more damage for each attack Jax dodged (max: 100% increased damage).","image":"JaxCounterStrike","cost":"50/60/70/80/90","cooldown":"14/12.5/11/9.5/8","range":"300","key":"E"},"JaxEmpowerTwo":{"id":"JaxEmpowerTwo","name":"Empower","shortDescription":"Jax charges his weapon with energy, causing his next attack to deal additional damage.","description":"Jax charges his weapon with energy, causing his next basic attack or Leap Strike to deal an additional 40/75/110/145/180 (+0.6) magic damage.","image":"JaxEmpowerTwo","cost":"30","cooldown":"7/6/5/4/3","range":"300","key":"W"},"JaxLeapStrike":{"id":"JaxLeapStrike","name":"Leap Strike","shortDescription":"Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon.","description":"Jax leaps to target unit, dealing 65/105/145/185/225 (+1) (+0.6) physical damage if it is an enemy.","image":"JaxLeapStrike","cost":"65","cooldown":"8/7.5/7/6.5/6","range":"700","key":"Q"},"JaxRelentlessAssault":{"id":"JaxRelentlessAssault","name":"Grandmaster's Might","shortDescription":"Every third consecutive attack deals additional Magic Damage. Additionally, Jax can activate this ability to strengthen his resolve, increasing his Armor and Magic Resist for a short duration.","description":"Passive: Every third consecutive strike Jax deals ??? additional magic damage.

Active: Jax strengthens his resolve, granting him ??? Armor and ??? Magic Resist for ??? seconds.","image":"JaxRelentlessAssault","cost":"100","cooldown":"80","range":"100","key":"R"},"JayceStanceHtG":{"id":"JayceStanceHtG","name":"Mercury Cannon / Mercury Hammer","shortDescription":"Hammer Stance: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and increased range. The first attack in this form reduces the target's Armor and Magic Resist.

Cannon Stance: Transforms the Mercury Cannon into the Mercury Hammer gaining new abilities and increasing Armor and Magic Resist. The first attack in this form deals additional magic damage.","description":"Active: Transforms the Mercury Hammer into the Mercury Cannon gaining new abilities and ranged attacks.

The next attack in Cannon Stance reduces the target's Armor and Magic Resist by ??? for ??? seconds.","image":"JayceStanceHtG","cost":"0","cooldown":"6","range":"600","key":"R"},"JayceStaticField":{"id":"JayceStaticField","name":"Lightning Field / Hyper Charge","shortDescription":"Hammer Stance: Passive: Restores Mana per strike. Active: Creates a field of lightning damaging nearby enemies for several seconds.

Cannon Stance: Gains a burst of energy, increasing Attack Speed to maximum for several attacks.","description":"Passive: Gains ??? Mana per strike while in Hammer Stance.

Active: Creates an electric aura dealing ??? magic damage over ??? seconds to nearby enemies.","image":"JayceStaticField","cost":"40","cooldown":"10","range":"285","key":"W"},"JayceThunderingBlow":{"id":"JayceThunderingBlow","name":"Thundering Blow / Acceleration Gate","shortDescription":"Hammer Stance: Deals magic damage to an enemy and knocks them back a short distance.

Cannon Stance: Deploys an Acceleration Gate increasing the Movement Speed of all allied champions who pass through it. If Shock Blast is fired through the gate the missile speed, range, and damage will increase.","description":"Deals ???% of the target's maximum health (+???) as magic damage and knocks them back a short distance. (??? Maximum Damage against monsters)","image":"JayceThunderingBlow","cost":"55","cooldown":"20/18/16/14/12/10","range":"240","key":"E"},"JayceToTheSkies":{"id":"JayceToTheSkies","name":"To the Skies! / Shock Blast","shortDescription":"Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies.

Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit.","description":"Leaps to an enemy dealing ??? physical damage to nearby enemies and slowing them by ???% for ??? seconds.","image":"JayceToTheSkies","cost":"40","cooldown":"16/14/12/10/8/6","range":"600","key":"Q"},"JhinE":{"id":"JhinE","name":"Captive Audience","shortDescription":"Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals.

Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse.","description":"Passive: Champions Jhin kills will create and detonate a Lotus Trap at their location.

Active: Jhin places an invisible Lotus Trap that creates a zone that Slows by ???% when stepped on by an enemy. After ??? seconds, the trap detonates, dealing ??? magic damage.

Traps last for ??? minutes. This ability has 2 charges.","image":"JhinE","cost":"30/35/40/45/50","cooldown":"2","range":"750","key":"E"},"JhinQ":{"id":"JhinQ","name":"Dancing Grenade","shortDescription":"Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.","description":"Jhin launches a cartridge that deals ??? physical damage before bouncing to a nearby enemy that has not been hit yet.

The cartridge can hit a maximum of ??? times. Enemies that die shortly after being hit increase the damage of subsequent hits by ???%.","image":"JhinQ","cost":"40/45/50/55/60","cooldown":"7/6.5/6/5.5/5","range":"550","key":"Q"},"JhinR":{"id":"JhinR","name":"Curtain Call","shortDescription":"Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike.","description":"Jhin sets up and channels, enabling him to fire 4 super shots, each dealing between ??? and ??? physical damage to the first champion hit based on their percentage missing health and Slowing them by ???% for ??? seconds. The fourth shot critically strikes for ???% damage.","image":"JhinR","cost":"100","cooldown":"120/105/90","range":"25000","key":"R"},"JhinW":{"id":"JhinW","name":"Deadly Flourish","shortDescription":"Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted.","description":"Jhin fires a long range shot dealing ??? physical damage to the first champion hit, and ??? damage to other enemies along the way.

If this skill strikes a champion that has been damaged by an allied champion within the last ??? seconds, it will Root them for ??? second(s) and grant Jhin Whisper's Move Speed.","image":"JhinW","cost":"50/60/70/80/90","cooldown":"12","range":"3000","key":"W"},"JinxE":{"id":"JinxE","name":"Flame Chompers!","shortDescription":"Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.","description":"Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and stopping in-progress movement abilities on the spot before dealing 70/120/170/220/270 (+1) magic damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.","image":"JinxE","cost":"70","cooldown":"24/20.5/17/13.5/10","range":"900","key":"E"},"JinxQ":{"id":"JinxQ","name":"Switcheroo!","shortDescription":"Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, and drain Mana.","description":"Jinx swaps weapons.

Fishbones, the Rocket Launcher: Basic attacks deal 110% Damage to the target and nearby enemies, gain 75/100/125/150/175 range, drain Mana, and scale 25% less with bonus Attack Speed.

Pow-Pow, the Minigun: Basic attacks grant bonus Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of 30/55/80/105/130%.

Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.","image":"JinxQ","cost":"20","cooldown":"1","range":"600","key":"Q"},"JinxR":{"id":"JinxR","name":"Super Mega Death Rocket!","shortDescription":"Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.","description":"Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing ??? to ??? physical damage plus ???% of the target's missing Health. Nearby enemies take 80% Damage.","image":"JinxR","cost":"100","cooldown":"90/75/60","range":"25000","key":"R"},"JinxW":{"id":"JinxW","name":"Zap!","shortDescription":"Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.","description":"Jinx fires a shock blast that deals 10/60/110/160/210 (+1.6) physical damage to the first enemy hit, revealing it and slowing it by 30/40/50/60/70% for 2 seconds.

Zap!'s cast time decreases as Jinx gains Attack Speed.","image":"JinxW","cost":"50/60/70/80/90","cooldown":"8/7/6/5/4","range":"1450","key":"W"},"KaisaE":{"id":"KaisaE","name":"Supercharge","shortDescription":"Kai'Sa briefly increases her movement speed, then increases her attack speed.

Living Weapon: Supercharge is upgraded to briefly grant Invisibility.","description":"Kai'Sa spends ??? seconds Supercharging her Void Energy. She gains ???% Movement Speed during the charge, and 40/45/50/55/60% Attack Speed for 4 seconds when charged.

Living Weapon - 100% Attack Speed (current: ???%) - Supercharge grants Invisibility for 0.5 seconds.

Basic attacks reduce Supercharge's cooldown by 0.5 seconds. Supercharge's cast time and Movement Speed improve with Attack Speed.","image":"KaisaE","cost":"30","cooldown":"16/15/14/13/12","range":"1","key":"E"},"KaisaQ":{"id":"KaisaQ","name":"Icathian Rain","shortDescription":"Kai'Sa shoots a swarm of missiles that seek out nearby targets.

Living Weapon: Icathian Rain is upgraded to shoot more missiles.","description":"Kai'Sa launches 6 missiles that split among nearby enemies, each dealing 45/61.25/77.5/93.75/110 (+[0.6, 0.75, 0.9, 1.05, 1.2]) (+???) physical damage. Additional hits on a champion or monster deal 25% damage (max: ??? (+???) (+???)).

Living Weapon - 100 Bonus Attack Damage (current: ???) - Icathian Rain fires 12 missiles.

Minions below 35% health take 200% damage.","image":"KaisaQ","cost":"55","cooldown":"8/7.5/7/6.5/6","range":"600","key":"Q"},"KaisaR":{"id":"KaisaR","name":"Killer Instinct","shortDescription":"Kai'Sa dashes near an enemy champion.","description":"Kai'Sa warps to a location near an enemy champion affected by Plasma, gaining a shield that absorbs ??? damage for ??? seconds.","image":"KaisaR","cost":"100","cooldown":"110/90/70","range":"1500/2250/3000","key":"R"},"KaisaW":{"id":"KaisaW","name":"Void Seeker","shortDescription":"Kai'Sa shoots a long range missile, marking enemies with her passive.

Living Weapon: Void Seeker is upgraded to apply more passive marks and reduce cooldown on champion hit.","description":"Kai'Sa fires a Void blast that grants True Sight on the first enemy hit, and triggers 2 stacks of Plasma, dealing magic damage based on the target's stacks.

Min Damage: 30/55/80/105/130 (+???) (+0.6) (+???)
Max Damage: 30/55/80/105/130 (+???) (+0.6) (+???)

Living Weapon - 100 Ability Power (current: ???) - Void Seeker triggers 3 stacks of Plasma and refunds 70% cooldown on champion hit.","image":"KaisaW","cost":"55/60/65/70/75","cooldown":"22/20/18/16/14","range":"3000","key":"W"},"KalistaExpungeWrapper":{"id":"KalistaExpungeWrapper","name":"Rend","shortDescription":"Attacks impale their targets with spears. Activate to rip the spears out, slowing and dealing escalating damage.","description":"Passive: Kalista's spears pierce their target, lingering for 4 seconds.

Active: Rip the spears from nearby targets, dealing 20/30/40/50/60 (+0.6) physical damage and slowing their Movement Speed by 10/18/26/34/42% for 2 seconds.

Each additional spear deals 10/14/19/25/32 (+???) physical damage.

If Rend kills at least one target, its cooldown is reset and it refunds 10/15/20/25/30 mana.

Rend deals ???% damage to Epic Monsters.","image":"KalistaExpungeWrapper","cost":"30","cooldown":"0","range":"1000","key":"E"},"KalistaMysticShot":{"id":"KalistaMysticShot","name":"Pierce","shortDescription":"Throw a fast moving spear that passes through enemies it kills.","description":"Hurl a fast but narrow spear that deals 20/85/150/215/280 (+1) physical damage. Triggers Martial Poise (P), Sentinel (W), and Rend (E).

If it kills a target, Pierce continues onward, passing all stacks of Rend to the next target.","image":"KalistaMysticShot","cost":"50/55/60/65/70","cooldown":"8","range":"1150","key":"Q"},"KalistaRx":{"id":"KalistaRx","name":"Fate's Call","shortDescription":"Kalista teleports the Oathsworn ally to herself. They gain the ability to dash toward a position, knocking enemy champions back.","description":"Draw Kalista's Oathsworn to her. For up to 4 seconds, the Oathsworn is untargetable and pacified.

The Oathsworn may mouse click to fly toward target position, stopping at the first enemy champion hit and knocking all enemies in a small radius back.

Kalista's Oathsworn must be within 1100 units for her to cast this ability.","image":"KalistaRx","cost":"100","cooldown":"150/120/90","range":"1000","key":"R"},"KalistaW":{"id":"KalistaW","name":"Sentinel","shortDescription":"Gain bonus damage when Kalista and her Oathsworn strike the same target.

Activate to send a soul to scout out the path, revealing the area in front of it.","description":"Passive: When Kalista and her Oathsworn both basic attack the same target, she deals 14/15/16/17/18% of their max health as magic damage. 10 second cooldown per target.

Active: Send a soul Sentinel to patrol an unseen area. Champions spotted are revealed for 4 seconds. Sentinels last 3 laps.

Kalista gains a charge of Sentinel every 90/80/70/60/50 seconds.","image":"KalistaW","cost":"0","cooldown":"30","range":"5000","key":"W"},"KarmaMantra":{"id":"KarmaMantra","name":"Mantra","shortDescription":"Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.","description":"Karma empowers her next ability within 8 seconds for an additional effect.

Soulflare: Deals bonus damage and leaves behind a circle of flame, slowing enemies and dealing additional damage.

Renewal: Karma heals for a portion of her missing health. If the link is unbroken the root is longer and Karma is healed again.

Defiance: The shield is stronger and allied champions around the target also gain a shield and movement speed.","image":"KarmaMantra","cost":"0","cooldown":"45/42/39/36","range":"1100","key":"R"},"KarmaQ":{"id":"KarmaQ","name":"Inner Flame","shortDescription":"Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit.

Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.","description":"Fires a blast of energy that explodes upon enemy contact, dealing 90/135/180/225/270 (+0.4) magic damage and slowing Movement Speed by 35% for 1.5 seconds.

Mantra Bonus - Soulflare: Deals [25, 75, 125, 175] (+0.3) additional magic damage and leaves a circle of flame that slows enemies by ???%. After 1.5 seconds the circle erupts, dealing [50, 150, 250, 350] (+???) magic damage to enemies in the area.","image":"KarmaQ","cost":"65","cooldown":"9/8.5/8/7.5/7","range":"950","key":"Q"},"KarmaSolKimShield":{"id":"KarmaSolKimShield","name":"Inspire","shortDescription":"Karma summons a protective shield that absorbs incoming damage and increases the Movement Speed of the protected ally.

Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.","description":"Target ally gains a shield, granting 40/45/50/55/60% Movement Speed for 1.5 seconds and absorbing 80/110/140/170/200 (+0.5) damage for 2.5 seconds.

Mantra Bonus - Defiance: The shield overflows with energy, absorbing an additional [60, 140, 220, 300] (+0.5) damage. Nearby allied champions gain shields that absorb ???% as much as the initial target's shield. All champions shielded gain ???% movement speed for 1.5 seconds.","image":"KarmaSolKimShield","cost":"50/55/60/65/70","cooldown":"10/9.5/9/8.5/8","range":"800","key":"E"},"KarmaSpiritBind":{"id":"KarmaSpiritBind","name":"Focused Resolve","shortDescription":"Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again.

Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.","description":"Links Karma to an enemy champion or monster, granting True Sight and dealing ??? (+???) magic damage. If the link is unbroken for 2 seconds, the target is rooted for 1.4/1.55/1.7/1.85/2 second(s) and takes an additional ??? (+???) magic damage.

Mantra Bonus - Renewal: Karma is healed for [75, 150, 225, 300]% (+???%) of her missing health. If the link is not broken or the target dies, the root duration is increased by ??? second(s) and Karma is healed for [75, 150, 225, 300]% (+???%) of her missing health.","image":"KarmaSpiritBind","cost":"50/55/60/65/70","cooldown":"12","range":"675","key":"W"},"KarthusDefile":{"id":"KarthusDefile","name":"Defile","shortDescription":"Karthus passively steals energy from his victims, gaining Mana on each kill. Alternatively, Karthus can surround himself in the souls of his prey, dealing damage to nearby enemies, but quickly draining his own Mana.","description":"Passive: When Karthus kills a unit, he restores 20/27/34/41/48 Mana.

Active: Drains ??? Mana to deal 30/50/70/90/110 (+0.2) magic damage to nearby enemies each second. ","image":"KarthusDefile","cost":"30/42/54/66/78","cooldown":"0.5","range":"550","key":"E"},"KarthusFallenOne":{"id":"KarthusFallenOne","name":"Requiem","shortDescription":"After channeling for 3 seconds, Karthus deals damage to all enemy champions.","description":"After channeling for 3 seconds, Karthus deals ??? magic damage to all enemy champions (regardless of distance). ","image":"KarthusFallenOne","cost":"100","cooldown":"200/180/160","range":"10000","key":"R"},"KarthusLayWasteA1":{"id":"KarthusLayWasteA1","name":"Lay Waste","shortDescription":"Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. Deals increased damage to isolated enemies. ","description":"Creates a delayed blast at Karthus' cursor position dealing ??? magic damage to each nearby enemy.

If the blast hits only a single unit it deals double damage.","image":"KarthusLayWasteA1","cost":"20/26/32/38/44","cooldown":"0","range":"875","key":"Q"},"KarthusWallOfPain":{"id":"KarthusWallOfPain","name":"Wall of Pain","shortDescription":"Karthus creates a passable screen of leeching energy. Any enemy units that walk through the screen have their Movement Speed and Magic Resist reduced for a period.","description":"Creates a wall that lasts for 5 seconds. Enemies that pass through the wall have their Magic Resist reduced by 15% and Movement Speed reduced by 40/50/60/70/80% for 5 seconds (their Movement Speed gradually recovers over the duration).","image":"KarthusWallOfPain","cost":"70","cooldown":"15","range":"1000","key":"W"},"KatarinaEWrapper":{"id":"KatarinaEWrapper","name":"Shunpo","shortDescription":"Katarina blinks to the target, striking it if its an enemy, or striking the nearest enemy otherwise.","description":"Katarina dashes in the blink of an eye to the target ally, enemy, or Dagger. If it is an enemy, Katarina strikes for 15/30/45/60/75 (+0.5) (+0.25) magic damage - otherwise she strikes the nearest enemy in range.

Picking up a Dagger will reduce Shunpo's cooldown by ??? seconds (???%).

Katarina can blink to any location near the target.","image":"KatarinaEWrapper","cost":"0","cooldown":"14/12.5/11/9.5/8","range":"725","key":"E"},"KatarinaQ":{"id":"KatarinaQ","name":"Bouncing Blade","shortDescription":"Katarina throws a Dagger at the target that then bounces to nearby enemies before ricocheting onto the ground.","description":"Katarina throws a Dagger, dealing 75/105/135/165/195 (+0.3) magic damage to the target and 2 nearby enemies. The dagger then ricochets onto the ground behind the primary target.

The dagger always lands 350 units on the opposite side from where it struck the first target, getting there in the same amount of time regardless of how many times it bounces.","image":"KatarinaQ","cost":"0","cooldown":"11/10/9/8/7","range":"625","key":"Q"},"KatarinaR":{"id":"KatarinaR","name":"Death Lotus","shortDescription":"Katarina becomes a flurry of blades, dealing massive magic damage while she channels to the 3 nearest enemy champions.","description":"Katarina dashes in the blink of an eye to the target ally, enemy, or Dagger. If it is an enemy, Katarina strikes for 0 (+???) (+???) magic damage - otherwise she strikes the nearest enemy in range.

Picking up a Dagger will reduce Shunpo's cooldown by ??? seconds (???%).

Katarina can blink to any location near the target.","image":"KatarinaR","cost":"0","cooldown":"90/60/45","range":"550","key":"R"},"KatarinaW":{"id":"KatarinaW","name":"Preparation","shortDescription":"Katarina gains a burst of movement speed, tossing a Dagger into the air directly above herself.","description":"Katarina tosses a Dagger into the air and gains 50/60/70/80/90% decaying movement speed over 1.25 seconds.","image":"KatarinaW","cost":"0","cooldown":"15/14/13/12/11","range":"25000","key":"W"},"KayleE":{"id":"KayleE","name":"Starfire Spellblade","shortDescription":"Passive: Kayle's celestial sword, Virtue, deals bonus magic damage to enemies she attacks.

Active: Kayle's next attack smites her target with celestial fire, dealing bonus damage proportionate to their missing health.","description":"Kayle and target allied champion are healed for ??? health and gain ??? Movement Speed for ??? seconds.","image":"KayleE","cost":"50/55/60/65/70","cooldown":"8","range":"550","key":"E"},"KayleQ":{"id":"KayleQ","name":"Radiant Blast","shortDescription":"Kayle conjures a portal, summoning a celestial sword that pierces through enemies, slowing, damaging, and reducing the resistances of all hit.","description":"Kayle summons a celestial sword that stops on the first enemy hit.

The sword deals ??? magic damage to the target and enemies behind it, slows by ???% for ??? seconds, and shreds Armor and Magic Resistance by ???% for ??? seconds. Radiant Blast refunds ???% of its mana cost for each champion hit.","image":"KayleQ","cost":"70/75/80/85/90","cooldown":"12/11/10/9/8","range":"900","key":"Q"},"KayleR":{"id":"KayleR","name":"Divine Judgment","shortDescription":"Kayle makes an ally invulnerable and calls upon former Aspects of Justice to purify the area around her target with a holy rain of swords.","description":"Kayle makes an allied champion invulnerable for ??? seconds.

Then, after a cast time, she purifies the area around them dealing ??? magic damage to nearby enemies.","image":"KayleR","cost":"100/50/0","cooldown":"160/120/80","range":"900","key":"R"},"KayleW":{"id":"KayleW","name":"Celestial Blessing","shortDescription":"Blessed by the divine, Kayle heals and grants movement speed to herself and the nearest ally.","description":"Kayle and target allied champion are healed for ??? health and gain ??? Movement Speed for ??? seconds.","image":"KayleW","cost":"70/80/90/100/110","cooldown":"15","range":"900","key":"W"},"KaynE":{"id":"KaynE","name":"Shadow Step","shortDescription":"Kayn can walk through terrain.","description":"Kayn gains 40% movement speed and the ability to walk through terrain for 7/7.5/8/8.5/9 seconds. When he first enters terrain, he is healed for 100/115/130/145/160 (+0.4).

Shadow Assassin: Cooldown is set to ??? seconds, gain more movement speed, and slow immunity.

Maximum duration in combat with enemy champions: 1.5 seconds.
Immobilizing effects and spending more than 1.5 consecutive seconds outside of terrain end Shadow Step immediately.
","image":"KaynE","cost":"90","cooldown":"21/19/17/15/13","range":"400","key":"E"},"KaynQ":{"id":"KaynQ","name":"Reaping Slash","shortDescription":"Kayn dashes, then slashes. Both deal damage.","description":"Kayn dashes forward to strike nearby enemies. Both dash and strike deal 75/95/115/135/155 (+0.65) physical damage.

Darkin: Deal a percentage of the target's maximum health instead.

Deals 40 bonus physical damage to minions and monsters.","image":"KaynQ","cost":"50","cooldown":"6/5.5/5/4.5/4","range":"350","key":"Q"},"KaynR":{"id":"KaynR","name":"Umbral Trespass","shortDescription":"Kayn hides in an enemy's body, dealing massive damage when he bursts out.","description":"Kayn infests an enemy champion he has recently damaged, becoming untargetable for up to ??? seconds. Reactivate to end this effect early. When Umbral Trespass ends, the target takes ??? physical damage.
Shadow Assassin: Gains extra range (both when entering and exiting Kayn's victim) and refreshes The Darkin Scythe on exit.

Darkin: Deals percent maximum health damage and heals for a percentage of target maximum health.","image":"KaynR","cost":"100","cooldown":"120/100/80","range":"550","key":"R"},"KaynW":{"id":"KaynW","name":"Blade's Reach","shortDescription":"Kayn damages and slows targets in a line.","description":"Kayn deals 90/135/180/225/270 (+1.3) physical damage and slows enemies hit by 90%, decaying over the next 1.5 seconds.

Shadow Assassin: Gain extra range and the ability to move during Blade's Reach.

Darkin: Gain a knock up.","image":"KaynW","cost":"60/65/70/75/80","cooldown":"13/12/11/10/9","range":"700","key":"W"},"KennenBringTheLight":{"id":"KennenBringTheLight","name":"Electrical Surge","shortDescription":"Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.","description":"Passive: Every 5 attacks, Kennen deals bonus magic damage equal to 10/20/30/40/50 (+???) (+0.2) and adds a Mark of the Storm to his target.

Active: Sends a surge of electricity through all nearby enemies affected by Mark of the Storm or Slicing Maelstrom, dealing 60/85/110/135/160 (+0.8) magic damage.","image":"KennenBringTheLight","cost":"40","cooldown":"14/12/10/8/6","range":"725","key":"W"},"KennenLightningRush":{"id":"KennenLightningRush","name":"Lightning Rush","shortDescription":"Kennen morphs into a lightning form, enabling him to pass through units and apply a Mark of the Storm. Kennen gains movement speed when entering this form, and attack speed when leaving it.","description":"Kennen turns into a ball of lightning for up to ??? seconds, dealing ??? (+0.8) magic damage to enemies he passes through.

While a ball of lightning, Kennen gains ???% movement speed. Kennen is refunded ??? energy if he damages at least one enemy in this form.

Upon returning to his normal form, Kennen gains ???% attack speed for ??? seconds.

Lightning Rush deals ???% damage to minions.
Kennen ignores unit collision while he is a ball of lightning.
","image":"KennenLightningRush","cost":"100/95/90/85/80","cooldown":"10/9/8/7/6","range":"200","key":"E"},"KennenShurikenHurlMissile1":{"id":"KennenShurikenHurlMissile1","name":"Thundering Shuriken","shortDescription":"Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.","description":"Throws a shuriken that deals 75/115/155/195/235 (+0.75) magic damage to the first enemy it hits.","image":"KennenShurikenHurlMissile1","cost":"60/55/50/45/40","cooldown":"8/7/6/5/4","range":"950","key":"Q"},"KennenShurikenStorm":{"id":"KennenShurikenStorm","name":"Slicing Maelstrom","shortDescription":"Kennen summons a storm that strikes at nearby enemy champions for magical damage.","description":"Summons a magical storm for ??? seconds that grants him ??? Armor and Magic Resist and deals ??? magic damage to all enemies near Kennen every ??? seconds. Each maelstrom hit applies Mark of the Storm, up to a maximum of 3.

Successive maelstrom hits against the same enemy deal an additional ???% damage for each hit they've already suffered from this storm.","image":"KennenShurikenStorm","cost":"0","cooldown":"120","range":"550","key":"R"},"KhazixE":{"id":"KhazixE","name":"Leap","shortDescription":"Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to Evolve Wings, Leap's range increases by 200 and the cooldown resets on champion kill or assist.","description":"Leaps to target area, dealing 65/100/135/170/205 (+0.2) physical damage.

Evolved Wings: Increases Leap's range by 200, and the cooldown resets on champion kill or assist.","image":"KhazixE","cost":"50","cooldown":"20/18/16/14/12","range":"700","key":"E"},"KhazixQ":{"id":"KhazixQ","name":"Taste Their Fear","shortDescription":"Deals physical damage to the target. Damage increased on Isolated targets. If he chooses to Evolve Reaper Claws, this refunds a percent of it's cooldown against Isolated targets. Kha'Zix also gains increased range on his basic attacks and Taste Their Fear.","description":"Deals 60/85/110/135/160 (+1.3) physical damage. If the target is Isolated, the damage is increased by 110% (???).

Evolved Reaper Claws: Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50. If target is Isolated, refunds 45% of Taste Their Fear's cooldown.","image":"KhazixQ","cost":"20","cooldown":"4","range":"325","key":"Q"},"KhazixR":{"id":"KhazixR","name":"Void Assault","shortDescription":"Each rank allows Kha'Zix to evolve one of his abilities, giving it a unique additional effect. When activated, Kha'Zix becomes Invisible, triggering Unseen Threat and increasing Movement Speed. If he chooses to Evolve Adaptive Cloaking, Void Assault gains increased Invisibility duration, and an additional use.","description":"Passive: Ranking up Void Assault allows Kha'Zix to evolve one of his abilities.

Active: Kha'Zix becomes Invisible for ??? seconds and activates Unseen Threat. While Invisible, he gains ???% movement speed and ignores unit collision.

Void Assault can be used again within ??? seconds of the initial use, up to ??? times total.

Evolved Adaptive Cloaking: Void Assault's uses are increased to ??? within ??? seconds, and its stealth duration is increased to ??? seconds.

Stealth - Invisible: Kha'Zix can only be revealed by nearby enemy Turrets or True Sight.","image":"KhazixR","cost":"100","cooldown":"100/85/70","range":"25000","key":"R"},"KhazixW":{"id":"KhazixW","name":"Void Spike","shortDescription":"Kha'Zix fires exploding spikes that deal physical damage to enemies hit. Kha'Zix is healed if he is also within the explosion radius. If he chooses to Evolve Spike Racks, Void Spike now fires three spikes in a cone, slow enemies hit, and reveals enemy champions hit for 2 seconds. Isolated targets are slowed for extra.","description":"Fires exploding spikes, dealing 85/115/145/175/205 (+1) physical damage to enemies hit. Heals Kha'Zix for 60/85/110/135/160 (+0.5) if he is within the explosion radius.

Evolved Spike Racks: Void Spike fires three spikes in a cone and slows targets hit by 60% for 2 seconds. Reveals enemy champions hit for 2 seconds. Isolated targets are slowed for 90% instead.","image":"KhazixW","cost":"55/60/65/70/75","cooldown":"9","range":"1000","key":"W"},"KindredEWrapper":{"id":"KindredEWrapper","name":"Mounting Dread","shortDescription":"Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.","description":"Cripple an enemy, slowing their movement speed by 50% for 1 second.

After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing 80/100/120/140/160 (+0.8) plus ???% of the target's missing health as bonus physical damage.

Wolf's attack critically strikes targets for 50% increased damage if they are below 15% (+???%) health (Increased by Critical Strike Chance).

[Maximum None vs. monsters]","image":"KindredEWrapper","cost":"0","cooldown":"16/15/14/13/12","range":"500","key":"E"},"KindredQ":{"id":"KindredQ","name":"Dance of Arrows","shortDescription":"Kindred tumbles and shoots up to three arrows at nearby targets.","description":"Lamb vaults, firing up to 3 arrows at nearby enemies, dealing 60/80/100/120/140 (+0.65) physical damage and gains ???% bonus attack speed for 4 seconds.

Casting Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to 4/3.5/3/2.5/2 seconds.","image":"KindredQ","cost":"35","cooldown":"9","range":"340","key":"Q"},"KindredR":{"id":"KindredR","name":"Lamb's Respite","shortDescription":"Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.","description":"Lamb blesses the ground underneath her for 4 seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% Health, units become immune to further damage or healing.

When the blessing ends all living things inside heal for 250/325/400.","image":"KindredR","cost":"0","cooldown":"180/150/120","range":"500","key":"R"},"KindredW":{"id":"KindredW","name":"Wolf's Frenzy","shortDescription":"Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.","description":"Passive: As Kindred move and attack they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack restores up to ??? health based on how much health Kindred is missing.

Active: Wolf claims a territory, attacking nearby enemies inside it for 8.5 seconds. Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.

Wolf's attacks deal magic damage equal to 25/30/35/40/45 (+0.2) plus ???% of the target's current health.

Wolf attacks faster based on Kindred's attack speed. His attacks maim monsters for 50% increased damage and reduce their Movement Speed by 50% for 2 seconds.","image":"KindredW","cost":"40","cooldown":"18/17/16/15/14","range":"560","key":"W"},"KledE":{"id":"KledE","name":"Jousting","shortDescription":"Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.","description":"Kled dashes, dealing 35/60/85/110/135 (+0.6) physical damage to enemies in his path. Cannot cross walls.

If Jousting hits an enemy champion or large monster, Kled gains 50% movement speed for 1 second and True Sight of the target. He can cast this ability again within 3 seconds to dash back through the same target, dealing the same damage.","image":"KledE","cost":"0","cooldown":"14/13/12/11/10","range":"550","key":"E"},"KledQ":{"id":"KledQ","name":"Bear Trap on a Rope","shortDescription":"Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.

When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.","description":"Lamb blesses the ground underneath her for 0.6 seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% Health, units become immune to further damage or healing.

When the blessing ends all living things inside heal for 60/110/160/210/260.","image":"KledQ","cost":"0","cooldown":"11/10/9/8/7","range":"800","key":"Q"},"KledR":{"id":"KledR","name":"Chaaaaaaaarge!!!","shortDescription":"Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.","description":"Kled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of 200/300/400 (+3) and lasts for 2 seconds after the charge ends.

Skaarl rams the first enemy champion encountered, dealing up to ???% (+???%) of the target's maximum health as physical damage based on distance traveled.","image":"KledR","cost":"0","cooldown":"160/140/120","range":"3500/4000/4500","key":"R"},"KledW":{"id":"KledW","name":"Violent Tendencies","shortDescription":"Kled gains massive attack speed for four attacks. The fourth attack deals more damage.","description":"Passive: When Kled basic attacks, he frenzies, gaining 150% attack speed for four attacks or 4 seconds. Violent Tendencies then goes on cooldown.

The fourth hit deals bonus physical damage equal to 20/30/40/50/60 plus 4.5/5/5.5/6/6.5% (+???%) of the target's maximum health (maximum 200 vs monsters).","image":"KledW","cost":"0","cooldown":"14/12.5/11/9.5/8","range":"0","key":"W"},"KogMawBioArcaneBarrage":{"id":"KogMawBioArcaneBarrage","name":"Bio-Arcane Barrage","shortDescription":"Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage.","description":"For 8 seconds, Kog'Maw's basic attacks gain 130/150/170/190/210 range and deal 3/3.75/4.5/5.25/6% (+???)% of the target's maximum health as bonus magic damage.","image":"KogMawBioArcaneBarrage","cost":"40","cooldown":"17","range":"530","key":"W"},"KogMawLivingArtillery":{"id":"KogMawLivingArtillery","name":"Living Artillery","shortDescription":"Kog'Maw fires an artillery shell at a great distance dealing magic damage (increased significantly on low health enemies) and revealing non-stealthed targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional Mana.","description":"Fires an artillery shot, damaging enemies above 40% health for ??? to ??? magic damage based on their missing health.

If enemies are below 40% health, they take ??? magic damage instead.

Each subsequent shot within ??? seconds costs ??? more Mana (max ???).","image":"KogMawLivingArtillery","cost":"40","cooldown":"2/1.5/1","range":"1300/1550/1800","key":"R"},"KogMawQ":{"id":"KogMawQ","name":"Caustic Spittle","shortDescription":"Kog'Maw launches a corrosive projectile which deals magic damage and corrodes the target's armor and magic resist for a short time. Kog'Maw also gains additional attack speed.","description":"Passive: Kog'Maw gains 15/20/25/30/35% bonus attack speed.

Active: Launches a corrosive projectile that deals 90/140/190/240/290 (+0.7) Magic Damage to the first enemy hit and shreds its Armor and Magic Resist by 20/22/24/26/28% for 4 seconds.","image":"KogMawQ","cost":"40","cooldown":"8","range":"1175","key":"Q"},"KogMawVoidOoze":{"id":"KogMawVoidOoze","name":"Void Ooze","shortDescription":"Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.","description":"Deals 75/120/165/210/255 (+0.5) Magic Damage to enemies hit and leaves a trail on the ground for 4 seconds, slowing enemies in it by 20/28/36/44/52%.","image":"KogMawVoidOoze","cost":"80/90/100/110/120","cooldown":"12","range":"1200","key":"E"},"Landslide":{"id":"Landslide","name":"Ground Slam","shortDescription":"Malphite slams the ground, sending out a shockwave that deals magic damage based on his Armor as damage and reduces the Attack Speed of enemies for a short duration.","description":"Malphite slams the ground dealing 60/95/130/165/200 (+0.3) (+0.6) magic damage to surrounding enemies, reducing their Attack Speed by 30/35/40/45/50% for 3 seconds.

This ability gains damage equal to 40% of Malphite's Armor.","image":"Landslide","cost":"50/55/60/65/70","cooldown":"7","range":"400","key":"E"},"LeblancE":{"id":"LeblancE","name":"Ethereal Chains","shortDescription":"LeBlanc launches a chain that shackles the first enemy hit. If the target remains shackled for 1.5 seconds, LeBlanc roots them and deals additional damage.","description":"LeBlanc launches a chain that shackles the first enemy hit, dealing 40/60/80/100/120 (+0.3) magic damage and granting True Sight of the target.

If the target remains shackled for 1.5 seconds, LeBlanc roots them for 1.5 seconds and deals an additional 70/110/150/190/230 (+0.7) magic damage. ","image":"LeblancE","cost":"70","cooldown":"14/13.25/12.5/11.75/11","range":"925","key":"E"},"LeblancQ":{"id":"LeblancQ","name":"Sigil of Malice","shortDescription":"LeBlanc projects a sigil, dealing damage and marking the target for 3.5 seconds. Damaging the marked target with an ability detonates the sigil, dealing additional damage.","description":"LeBlanc projects a sigil, dealing 55/80/105/130/155 (+0.4) magic damage and marking the target for 3.5 seconds.

Damaging the marked target with an ability detonates the sigil, dealing 55/80/105/130/155 (+0.4) magic damage.","image":"LeblancQ","cost":"50/60/70/80/90","cooldown":"6","range":"700","key":"Q"},"LeblancR":{"id":"LeblancR","name":"Mimic","shortDescription":"LeBlanc casts a mimicked version of one of her basic spells.","description":"LeBlanc mimics her most recent spell, casting it again.

Mimicked Sigil of Malice and Ethereal Chains deal ??? magic damage, plus ??? magic damage from their mark and root, respectively.

Mimicked Distortion deals ??? magic damage.","image":"LeblancR","cost":"0","cooldown":"60/45/30","range":"25000","key":"R"},"LeblancW":{"id":"LeblancW","name":"Distortion","shortDescription":"LeBlanc dashes to a location, dealing damage to enemies near her destination. For the next 4 seconds, activate Distortion again to return LeBlanc to her starting location.","description":"LeBlanc dashes to a location, dealing 75/115/155/195/235 (+0.6) magic damage to enemies near her destination.

For the next 4 seconds, activate Distortion again to return LeBlanc to her starting location.","image":"LeblancW","cost":"60/75/90/105/120","cooldown":"18/16/14/12/10","range":"600","key":"W"},"LeonaShieldOfDaybreak":{"id":"LeonaShieldOfDaybreak","name":"Shield of Daybreak","shortDescription":"Leona uses her shield to perform her next basic attack, dealing bonus magic damage and stunning the target.","description":"Next basic attack deals 10/35/60/85/110 (+0.3) bonus magic damage and stuns for 1 seconds.","image":"LeonaShieldOfDaybreak","cost":"45/50/55/60/65","cooldown":"5","range":"100","key":"Q"},"LeonaSolarBarrier":{"id":"LeonaSolarBarrier","name":"Eclipse","shortDescription":"Leona raises her shield to gain Damage Reduction, Armor, and Magic Resist. When the duration first ends, if there are nearby enemies, she will deal magic damage to them and prolong the duration of the effect.","description":"For 3 seconds, Leona reduces incoming damage by ??? and gains 20/25/30/35/40 (+0.2) Armor and 20/25/30/35/40 (+0.2) Magic Resist. When the effect ends, nearby enemies struck take 60/95/130/165/200 (+0.4) magic damage and Leona retains her defensive bonuses for 3 seconds.

Damage reduction effect will not exceed ???% of incoming damage.","image":"LeonaSolarBarrier","cost":"60","cooldown":"14/13/12/11/10","range":"450","key":"W"},"LeonaSolarFlare":{"id":"LeonaSolarFlare","name":"Solar Flare","shortDescription":"Leona calls down a beam of solar energy, dealing damage to enemies in an area. Enemies in the center of the area are stunned, while enemies on the outside are slowed.","description":"Calls down a radiant beam of solar energy dealing ??? magic damage and slowing enemies by ???% for ??? seconds. Enemies in the center of the flare are stunned instead of slowed.","image":"LeonaSolarFlare","cost":"100","cooldown":"90/75/60","range":"1200","key":"R"},"LeonaZenithBlade":{"id":"LeonaZenithBlade","name":"Zenith Blade","shortDescription":"Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them.","description":"Strikes all enemies in a line dealing 50/90/130/170/210 (+0.4) magic damage. The last enemy Champion struck will be rooted for 0.5 seconds and Leona will dash to them.","image":"LeonaZenithBlade","cost":"60","cooldown":"12/10.5/9/7.5/6","range":"875","key":"E"},"LilliaE":{"id":"LilliaE","name":"Swirlseed","shortDescription":"Lillia hurls a seed that damages and slows those it lands on. If it doesn't hit anything, it will continue rolling until it hits a wall or target.","description":"Lillia lobs a swirlseed overhead, dealing ??? magic damage where it lands and revealing and Slowing them by ???% for ??? seconds. If no enemies are hit, the seed rolls until it hits an enemy or collides with terrain.","image":"LilliaE","cost":"70","cooldown":"12","range":"700","key":"E"},"LilliaQ":{"id":"LilliaQ","name":"Blooming Blows","shortDescription":"Passively, Lillia gains stacking Move Speed when hitting enemies with spells. She can activate this to deal magic damage to nearby enemies, dealing extra true damage on the edge.","description":"Passive: Lillia's ability hits grant ??? Move Speed for ??? seconds, stacking up to ??? times.

Active: Lillia whirls her censer, dealing ??? magic damage plus ??? true damage at the outer edge.","image":"LilliaQ","cost":"45","cooldown":"4","range":"450","key":"Q"},"LilliaR":{"id":"LilliaR","name":"Lilting Lullaby","shortDescription":"Lillia causes all enemies with Dream Dust on them to become Drowsy before falling asleep. Those enemies will take extra damage on being forcibly woken up.","description":"Lillia causes all enemy champions with Dream Dust to become Drowsy for ??? seconds. Afterward, they fall Asleep for ??? seconds.

When awakened by damage, they take an additional ??? magic damage.","image":"LilliaR","cost":"50","cooldown":"130/110/90","range":"1600","key":"R"},"LilliaW":{"id":"LilliaW","name":"Watch Out! Eep!","shortDescription":"Lillia deals damage in a nearby area, dealing heavy damage in the center.","description":"Lillia winds up a huge strike, dealing ??? magic damage. Enemies in the center take ??? damage instead.","image":"LilliaW","cost":"50","cooldown":"14/13/12/11/10","range":"500","key":"W"},"LissandraE":{"id":"LissandraE","name":"Glacial Path","shortDescription":"Lissandra creates an ice claw that deals magic damage. Reactivating this ability transports Lissandra to the claw's current location.","description":"Casts an ice claw that deals 70/105/140/175/210 (+0.6) magic damage to enemies hit.

Reactivating this ability transports Lissandra to the claw's current location.","image":"LissandraE","cost":"80/85/90/95/100","cooldown":"24/21/18/15/12","range":"1050","key":"E"},"LissandraQ":{"id":"LissandraQ","name":"Ice Shard","shortDescription":"Throws a spear of ice that shatters when it hits an enemy, dealing magic damage and slowing Movement Speed. Shards pass through the target, dealing the same damage to other enemies hit.","description":"Throws a spear of ice that shatters when it hits an enemy, dealing 70/100/130/160/190 (+0.8) magic damage and slowing Movement Speed by 16/19/22/25/28% for 1.5 seconds. Shards then pass through the target, dealing the same damage to other enemies hit.","image":"LissandraQ","cost":"60/65/70/75/80","cooldown":"8/7/6/5/4","range":"725","key":"Q"},"LissandraR":{"id":"LissandraR","name":"Frozen Tomb","shortDescription":"If cast on an enemy champion, the target is frozen solid, stunning it. If cast on Lissandra, she encases herself in dark ice, healing herself while becoming untargetable and invulnerable. Dark ice then emanates from the target dealing magic damage to enemies and slowing Movement Speed.","description":"On Enemy Cast: Freezes target champion solid, stunning it for ??? seconds.

On Self Cast: Lissandra encases herself in dark ice for ??? seconds, healing for ???, increased by ???% for each ???% Health she is missing. During this time Lissandra is untargetable and invulnerable but is unable to take any actions.

Dark ice then emanates from the target dealing ??? magic damage to enemies. The ice lasts for ??? seconds and slows enemy Movement Speed by ???%.","image":"LissandraR","cost":"100","cooldown":"120/100/80","range":"550","key":"R"},"LissandraW":{"id":"LissandraW","name":"Ring of Frost","shortDescription":"Freezes nearby enemies in ice, dealing magic damage and rooting them.","description":"Deals 70/105/140/175/210 (+0.7) magic damage to nearby enemies and roots them for 1.1/1.2/1.3/1.4/1.5 seconds.","image":"LissandraW","cost":"40","cooldown":"14/13/12/11/10","range":"450","key":"W"},"LucianE":{"id":"LucianE","name":"Relentless Pursuit","shortDescription":"Lucian quickly dashes a short distance. Lightslinger attacks reduce Relentless Pursuit's cooldown.","description":"Quickly dashes a short distance.

Whenever Lightslinger hits an enemy, Relentless Pursuit's cooldown is reduced by 1 second (doubles to 2 seconds against champions).","image":"LucianE","cost":"40/30/20/10/0","cooldown":"22/20/18/16/14","range":"445","key":"E"},"LucianQ":{"id":"LucianQ","name":"Piercing Light","shortDescription":"Lucian shoots a bolt of piercing light through a target.","description":"Shoots a bolt of piercing light through an enemy unit, damaging enemies in a line for 95/130/165/200/235 (+[0.6, 0.75, 0.9, 1.05, 1.2]) (60/75/90/105/120% of bonus Attack Damage) physical damage.

Piercing Light's cast time decreases slightly as Lucian gains levels.","image":"LucianQ","cost":"50/60/70/80/90","cooldown":"9/8/7/6/5","range":"500","key":"Q"},"LucianR":{"id":"LucianR","name":"The Culling","shortDescription":"Lucian unleashes a torrent of shots from his weapons.","description":"Lucian moves freely while firing rapidly in a single direction for ??? seconds. His shots collide with the first enemy they hit and each do ??? physical damage. The Culling does ???% damage to minions.

Lucian may use Relentless Pursuit during The Culling.

Reactivate The Culling to cancel early.","image":"LucianR","cost":"100","cooldown":"110/100/90","range":"1400","key":"R"},"LucianW":{"id":"LucianW","name":"Ardent Blaze","shortDescription":"Lucian shoots a missile that explodes in a star shape, marking and briefly revealing enemies. Lucian gains Movement Speed for attacking marked enemies.","description":"Fires a shot that explodes upon enemy contact or reaching the end of its path. The explosion deals 75/110/145/180/215 (+0.9) magic damage, marks enemies for 6 seconds, and briefly reveals them.

When Lucian or his allies damage a marked target, Lucian gains 60/65/70/75/80 Movement Speed for 1 second.","image":"LucianW","cost":"70","cooldown":"14/13/12/11/10","range":"900","key":"W"},"LuluE":{"id":"LuluE","name":"Help, Pix!","shortDescription":"If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy.","description":"On Ally Cast: Commands Pix to jump to an ally and then follow and aid their attacks instead of Lulu's for 6 seconds. If the ally is a champion, Pix shields them from 80/120/160/200/240 (+0.6) damage for 2.5 seconds.

On Enemy Cast: Pix deals 80/120/160/200/240 (+0.4) magic damage to target enemy unit. Pix then follows and grants True Sight of them for 4 seconds.","image":"LuluE","cost":"60/65/70/75/80","cooldown":"8","range":"650","key":"E"},"LuluQ":{"id":"LuluQ","name":"Glitterlance","shortDescription":"Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits. An enemy can only be damaged by one bolt.","description":"Lulu and Pix each fire a piercing bolt dealing 80/125/170/215/260 (+0.5) magic damage to the first enemy hit and ??? (+???) to all additional enemies. Enemies hit are slowed by 80%, decaying over the next 2 second(s).

An enemy can only be damaged for up to a total of ??? damage per cast.","image":"LuluQ","cost":"50/55/60/65/70","cooldown":"7","range":"925","key":"Q"},"LuluR":{"id":"LuluR","name":"Wild Growth","shortDescription":"Lulu enlarges an ally, knocking nearby enemies into the air and granting the ally a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies.","description":"Lulu enlarges her ally, knocking nearby enemies into the air. For ??? seconds, her ally gains ??? bonus health and slows nearby enemies by ???%.","image":"LuluR","cost":"100","cooldown":"110/95/80","range":"900","key":"R"},"LuluW":{"id":"LuluW","name":"Whimsy","shortDescription":"If cast on an ally, grants them Attack Speed and Movement Speed for a short time. If cast on an enemy, turns them into an adorable critter that can't attack or cast spells.","description":"On Ally Cast: Target ally gains 30 (+0.05)% Movement Speed and 25/30/35/40/45% Attack Speed for 3/3.25/3.5/3.75/4 seconds.

On Enemy Cast: Polymorphs an enemy champion for 1.25/1.5/1.75/2/2.25 seconds, disabling their ability to attack or cast spells and reducing their base Movement Speed by 60.","image":"LuluW","cost":"65","cooldown":"16/15/14/13/12","range":"650","key":"W"},"LuxLightBinding":{"id":"LuxLightBinding","name":"Light Binding","shortDescription":"Lux releases a sphere of light that binds and deals damage to up to two enemy units.","description":"Fires a ball of light, rooting up to two enemies for 2 seconds and dealing 80/125/170/215/260 (+0.6) magic damage to each.","image":"LuxLightBinding","cost":"50","cooldown":"11/10.5/10/9.5/9","range":"1175","key":"Q"},"LuxLightStrikeKugel":{"id":"LuxLightStrikeKugel","name":"Lucent Singularity","shortDescription":"Fires an anomaly of twisted light to an area, which slows nearby enemies. Lux can detonate it to damage enemies in the area of effect.","description":"Creates a zone that slows enemies by 25/30/35/40/45% and illuminates the area. After 5 seconds the zone detonates dealing 60/105/150/195/240 (+0.6) magic damage, slowing enemies hit for an additional ??? second.

Activate again to detonate early.","image":"LuxLightStrikeKugel","cost":"70/80/90/100/110","cooldown":"10/9.5/9/8.5/8","range":"1100","key":"E"},"LuxMaliceCannon":{"id":"LuxMaliceCannon","name":"Final Spark","shortDescription":"After gathering energy, Lux fires a beam of light that deals damage to all targets in the area. In addition, triggers Lux's passive ability and refreshes the Illumination debuff duration.","description":"Fires a dazzling ray of light dealing ??? magic damage to all enemies in a line.

Final Spark ignites and refreshes the Illumination debuff.","image":"LuxMaliceCannon","cost":"100","cooldown":"80/60/40","range":"3340","key":"R"},"LuxPrismaticWave":{"id":"LuxPrismaticWave","name":"Prismatic Barrier","shortDescription":"Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.","description":"Throws Lux's wand in target direction, shielding allied champions it touches from 50/75/100/125/150 (+0.3) damage for 2.5 seconds. Upon reaching its destination it returns, stacking the effect.","image":"LuxPrismaticWave","cost":"60","cooldown":"14/13/12/11/10","range":"1150","key":"W"},"MalzaharE":{"id":"MalzaharE","name":"Malefic Visions","shortDescription":"Malzahar infects his target's mind with cruel visions of their demise, dealing damage over time. Using Malzahar's other spells on the target will refresh the visions.

If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and Malzahar gains Mana. Malzahar's Voidlings are attracted to affected units.","description":"Deal 80/115/150/185/220 (+0.8) magic damage to an enemy target over 4 seconds. Applying Call of the Void or Nether Grasp to the victim during this time refreshes the visions.

If the victim is killed, Malzahar gains ??? Mana (2% of max mana) and the visions spread to the nearest enemy.","image":"MalzaharE","cost":"60/70/80/90/100","cooldown":"15/13/11/9/7","range":"650","key":"E"},"MalzaharQ":{"id":"MalzaharQ","name":"Call of the Void","shortDescription":"Malzahar opens up two portals to the Void. After a short delay, they fire projectiles that deal Magic Damage and silence enemy champions.","description":"Malzahar opens two portals to the Void that fire projectiles inward, dealing 70/105/140/175/210 (+0.65) magic damage and silencing enemies hit for 1/1.25/1.5/1.75/2 second(s).","image":"MalzaharQ","cost":"80","cooldown":"6","range":"900","key":"Q"},"MalzaharR":{"id":"MalzaharR","name":"Nether Grasp","shortDescription":"Malzahar channels the essence of the Void to suppress an enemy champion over a zone of damaging negative energy.","description":"Malzahar suppresses a target champion for 2.5 seconds, dealing 125/200/275 (+0.8) magic damage over the duration. A zone of negative energy is created around his target for 5 seconds, dealing 2/3/4% (+0.005%) of nearby enemies max health as magic damage per second.","image":"MalzaharR","cost":"100","cooldown":"140/110/80","range":"700","key":"R"},"MalzaharW":{"id":"MalzaharW","name":"Void Swarm","shortDescription":"Malzahar summons Voidlings to attack nearby enemies.","description":"Passive: Casting Malzahar's other spells gives him a Zz'Rot Swarm, increasing the number of Voidlings summoned by Void Swarm (max 2).

Active: Summons one or more Voidlings. Voidlings last 8/8/9/9/10 seconds and deal an additional 12/14/16/18/20 (+0.2) (+0.4) magic damage each hit.

Voidlings deal 300% damage to lane minions affected by Malefic Visions.
Voidlings deal 50% damage to epic monsters.
","image":"MalzaharW","cost":"40/45/50/55/60","cooldown":"8","range":"150","key":"W"},"MaokaiE":{"id":"MaokaiE","name":"Sapling Toss","shortDescription":"Maokai flings a sapling to the target area to stand guard. More effective in brush.","description":"Maokai flings a sapling, which stands watch for ??? seconds. Saplings will chase nearby enemies, detonating on proximity, dealing 25/50/75/100/125 +7/7.25/7.5/7.75/8% [+0.01%] Target Max Health magic damage and slowing enemies struck by 35% for 2 seconds.

Saplings placed in brush last for ??? seconds and cause a larger explosion, dealing double damage over 2 seconds to all enemies hit.

Maximum 300 Damage to non-Champions, doubled for brush.","image":"MaokaiE","cost":"60/65/70/75/80","cooldown":"10","range":"1100","key":"E"},"MaokaiQ":{"id":"MaokaiQ","name":"Bramble Smash","shortDescription":"Maokai knocks back nearby enemies with a shockwave, dealing magic damage and slowing them.","description":"Maokai smashes his fist into the ground, releasing a shockwave. Nearby enemies are knocked away from him and all affected enemies take 70/115/160/205/250 (+0.4) magic damage and are slowed briefly.","image":"MaokaiQ","cost":"60","cooldown":"8/7.25/6.5/5.75/5","range":"600","key":"Q"},"MaokaiR":{"id":"MaokaiR","name":"Nature's Grasp","shortDescription":"Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, damaging and rooting any enemies in the path.","description":"Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing 150/225/300 (+0.75) magic damage and rooting any enemies struck for (??? to ???) seconds, increasing with distance travelled.","image":"MaokaiR","cost":"100","cooldown":"120/100/80","range":"3000","key":"R"},"MaokaiW":{"id":"MaokaiW","name":"Twisted Advance","shortDescription":"Maokai contorts into a mass of moving roots, becoming untargetable and dashing to the target. Upon arrival, he roots the target.","description":"Maokai transforms into a moving mass of roots, becoming untargetable and dashing to the target.

Upon arrival, he deals 70/95/120/145/170 (+0.4) magic damage and roots the target for 1/1.1/1.2/1.3/1.4 second(s).","image":"MaokaiW","cost":"60","cooldown":"13/12/11/10/9","range":"525","key":"W"},"Masochism":{"id":"Masochism","name":"Masochism","shortDescription":"Dr. Mundo gains bonus attack damage based on his missing health, and his next basic attack headbutts his target for additional damage. Passively increases magic resist whenever Dr. Mundo is dealt magic damage or pays a health cost.","description":"Passive: When Dr. Mundo suffers magic damage or pays a health cost, his magic resist is increased by 3% for None seconds, up to a maximum of 6/15/24/33/42%.

Active: Dr. Mundo's next basic attack will headbutt the enemy, dealing an additional ??? physical damage (3/3.5/4/4.5/5% of maximum health) at the cost of 25/35/45/55/65 health.

Upon activation, Dr. Mundo gains up to 60/90/120/150/180 attack damage (no less than 40/55/70/85/100) for 5 seconds based on his missing health.

Masochism grants ??? attack damage above the minimum for every 1% of missing health (???).","image":"Masochism","cost":"0","cooldown":"6/5.5/5/4.5/4","range":"300","key":"E"},"Meditate":{"id":"Meditate","name":"Meditate","shortDescription":"Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.","description":"Master Yi channels, reducing incoming damage by 60/62.5/65/67.5/70% and restoring 120/200/280/360/440 (+1) health over ??? seconds. This healing is increased by up to None% based on missing health.

In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.

Meditate's damage reduction is halved against structures.","image":"Meditate","cost":"50","cooldown":"28","range":"20","key":"W"},"MegaAdhesive":{"id":"MegaAdhesive","name":"Mega Adhesive","shortDescription":"Throws a vial of mega adhesive on the ground, slowing and grounding enemies who walk on it.","description":"Singed leaves a sticky area on the ground for 3 seconds. Enemies in the area are slowed by 60% and grounded, prohibiting the use of Movement abilities.

If Singed flings a target into the zone, it will root them.","image":"MegaAdhesive","cost":"60/70/80/90/100","cooldown":"17/16/15/14/13","range":"1000","key":"W"},"MissFortuneBulletTime":{"id":"MissFortuneBulletTime","name":"Bullet Time","shortDescription":"Miss Fortune channels a barrage of bullets into a cone in front of her, dealing large amounts of damage to enemies. Each wave of Bullet Time can critically strike","description":"Miss Fortune channels a barrage of bullets for ??? seconds, dealing ??? physical damage per wave (??? waves total).

Each wave of Bullet Time can critically strike for ??? damage.

Total Damage: ???","image":"MissFortuneBulletTime","cost":"100","cooldown":"120/110/100","range":"400","key":"R"},"MissFortuneRicochetShot":{"id":"MissFortuneRicochetShot","name":"Double Up","shortDescription":"Miss Fortune fires a bullet at an enemy, damaging them and a target behind them. Both strikes can also apply Love Tap.","description":"Miss Fortune fires a bouncing shot through an enemy, dealing 20/40/60/80/100 (+1) (+0.35) physical damage to each target hit. Both apply on-hit effects.

The second shot can critically strike for ???% damage, and it always critically strikes if the first shot kills its target.","image":"MissFortuneRicochetShot","cost":"43/46/49/52/55","cooldown":"7/6/5/4/3","range":"650","key":"Q"},"MissFortuneScattershot":{"id":"MissFortuneScattershot","name":"Make It Rain","shortDescription":"Miss Fortune reveals an area with a flurry of bullets, dealing waves of damage to opponents and slowing them.","description":"Miss Fortune reveals an area, raining down bullets that deal 80/115/150/185/220 (+0.8) magic damage over 2 seconds and slow enemies hit by 40/45/50/55/60%.","image":"MissFortuneScattershot","cost":"80","cooldown":"18/16/14/12/10","range":"1000","key":"E"},"MissFortuneViciousStrikes":{"id":"MissFortuneViciousStrikes","name":"Strut","shortDescription":"Miss Fortune passively gains Movement Speed when not attacked. This ability can be activated to grant bonus Attack Speed for a short duration. While it's on cooldown, Love Taps reduce the remaining cooldown of Strut.","description":"Passive: After 5 seconds of not taking direct damage, Miss Fortune gains 25 Movement Speed. After another 5 seconds, this bonus increases to 50/60/70/80/90.

Active: Fully activates Strut's Movement Speed and grants 40/55/70/85/100% Attack Speed for 4 seconds.

Love Taps reduce the cooldown of Strut by ??? seconds.","image":"MissFortuneViciousStrikes","cost":"30","cooldown":"12","range":"600","key":"W"},"MissileBarrage":{"id":"MissileBarrage","name":"Missile Barrage","shortDescription":"Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.","description":"Active: Corki fires a missile that explodes at the first enemy it hits, dealing ??? magic damage to all nearby enemies.

Corki can store up to 7 missiles, and every 3rd missile will be a Big One, dealing ???% damage (???).","image":"MissileBarrage","cost":"20","cooldown":"2","range":"1225","key":"R"},"MonkeyKingDecoy":{"id":"MonkeyKingDecoy","name":"Warrior Trickster","shortDescription":"Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies.","description":"Wukong dashes and becomes Invisible for ??? second, leaving behind a stationary clone for ??? seconds.

The clone attacks nearby enemies Wukong has recently damaged and will mimic his ultimate, dealing ???% of normal damage.","image":"MonkeyKingDecoy","cost":"80/70/60/50/40","cooldown":"20/19/18/17/16","range":"275","key":"W"},"MonkeyKingDoubleAttack":{"id":"MonkeyKingDoubleAttack","name":"Crushing Blow","shortDescription":"Wukong's next attack gains attack range, deals bonus damage, and reduces the target's armor for a few seconds.","description":"Wukong and his clone's next attack gains ??? extra range, deals ??? bonus physical damage, and reduces the target's armor by ???% for ??? seconds.

Crushing Blow's cooldown is reduced by ??? seconds every time Wukong or his clone hits an enemy with an attack or spell.","image":"MonkeyKingDoubleAttack","cost":"40","cooldown":"9/8.5/8/7.5/7","range":"250/275/300/325/350","key":"Q"},"MonkeyKingNimbus":{"id":"MonkeyKingNimbus","name":"Nimbus Strike","shortDescription":"Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck.","description":"Wukong dashes to an enemy, sending out clones that mimic the dash to up to ??? additional enemies nearby. Each enemy struck takes ??? magic damage. He and his clone then gain ???% Attack Speed for ??? seconds.
","image":"MonkeyKingNimbus","cost":"30/35/40/45/50","cooldown":"10/9.5/9/8.5/8","range":"650","key":"E"},"MonkeyKingSpinToWin":{"id":"MonkeyKingSpinToWin","name":"Cyclone","shortDescription":"Wukong's extends his staff and spins it around repeatedly, gaining Movement Speed.

Enemies struck take damage and are knocked up.","description":"Wukong spins his staff around for ??? seconds, gaining ???% Movement Speed. While spinning, he deals ??? (+??? of the target's maximum health) physical damage per second to nearby enemies and knocks them up for ??? seconds.

Cyclone can be cast a second time within ??? seconds before going on cooldown.","image":"MonkeyKingSpinToWin","cost":"100","cooldown":"120/105/90","range":"315","key":"R"},"MordekaiserE":{"id":"MordekaiserE","name":"Death's Grasp","shortDescription":"Mordekaiser pulls all enemies in an area.","description":"Passive: Mordekaiser gains ???% Magic Penetration.

Active: Mordekaiser pulls enemies in the chosen area dealing ??? magic damage.","image":"MordekaiserE","cost":"0","cooldown":"24/21/18/15/12","range":"700","key":"E"},"MordekaiserQ":{"id":"MordekaiserQ","name":"Obliterate","shortDescription":"Mordekaiser smashes the ground with his mace dealing damage to each enemy struck. Damage is increased when hitting a single enemy.","description":"Mordekaiser smashes the ground with Nightfall dealing ??? magic damage to all enemies in the area, increased by ???% if it hits only a single enemy.","image":"MordekaiserQ","cost":"0","cooldown":"9/7.75/6.5/5.25/4","range":"675","key":"Q"},"MordekaiserR":{"id":"MordekaiserR","name":"Realm of Death","shortDescription":"Mordekaiser drags his victim to a different dimension with him and steals a portion of their stats. If he kills them, he keeps the stats until the victim respawns.","description":"Mordekaiser banishes a target to the Death Realm with him for ???s, stealing ???% of their core stats for the duration.

If Mordekaiser kills his target in the Death Realm he consumes their soul, keeping the stats he stole until the target respawns.","image":"MordekaiserR","cost":"0","cooldown":"140/120/100","range":"650","key":"R"},"MordekaiserW":{"id":"MordekaiserW","name":"Indestructible","shortDescription":"Mordekaiser stores damage he deals and takes to create a shield. He may consume the shield to heal.","description":"Mordekaiser stores (???%/???%) of all damage he (deals/takes) as a potential shield.

Indestructible grants him the shield and may be cast a second time to consume it, healing for ???% of the remaining value.","image":"MordekaiserW","cost":"0","cooldown":"14/13/12/11/10","range":"25000","key":"W"},"MorganaE":{"id":"MorganaE","name":"Black Shield","shortDescription":"Morgana anoints an ally with a protective barrier of starfire, which absorbs magical damage and disabling effects until it is broken.","description":"Shields an allied Champion for ??? seconds. The shield absorbs ??? magic damage and prevents disables until it breaks.","image":"MorganaE","cost":"80","cooldown":"26/24/22/20/18","range":"800","key":"E"},"MorganaQ":{"id":"MorganaQ","name":"Dark Binding","shortDescription":"Morgana binds an enemy in place with dark magic, forcing them to feel the pain they've caused and dealing magic damage. ","description":"Hurls a blast of starfire that roots the first enemy hit for ??? seconds and deals ??? magic damage.","image":"MorganaQ","cost":"50/55/60/65/70","cooldown":"10","range":"1250","key":"Q"},"MorganaR":{"id":"MorganaR","name":"Soul Shackles","shortDescription":"Morgana unleashes the full force of her Celestial power as she unbinds her wings and hovers above the ground. She lashes chains of dark pain onto nearby enemy champions, gaining movement speed towards them. The chains slow and deal initial damage and, after a delay, stun those who are unable to break them.","description":"Morgana chains herself to nearby enemy Champions, dealing ??? magic damage and slowing them by ???%. After ??? seconds, enemies unable to break the chains take an additional ??? magic damage and are stunned for ??? seconds.

While casting Soul Shackles, Morgana gains ???% Movement Speed towards enemies she has chained.","image":"MorganaR","cost":"100","cooldown":"120/110/100","range":"625","key":"R"},"MorganaW":{"id":"MorganaW","name":"Tormented Shadow","shortDescription":"Morgana casts a cursed shadow on an area, damaging enemies who dare stand in her dark circle. They receive magic damage over time, which increases the lower health they are.","description":"Ignites an area for ??? seconds, dealing ??? magic damage every second to enemies inside. Damage is increased by up to ???% based on targets' missing Health.

Tormented Shadow's cooldown is reduced by ???% every time Morgana is healed by Soul Siphon.","image":"MorganaW","cost":"70/85/100/115/130","cooldown":"12","range":"900","key":"W"},"MoveQuick":{"id":"MoveQuick","name":"Move Quick","shortDescription":"Teemo scampers around, passively increasing his Movement Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Movement Speed that isn't stopped by being struck for a short time.","description":"Passive: Teemo's Movement Speed is increased by ???% unless he has been damaged by an enemy champion or turret in the last 5 seconds.

Active: Teemo sprints, gaining twice his normal bonus for ??? seconds. This bonus is not lost when struck.","image":"MoveQuick","cost":"40","cooldown":"17","range":"20","key":"W"},"NamiE":{"id":"NamiE","name":"Tidecaller's Blessing","shortDescription":"Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.","description":"Empowers an allied champion's next 3 basic attacks and spells, causing them to slow the target by 15/20/25/30/35% (+0.05%) for 1 second and deal 25/40/55/70/85 (+0.2) bonus magic damage. Lasts for 6 seconds.


Deal ??? damage to non-champions when empowering Area of Effect spells.
","image":"NamiE","cost":"55/60/65/70/75","cooldown":"11","range":"800","key":"E"},"NamiQ":{"id":"NamiQ","name":"Aqua Prison","shortDescription":"Sends a bubble to a target area, dealing damage and stunning all enemies on impact.","description":"Sends a bubble to target area, dealing 75/130/185/240/295 (+0.5) magic damage to enemies, and stunning them for 1.5 seconds.","image":"NamiQ","cost":"60","cooldown":"12/11/10/9/8","range":"875","key":"Q"},"NamiR":{"id":"NamiR","name":"Tidal Wave","shortDescription":"Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.","description":"Summons a Tidal Wave from Nami's position. The wave knocks up enemies and slows them by 50/60/70%, dealing 150/250/350 (+0.6) magic damage. The duration of the slow increases based on how far the Tidal Wave has traveled, with a minimum duration of 2 seconds and a maximum of 4 seconds.

Allies hit by the wave gain double the effect of Surging Tides.","image":"NamiR","cost":"100","cooldown":"120/110/100","range":"2550","key":"R"},"NamiW":{"id":"NamiW","name":"Ebb and Flow","shortDescription":"Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.","description":"Unleashes a stream of water that bounces back and forth between allied and visible enemy champions.

On Ally Hit: Heals 60/85/110/135/160 (+0.3) Health and will bounce to a nearby visible enemy champion.

On Enemy Hit: Deals 70/110/150/190/230 (+0.5) magic damage and bounces to a nearby allied champion.

Bounces to each target only once, and hits up to 3 targets. The damage and healing value is modified by (???%) each bounce. ","image":"NamiW","cost":"70/85/100/115/130","cooldown":"10","range":"725","key":"W"},"NasusE":{"id":"NasusE","name":"Spirit Fire","shortDescription":"Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.","description":"Nasus unleashes a spirit flame at target location, dealing 55/95/135/175/215 (+0.6) magic damage.

For the next 5 seconds, enemies in the area have their Armor reduced by 25/30/35/40/45% and are dealt an additional 11/19/27/35/43 (+0.12) magic damage each second.","image":"NasusE","cost":"70/85/100/115/130","cooldown":"12","range":"650","key":"E"},"NasusQ":{"id":"NasusQ","name":"Siphoning Strike","shortDescription":"Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.","description":"Nasus' next basic attack will deal 30/50/70/90/110 (+1) (+3) physical damage.

Siphoning Strike permanently gains 3 damage if it kills an enemy. This bonus is increased to 12 against Champions, large minions and large monsters.","image":"NasusQ","cost":"20","cooldown":"8/7/6/5/4","range":"300","key":"Q"},"NasusR":{"id":"NasusR","name":"Fury of the Sands","shortDescription":"Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, damages nearby enemies, has a reduced cooldown on Siphoning Strike, and gains bonus Armor and Magic Resistance for the duration.","description":"Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by ??? and Armor and Magic Resistance by ???.

While the storm rages, he deals ??? of nearby enemies' maximum Health each second as magic damage (??? damage max per second), gains an additional ??? Armor and Magic Resistance each second, and Siphoning Strike has a ???% reduced cooldown.","image":"NasusR","cost":"100","cooldown":"120","range":"20","key":"R"},"NasusW":{"id":"NasusW","name":"Wither","shortDescription":"Nasus ages an enemy champion, decelerating their Movement and Attack Speeds over time.","description":"Nasus ages target champion over 5 seconds, slowing their Movement Speed by 35%, increasing to 47/59/71/83/95% over the duration. The target's Attack Speed is reduced by half the amount.","image":"NasusW","cost":"80","cooldown":"15/14/13/12/11","range":"700","key":"W"},"NautilusAnchorDrag":{"id":"NautilusAnchorDrag","name":"Dredge Line","shortDescription":"Nautilus hurls his anchor forward. If it hits a champion, he drags both himself and the opponent close together. If it hits terrain, Nautilus instead pulls himself to the anchor, the cooldown of Dredge Line is reduced by half, and half the Mana cost is refunded.","description":"Nautilus hurls his anchor forward. If it hits an enemy unit, Nautilus drags himself and the target together dealing 70/115/160/205/250 (+0.9) magic damage and stunning them briefly.

If the anchor hits terrain, Nautilus will drag himself forward, the cooldown is reduced by 50% (0.5), and 50% of the Mana cost is refunded.","image":"NautilusAnchorDrag","cost":"60","cooldown":"14/13/12/11/10","range":"1150","key":"Q"},"NautilusGrandLine":{"id":"NautilusGrandLine","name":"Depth Charge","shortDescription":"Nautilus fires a shockwave into the earth that chases an opponent. This shockwave rips up the earth above it, knocking enemies into the air. When it reaches the opponent, the shockwave erupts, knocking his target into the air and stunning them.","description":"Nautilus fires a shockwave that chases an enemy champion, dealing ??? magic damage to other enemies it passes through, knocking them into the air, and stunning them for ??? seconds.

The shockwave explodes upon hitting its target dealing ??? magic damage, launching them into the air and stunning them for ??? seconds. ","image":"NautilusGrandLine","cost":"100","cooldown":"120/100/80","range":"825","key":"R"},"NautilusPiercingGaze":{"id":"NautilusPiercingGaze","name":"Titan's Wrath","shortDescription":"Nautilus surrounds himself with dark energies, gaining a shield that blocks incoming damage. While the shield persists, his attacks apply a damage over time effect to enemies around his target.","description":"Nautilus surrounds himself with dark energies for 6 seconds, shielding him from the next 45/55/65/75/85 (+0.1) (9/10/11/12/13% of his max Health) damage.

While the shield persists, Nautilus' basic attacks deal 30/40/50/60/70 (+0.4) bonus magic damage over 2 seconds to all enemies around his target.","image":"NautilusPiercingGaze","cost":"80","cooldown":"12","range":"350","key":"W"},"NautilusSplashZone":{"id":"NautilusSplashZone","name":"Riptide","shortDescription":"Nautilus slams the ground, causing the earth to explode around him in a set of three explosions. Each explosion damages and slows enemies.","description":"Nautilus slams the ground, causing the earth to explode around him. Each explosion deals 55/85/115/145/175 (+0.3) magic damage to enemies in the area and slows them by 30/35/40/45/50% for 1.25 seconds. This slow diminishes over time.

A unit can be hit by more than one explosion, but they take 50% less damage from additional explosions.","image":"NautilusSplashZone","cost":"50/60/70/80/90","cooldown":"7/6.5/6/5.5/5","range":"600","key":"E"},"NeekoE":{"id":"NeekoE","name":"Tangle-Barbs","shortDescription":"Neeko slings a tangle that damage and root everything it passes through. If the tangle kills an enemy or passes through a champion, it becomes larger, faster, and roots for longer.","description":"Neeko slings a tangle that deals ??? magic damage and roots for ??? seconds.

The tangle becomes empowered after hitting an enemy, growing larger, moving faster, and rooting for ??? seconds.","image":"NeekoE","cost":"60/65/70/75/80","cooldown":"12/11.5/11/10.5/10","range":"1000","key":"E"},"NeekoQ":{"id":"NeekoQ","name":"Blooming Burst","shortDescription":"Neeko throws a seed dealing magic damage. The seed blooms again on hitting champions or killing units.","description":"Neeko throws a seed that blooms to deal ??? magic damage. If it kills a unit or hits a champion or large monster, it will bloom again, dealing ??? magic damage. Max 2 extra blooms.","image":"NeekoQ","cost":"50/60/70/80/90","cooldown":"7","range":"800","key":"Q"},"NeekoR":{"id":"NeekoR","name":"Pop Blossom","shortDescription":"After a short preparation, Neeko leaps into the air and gains a shield. Upon landing, nearby enemies are damaged and stunned. The preparation is hidden if Neeko is disguised.","description":"After ??? seconds Neeko leaps into the air. She gains a shield that absorbs ??? damage (+??? for each nearby enemy champion).

When Neeko lands she deals ??? magic damage and stuns nearby enemies for ??? seconds.

This ability can be prepared in secret if Neeko is disguised.","image":"NeekoR","cost":"100","cooldown":"90","range":"600","key":"R"},"NeekoW":{"id":"NeekoW","name":"Shapesplitter","shortDescription":"Neeko passively deals bonus magic damage every third attack. Neeko can activate to send a clone in a direction.","description":"Passive: Every 3rd attack deals ??? bonus magic damage and increases Neeko's Movement Speed by ???% for ??? second.

Active: Neeko becomes invisible for ??? seconds and projects a clone that lasts ??? seconds. Neeko and the clone gain ???% Movement Speed for ??? seconds.","image":"NeekoW","cost":"0","cooldown":"20/19/18/17/16","range":"900","key":"W"},"NetherBlade":{"id":"NetherBlade","name":"Nether Blade","shortDescription":"Passive: Kassadin's basic attacks deal bonus magic damage. Active: Kassadin's next basic attack deals significant bonus magic damage and restores Mana.","description":"Passive: Kassadin's basic attacks draw energy from the void, dealing 20 (+0.1) bonus magic damage.

Active: Kassadin charges his Nether Blade, causing his next basic attack to deal 70/95/120/145/170 (+0.8) bonus magic damage and restore 4/4.5/5/5.5/6% of his missing Mana (increases to 20/22.5/25/27.5/30% against champions).","image":"NetherBlade","cost":"1","cooldown":"7","range":"1","key":"W"},"NocturneDuskbringer":{"id":"NocturneDuskbringer","name":"Duskbringer","shortDescription":"Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Movement Speed and Attack Damage.","description":"Nocturne throws a shadow blade that deals 65/110/155/200/245 (+0.75) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.

While on the trail, Nocturne can move through units and gains 15/20/25/30/35% Movement Speed and 20/30/40/50/60 Attack Damage.","image":"NocturneDuskbringer","cost":"60/65/70/75/80","cooldown":"10","range":"1125","key":"Q"},"NocturneParanoia":{"id":"NocturneParanoia","name":"Paranoia","shortDescription":"Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.","description":"Nocturne reduces the sight radius of all enemy champions and removes their ally vision for ??? seconds.

While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing ??? physical damage.","image":"NocturneParanoia","cost":"100","cooldown":"150/125/100","range":"2500/3250/4000","key":"R"},"NocturneShroudofDarkness":{"id":"NocturneShroudofDarkness","name":"Shroud of Darkness","shortDescription":"Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.","description":"Passive: Nocturne gains 30/35/40/45/50% Attack Speed.

Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.

If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.

Shroud of Darkness will remain active during Paranoia's flight.","image":"NocturneShroudofDarkness","cost":"50","cooldown":"20/18/16/14/12","range":"20","key":"W"},"NocturneUnspeakableHorror":{"id":"NocturneUnspeakableHorror","name":"Unspeakable Horror","shortDescription":"Nocturne plants a nightmare into his target's mind, dealing damage each second and applying fear to the target if they do not get out of range by the end of the duration.","description":"Passive: Nocturne gains massively increased Movement Speed toward feared enemies.

Active: Nocturne plants a nightmare into his target's mind, dealing 80/125/170/215/260 (+1) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes feared for 1.25/1.5/1.75/2/2.25 second(s).","image":"NocturneUnspeakableHorror","cost":"60/65/70/75/80","cooldown":"15/14/13/12/11","range":"425","key":"E"},"NullLance":{"id":"NullLance","name":"Null Sphere","shortDescription":"Kassadin fires an orb of void energy at a target, dealing damage and interrupting channels. The excess energy forms around himself, granting a temporary shield that absorbs magic damage.","description":"Kassadin fires an orb of void energy that deals 65/95/125/155/185 (+0.7) magic damage and interrupts channels.

The excess energy forms around himself, granting a shield that absorbs 60/85/110/135/160 (+0.3) magic damage for 1.5 seconds.","image":"NullLance","cost":"70/75/80/85/90","cooldown":"11/10.5/10/9.5/9","range":"650","key":"Q"},"NunuE":{"id":"NunuE","name":"Snowball Barrage","shortDescription":"Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball.","description":"Nunu throws 3 snowballs. Snowball Barrage can be cast two additional times to throw even more snowballs. Enemies hit take ??? magic damage per snowball. Enemies hit by 3 consecutive snowballs are slowed by ???% for ???s. Champions and large monsters become Snowbound.

Willump's Turn: After ??? seconds, all enemies within range that are Snowbound take ??? magic damage and become rooted for ???s.
","image":"NunuE","cost":"50/55/60/65/70","cooldown":"14","range":"625","key":"E"},"NunuQ":{"id":"NunuQ","name":"Consume","shortDescription":"Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.","description":"Willump takes a bite of an enemy, dealing damage and healing himself. This healing increases by ???% when he is below ???% health.

Monsters and minions: Deals ??? true damage and heals for ???.

Champions: Deals ??? magic damage and heals for ???.","image":"NunuQ","cost":"60","cooldown":"12/11/10/9/8","range":"125","key":"Q"},"NunuR":{"id":"NunuR","name":"Absolute Zero","shortDescription":"Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.","description":"Willump channels for ??? seconds, creating a powerful blizzard. Enemies in the blizzard are slowed by ???%, increasing to ???% over the duration. Nunu & Willump receive a shield that absorbs ??? damage that decays over ??? seconds after the blizzard ends.

When the blizzard ends, enemies in the area take up to ??? magic damage, based on the blizzard's duration.","image":"NunuR","cost":"100","cooldown":"110/100/90","range":"650","key":"R"},"NunuW":{"id":"NunuW","name":"Biggest Snowball Ever!","shortDescription":"Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies.","description":"Willump rolls a snowball that grows in size and speed. When it collides with an enemy champion, large monster, or wall, it explodes, dealing up to ??? magic damage to nearby enemies and knocking them up for up to ???s.

Reactivating the ability releases the snowball and rolls it forward on a straight path.

Holding a turn causes Willump to turn faster in that direction.","image":"NunuW","cost":"50/55/60/65/70","cooldown":"14","range":"7500","key":"W"},"Obduracy":{"id":"Obduracy","name":"Thunderclap","shortDescription":"Malphite attacks with such force that it creates a sonic boom. For the next few seconds, his attacks create aftershocks in front of him.","description":"Passive: Malphite's armor is increased by 10/15/20/25/30% (???). This effect is tripled while Granite Shield is active.

Active: Malphite's basic attacks create aftershocks for the next 5 seconds, dealing ??? physical damage in a cone. His first attack after activating Thunderclap deals ??? bonus physical damage to his target.","image":"Obduracy","cost":"30/35/40/45/50","cooldown":"12","range":"400","key":"W"},"OlafAxeThrowCast":{"id":"OlafAxeThrowCast","name":"Undertow","shortDescription":"Olaf throws an axe into the ground at a target location, dealing damage to enemies it passes through and slowing their Movement Speed. If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.","description":"Olaf throws an axe to target location, dealing 80/125/170/215/260 (+1) physical damage to units it passes through and slowing them by 29/33/37/41/45% for up to 2.5 seconds. The further the Axe flies, the longer the slow lasts, but it is never less than 1.5 seconds.

If Olaf picks up the axe, the ability's cooldown is reduced by 4.5 seconds.","image":"OlafAxeThrowCast","cost":"60","cooldown":"7","range":"1000","key":"Q"},"OlafFrenziedStrikes":{"id":"OlafFrenziedStrikes","name":"Vicious Strikes","shortDescription":"Olaf's Attack Speed is increased, he gains Life Steal and has increased healing from all sources based on how much Health he is missing.","description":"For 6 seconds, Olaf gains 14/16/18/20/22% Life Steal and his Attack Speed is increased by 55/65/75/85/95%.

During this time, Olaf also receives 1% increased healing from all sources for every 2% of Health he is missing.","image":"OlafFrenziedStrikes","cost":"30","cooldown":"16","range":"700","key":"W"},"OlafRagnarok":{"id":"OlafRagnarok","name":"Ragnarok","shortDescription":"Olaf temporarily becomes immune to disables.","description":"Passive: Olaf gains ??? Armor and ??? Magic Resist.

Active: Olaf removes all disables from himself and becomes immune to them for the next ??? seconds. Olaf also receives a ???% Movement Speed bonus towards enemy champions for ??? second. During this time, Olaf loses the passive portion of Ragnarok and gains ??? Attack Damage.","image":"OlafRagnarok","cost":"0","cooldown":"100/90/80","range":"400","key":"R"},"OlafRecklessStrike":{"id":"OlafRecklessStrike","name":"Reckless Swing","shortDescription":"Olaf attacks with such force that it deals true damage to his target and himself, refunding the Health cost if he destroys the target.","description":"Olaf ferociously swings his axes, dealing 70/115/160/205/250 (+0.5) true damage to his target. This ability's cost is equal to 30% of the total damage dealt, but the cost is refunded if it kills the target.

Basic attacks lower the cooldown of Reckless Swing by 1 second.","image":"OlafRecklessStrike","cost":"0","cooldown":"11/10/9/8/7","range":"325","key":"E"},"OrianaDetonateCommand":{"id":"OrianaDetonateCommand","name":"Command: Shockwave","shortDescription":"Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.","description":"Orianna commands her Ball to unleash a shockwave after a brief delay, dealing ??? magic damage to nearby enemies and flinging them into the air a set distance in the direction of the Ball.","image":"OrianaDetonateCommand","cost":"100","cooldown":"110/95/80","range":"410","key":"R"},"OrianaDissonanceCommand":{"id":"OrianaDissonanceCommand","name":"Command: Dissonance","shortDescription":"Orianna commands the Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.","description":"Orianna commands her Ball to release an electric pulse, dealing 60/105/150/195/240 (+0.7) magic damage to nearby enemies.

The pulse leaves behind an energy field for 3 seconds, lowering enemy Movement Speed by 30/35/40/45/50% and increasing ally Movement Speed by 30/35/40/45/50% for 2 seconds. This effect diminishes over time.","image":"OrianaDissonanceCommand","cost":"70/80/90/100/110","cooldown":"7","range":"255","key":"W"},"OrianaIzunaCommand":{"id":"OrianaIzunaCommand","name":"Command: Attack","shortDescription":"Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.","description":"Orianna commands her Ball to shoot toward a target location, dealing 60/90/120/150/180 (+0.5) magic damage to targets along the way. However, it deals 10% less damage for each unit it hits (Minimum 40%).

Her Ball remains behind at the target location afterwards.","image":"OrianaIzunaCommand","cost":"30/35/40/45/50","cooldown":"6/5.25/4.5/3.75/3","range":"815","key":"Q"},"OrianaRedactCommand":{"id":"OrianaRedactCommand","name":"Command: Protect","shortDescription":"Orianna commands her Ball to attach to an allied champion, shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.","description":"Passive: The Ball adds 10/15/20/25/30 Armor and Magic Resist to the allied champion it is attached to.

Active: Orianna commands her Ball to travel to and attach onto an allied champion, shielding them for 2.5 seconds from the next 60/100/140/180/220 (+0.5) damage. Enemies the Ball passes through along the way are damaged for 60/90/120/150/180 (+0.3) magic damage.","image":"OrianaRedactCommand","cost":"60","cooldown":"9","range":"1095","key":"E"},"OrnnE":{"id":"OrnnE","name":"Searing Charge","shortDescription":"Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies.","description":"Ornn charges, dealing ??? physical damage to enemies hit.

If Ornn rams into terrain, he creates a shockwave that knocks up enemies for ??? second and applies Searing Charge's damage to those not hit by the charge.

The shockwave destroys magma pillars and terrain created by enemy champions.","image":"OrnnE","cost":"35/40/45/50/55","cooldown":"16/15/14/13/12","range":"450","key":"E"},"OrnnQ":{"id":"OrnnQ","name":"Volcanic Rupture","shortDescription":"Ornn slams the ground, sending out a fissure dealing damage and slowing enemies hit. After a small delay, a magma pillar forms at the end location.","description":"Ornn slams the ground, creating a fissure which deals 20/45/70/95/120 (+0.6) physical damage and slows by 40% for 2 seconds. A magma pillar then forms at the fissure's end for 4 seconds.

The fissure stops shortly after hitting an enemy champion.","image":"OrnnQ","cost":"45","cooldown":"9/8.5/8/7.5/7","range":"800","key":"Q"},"OrnnR":{"id":"OrnnR","name":"Call of the Forge God","shortDescription":"Ornn summons a massive elemental at a location which travels toward him with increasing speed. Enemies run over by the elemental take damage, are slowed and are made Brittle. Ornn can recast the ability to charge into the elemental, redirecting it in the direction he hits it, causing the elemental to affect any enemies it runs over to be knocked up, dealing the same damage and re-applying Brittle.","description":"Ornn summons a massive lava elemental which stampedes toward him. Enemies run over by the elemental take ??? magic damage, are slowed by up to ???% based on distance traveled by the elemental for ??? seconds and become Brittle for ??? seconds.

Ornn can recast this ability to smash into the elemental to redirect and empower it. The empowered elemental knocks the first enemy champion hit up for ??? second (???% duration for subsequent champion hits), deals ??? magic damage and applies Brittle.","image":"OrnnR","cost":"100","cooldown":"140/120/100","range":"2500","key":"R"},"OrnnW":{"id":"OrnnW","name":"Bellows Breath","shortDescription":"Ornn advances, breathing fire. Enemies hit by the final gout of flame become Brittle.","description":"Ornn stomps forwards, breathing fire and becoming unstoppable for ??? seconds. The fire deals up to ???% target Max Health as magic damage.

Enemies hit by the final gout of flame become Brittle for ??? seconds. The next immobilizing effect against a Brittle enemy has its duration increased by 30% and deals ??? of their max health as magic damage.

Ornn's basic attacks knock back Brittle targets.
Minimum of ??? against Champions and Minions, and maximum of ??? against monsters.
","image":"OrnnW","cost":"45/50/55/60/65","cooldown":"12/11.5/11/10.5/10","range":"25000","key":"W"},"Overdrive":{"id":"Overdrive","name":"Overdrive","shortDescription":"Blitzcrank super charges himself to get dramatically increased Movement and Attack Speed. He is temporarily slowed after the effect ends.","description":"Blitzcrank supercharges himself, gaining ???% Movement Speed and 30/38/46/54/62% Attack Speed for 5 seconds. The Movement Speed bonus decays over the duration.

When Overdrive ends, Blitzcrank's Movement Speed is slowed by 30% for 1.5 seconds.","image":"Overdrive","cost":"75","cooldown":"15","range":"1","key":"W"},"PantheonE":{"id":"PantheonE","name":"Aegis Assault","shortDescription":"Pantheon sets his shield, becoming invulnerable to damage from the front and striking repeatedly with his spear.","description":"Pantheon braces his shield and engages enemies in a chosen direction for ??? seconds, becoming immune to damage from that direction and dealing ??? physical damage over the duration.

The last hit slams with Pantheon's shield, dealing ??? physical damage.

Mortal Will Bonus: Duration is increased to ??? seconds (dealing ??? physical damage over the duration).","image":"PantheonE","cost":"80","cooldown":"22/20.5/19/17.5/16","range":"400","key":"E"},"PantheonQ":{"id":"PantheonQ","name":"Comet Spear","shortDescription":"Pantheon either thrusts his spear or throws his spear in the chosen direction.","description":"Tap: Pantheon thrusts his spear, dealing ??? physical damage to enemies hit. Refunds ???% of Comet Spear's cooldown.

Hold: Pantheon hurls his spear, dealing ??? physical damage to the first enemy hit and ???% less to further targets.

Comet Spear critically strikes enemies below ???% health for ??? physical damage instead.

Mortal Will Bonus: Deals an additional ??? physical damage and slow the target by ???% for ??? seconds.","image":"PantheonQ","cost":"40","cooldown":"10/9.5/9/8.5/8","range":"575","key":"Q"},"PantheonR":{"id":"PantheonR","name":"Grand Starfall","shortDescription":"Pantheon composes himself and then leaps into the air, landing at a chosen location as a comet.","description":"Pantheon gathers his strength to leap high into the air, then crashes down as a meteor at the target area a few seconds later. Deals up to ??? magic damage to enemies in a line (decreased by up to ???% at the edges of the area).

Grand Starfall instantly readies Mortal Will.","image":"PantheonR","cost":"100","cooldown":"180/165/150","range":"5500","key":"R"},"PantheonW":{"id":"PantheonW","name":"Shield Vault","shortDescription":"Pantheon dashes to a target, damaging and stunning them.","description":"Pantheon dashes to an enemy, dealing ??? physical damage and stunning them for ??? second.

Mortal Will Bonus: Pantheon's next attack strikes ??? times, dealing a total of ??? physical damage.","image":"PantheonW","cost":"55","cooldown":"13/12/11/10/9","range":"600","key":"W"},"PhosphorusBomb":{"id":"PhosphorusBomb","name":"Phosphorus Bomb","shortDescription":"Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.","description":"Corki lobs a bomb, dealing 75/120/165/210/255 (+0.5) (+0.5) magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).","image":"PhosphorusBomb","cost":"60/70/80/90/100","cooldown":"8","range":"825","key":"Q"},"PickACard":{"id":"PickACard","name":"Pick a Card","shortDescription":"Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects.","description":"Cast once to shuffle the deck and again to choose your card, enhancing your next attack.

Blue Card deals ??? Magic Damage and restores 50/75/100/125/150 Mana.

Red Card deals ??? Magic Damage to units around the target and slows their Movement Speed by 30/35/40/45/50% for 2.5 seconds.

Gold Card deals ??? Magic Damage and stuns for 1/1.25/1.5/1.75/2 seconds.","image":"PickACard","cost":"40/55/70/85/100","cooldown":"8/7.5/7/6.5/6","range":"200","key":"W"},"PoisonTrail":{"id":"PoisonTrail","name":"Poison Trail","shortDescription":"Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path.","description":"Toggle: Singed lays a poisonous trail that deals 20/30/40/50/60 (+???) magic damage per second.","image":"PoisonTrail","cost":"13","cooldown":"0","range":"20","key":"Q"},"PoppyE":{"id":"PoppyE","name":"Heroic Charge","shortDescription":"Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned.","description":"Poppy tackles an enemy, dealing 60/80/100/120/140 (+0.5) physical damage and carrying them forward. If Poppy carries the target into terrain, the enemy takes 60/80/100/120/140 (+0.5) additional physical damage and is stunned for 1.6/1.7/1.8/1.9/2 seconds.","image":"PoppyE","cost":"70","cooldown":"14/13/12/11/10","range":"475","key":"E"},"PoppyQ":{"id":"PoppyQ","name":"Hammer Shock","shortDescription":"Poppy swings her hammer, dealing damage and creating a zone that will slow enemies and explode after a delay.","description":"Poppy smashes the ground, dealing 40/60/80/100/120 (+0.9) plus 8% of the enemies' maximum Health as physical damage, and leaving an unstable area.

The area slows enemies inside it by 20/25/30/35/40% and erupts after 1 second, dealing the initial damage again.","image":"PoppyQ","cost":"35/40/45/50/55","cooldown":"8/7/6/5/4","range":"430","key":"Q"},"PoppyR":{"id":"PoppyR","name":"Keeper's Verdict","shortDescription":"Poppy channels a hammer strike that knocks enemies very far away.","description":"First Cast: Poppy channels for up to ??? seconds, slowing herself by ???%.

Second Cast: Poppy smashes the ground, emanating a shockwave that deals ??? physical damage to enemies around the first champion hit and knocking them a large distance toward their Summoning Platform. The shockwave length and knockback distance increases with channel duration.

An uncharged Keeper's Verdict deals half damage and knocks enemies up for ??? seconds.

Enemies hit with a charged Keeper's Verdict are untargetable.","image":"PoppyR","cost":"100","cooldown":"140/120/100","range":"500","key":"R"},"PoppyW":{"id":"PoppyW","name":"Steadfast Presence","shortDescription":"Poppy passively gains Armor and Magic Resist. This bonus increases when she is low on Health. Poppy can activate Steadfast Presence to gain movement speed and stop enemy dashes around her. If a dash is stopped, the enemy is slowed and grounded.","description":"Passive: Poppy gains ??? Armor and ??? Magic Resist (10% of Armor and Magic Resist). This bonus is doubled if Poppy is below 40% Health.

Active: For 2 seconds, Poppy gains 40% Movement Speed. During this time, she stops nearby enemy dashes, dealing 70/110/150/190/230 (+0.7) magic damage, grounding and slowing them by ???% for ??? seconds.","image":"PoppyW","cost":"50","cooldown":"24/22/20/18/16","range":"400","key":"W"},"PowerBall":{"id":"PowerBall","name":"Powerball","shortDescription":"Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact.","description":"Rammus accelerates in a ball, gaining up to ???% Movement Speed over 6 seconds. On enemy collision, he stops, dealing 100/135/170/205/240 (+1) magic damage to nearby enemies, knocking them back, and slowing them by 40/50/60/70/80% for 1 second.

Can be reactivated to end the effect early and put Powerball on cooldown.
Powerball is a channeled spell and is subject to interruption by spells that prevent casting.
Casting Powerball cancels Defensive Ball Curl and puts it on cooldown.
","image":"PowerBall","cost":"60","cooldown":"16/13.5/11/8.5/6","range":"300","key":"Q"},"PowerFist":{"id":"PowerFist","name":"Power Fist","shortDescription":"Blitzcrank charges up his fist to make his next attack deal double damage and pop his target up in the air.","description":"Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air.","image":"PowerFist","cost":"25","cooldown":"9/8/7/6/5","range":"300","key":"E"},"PrimalSurge":{"id":"PrimalSurge","name":"Primal Surge / Swipe","shortDescription":"In human form, Nidalee channels the spirit of the cougar to heal her allies and imbue them with Attack Speed for a short duration. As a cougar, she claws in a direction, dealing damage to enemies in front of her.","description":"Human: Nidalee heals target ally champion for 35/55/75/95/115 (+0.325) to 70/110/150/190/230 (+???) based on their missing health and grants them 20/30/40/50/60% Attack Speed for 7 seconds.

Cougar: Nidalee claws at enemies in target direction.","image":"PrimalSurge","cost":"60/75/90/105/120","cooldown":"12","range":"600","key":"E"},"Pulverize":{"id":"Pulverize","name":"Pulverize","shortDescription":"Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.","description":"Alistar smashes the ground, dealing 60/105/150/195/240 (+0.5) magic damage and tossing nearby enemy units into the air for 1 second.","image":"Pulverize","cost":"65/70/75/80/85","cooldown":"15/14/13/12/11","range":"365","key":"Q"},"PuncturingTaunt":{"id":"PuncturingTaunt","name":"Frenzying Taunt","shortDescription":"Rammus taunts an enemy champion or monster into a reckless assault against him. Additionally, he gains increased Attack Speed for a short time, but this bonus is extended by having any of his other spells active.","description":"Taunt an enemy champion or monster for 1.25/1.5/1.75/2/2.25 seconds and gain 20/25/30/35/40% Attack Speed for the same duration.

While any of Rammus' other spells are active, Frenzying Taunt's Attack Speed bonus is refreshed.","image":"PuncturingTaunt","cost":"50","cooldown":"12/11.5/11/10.5/10","range":"325","key":"E"},"PykeE":{"id":"PykeE","name":"Phantom Undertow","shortDescription":"Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path.","description":"Pyke dashes, leaving a drowned phantom behind him. After a short delay the phantom returns to Pyke, striking enemy champions along its path, stunning them for 1.25 (+???) seconds. Champions hit also take 105/135/165/195/225 (+1) physical damage.","image":"PykeE","cost":"40","cooldown":"15","range":"550","key":"E"},"PykeQ":{"id":"PykeQ","name":"Bone Skewer","shortDescription":"Pyke either stabs an enemy in front of him or pulls an enemy towards him.","description":"Tap: Pyke stabs in a direction, damaging the nearest enemy (preferring champions).

Hold: Pyke throws his harpoon, pulling the first enemy struck towards him.

","image":"PykeQ","cost":"50/55/60/65/70","cooldown":"10/9.5/9/8.5/8","range":"400","key":"Q"},"PykeR":{"id":"PykeR","name":"Death From Below","shortDescription":"Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists.","description":"Pyke strikes all enemy champions in an X, blinking to and executing targets below ??? (+???) (+???) health. Enemies not executed instead take physical damage equal to ???% of the threshold.

When an enemy champion dies in the X from any source, Pyke and an assisting ally both receive an additional Cut equal to full kill gold, and Pyke may re-cast Death From Below again within ??? seconds.

Total gold shared with allies: ???
Total gold kept for self: ???
","image":"PykeR","cost":"100","cooldown":"120/100/80","range":"750","key":"R"},"PykeW":{"id":"PykeW","name":"Ghostwater Dive","shortDescription":"Pyke enters Camouflage and gains significant movement speed that decays over time.","description":"Pyke gains Camouflage and 40% (+???%) decaying movement speed for None seconds.

Stealth - Camouflage: Pyke is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.","image":"PykeW","cost":"50","cooldown":"12/11.5/11/10.5/10","range":"600","key":"W"},"QiyanaE":{"id":"QiyanaE","name":"Audacity","shortDescription":"Qiyana dashes to an enemy, damaging them.","description":"Pyke strikes all enemy champions in an X, blinking to and executing targets below ??? (+???) (+???) health. Enemies not executed instead take physical damage equal to ???% of the threshold.

When an enemy champion dies in the X from any source, Pyke and an assisting ally both receive an additional Cut equal to full kill gold, and Pyke may re-cast Death From Below again within ??? seconds.

Total gold shared with allies: ???
Total gold kept for self: ???
","image":"QiyanaE","cost":"40/45/50/55/60","cooldown":"12/11/10/9/8","range":"650","key":"E"},"QiyanaQ":{"id":"QiyanaQ","name":"Elemental Wrath / Edge of Ixtal","shortDescription":"Qiyana swings her weapon, dealing damage with a bonus effect based on her element.","description":"Pyke strikes all enemy champions in an X, blinking to and executing targets below ??? (+???) (+???) health. Enemies not executed instead take physical damage equal to ???% of the threshold.

When an enemy champion dies in the X from any source, Pyke and an assisting ally both receive an additional Cut equal to full kill gold, and Pyke may re-cast Death From Below again within ??? seconds.

Total gold shared with allies: ???
Total gold kept for self: ???
","image":"QiyanaQ","cost":"35","cooldown":"7","range":"525","key":"Q"},"QiyanaR":{"id":"QiyanaR","name":"Supreme Display of Talent","shortDescription":"Qiyana sends out a shockwave that detonates whatever elements she hits with it, stunning and damaging nearby enemies.","description":"Launch a shockwave that knocks back enemies and detonates when it hits a Wall. The entire Wall then explodes to stun nearby enemies for up to ???s and deal them physical damage equal to ??? + ??? of their max health.

Any River or Brush the shockwave passes through also explode after a delay for the same damage and stun.","image":"QiyanaR","cost":"100","cooldown":"120","range":"950","key":"R"},"QiyanaW":{"id":"QiyanaW","name":"Terrashape","shortDescription":"Qiyana dashes to a location and enchants her weapon with an element. Her attacks and abilities deal bonus damage while her weapon is enchanted. ","description":"Pyke strikes all enemy champions in an X, blinking to and executing targets below ??? (+???) (+???) health. Enemies not executed instead take physical damage equal to ???% of the threshold.

When an enemy champion dies in the X from any source, Pyke and an assisting ally both receive an additional Cut equal to full kill gold, and Pyke may re-cast Death From Below again within ??? seconds.

Total gold shared with allies: ???
Total gold kept for self: ???
","image":"QiyanaW","cost":"25/30/35/40/45","cooldown":"7","range":"1100","key":"W"},"QuinnE":{"id":"QuinnE","name":"Vault","shortDescription":"Quinn dashes to an enemy, dealing physical damage and slowing the target's Movement Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target.","description":"Quinn dashes to an enemy, dealing 40/70/100/130/160 (+0.2) physical damage while Valor marks it as Vulnerable.

Upon reaching the target, Quinn leaps off, briefly displacing and slowing it by 50% (diminishing over 1.5 seconds).","image":"QuinnE","cost":"50","cooldown":"12/11/10/9/8","range":"675","key":"E"},"QuinnQ":{"id":"QuinnQ","name":"Blinding Assault","shortDescription":"Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area.","description":"Valor flies in a line, marking the first enemy he hits as Vulnerable and reducing its vision radius dramatically for 1.75 seconds. He then deals 20/45/70/95/120 (+???) (+0.5) physical damage to all nearby enemies.

If the primary target is not a champion, it cannot attack for 1.75 seconds.","image":"QuinnQ","cost":"50/55/60/65/70","cooldown":"11/10.5/10/9.5/9","range":"1025","key":"Q"},"QuinnR":{"id":"QuinnR","name":"Behind Enemy Lines","shortDescription":"Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions as Vulnerable.","description":"Quinn calls down Valor to assist her. After a 2 second channel, they unite, gaining ???% Total Movement Speed and the ability to cast Skystrike by recasting this ability or taking offensive action.

Skystrike: Quinn and Valor deal ??? physical damage to nearby enemies and mark champions with Vulnerable. Casting Skystrike or taking other offensive actions will end Behind Enemy Lines.

Being damaged by non-minions removes the movement speed bonus for ??? seconds. ","image":"QuinnR","cost":"100/50/0","cooldown":"3","range":"700","key":"R"},"QuinnW":{"id":"QuinnW","name":"Heightened Senses","shortDescription":"Passively grants Quinn Attack Speed and Movement Speed after she attacks a Vulnerable target. Activate to have Valor reveal a large area nearby.","description":"Passive: Attacking a Vulnerable target increases Quinn's Attack Speed by 20/35/50/65/80% and Movement Speed by 20/25/30/35/40% for 2 seconds.

Active: Valor reveals a large area nearby for 2 seconds.","image":"QuinnW","cost":"0","cooldown":"50/45/40/35/30","range":"2100","key":"W"},"RakanE":{"id":"RakanE","name":"Battle Dance","shortDescription":"Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration.","description":"Flies to an allied champion, granting them a 40/65/90/115/140 (+0.8) health shield for 3 seconds.

Can be re-cast at no cost once within 5 seconds.

Battle Dance's cast range is increased when cast on Xayah.","image":"RakanE","cost":"60/70/80/90/100","cooldown":"0","range":"650","key":"E"},"RakanQ":{"id":"RakanQ","name":"Gleaming Quill","shortDescription":"Flings a magical feather that deals magic damage. Striking a champion or epic monster enables Rakan to heal his allies.","description":"Flings a magical feather that deals 70/115/160/205/250 (+0.6) magic damage to the first enemy hit.

If the feather hits a champion or epic monster, Rakan restores ??? (+0.7) health to himself and nearby allies after 3 seconds or when he touches an ally.","image":"RakanQ","cost":"60","cooldown":"0","range":"850","key":"Q"},"RakanR":{"id":"RakanR","name":"The Quickness","shortDescription":"Gains movement speed, charming and dealing magic damage to enemies touched.","description":"Gain 75% movement speed for 4 seconds.

Touching enemies deals 100/200/300 (+0.5) magic damage and charms them for 1/1.25/1.5 second(s) the first time they're hit. The first champion charmed grants Rakan 150% decaying movement speed.","image":"RakanR","cost":"100","cooldown":"130/110/90","range":"150","key":"R"},"RakanW":{"id":"RakanW","name":"Grand Entrance","shortDescription":"Dashes to a location, knocking up nearby enemies on arrival.","description":"Dashes to a location. Upon arrival Rakan spirals into the air, dealing ??? magic damage and knocking up enemies for ??? second.","image":"RakanW","cost":"50/60/70/80/90","cooldown":"18/16.5/15/13.5/12","range":"600","key":"W"},"ReapTheWhirlwind":{"id":"ReapTheWhirlwind","name":"Monsoon","shortDescription":"Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.","description":"Summons forth the might of the wind to knock surrounding enemies back and restores 100/150/200 (+0.5) Health to nearby allies each second for 3 seconds.","image":"ReapTheWhirlwind","cost":"100","cooldown":"150/135/120","range":"725","key":"R"},"RekSaiE":{"id":"RekSaiE","name":"Furious Bite / Tunnel","shortDescription":"Rek'Sai bites her target, dealing double and True Damage if she has max Fury.

While Burrowed, Rek'Sai creates a re-usable, long lasting tunnel. Enemies can destroy it by standing on top of either entrance.","description":"Un-Burrowed: Rek'Sai bites a target dealing 50/60/70/80/90 (+0.85) Physical Damage. At max Fury, the bite does 100% more and deals True Damage.

Maximum Damage: ???

Burrowed: Rek'Sai tunnels forward leaving two connected Tunnel Entrances. Clicking a Tunnel Entrance will make Rek'Sai dive to the other entrance.

Tunnel Entrances last for 10 minutes and can be destroyed by enemies. Rek'Sai may have 8 tunnels at one time. Tunnels have a 10/8/6/4/2 second cooldown on use.","image":"RekSaiE","cost":"0","cooldown":"12","range":"250","key":"E"},"RekSaiQ":{"id":"RekSaiQ","name":"Queen's Wrath / Prey Seeker","shortDescription":"Rek'Sai's next 3 basic attacks deal bonus Physical Damage to nearby enemies.

While Burrowed, Rek'Sai launches a burst of void-charged earth that deals Physical Damage and reveals enemies hit.","description":"Un-Burrowed: Rek'Sai's next 3 basic attacks within 5 seconds deal 20/25/30/35/40 (+0.5) bonus Physical Damage to nearby enemies.

Burrowed: Rek'Sai launches a burst of void-charged earth that explodes on first enemy hit, dealing 60/90/120/150/180 (+0.7) (+0.5) Physical Damage and revealing non-stealthed enemies for 2.5 seconds. If it hits a Champion, it also generates 25 Fury.","image":"RekSaiQ","cost":"0","cooldown":"4","range":"325","key":"Q"},"RekSaiRWrapper":{"id":"RekSaiRWrapper","name":"Void Rush","shortDescription":"Rek'sai passively marks targets by damaging them. She can activate this ability to become briefly untargetable and lunge at a marked target for heavy damage based on their missing health.","description":"Passive: Dealing damage to enemy Champions marks them for the next ??? seconds.

Active: Rek'Sai lets out a harrowing scream before burrowing underground seeking out a marked target. Moments later she leaps from underground, dealing ??? physical damage plus ???% of their missing Health.","image":"RekSaiRWrapper","cost":"0","cooldown":"100/90/80","range":"1500","key":"R"},"RekSaiW":{"id":"RekSaiW","name":"Burrow / Un-burrow","shortDescription":"Rek'Sai burrows into the ground, gaining new abilities and increased Movement Speed. Her vision range is reduced and she cannot use basic attacks.

While Burrowed, Rek'Sai may cast Un-burrow to knock up and damage nearby enemies.","description":"Un-Burrowed: Burrow into the ground.

Burrowed: Un-burrow, dealing 55/70/85/100/115 (+0.8) Physical Damage and knocking up the closest enemy for 1 second. All other nearby enemies will be knocked back. An enemy who has been knocked up will be immune from further Un-burrow effects for 10 seconds.

Burrowed Effects: New abilities, +??? Movement Speed, reduced vision range, disabled basic attacks, and gains Tremor Sense: Nearby enemies that move in Fog of War have their position revealed to Rek'Sai and her allies.","image":"RekSaiW","cost":"0","cooldown":"4","range":"1650","key":"W"},"RenektonCleave":{"id":"RenektonCleave","name":"Cull the Meek","shortDescription":"Renekton swings his blade, dealing moderate physical damage to all targets around him, and heals for a small portion of the damage dealt. If he has more than 50 Fury, his damage and heal are increased.","description":"Renekton swings his blade, dealing 65/100/135/170/205 (+0.8) physical damage to nearby enemies and healing himself for 3/4.5/6/7.5/9 (+0.8) Health for each non-champion hit and 1.2 (+???) Health for each champion hit, up to 50/75/100/125/150 Health.

He generates 2.5 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of 30 Fury.

50 Fury Bonus: Damage increased to 100/150/200/250/300 (+1.2). Heal increased to 9/13.5/18/22.5/27 (+???) per non-champion and ??? (+???) per champion, up to 200/300/400/500/600. No longer generates Fury.","image":"RenektonCleave","cost":"0","cooldown":"8","range":"325","key":"Q"},"RenektonPreExecute":{"id":"RenektonPreExecute","name":"Ruthless Predator","shortDescription":"Renekton slashes his target twice, dealing moderate physical damage and stuns them for 0.75 seconds. If Renekton has more than 50 Fury, he slashes his target three times, destroying damage shields on the target, dealing high physical damage, and stunning them for 1.5 seconds.","description":"Renekton's next attack strikes twice, stunning his target for 0.75 seconds and dealing 5/15/25/35/45 (+1.5) physical damage per hit (10/30/50/70/90 (+2.25) total).

Each strike applies on-hit effects and generates Fury. Hitting a champion generates an additional 10 Fury.

50 Fury Bonus: Renekton attacks three times, instantly destroying damage shields on the target before dealing a total of 15/45/75/105/135 (+???) damage and stunning his target for 1.5 seconds. No longer generates Fury.","image":"RenektonPreExecute","cost":"0","cooldown":"13/12/11/10/9","range":"300","key":"W"},"RenektonReignOfTheTyrant":{"id":"RenektonReignOfTheTyrant","name":"Dominus","shortDescription":"Renekton transforms into the Tyrant form, gaining bonus Health and dealing damage to enemies around him. While in this form, Renekton gains Fury periodically.","description":"Renekton surrounds himself with dark energies for ??? seconds, gaining ??? Health and ??? Fury. While active, he deals ??? magic damage to nearby enemies and gains ??? Fury per second.","image":"RenektonReignOfTheTyrant","cost":"0","cooldown":"120","range":"20","key":"R"},"RenektonSliceAndDice":{"id":"RenektonSliceAndDice","name":"Slice and Dice","shortDescription":"Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit.","description":"Slice: Renekton dashes, dealing 40/70/100/130/160 (+0.9) physical damage to enemies he passes through. Hitting an enemy grants the ability to use Dice for 4 seconds.

Dice: Renekton dashes, dealing 40/70/100/130/160 (+0.9) physical damage to enemies he passes through.

He generates 2 Fury for each non-champion hit and 10 Fury for each champion hit, up to a maximum of None Fury.

Dice - 50 Fury Bonus: Damage increased to 70/115/160/205/250 (+1.35). Enemies hit have 25/27.5/30/32.5/35% reduced Armor for 4 seconds. No longer generates Fury.","image":"RenektonSliceAndDice","cost":"0","cooldown":"18/17/16/15/14","range":"450","key":"E"},"RengarE":{"id":"RengarE","name":"Bola Strike","shortDescription":"Rengar throws a bola, slowing the first target hit for a short duration.

Ferocity effect: roots the target.","description":"Throw a bola, dealing 55/100/145/190/235 (+0.8) physical damage and slowing the first enemy hit by 30/45/60/75/90% for 1.75 seconds.

Ferocity effect:
Deals ??? (+0.8) physical damage and roots the target for 1.75 seconds.","image":"RengarE","cost":"0","cooldown":"0.25","range":"1000","key":"E"},"RengarQ":{"id":"RengarQ","name":"Savagery","shortDescription":"Rengar's next attack brutally stabs his target for bonus damage.

Ferocity effect: deals increased damage and grants Attack Speed.","description":"Rengar gains 40% Attack Speed for his next 2 attacks. The first attack deals 30/60/90/120/150 (+???) physical damage.

Ferocity effect:
Savagery's damage is increased to ??? (+1.4) and grants Rengar ???% Attack Speed for 5 seconds.","image":"RengarQ","cost":"0","cooldown":"0.25","range":"450","key":"Q"},"RengarR":{"id":"RengarR","name":"Thrill of the Hunt","shortDescription":"Rengar's predatory instincts take over, Camouflaging him and revealing the nearest enemy champion in a large radius around him. During Thrill of the Hunt, Rengar gains Movement Speed and he can leap to the tracked enemy without being in brush, reducing their armor.","description":"Rengar gains ???% Movement Speed and True Sight of the nearest enemy champion within ??? range for ??? seconds.

After the first ??? seconds, Rengar becomes Camouflaged and can leap to an enemy without being in brush. Leaping to the nearest champion deals ??? physical damage and reduces their Armor by ??? for ??? seconds.

Enemy champions within ??? range and their nearby allies can sense Rengar during Thrill of the Hunt.
Enemies revealed by Thrill of the Hunt stay revealed while they remain in tracking range.
Attacking or casting most spells ends Thrill of the Hunt.

Stealth - Camouflaged: This character is hidden from view. It is revealed by nearby enemy champions and turrets.
","image":"RengarR","cost":"0","cooldown":"110/90/70","range":"2500/3000/3500","key":"R"},"RengarW":{"id":"RengarW","name":"Battle Roar","shortDescription":"Rengar lets out a battle roar, damaging enemies and healing for some of the recent damage he has taken.

Ferocity effect: additionally breaks crowd control effects.","description":"Deals 50/80/110/140/170 (+0.8) magic damage to nearby enemies and heals Rengar for 50% of the damage he took in the last 1.5 seconds.

Ferocity effect:
Deals ??? (+0.8) magic damage and removes existing crowd control effects, in addition to its normal effect.

Damage healed from monster attacks is increased by 50%.","image":"RengarW","cost":"0","cooldown":"0.25","range":"450","key":"W"},"RiftWalk":{"id":"RiftWalk","name":"Riftwalk","shortDescription":"Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage.","description":"Kassadin teleports to a nearby location dealing 80/100/120 (+???) (+0.4) magic damage to surrounding enemy units.

Each subsequent Riftwalk within the next 15 seconds doubles the Mana cost and deals an additional 40/50/60 (+???) (+???) magic damage per stack, stacking up to 4 times.","image":"RiftWalk","cost":"50","cooldown":"5/3.5/2","range":"500","key":"R"},"RivenFeint":{"id":"RivenFeint","name":"Valor","shortDescription":"Riven steps forward a short distance and blocks incoming damage.","description":"Riven does a quick dash in the direction of your cursor and becomes shielded, blocking up to 95/125/155/185/215 (+1) incoming damage for 1.5 seconds.","image":"RivenFeint","cost":"0","cooldown":"12/11/10/9/8","range":"250","key":"E"},"RivenFengShuiEngine":{"id":"RivenFengShuiEngine","name":"Blade of the Exile","shortDescription":"Riven empowers her keepsake weapon with energy, and gains Attack Damage and Range. During this time, she also gains the ability to use Wind Slash, a powerful ranged attack, once.","description":"Riven's weapon surges with spiritual energy for ??? seconds, granting her ???% extra Attack Damage (???), increased Range on her damaging spells and attacks, and the ability to use Wind Slash once.

Wind Slash: Riven fires a shockwave that deals from ??? to ??? physical damage to all enemies hit, increasing based on how much Health they are missing.","image":"RivenFengShuiEngine","cost":"0","cooldown":"120/90/60","range":"200","key":"R"},"RivenMartyr":{"id":"RivenMartyr","name":"Ki Burst","shortDescription":"Riven emits a Ki Burst, damaging and stunning nearby enemies.","description":"Riven's sword emits a burst of runic energy that shocks nearby enemies, dealing 55/85/115/145/175 (+1) physical damage and stunning them for 0.75 seconds.","image":"RivenMartyr","cost":"0","cooldown":"11/10/9/8/7","range":"260","key":"W"},"RivenTriCleave":{"id":"RivenTriCleave","name":"Broken Wings","shortDescription":"Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies.","description":"Riven strikes out in front of her in a short line. This ability may be re-cast 2 additional times.

1st and 2nd Use: Slashes forward, dealing 15/35/55/75/95 (+[0.4, 0.45, 0.5, 0.55, 0.6]) physical damage to all units she comes in contact with.
3rd Use: Leaps forward and slams the ground dealing 15/35/55/75/95 (+[0.4, 0.45, 0.5, 0.55, 0.6]) physical damage and knocking nearby enemies up. This leap can cross unpathable terrain.

Riven will target the unit your cursor is hovering over, or if no targets are present, Riven will simply strike the direction she is currently facing.","image":"RivenTriCleave","cost":"0","cooldown":"13","range":"275","key":"Q"},"RocketGrab":{"id":"RocketGrab","name":"Rocket Grab","shortDescription":"Blitzcrank fires his right hand to grab an opponent on its path, dealing damage and dragging it back to him.","description":"Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal ??? magic damage while he pulls them to himself.","image":"RocketGrab","cost":"100","cooldown":"20/19/18/17/16","range":"1079","key":"Q"},"RumbleCarpetBomb":{"id":"RumbleCarpetBomb","name":"The Equalizer","shortDescription":"Rumble fires off a group of rockets, creating a wall of flames that damages and slows enemies.","description":"Rumble launches a line of rockets that creates a burning trail for ??? seconds. Enemies in the area have their Movement Speed slowed by ???% and take ??? magic damage each second.

You can control the placement of this attack by clicking and dragging your mouse in a line.","image":"RumbleCarpetBomb","cost":"0","cooldown":"100/85/70","range":"1750","key":"R"},"RumbleFlameThrower":{"id":"RumbleFlameThrower","name":"Flamespitter","shortDescription":"Rumble torches opponents in front of him, dealing magic damage in a cone for 3 seconds. While in Danger Zone this damage is increased.","description":"Rumble torches his opponents, dealing 175/210/245/280/315 (+1.1) magic damage in a cone over 3 seconds. This spell deals 60/65/70/75/80% damage to minions.

Danger Zone Bonus: Deals 150% damage.","image":"RumbleFlameThrower","cost":"0","cooldown":"10/9/8/7/6","range":"600","key":"Q"},"RumbleGrenade":{"id":"RumbleGrenade","name":"Electro Harpoon","shortDescription":"Rumble launches a harpoon, electrocuting his target with magic damage and slowing their Movement Speed. Rumble can carry 2 harpoons at a time. While in Danger Zone the damage and slow percentage is increased.","description":"Rumble launches an electrified harpoon, dealing 60/85/110/135/160 (+0.4) magic damage and applying a stacking slow of 15/20/25/30/35% for 2 seconds. Rumble can store up to two harpoons at a time, which recharge once every ??? seconds (modified by cooldown reduction).

Danger Zone Bonus: Damage and slow percentage increased by 50%.","image":"RumbleGrenade","cost":"0","cooldown":"0.5","range":"850","key":"E"},"RumbleShield":{"id":"RumbleShield","name":"Scrap Shield","shortDescription":"Rumble pulls up a shield, protecting him from damage and granting him a quick burst of speed. While in Danger Zone, the shield strength and speed bonus is increased.","description":"Rumble tosses up a shield for 1.5 seconds that absorbs 60/95/130/165/200 (+0.5) damage. Rumble also gains an additional 15/20/25/30/35% Movement Speed for 1 second.

Danger Zone Bonus: 50% increase in shield health and Movement Speed.","image":"RumbleShield","cost":"0","cooldown":"6","range":"20","key":"W"},"Rupture":{"id":"Rupture","name":"Rupture","shortDescription":"Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.","description":"Ruptures the ground at target location. Enemies caught in the rupture are launched into the air for 1 second, take 80/135/190/245/300 (+1) magic damage, and are slowed by 60% for 1.5 seconds.","image":"Rupture","cost":"60","cooldown":"7","range":"950","key":"Q"},"RyzeE":{"id":"RyzeE","name":"Spell Flux","shortDescription":"Ryze releases an orb of pure magical power that damages an enemy and debuffs all nearby enemies. Ryze's spells have additional effects against the debuffed enemy.","description":"Fire an orb that deals ??? magic damage, spreading Flux to the target and all nearby enemies for ??? seconds.

If attempting to apply Flux to an enemy that already has it, it further spreads.
","image":"RyzeE","cost":"40/55/70/85/100","cooldown":"3.25/3/2.75/2.5/2.25","range":"615","key":"E"},"RyzeQWrapper":{"id":"RyzeQWrapper","name":"Overload","shortDescription":"Passively, Ryze's other basic abilities reset the cooldown of Overload and charge a rune. When Ryze casts Overload with 2 runes charged, he gains a brief burst of Movement Speed.

On cast, Ryze throws a charge of pure energy in a line, dealing damage to the first enemy struck. If the target has Flux on it, Overload deals extra damage and bounces to nearby enemies with Flux.","description":"Rumble launches a line of rockets that creates a burning trail for ??? seconds. Enemies in the area have their Movement Speed slowed by ???% and take ??? magic damage each second.

You can control the placement of this attack by clicking and dragging your mouse in a line.","image":"RyzeQWrapper","cost":"40","cooldown":"6","range":"1000","key":"Q"},"RyzeR":{"id":"RyzeR","name":"Realm Warp","shortDescription":"Passively, Overload deals even more damage against targets with Flux.

On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location.","description":"Passive: Overload damage bonus against targets with Flux increased to ???%.

Active: Ryze opens a portal to another location. After ??? seconds, all allies near the portal are teleported to that location.

If Ryze becomes unable to cast or move, Realm Warp is cancelled.","image":"RyzeR","cost":"100","cooldown":"210/180/150","range":"3000","key":"R"},"RyzeW":{"id":"RyzeW","name":"Rune Prison","shortDescription":"Ryze traps a target in a cage of runes, damaging them and slowing their movement. If the target has Flux on it, they are instead rooted.","description":"Instantly deal ??? magic damage and slow an enemy by ???% for ??? seconds. If the target has Flux on it, it is rooted instead, consuming Flux in the process.","image":"RyzeW","cost":"40/55/70/85/100","cooldown":"13/12/11/10/9","range":"615","key":"W"},"Sadism":{"id":"Sadism","name":"Sadism","shortDescription":"Dr. Mundo sacrifices a portion of his Health for increased Movement Speed and drastically increased Health Regeneration.","description":"Dr. Mundo regenerates ??? Health (50/75/100% of max health) over 12 seconds, and gains 15/25/35% movement speed for the duration.","image":"Sadism","cost":"0","cooldown":"110/100/90","range":"20","key":"R"},"SeismicShard":{"id":"SeismicShard","name":"Seismic Shard","shortDescription":"Using his primal elemental magic, Malphite sends a shard of the earth through the ground at his foe, dealing damage upon impact and stealing Movement Speed for 3 seconds.","description":"Deals 70/120/170/220/270 (+0.6) magic damage and steals 20/25/30/35/40% of the target's movement speed for 3 seconds.","image":"SeismicShard","cost":"70/75/80/85/90","cooldown":"8","range":"625","key":"Q"},"SejuaniE":{"id":"SejuaniE","name":"Permafrost","shortDescription":"Sejuani freezes and stuns an enemy champion that has maximum Frost stacks.","description":"Passive: Nearby melee allied champions' basic attacks apply Frost to enemy champions, large monsters, medium monsters, and large minions.

Active: Target enemy with 4 stacks of Frost takes 55/105/155/205/255 (+0.6) magic damage, is stunned for 1 second(s), and is briefly displaced.

Enemy champions stunned by Sejuani cannot gain Frost for ??? seconds.","image":"SejuaniE","cost":"20","cooldown":"1.5","range":"560","key":"E"},"SejuaniQ":{"id":"SejuaniQ","name":"Arctic Assault","shortDescription":"Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion.","description":"Sejuani charges, dealing 80/130/180/230/280 (+0.6) magic damage to enemies and knocking them up. The charge ends after hitting an enemy champion.","image":"SejuaniQ","cost":"70/75/80/85/90","cooldown":"20/18/16/14/12","range":"650","key":"Q"},"SejuaniR":{"id":"SejuaniR","name":"Glacial Prison","shortDescription":"Sejuani throws her bola that freezes and stuns the first champion hit and creates an ice storm that slows other enemies.","description":"Sejuani throws her True Ice bola that deals 100/125/150 (+0.4) magic damage to the first enemy champion hit and stuns them for 1 second.

The bola becomes more powerful as it travels, dealing 150/250/350 (+0.8) magic damage, stunning for 1.5 seconds and creating a storm that slows other enemies by 30%. After 2 seconds, the storm deals 150/250/350 (+0.8) magic damage and slows by 80% for 1 second.","image":"SejuaniR","cost":"100","cooldown":"120/100/80","range":"1300","key":"R"},"SejuaniW":{"id":"SejuaniW","name":"Winter's Wrath","shortDescription":"Sejuani swings her mace twice, dealing damage and applying Frost stacks.","description":"Sejuani swings her flail, dealing 20/25/30/35/40 (+???) (+???) physical damage and applying Frost to enemies hit and knocking minions and monsters back.

She then lashes out with her flail, dealing 30/70/110/150/190 (+???) (+???) physical damage, applying Frost and slowing enemies hit by ???% for ??? second.","image":"SejuaniW","cost":"65","cooldown":"9/8/7/6/5","range":"600","key":"W"},"SennaE":{"id":"SennaE","name":"Curse of the Black Mist","shortDescription":"Senna draws the Mist she has stored in her weapon into a storm around her, embracing darkness and becoming a wraith within. Allies who enter the area are camouflaged and also appear as wraiths as the Mist shrouds them. Wraiths gain increased movement speed, are unselectable, and hide their identities.","description":"Senna dissolves into a cloud of Mist for ??? seconds, becoming a wraith. Allied champions who enter the Mist are Camouflaged and become wraiths when they leave. Wraiths gain ??? Movement Speed. They are unselectable and hide their identities as long as no enemy champions are nearby. ","image":"SennaE","cost":"70","cooldown":"26/24.5/23/21.5/20","range":"400","key":"E"},"SennaQ":{"id":"SennaQ","name":"Piercing Darkness","shortDescription":"From the twin barrels of her Relic Cannon, Senna fires a unified beam of light and shadow through a target, healing allies and damaging enemies.","description":"Senna shoots a bolt of piercing shadow through an ally or enemy. Enemies hit take ??? physical damage. Allied champions hit are healed for ??? health.

Basic attacks reduce Piercing Darkness's cooldown by ??? seconds.","image":"SennaQ","cost":"70/80/90/100/110","cooldown":"15","range":"600","key":"Q"},"SennaR":{"id":"SennaR","name":"Dawning Shadow","shortDescription":"Senna calls upon the relic stones of fallen Sentinels, splitting her relic cannon into a holy array of shadow and light. She then fires a global beam that shields allies from harm, while damaging enemies caught in the center.","description":"Senna fires a blast of light with global range. Enemy champions hit take ??? physical damage. Allied champions hit in a wider area receive a shield for ??? seconds that absorbs ??? damage. The shield's power scales with the amount of Mist Senna has collected.","image":"SennaR","cost":"100","cooldown":"160/140/120","range":"25000","key":"R"},"SennaW":{"id":"SennaW","name":"Last Embrace","shortDescription":"Senna sends forth a wave of Black Mist. If it hits an enemy it latches onto them hungrily, rooting them and everything nearby after a brief delay.","description":"Senna sends forth the Black Mist, dealing ??? physical damage to the first enemy hit. After a ??? second delay the target and other nearby enemies are rooted for ??? seconds.","image":"SennaW","cost":"50/55/60/65/70","cooldown":"11","range":"1250","key":"W"},"SettE":{"id":"SettE","name":"Facebreaker","shortDescription":"Sett pulls in all enemies on opposite sides of him, dealing damage and stunning them. If enemies were only on one side, they are slowed instead of stunned.","description":"Sett smashes enemies on either side of him into each other, dealing ??? (+???) physical damage and slowing them by ???% for ??? seconds. If Sett grabbed at least one enemy on each side, all enemies are stunned for ??? second.","image":"SettE","cost":"0","cooldown":"16/14.5/13/11.5/10","range":"490","key":"E"},"SettQ":{"id":"SettQ","name":"Knuckle Down","shortDescription":"Sett's next two attacks deal additional damage based off of the target's max health. Sett also gains movement speed while moving towards enemy champions.","description":"Sett itches for a fight, gaining ???% movement speed for ??? seconds while moving towards enemy champions.

Sett's next two basic attacks deal ??? bonus physical damage, plus ??? of the target's maximum health [???% + ??? per 100 attack damage].

Against monsters the damage is capped at 400 per punch.","image":"SettQ","cost":"0","cooldown":"9/8/7/6/5","range":"0","key":"Q"},"SettR":{"id":"SettR","name":"The Show Stopper","shortDescription":"Sett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land.","description":"Sett grabs an enemy champion, carries them forward, then slams them into the ground. All enemies near the impact take ??? (+???) (+??? of the grabbed enemy's bonus health) physical damage and are slowed by ???% for ??? second. Enemies take less damage the further they are from where Sett lands.","image":"SettR","cost":"0","cooldown":"120/100/80","range":"400","key":"R"},"SettW":{"id":"SettW","name":"Haymaker","shortDescription":"Sett passively stores damage he takes as Grit. On cast, Sett expends all stored Grit to gain a shield and punch an area, dealing true damage in the center and physical damage on the sides.","description":"Passive: Sett stores ???% of damage taken as Grit, to a cap of ??? (???% of Sett's max health). Grit decays quickly ??? seconds after the damage was taken.

Active: Sett winds up a giant punch in a direction, expending all Grit to deal ??? (+??? of expended Grit) as true damage to all enemies in the center line. Enemies not in the center line take physical damage instead.

Maximum Damage: ???

Sett also gains a rapidly decaying shield equal to Grit expended for ??? seconds.","image":"SettW","cost":"0","cooldown":"18/16.5/15/13.5/12","range":"25000","key":"W"},"ShenE":{"id":"ShenE","name":"Shadow Dash","shortDescription":"Shen dashes in a direction, taunting enemies in his path.","description":"Passive: Dealing damage with Shadow Dash or Twilight Assault recovers ??? Energy.

Active: Shen dashes in a direction, dealing 60/85/110/135/160 [+???] physical damage to enemy champions and neutral monsters in his path and taunting them for 1.5 seconds.","image":"ShenE","cost":"150","cooldown":"18/16/14/12/10","range":"600","key":"E"},"ShenQ":{"id":"ShenQ","name":"Twilight Assault","shortDescription":"Shen recalls his spirit blade to attack with it, dealing damage based on the target's max health. The attacks are greatly empowered if it collides with an enemy champion, and all collided enemies are slowed while running away from Shen.","description":"Shen recalls his spirit blade and draws it. Enemies it collides with are slowed by 15/20/25/30/35% when moving away from Shen for the next 2 seconds.

Shen's next 3 attacks deal ??? plus 2/2.5/3/3.5/4 (+???)% of their target's max health as bonus magic damage. If the spirit blade collided with an enemy champion, those attacks deal ??? plus 5/5.5/6/6.5/7 (+???)% instead and have +50% Attack Speed.

Each attack deals 100% increased damage to monsters (capped at 120/140/160/180/200).","image":"ShenQ","cost":"140/130/120/110/100","cooldown":"8/7.25/6.5/5.75/5","range":"400","key":"Q"},"ShenR":{"id":"ShenR","name":"Stand United","shortDescription":"Shen shields target allied champion from incoming damage, and soon after teleports to their location.","description":"Shen grants a shield to a target allied champion that lasts ??? seconds and absorbs up to ??? to ??? damage based on their missing health. After channeling for ??? seconds, Shen and his spirit blade teleport to the ally's location.","image":"ShenR","cost":"0","cooldown":"200/180/160","range":"35000","key":"R"},"ShenW":{"id":"ShenW","name":"Spirit's Refuge","shortDescription":"Attacks that would hit Shen or his allies near his spirit blade are blocked.","description":"Shen's spirit blade creates a defensive zone for 1.75 seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked.

If there are no champions to protect in the zone when it starts, the spirit blade will not activate until one enters or 2 seconds pass.","image":"ShenW","cost":"40","cooldown":"18/16.5/15/13.5/11","range":"400","key":"W"},"ShyvanaDoubleAttack":{"id":"ShyvanaDoubleAttack","name":"Twin Bite","shortDescription":"Shyvana strikes twice on her next attack. Basic attacks reduce the cooldown of Twin Bite by 0.5 seconds.

Dragon Form: Twin Bite cleaves all units in front of Shyvana.","description":"Shyvana strikes twice on her next attack, dealing ??? and ??? physical damage on the first and second hits respectively.

While Twin Bite is on cooldown, basic attacks reduce the remaining cooldown duration by ??? seconds.

Dragon Form: Twin Bite cleaves all units in front Shyvana.

Twin Bite's second hit damage is equal to ???% of Shyvana's attack damage.","image":"ShyvanaDoubleAttack","cost":"0","cooldown":"9/8/7/6/5","range":"650","key":"Q"},"ShyvanaFireball":{"id":"ShyvanaFireball","name":"Flame Breath","shortDescription":"Shyvana unleashes a fireball that deals damage to all enemies it encounters and leaves cinders on the target, marking them for 5 seconds. Shyvana's basic attacks on marked targets deal a percentage of their maximum Health as damage on-hit.

Dragon Form: Flame Breath explodes on impact or at target location, dealing bonus damage and scorching the earth for a short duration.","description":"Shyvana unleashes a fireball that stops after hitting a champion. All enemies hit take ??? magic damage and are marked for ??? seconds.

Shyvana's basic attacks against marked targets deal ???% of their maximum health as magic damage on hit.

Dragon Form: Flame Breath explodes on impact or at target location, dealing ??? bonus magic damage and scorching the earth for 4 seconds. Enemies on scorched earth take ??? magic damage per second.

Flame Breath's on-hit damage against monsters is capped at ??? damage per hit.","image":"ShyvanaFireball","cost":"0","cooldown":"12/11/10/9/8","range":"925","key":"E"},"ShyvanaImmolationAura":{"id":"ShyvanaImmolationAura","name":"Burnout","shortDescription":"Shyvana surrounds herself in fire, dealing magic damage per second to nearby enemies and moving faster for 3 seconds, part of this damage is applied again when Shyvana basic attacks an enemy with Burnout active. The Movement Speed reduces over the duration of the spell. Basic attacks extend the duration of Burnout.

Dragon Form: Burnout grows in size.","description":"Shyvana deals ??? magic damage per second to nearby enemies and gains a bonus ???% movement speed that decays over ??? seconds.

While Burnout is active, basic attacks deal ??? magic damage to nearby enemies and extend its duration by ??? second.

Dragon Form: Burnout grows in size.

Burnout has a maximum duration of ??? seconds.","image":"ShyvanaImmolationAura","cost":"0","cooldown":"12","range":"325","key":"W"},"ShyvanaTransformCast":{"id":"ShyvanaTransformCast","name":"Dragon's Descent","shortDescription":"Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take damage and are knocked toward her target location.

Shyvana passively gains Fury per second and gains 2 Fury on basic attack.","description":"Active: Shyvana transforms into a dragon, gaining ??? Health and flying to target location. Enemies along her path take ??? magic damage and are knocked toward her target location.

Passive: Shyvana generates ??? Fury every second. Basic Attacks generate ??? Fury.","image":"ShyvanaTransformCast","cost":"0","cooldown":"0","range":"850","key":"R"},"SionE":{"id":"SionE","name":"Roar of the Slayer","shortDescription":"Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.","description":"Sion fires a shockwave, dealing 65/100/135/170/205 (+0.55) magic damage to the first enemy hit and knocking it back if it is not a champion (significantly increasing its range).

Targets hit by the shockwave or the knocked back unit take the same damage and are slowed by 40/45/50/55/60% for 2.5 seconds and have their Armor reduced by 20% for 4 seconds.","image":"SionE","cost":"35/40/45/50/55","cooldown":"12/11/10/9/8","range":"800","key":"E"},"SionQ":{"id":"SionQ","name":"Decimating Smash","shortDescription":"Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.","description":"Sion charges up a heavy blow for up to 2 seconds. When released, he deals 30/50/70/90/110 (+0.6) to 70/135/200/265/330 (+1.8) physical damage to enemies hit (60% damage to minions) and briefly slows them.

If Sion charges for at least 1 second, enemies are knocked up and stunned for 1.25 to 2.25 seconds.","image":"SionQ","cost":"45","cooldown":"10/9/8/7/6","range":"10000","key":"Q"},"SionR":{"id":"SionR","name":"Unstoppable Onslaught","shortDescription":"Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.","description":"Sion charges in a direction for 8 seconds and can steer slowly towards the mouse cursor. While charging, Sion is immune to all Crowd Control. Reactivating will cancel Sion's charge early.

When Sion collides with an enemy champion or wall, he deals ??? physical damage and knocks up enemies in a small area for ??? seconds. Enemies in a larger area take the same damage and are slowed by ???% for 3 seconds.

The damage increases to ??? and the stun increases to ??? seconds as Sion charges farther.","image":"SionR","cost":"100","cooldown":"140/100/60","range":"7500","key":"R"},"SionW":{"id":"SionW","name":"Soul Furnace","shortDescription":"Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.","description":"Passive: Sion gains 4 maximum Health when he kills a unit (15 for champion kills, assists, large minions and large monsters). Current Bonus: 0.1

Active: Sion shields himself for 50/75/100/125/150 (+0.4) (+???) (8/9/10/11/12% of maximum Health) for 6 seconds. After 3 seconds, while the shield holds, Sion can reactivate to deal 40/65/90/115/140 (+0.4) plus 10/11/12/13/14% of the target's maximum Health as magic damage to nearby enemies. Max 400 bonus damage to minions and monsters.","image":"SionW","cost":"65/70/75/80/85","cooldown":"15/14/13/12/11","range":"500","key":"W"},"SivirE":{"id":"SivirE","name":"Spell Shield","shortDescription":"Creates a magical barrier that blocks a single enemy ability cast on Sivir. She receives Mana back if a spell is blocked.","description":"Sivir creates a magical barrier for 1.5 seconds that blocks the next incoming enemy ability.

If an ability is blocked by the shield, Sivir regains 110/120/130/140/150 Mana.","image":"SivirE","cost":"0","cooldown":"22/19/16/13/10","range":"20","key":"E"},"SivirQ":{"id":"SivirQ","name":"Boomerang Blade","shortDescription":"Sivir hurls her crossblade like a boomerang, dealing damage each way.","description":"Sivir hurls her crossblade like a boomerang, dealing ??? physical damage to all enemies it cuts through.

Hitting non-Champions reduces the damage to subsequent targets by ???%, down to a minimum of ???%.","image":"SivirQ","cost":"70/80/90/100/110","cooldown":"7","range":"1200","key":"Q"},"SivirR":{"id":"SivirR","name":"On The Hunt","shortDescription":"Sivir leads her allies in battle, granting them a surge Movement Speed for a period of time. Additionally passively grants Sivir bonus Attack Speed while Ricochet is active.","description":"Passive: Sivir gains ???% Attack Speed while Ricochet is active.

Active: Sivir rallies her allies for ??? seconds, granting all nearby allies an initial ???% Movement Speed bonus that reduces to ???% after the first ??? seconds of On The Hunt elapse.","image":"SivirR","cost":"100","cooldown":"120/100/80","range":"1000","key":"R"},"SivirW":{"id":"SivirW","name":"Ricochet","shortDescription":"Sivir's next few basic attacks will bounce to nearby targets, dealing reduced damage to secondary targets.","description":"Sivir's next ??? basic attacks bounce to nearby targets, dealing ??? physical damage to the first target and ??? physical damage to each subsequent target.

If a given Ricochet attack critically strikes its first target, all subsequent bounces from that attack will also critically strike.

Targets cannot be hit more than once by a given Ricochet attack and on-hit effects are applied only to the first target of each attack.","image":"SivirW","cost":"75","cooldown":"12/10.5/9/7.5/6","range":"20","key":"W"},"SkarnerExoskeleton":{"id":"SkarnerExoskeleton","name":"Crystalline Exoskeleton","shortDescription":"Skarner gains a shield and has increased Movement Speed while the shield persists.","description":"Skarner is shielded for ??? (10/11/12/13/14% of his maximum health) (+0.8) damage for 6 seconds. While the shield persists, Skarner gains movement speed that ramps up to 16/20/24/28/32% over 3 seconds.","image":"SkarnerExoskeleton","cost":"60","cooldown":"13/12.5/12/11.5/11","range":"1","key":"W"},"SkarnerFracture":{"id":"SkarnerFracture","name":"Fracture","shortDescription":"Skarner summons a blast of crystalline energy which deals damage to enemies struck and slows them. Basic attacking these enemies within a short window will stun them.","description":"Passive: Crystallizing enemies with Fracture and Impale grants Crystal Charge for the disable duration and reduces the cooldown of Fracture by the same amount.

Active: Skarner summons a blast of crystalline energy, dealing 40/65/90/115/140 (+0.2) magic damage, slowing targets hit by 30/35/40/45/50% for 2.5 seconds.

Enemies hit by Fracture are afflicted with Crystal Venom for 5 seconds, causing Skarner's next basic attack against them to deal 30/50/70/90/110 additional physical damage and stun the target for 1.25 second.","image":"SkarnerFracture","cost":"55","cooldown":"14/13.5/13/12.5/12","range":"980","key":"E"},"SkarnerImpale":{"id":"SkarnerImpale","name":"Impale","shortDescription":"Skarner suppresses an enemy champion and deals damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, the target will be dealt additional damage.","description":"Skarner suppresses an enemy champion for ??? seconds, dealing ??? physical damage plus ??? magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again.","image":"SkarnerImpale","cost":"100","cooldown":"120/100/80","range":"350","key":"R"},"SkarnerVirulentSlash":{"id":"SkarnerVirulentSlash","name":"Crystal Slash","shortDescription":"Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage.","description":"Skarner slashes wildly, causing all nearby enemies to take physical damage equal to ??? plus ???% of their maximum health. If a unit is struck, he charges himself with energy for 5 seconds, causing Crystal Slash to strike twice and deal 100% (+???) additional magic damage.

Basic attacks against non-structures lower Crystal Slash's cooldown by 0.25 seconds (quadrupled against champions).","image":"SkarnerVirulentSlash","cost":"10","cooldown":"3.5/3.25/3/2.75/2.5","range":"350","key":"Q"},"SonaE":{"id":"SonaE","name":"Song of Celerity","shortDescription":"Sona plays the Song of Celerity, granting nearby allies bonus Movement Speed. Sona gains a temporary aura that grants allied champions tagged by the zone bonus Movement Speed.","description":"Active: Grants Sona ???% Movement Speed [20% + ???% per 100 ability power] for 7 seconds (or until damaged) and changes her Power Chord bonus to Tempo.

Melody: Sona gains an aura for 3 seconds. Allied champions that enter the aura will gain ???% Movement Speed for 3 seconds. Granting an ally this aura effect will refund Sona ??? mana once per cast.

Sona's personal Movement Speed increase will always last at least 3 seconds.","image":"SonaE","cost":"90","cooldown":"12","range":"430","key":"E"},"SonaQ":{"id":"SonaQ","name":"Hymn of Valor","shortDescription":"Sona plays the Hymn of Valor, sends out bolts of sound, dealing magic damage to two nearby enemies, prioritizing champions and monsters. Sona gains a temporary aura that grants allies tagged by the zone bonus damage on their next attack against enemies.","description":"Active: Deals 40/70/100/130/160 (+0.5) magic damage to the nearest two enemies (prioritizes champions) and changes her Power Chord bonus to Staccato.

Melody: Sona gains an aura for 3 seconds. Allied champions that enter the aura will gain an additional 10/15/20/25/30 (+0.2) magic damage on their next attack. Granting an ally this aura effect will refund Sona ??? mana once per cast.","image":"SonaQ","cost":"75/80/85/90/95","cooldown":"8","range":"825","key":"Q"},"SonaR":{"id":"SonaR","name":"Crescendo","shortDescription":"Sona plays her ultimate chord, stunning enemy champions and forcing them to dance and dealing magic damage to them. Each rank reduces the base cooldown of Sona's basic abilities.","description":"Active: Strikes an irresistible chord, stunning enemy Champions and forcing them to dance for 1.5 seconds and take 150/250/350 (+0.5) magic damage.

Passive: Reduces the base cooldown of Sona's basic abilities by 10/25/40%.","image":"SonaR","cost":"100","cooldown":"140/120/100","range":"900","key":"R"},"SonaW":{"id":"SonaW","name":"Aria of Perseverance","shortDescription":"Sona plays the Aria of Perseverance, sending out protective melodies, healing Sona and a nearby wounded ally. Sona gains a temporary aura that grants allies tagged by the zone a temporary shield.","description":"Active: Restores 30/50/70/90/110 (+0.25) health to Sona and a nearby allied champion (prioritizes most wounded) and changes her Power Chord bonus to Diminuendo.

Melody: Sona gains an aura for 3 seconds. Allied champions that enter the aura will gain a shield that prevents up to 25/50/75/100/125 (+0.3) damage within the next 1.5 seconds. Granting an ally this aura effect will refund Sona ??? mana once per cast.","image":"SonaW","cost":"105/110/115/120/125","cooldown":"10","range":"1000","key":"W"},"SorakaE":{"id":"SorakaE","name":"Equinox","shortDescription":"Creates a zone at a location that silences all enemies inside. When the zone expires, all enemies still inside are rooted.","description":"Creates a zone at target location for ??? seconds, dealing ??? magic damage to enemy Champions in the cast radius. Enemy Champions standing in the zone are silenced until they leave.

When the zone disappears, all enemy Champions still standing in the zone are rooted for ??? second(s) and take an additional ??? magic damage.","image":"SorakaE","cost":"70/75/80/85/90","cooldown":"20/19/18/17/16","range":"925","key":"E"},"SorakaQ":{"id":"SorakaQ","name":"Starcall","shortDescription":"A star falls from the sky at the target location dealing magic damage and slowing enemies. If an enemy champion is hit by Starcall, Soraka recovers Health.","description":"Calls down a star from Soraka to a target location. Enemies standing in the explosion radius take ??? magic damage and are slowed by ???% for ??? seconds.

If Starcall hits a champion Soraka gains Rejuvenation for ??? seconds, which restores ??? Health over that duration and grants ???% decaying Movement Speed. ","image":"SorakaQ","cost":"45/50/55/60/65","cooldown":"8/7/6/5/4","range":"810","key":"Q"},"SorakaR":{"id":"SorakaR","name":"Wish","shortDescription":"Soraka fills her allies with hope, instantly restoring health to herself and all friendly champions.","description":"Calls upon divine powers to restore ??? Health to all allied Champions. Wish's power is increased by ???% on each Champion below 40% Health (???).","image":"SorakaR","cost":"100","cooldown":"160/145/130","range":"25000","key":"R"},"SorakaW":{"id":"SorakaW","name":"Astral Infusion","shortDescription":"Soraka sacrifices a portion of her own health to heal another friendly champion.","description":"Calls down a star from Soraka to a target location. Enemies standing in the explosion radius take ??? magic damage and are slowed by ???% for ??? seconds.

If Starcall hits a champion Soraka gains Rejuvenation for ??? seconds, which restores ??? Health over that duration and grants ???% decaying Movement Speed. ","image":"SorakaW","cost":"40/45/50/55/60","cooldown":"6/5/4/3/2","range":"550","key":"W"},"SowTheWind":{"id":"SowTheWind","name":"Zephyr","shortDescription":"Janna summons an air elemental that passively increases her Movement Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Movement Speed. The passive is lost while this ability is on cooldown.","description":"Passive: While Zephyr is not on cooldown, Janna gains 6/7/8/9/10% (+0.02%) Movement Speed and can move through units.

Active: Deals 55/85/115/145/175 (+0.5) (+???) magic damage to an enemy and slows their Movement Speed by 24/28/32/36/40% (+0.06%) for 2 seconds.","image":"SowTheWind","cost":"50/60/70/80/90","cooldown":"8/7.5/7/6.5/6","range":"550","key":"W"},"StaticField":{"id":"StaticField","name":"Static Field","shortDescription":"Enemies attacked by Blitzcrank are marked and take lightning damage after 1 second. Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly.","description":"Passive: While this spell is available, lightning charges Blitzcrank's fists, marking enemies. After 1 second, they are shocked for ??? magic damage. This stacks up to ??? times.

Active: Destroys damage shields on nearby enemies, deals ??? magic damage, and silences for 0.75 seconds.","image":"StaticField","cost":"100","cooldown":"60/40/20","range":"600","key":"R"},"SwainE":{"id":"SwainE","name":"Nevermove","shortDescription":"Swain launches a wave of demonic power forward. It then returns to Swain and roots enemies it hits.","description":"Swain launches a wave of demonic power, dealing 35/70/105/140/175 (+0.25) magic damage to enemies it passes through.

Swain then commands the wave to return, detonating it on the first enemy hit. Enemies hit take 35/45/55/65/75 (+0.25) magic damage and are rooted for 1.5 seconds.","image":"SwainE","cost":"50","cooldown":"10","range":"850","key":"E"},"SwainQ":{"id":"SwainQ","name":"Death's Hand","shortDescription":"Swain unleashes several bolts of eldritch power that pierce through enemies. Enemies hit take more damage for each bolt they are struck by.","description":"Swain unleashes 5 bolts of eldritch power that pierce through enemies. Enemies hit take 55/75/95/115/135 (+0.4) magic damage, plus 15/20/25/30/35% per additional bolt. Max Damage: ???.
","image":"SwainQ","cost":"65/70/75/80/85","cooldown":"9/7.5/6/4.5/3","range":"750","key":"Q"},"SwainR":{"id":"SwainR","name":"Demonic Ascension","shortDescription":"Swain transforms into a demon and drains health from nearby enemy champions, minions, and neutral monsters. Swain can cast Demonflare to decimate nearby enemies with a nova of soulfire, dealing damage equal to a portion of the health he drained and ending his transformation.","description":"Swain frees the demon within for ??? seconds, gaining ??? health and doubling the bonus health that he has collected from Soul Fragments. Every second, he drains all nearby enemy champions, minions, and neutral monsters for ??? magic damage, healing him for ??? health. After a brief delay, and upon draining any amount of health, Swain can cast Demonflare.

Demonflare: Swain unleashes a nova of soulfire dealing magic damage equal to ??? plus ???% of the damage he healed (up to a total of ???) and ends his transformation.


Swain can drain non-champions to heal for ???% of the normal amount.","image":"SwainR","cost":"100","cooldown":"120","range":"650","key":"R"},"SwainW":{"id":"SwainW","name":"Vision of Empire","shortDescription":"Swain opens a demon eye that deals damage and slows enemies. Champions hit are revealed and also grant Swain a Soul Fragment.","description":"Swain opens a demon eye up to ??? range away that deals 80/120/160/200/240 (+0.7) magic damage and slows for 25/35/45/55/65% for 2.5 seconds.

Champions hit grant Swain a Soul Fragment and are revealed for 4/5/6/7/8 seconds.

Damage is reduced by 50% against minions.","image":"SwainW","cost":"70/80/90/100/110","cooldown":"22/21/20/19/18","range":"5500/6000/6500/7000/7500","key":"W"},"SylasE":{"id":"SylasE","name":"Abscond / Abduct","shortDescription":"Sylas dashes to a location. Sylas can recast the ability to throw his chains out, pulling himself to an enemy he hits.","description":"Sylas dashes to a location.

Recast: Sylas throws out his chain in a direction, pulling himself to the first enemy hit dealing ??? magic damage and knocking them up for ??? seconds.","image":"SylasE","cost":"65","cooldown":"14/13/12/11/10","range":"400","key":"E"},"SylasQ":{"id":"SylasQ","name":"Chain Lash","shortDescription":"Sylas lashes his chains out, intersecting at his targeted location dealing damage to and slowing enemies.

After a delay, magical energy explodes from the intersection point dealing damage.","description":"Sylas lashes his chains out in an X-shaped area, intersecting at his targeted location dealing ??? magic damage to and slowing enemies by ??? for ??? seconds.

After ??? seconds, magical energy explodes from the intersection point dealing ???.

The explosion deals ???% damage to minions and monsters.","image":"SylasQ","cost":"50/55/60/65/70","cooldown":"10/9/8/7/6","range":"775","key":"Q"},"SylasR":{"id":"SylasR","name":"Hijack","shortDescription":"Sylas steals the enemy's ultimate ability and can cast it freely.","description":"Sylas hijacks a targeted enemy, allowing him to cast their ultimate ability as they would cast it, based on his Ultimate level and using his stats.

Hijacking an enemy places a cooldown on them for 200% (modified by Sylas' Cooldown Reduction, minimum ??? seconds) of the enemy's ultimate's cooldown, during which time Sylas cannot hijack them again.

Sylas converts non-hybrid AD ratios into AP ratios, granting him .4 AP: 1 Bonus AD and .6 AP: 1 Total AD respectively.","image":"SylasR","cost":"75","cooldown":"100/80/60","range":"950","key":"R"},"SylasW":{"id":"SylasW","name":"Kingslayer","shortDescription":"Sylas lunges at an enemy with magical force dealing execute based damage and healing himself against enemy champions.","description":"Sylas lunges at an enemy with magical force dealing ??? magic damage.

If used against a champion, Sylas heals for ??? - ??? based on his missing health (maximum heal at ???% health). ","image":"SylasW","cost":"70/80/90/100/110","cooldown":"13/11.5/10/8.5/7","range":"400","key":"W"},"SyndraE":{"id":"SyndraE","name":"Scatter the Weak","shortDescription":"Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.","description":"Knocks enemies and Dark Spheres back dealing 85/130/175/220/265 (+0.6) magic damage to them and any enemies they collide with.

Dark Spheres that are knocked back stun all enemies in their path for 1.5 seconds.","image":"SyndraE","cost":"50","cooldown":"18/17/16/15/14","range":"650","key":"E"},"SyndraQ":{"id":"SyndraQ","name":"Dark Sphere","shortDescription":"Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.","description":"Conjures a Dark Sphere dealing 70/105/140/175/210 (+0.65) magic damage. The sphere remains for 6 seconds and can be manipulated by Syndra's other abilities.

This spell can be cast while moving.","image":"SyndraQ","cost":"60/65/70/75/80","cooldown":"4","range":"800","key":"Q"},"SyndraR":{"id":"SyndraR","name":"Unleashed Power","shortDescription":"Syndra bombards an enemy Champion with all of her Dark Spheres.","description":"Draws upon Syndra's full cataclysmic power, harnessing Dark Spheres to deal magic damage to target enemy Champion. Unleashed Power manipulates the three Dark Spheres orbiting Syndra, in addition to up to 4 Dark Spheres previously created.

Damage per sphere: ???.
Minimum total damage: ???.","image":"SyndraR","cost":"100","cooldown":"120/100/80","range":"675","key":"R"},"SyndraW":{"id":"SyndraW","name":"Force of Will","shortDescription":"Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Movement Speed of enemies.","description":"First Cast: Grabs target Dark Sphere or enemy minion. If no target is selected, grabs nearest Dark Sphere.

Second Cast: Throws the grabbed unit. Enemies hit take 70/110/150/190/230 (+0.7) magic damage and are slowed by 25/30/35/40/45% for 1.5 seconds.

This spell can be cast while moving.","image":"SyndraW","cost":"60/70/80/90/100","cooldown":"12/11/10/9/8","range":"925","key":"W"},"TahmKenchE":{"id":"TahmKenchE","name":"Thick Skin","shortDescription":"Tahm Kench turns incoming damage into gray health. As gray health decays, Tahm Kench is healed for a percentage of the gray health amount. When activated, this ability turns all gray health into a shield.","description":"Passive: 45/50/55/60/65% of the Damage taken while this ability is inactive is converted to gray health. If allowed to decay, ??? of it is regenerated as health.

Active: Convert all of your gray health into a shield that lasts 2 seconds.","image":"TahmKenchE","cost":"0","cooldown":"3","range":"1","key":"E"},"TahmKenchNewR":{"id":"TahmKenchNewR","name":"Abyssal Voyage","shortDescription":"Tahm Kench teleports across the map, and he may bring one ally champion with him.","description":"Begin to channel for up to 6 seconds. During this time, one ally champion can right click Tahm Kench to join in. Alternatively, reactivate this ability to travel alone. On reactivation or once an ally has opted in, Tahm travels to the target location.

Taking damage from champions cancels the channel.
Allies in combat with champions cannot take Abyssal Voyage.
","image":"TahmKenchNewR","cost":"100","cooldown":"140/130/120","range":"2500/5500/8500","key":"R"},"TahmKenchQ":{"id":"TahmKenchQ","name":"Tongue Lash","shortDescription":"Tahm Kench lashes out with his tongue, damaging and slowing the first unit hit. This ability gains a stun after three stacks of An Acquired Taste.","description":"Damage the first enemy hit for 80/130/180/230/280 (+0.7) magic damage and slow them by 30/40/50/60/70% for 3s. Champions with 3 stacks of An Acquired Taste will also be stunned for 2 seconds.

Activate Devour while your tongue is in midair to devour monsters/minions from a distance.","image":"TahmKenchQ","cost":"50","cooldown":"5","range":"900","key":"Q"},"TahmKenchW":{"id":"TahmKenchW","name":"Devour","shortDescription":"Tahm Kench devours a target, dealing a percentage of their maximum health as magic damage. He can spit devoured minions and monsters out as a skillshot that deals magic damage in an area upon impact.","description":"Devour a target for 4s (half that for enemy champions.) Enemies are dealt 60/105/150/195/240 (+11%) (+0.02%) of their maximum health as magic damage (maximum of 500 against neutral monsters).

Enemy Champions: Requires 3 stacks of An Acquired Taste to be devoured. While holding any champion, Tahm Kench is slowed by 95% and grounded.

Minions and Monsters: Reactivate to spit them, dealing 60/105/150/195/240 (+0.6) magic damage to targets hit.

When used on an enemy, half of Devour's cooldown and mana cost are refunded.","image":"TahmKenchW","cost":"100","cooldown":"20","range":"250","key":"W"},"TaliyahE":{"id":"TaliyahE","name":"Unraveled Earth","shortDescription":"Taliyah creates a slowing minefield that explodes if enemies dash through it or are pushed/pulled through it.","description":"Places a field of dash-sensitive traps that deal 50/75/100/125/150 (+0.4) magic damage and slow enemies in the area by ???%. After 4 seconds, the traps explode, dealing damage again.

Enemies dashing, being pushed, or being pulled through Unraveled Earth will trigger traps, taking ??? (+???) magic damage from each trap (maximum 4, each hit after the first deals ???% less damage).","image":"TaliyahE","cost":"90/95/100/105/110","cooldown":"16/14/12/10/8","range":"800","key":"E"},"TaliyahQ":{"id":"TaliyahQ","name":"Threaded Volley","shortDescription":"Taliyah throws a volley of missiles in a target direction, moving freely as she does. This works the ground below her. If Taliyah casts Threaded Volley on worked ground, she only throws one missile.","description":"Hurls 5 rocks in a direction, each dealing 70/95/120/145/170 (+0.45) magic damage. Subsequent hits on the same enemy deal 50% reduced damage. Creates Worked Ground for 45 seconds.

Casting Threaded Volley on Worked Ground only hurls one rock but its cost is reduced to 1 mana.","image":"TaliyahQ","cost":"50/60/70/80/90","cooldown":"7/6/5/4/3","range":"1000","key":"Q"},"TaliyahR":{"id":"TaliyahR","name":"Weaver's Wall","shortDescription":"Taliyah creates a very long wall and then surfs it.","description":"Cast once to create a wall. Recast immediately to ride ahead of the wall. Moving or receiving damage will cause Taliyah to stop.

Weaver's Wall lasts for 5 seconds. Deactivate this spell to break the wall early.","image":"TaliyahR","cost":"100","cooldown":"180/150/120","range":"3000/4500/6000","key":"R"},"TaliyahWVC":{"id":"TaliyahWVC","name":"Seismic Shove","shortDescription":"Taliyah causes an area of ground to erupt and throws enemies within in a direction of her choosing.","description":"Taliyah targets an area. After a short delay, enemies caught within the area will be pushed and dealt 60/80/100/120/140 (+0.4) magic damage.

You can control the direction enemies will be pushed by clicking and dragging your mouse in a line.","image":"TaliyahWVC","cost":"70/80/90/100/110","cooldown":"16/15/14/13/12","range":"900","key":"W"},"TalonE":{"id":"TalonE","name":"Assassin's Path","shortDescription":"Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown.","description":"Talon vaults up to ??? units over the nearest structure or terrain in the target direction. The vault's speed is affected by Talon's movement speed.

Talon cannot dash over the same section of terrain more than once every ??? seconds.","image":"TalonE","cost":"0","cooldown":"0","range":"725","key":"E"},"TalonQ":{"id":"TalonQ","name":"Noxian Diplomacy","shortDescription":"Talon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target.","description":"Talon leaps to target and deals 65/90/115/140/165 (+1.1) physical damage. If cast from melee range, Talon does not leap but instead critically strikes, dealing ???% damage (???).

When Noxian Diplomacy kills a unit, Talon regains ??? health and refunds 50% of its cooldown.","image":"TalonQ","cost":"40","cooldown":"0","range":"575","key":"Q"},"TalonR":{"id":"TalonR","name":"Shadow Assault","shortDescription":"Talon disperses a ring of blades and becomes Invisible while gaining additional Movement Speed. When Talon emerges from Invisibility, the blades converge on his location. Each time the blades move, Shadow Assault deals physical damage to enemies hit by at least one blade.","description":"Talon disperses a ring of blades that deal ??? physical damage to all units they hit, gains ???% increased movement speed, and becomes Invisible for up to ??? seconds. When the Invisibility ends, the blades converge, dealing the same damage again to enemies they pass through.

If Talon cancels Invisibility with an attack or Noxian Diplomacy, the blades converge on his target's location instead.

Stealth - Invisible: Talon can only be revealed by nearby enemy Turrets or True Sight.","image":"TalonR","cost":"100","cooldown":"100/80/60","range":"550","key":"R"},"TalonW":{"id":"TalonW","name":"Rake","shortDescription":"Talon sends out a volley of daggers that then return back to him, dealing physical damage every time it passes through an enemy. The returning blades deal bonus damage and slow units hit.","description":"Talon tosses a volley of blades, dealing ??? physical damage to units hit and returning to him after a delay.

On their way back to Talon, the blades deal ??? additional physical damage and slow the enemy by ???% for ??? second.","image":"TalonW","cost":"55/60/65/70/75","cooldown":"9","range":"650","key":"W"},"Tantrum":{"id":"Tantrum","name":"Tantrum","shortDescription":"Permanently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on Tantrum is reduced by 0.5 seconds.","description":"Passive: Amumu takes 2/4/6/8/10 (+???)(+???) reduced physical damage.

Active: Amumu tantrums, dealing 75/100/125/150/175 (+0.5) magic damage to surrounding units. Basic attacks that hit Amumu reduce Tantrum's cooldown by 0.5 seconds.

Tantrum's passive effect increases in potency with bonus Armor and Magic Resist.","image":"Tantrum","cost":"35","cooldown":"10/9/8/7/6","range":"350","key":"E"},"TaricE":{"id":"TaricE","name":"Dazzle","shortDescription":"Taric readies a beam of starlight that, after a brief delay, deals magic damage and stuns enemies.","description":"Readies a beam of starlight that, after 1 second, deals 90/130/170/210/250 (+0.5) (+???) magic damage and stuns enemies for 1.25 second(s).","image":"TaricE","cost":"60","cooldown":"17/16/15/14/13","range":"610","key":"E"},"TaricQ":{"id":"TaricQ","name":"Starlight's Touch","shortDescription":"Heals nearby allied champions based on charges stored. Bravado-empowered attacks grant a charge of Starlight's Touch.","description":"Spends all charges to heal nearby allied champions for 30 (+0.2) (+???) (1% of maximum Health) per charge, up to 30/60/90/120/150 (+???) (+???) at maximum charges.
Maximum charges: 1/2/3/4/5

Bravado-empowered attacks grant 1 charge of Starlight's Touch.","image":"TaricQ","cost":"70/80/90/100/110","cooldown":"3","range":"325","key":"Q"},"TaricR":{"id":"TaricR","name":"Cosmic Radiance","shortDescription":"Pulses cosmic energy onto nearby allied champions after a delay, making them invulnerable for a short duration.","description":"After a ??? second delay, pulses cosmic energy onto nearby allied champions, making them invulnerable for ??? seconds.","image":"TaricR","cost":"100","cooldown":"180/150/120","range":"400","key":"R"},"TaricW":{"id":"TaricW","name":"Bastion","shortDescription":"Passively increase the Armor of Taric and any allied champion with Bastion.

Actively shields an ally and grants them Bastion for as long as they remain near Taric. Taric's spells also cast off the ally with Bastion.","description":"Taric's spells will also cast from a nearby ally protected by Bastion.

Passive: Bastion increases Armor by ??? (10/11/12/13/14% of Taric's Armor).

Active: Blesses an ally with Bastion and shields them for 8/9/10/11/12% of their maximum Health for 2.5 seconds. Bastion lasts on the target until a new one is chosen.","image":"TaricW","cost":"60","cooldown":"15","range":"800","key":"W"},"TeemoRCast":{"id":"TeemoRCast","name":"Noxious Trap","shortDescription":"Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.","description":"Tosses a stored mushroom as a trap that detonates if an enemy steps on it, spreading poison to nearby enemies that slows Movement Speed by ???%, reveals them and deals ??? magic damage over ??? seconds.

Traps last ??? minutes and take ??? second to arm and stealth. Up to ??? Traps can be held at once. If a thrown trap lands on another trap, it will bounce up to ??? Teemos further before planting.","image":"TeemoRCast","cost":"75","cooldown":"0.25","range":"400/650/900","key":"R"},"ThreshE":{"id":"ThreshE","name":"Flay","shortDescription":"Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.","description":"Passive: Thresh's basic attacks deal from ??? to ??? (+???) additional magic damage, which builds up while not attacking (total souls collected plus up to 100/125/150/175/200% total Attack Damage).

Active: Deals 65/95/125/155/185 (+0.4) magic damage in a line beginning behind Thresh. Enemies hit are pushed in the direction of the swing, then slowed by 20/25/30/35/40% for 1 second.

Cast forward to push; cast backward to pull.","image":"ThreshE","cost":"60/65/70/75/80","cooldown":"9","range":"500","key":"E"},"ThreshQ":{"id":"ThreshQ","name":"Death Sentence","shortDescription":"Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.","description":"Thresh throws out his scythe, dealing 80/120/160/200/240 (+0.5) magic damage, granting True Sight and stunning the first unit hit, pulling them in for 1.5 seconds.

Reactivating this ability will pull Thresh to the bound enemy.

Death Sentence's cooldown is reduced by 3 seconds if it hits an enemy.","image":"ThreshQ","cost":"70","cooldown":"20/18/16/14/12","range":"1075","key":"Q"},"ThreshRPenta":{"id":"ThreshRPenta","name":"The Box","shortDescription":"A prison of walls that slow and deal damage if broken.","description":"Thresh creates a prison of spectral walls around himself. Enemy champions who walk through a wall suffer 250/400/550 (+1) magic damage and are slowed by 99% for 2 seconds, but break that wall.

Once one wall is broken, the remaining walls deal no damage and apply half slow duration. An enemy cannot be affected by multiple walls simultaneously.","image":"ThreshRPenta","cost":"100","cooldown":"140/120/100","range":"450","key":"R"},"ThreshW":{"id":"ThreshW","name":"Dark Passage","shortDescription":"Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.","description":"Thresh throws the Lantern to a target location. If an ally clicks on it Thresh will pull both the Lantern and his ally to him.

The Lantern grants a shield lasting 4 seconds that absorbs up to 60/100/140/180/220 (+???) damage to Thresh and up to one ally if they come near it. The shield amount scales with the number of souls Thresh has collected.","image":"ThreshW","cost":"50/55/60/65/70","cooldown":"22/20.5/19/17.5/16","range":"950","key":"W"},"TimeWarp":{"id":"TimeWarp","name":"Time Warp","shortDescription":"Zilean bends time around any unit, decreasing an enemy's Movement Speed or increasing an ally's Movement Speed for a short time.","description":"Zilean increases an allied champion's Movement Speed, or slows an enemy champion, by 40/55/70/85/99% for 2.5 seconds.","image":"TimeWarp","cost":"50","cooldown":"15","range":"550","key":"E"},"ToxicShot":{"id":"ToxicShot","name":"Toxic Shot","shortDescription":"Each of Teemo's attacks will poison the target, dealing damage on impact and each second after for 4 seconds.","description":"Teemo's basic attacks poison their target, dealing ??? magical damage upon impact and ??? magical damage each second for ??? seconds.","image":"ToxicShot","cost":"0","cooldown":"0","range":"680","key":"E"},"Tremors2":{"id":"Tremors2","name":"Tremors","shortDescription":"Rammus creates waves of destruction pulsing through the ground, causing damage to nearby enemies and slowing them. Turrets take double damage from Tremors.","description":"Shake the earth for ??? seconds, dealing ??? magic damage to nearby enemies and slowing them by ???% for ??? seconds, stacking up to ??? times.

Tremors deals ???% damage to turrets.","image":"Tremors2","cost":"100","cooldown":"100/80/60","range":"375","key":"R"},"TristanaE":{"id":"TristanaE","name":"Explosive Charge","shortDescription":"When Tristana kills a unit, her cannonballs burst into shrapnel, dealing damage to surrounding enemies. Can be activated to place a bomb on a target enemy that explodes after a short duration dealing damage to surrounding units.","description":"Passive: Enemies explode when slain by Tristana's basic attacks, dealing ??? Magic Damage to nearby enemies.

Active: Places a bomb on an enemy or turret that explodes after ??? seconds, dealing ??? Physical Damage. Each attack and ability charges the bomb's damage by +???%, up to a maximum of ???.

At ??? charges, the bomb explodes immediately. The detonation radius is twice as large if used on a turret.","image":"TristanaE","cost":"50/55/60/65/70","cooldown":"16/15.5/15/14.5/14","range":"550","key":"E"},"TristanaQ":{"id":"TristanaQ","name":"Rapid Fire","shortDescription":"Tristana fires her weapon rapidly, increasing her Attack Speed for a short time.","description":"Active: Increases Tristana's Attack Speed by 50/65/80/95/110% for 7 seconds.","image":"TristanaQ","cost":"0","cooldown":"20/19/18/17/16","range":"20","key":"Q"},"TristanaR":{"id":"TristanaR","name":"Buster Shot","shortDescription":"Tristana loads a massive cannonball into her weapon and fires it at an enemy unit. This deals Magic Damage and knocks the target back. If the target is carrying the Explosive Charge bomb, the bomb detonation radius is doubled.","description":"Tristana fires a massive cannonball at an enemy unit. This deals ??? Magic Damage and knocks surrounding units back ??? distance.","image":"TristanaR","cost":"100","cooldown":"120/110/100","range":"550","key":"R"},"TristanaW":{"id":"TristanaW","name":"Rocket Jump","shortDescription":"Tristana fires at the ground to propel her to a distant location, dealing damage and slowing surrounding units for a brief period where she lands.","description":"Tristana launches herself to target location, dealing 95/145/195/245/295 (+0.5) Magic Damage and slowing surrounding enemies by 60% for 1/1.5/2/2.5/3 seconds.

Kills, Assists, and max stack Explosive Charge detonations on Champions reset Rocket Jump's cooldown.","image":"TristanaW","cost":"60","cooldown":"22/20/18/16/14","range":"900","key":"W"},"TrundleCircle":{"id":"TrundleCircle","name":"Pillar of Ice","shortDescription":"Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.","description":"Trundle creates an icy pillar at target location for 6 seconds, becoming impassable terrain and slowing all nearby enemy units by 20/30/40/50/60%.","image":"TrundleCircle","cost":"75","cooldown":"24/22/20/18/16","range":"1000","key":"E"},"TrundlePain":{"id":"TrundlePain","name":"Subjugate","shortDescription":"Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled.","description":"Trundle drains ??? of an enemy champion's maximum Health as Magic Damage and ???% of their Armor and Magic Resist, half immediately and half over ??? seconds. The Armor and Magic Resist is returned ??? seconds after the drain ends.","image":"TrundlePain","cost":"100","cooldown":"120/100/80","range":"650","key":"R"},"TrundleTrollSmash":{"id":"TrundleTrollSmash","name":"Chomp","shortDescription":"Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage.","description":"Trundle lunges at his opponent with his next basic attack, dealing 20/40/60/80/100 (+[0.8, 0.9, 1, 1.1, 1.2]) physical damage and briefly slowing his target.

This attack increases Trundle's Attack Damage by 20/25/30/35/40 for 5 seconds, with his opponent losing half of this amount.","image":"TrundleTrollSmash","cost":"30","cooldown":"4","range":"300","key":"Q"},"TryndamereE":{"id":"TryndamereE","name":"Spinning Slash","shortDescription":"Tryndamere slices toward a target unit, dealing damage to enemies in his path.","description":"Tryndamere spins through his enemies, dealing 80/110/140/170/200 (+1.3) (+0.8) physical damage to enemies in his path and generating Fury.

Spinning Slash's cooldown is reduced by 1 second whenever Tryndamere critically strikes. This reduction is increased to 2 seconds against champions.","image":"TryndamereE","cost":"0","cooldown":"12/11/10/9/8","range":"650","key":"E"},"TryndamereQ":{"id":"TryndamereQ","name":"Bloodlust","shortDescription":"Tryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consume his Fury and heal himself.","description":"Passive: Tryndamere thirsts for blood, gaining 5/10/15/20/25 Attack Damage plus 0.15/0.2/0.25/0.3/0.35 per 1% Health missing.

Active: Tryndamere consumes his Fury, restoring 30/40/50/60/70 (+0.3) Health, plus 0.5/0.95/1.4/1.85/2.3 (+???) Health per Fury consumed.","image":"TryndamereQ","cost":"0","cooldown":"12","range":"400","key":"Q"},"TryndamereW":{"id":"TryndamereW","name":"Mocking Shout","shortDescription":"Tryndamere lets out an insulting cry, decreasing surrounding champions' Attack Damage. Enemies with their backs turned to Tryndamere also have their Movement Speed reduced.","description":"Decreases surrounding champions' Attack Damage by 20/35/50/65/80 for 4 seconds, and enemies with their backs turned also have their Movement Speed reduced by 30/37.5/45/52.5/60% for 4 seconds.","image":"TryndamereW","cost":"0","cooldown":"14","range":"850","key":"W"},"TwitchExpunge":{"id":"TwitchExpunge","name":"Contaminate","shortDescription":"Twitch wreaks further havoc on poisoned enemies with a blast of his vile diseases.","description":"Deals 20/30/40/50/60 physical damage plus 15/20/25/30/35 (+0.2) (+???) per stack of Deadly Venom to all nearby enemies affected by Deadly Venom. (Max Stack Damage: ???)","image":"TwitchExpunge","cost":"50/60/70/80/90","cooldown":"12/11/10/9/8","range":"1200","key":"E"},"TwitchFullAutomatic":{"id":"TwitchFullAutomatic","name":"Spray and Pray","shortDescription":"Twitch unleashes the full power of his crossbow, shooting bolts over a great distance that pierce all enemies caught in their path.","description":"For 5 seconds Twitch gains 300 Attack Range and 20/30/40 Bonus Attack Damage.

For the duration, his basic attacks become piercing bolts that deal 20% less damage to subsequent targets, down to a minimum of 40% damage.

Stealth - Camouflage: Activating Spray and Pray does not end Camouflage.","image":"TwitchFullAutomatic","cost":"100","cooldown":"90","range":"1200","key":"R"},"TwitchHideInShadows":{"id":"TwitchHideInShadows","name":"Ambush","shortDescription":"Twitch becomes Camouflaged for a short duration and gains Movement Speed. When leaving Camouflage, Twitch gains Attack Speed for a short duration.

When an enemy champion with Deadly Venom dies, Ambush's cooldown is reset.","description":"Twitch becomes Camouflaged and gains 10% Movement Speed for 10/11/12/13/14 seconds. This bonus triples when he is nearby an enemy champion that cannot see him.

Twitch gains 30/35/40/45/50% Attack Speed for 5 seconds after exiting Ambush. Ambush resets when a champion dies while affected by Deadly Venom.

Stealth - Camouflage: Twitch is hidden from view while enemy champions remain outside his detection radius. Attacking or casting spells ends Camouflage.","image":"TwitchHideInShadows","cost":"40","cooldown":"16","range":"20","key":"Q"},"TwitchVenomCask":{"id":"TwitchVenomCask","name":"Venom Cask","shortDescription":"Twitch hurls a cask of venom that explodes in an area, slowing targets and applying deadly venom to the target.","description":"Twitch hurls a cask that adds a stack of Deadly Venom to all enemies struck and leaves behind a toxic cloud that persists for 3 seconds.

Enemies that remain within the cloud have 25/30/35/40/45% reduced Movement Speed and receive an additional stack of Deadly Venom each second.","image":"TwitchVenomCask","cost":"70","cooldown":"13/12/11/10/9","range":"950","key":"W"},"TwoShivPoison":{"id":"TwoShivPoison","name":"Two-Shiv Poison","shortDescription":"Shaco's Shivs passively poison targets on hit, slowing their movement speed. He can throw his Shivs to deal damage and poison the target. The thrown Shiv deals bonus damage if the target is below 30% health.","description":"Passive: While Two-Shiv Poison is ready to cast, Shaco's basic attacks reduce the target's Movement Speed by ???% for ??? seconds.

Active: Shaco throws a shiv that deals ??? magic damage and reduces the target's Movement Speed by ???% for ??? seconds. If the target has less than ???% health, the shiv deals ???% damage (??? total).","image":"TwoShivPoison","cost":"65","cooldown":"8","range":"625","key":"E"},"UFSlash":{"id":"UFSlash","name":"Unstoppable Force","shortDescription":"Malphite ferociously charges to a location, damaging enemies and knocking them into the air.","description":"Malphite charges to target area. Upon his arrival he deals 200/300/400 (+0.8) magic damage to nearby enemies and knocks them into the air for 1.5 seconds.","image":"UFSlash","cost":"100","cooldown":"130/105/80","range":"1000","key":"R"},"UdyrBearStance":{"id":"UdyrBearStance","name":"Bear Stance","shortDescription":"Bear Stance: Activation - Udyr increases Movement Speed for a short duration. Persistent Effect - Udyr's basic attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.","description":"Persistent Effect: Basic attacks stun the target for 1 second. This effect cannot occur on the same target again for 5 seconds.

Activation: Increases Movement Speed by 15/20/25/30/35/40% and ignores unit collision for 2/2.25/2.5/2.75/3/3.25 seconds.","image":"UdyrBearStance","cost":"45","cooldown":"6","range":"600","key":"E"},"UdyrPhoenixStance":{"id":"UdyrPhoenixStance","name":"Phoenix Stance","shortDescription":"Phoenix Stance: Activation - Udyr unleashes pulsing waves of fire, dealing damage to nearby enemies. Persistent Effect - Udyr's first attack and every third attack after engulfs enemies in front of him with flames.","description":"Persistent Effect: Udyr's first attack and every third attack after burns enemies in front of him, dealing ??? magic damage.

Activation: Unleashes pulsing waves of fire, dealing ??? magic damage each second to nearby enemies for ??? seconds.","image":"UdyrPhoenixStance","cost":"45","cooldown":"6","range":"325","key":"R"},"UdyrTigerStance":{"id":"UdyrTigerStance","name":"Tiger Stance","shortDescription":"Tiger Stance: Activation - Udyr's Attack Speed is increased for a few seconds. Persistent Effect - Udyr's first attack and every third attack after will deal a high amount of damage over 2 seconds.","description":"Persistent Effect: Udyr's first attack and every third attack after will perform a Tiger Strike, dealing bonus 30/60/90/120/150/180 (+[1.2, 1.3, 1.4, 1.5, 1.6]) physical damage over 2 seconds.

If a target is affected by Tiger Strike, a new application of Tiger Strike will deal the remaining damage instantly.

Activation: Increases Attack Speed by 30/40/50/60/70/80% for 5 seconds.
","image":"UdyrTigerStance","cost":"45","cooldown":"6","range":"600","key":"Q"},"UdyrTurtleStance":{"id":"UdyrTurtleStance","name":"Turtle Stance","shortDescription":"Turtle Stance: Activation - Udyr gains a temporary shield that absorbs damage. Persistent Effect - Udyr's first attack and every third attack after heals him for 2.5% of his maximum health.","description":"Persistent Effect: Udyr's first attack and every third attack after heals him for (+???) (2.5% of his maximum health), increasing by 1% for every percent of Udyr's missing health.

Activation: Gains a shield that absorbs 60/95/130/165/200/235 (+0.5) damage for 5 seconds.","image":"UdyrTurtleStance","cost":"45","cooldown":"6","range":"600","key":"W"},"UndyingRage":{"id":"UndyingRage","name":"Undying Rage","shortDescription":"Tryndamere's lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.","description":"Tryndamere becomes completely immune to death for 5 seconds, refusing to be reduced below 30/50/70 Health and instantly gaining 50/75/100 Fury.","image":"UndyingRage","cost":"0","cooldown":"110/100/90","range":"400","key":"R"},"UrgotE":{"id":"UrgotE","name":"Disdain","shortDescription":"Urgot charges in a direction, shielding himself and trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way.","description":"Urgot charges forwards, shielding himself for ??? for ??? seconds. If he catches an enemy champion, he will stop and hurl them behind him, dealing ??? physical damage and stunning them for ??? seconds.

Non-champions take the same damage but are knocked aside.

Cannot cross terrain.","image":"UrgotE","cost":"60/70/80/90/100","cooldown":"16/15.5/15/14.5/14","range":"475","key":"E"},"UrgotQ":{"id":"UrgotQ","name":"Corrosive Charge","shortDescription":"Fires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion.","description":"Urgot fires an explosive charge, dealing ??? physical damage and slowing enemies hit by ???% for ??? seconds.","image":"UrgotQ","cost":"80","cooldown":"12/11/10/9/8","range":"800","key":"Q"},"UrgotR":{"id":"UrgotR","name":"Fear Beyond Death","shortDescription":"Urgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them.","description":"Urgot fires a chem-drill, impaling the first enemy champion hit. Deals ??? physical damage and slows for ??? seconds by up to ???% based on the victim's missing health.

If the victim falls below ???% health while impaled, Urgot may recast this ability, suppressing the victim and dragging them in for execution. Activates automatically if the target is below ???% at the end of the effect.

When Urgot executes a victim, nearby enemies flee in terror for ??? seconds.","image":"UrgotR","cost":"100","cooldown":"100/85/70","range":"2500","key":"R"},"UrgotW":{"id":"UrgotW","name":"Purge","shortDescription":"Urgot slows himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames.","description":"For 4/4/4/4/25000 seconds, Urgot shoots at a nearby enemy 3 times a second, dealing 12 (+???) physical damage per shot, locking onto champions recently damaged by his other abilities.

While firing, Urgot loses 125 movement speed but has 40% slow resistance and can walk over minions and non-epic monsters.

At max rank, Purge lasts for an infinite duration and has no cooldown.

Applies on-hits at ???% damage. Cannot critically strike. Minimum of None damage to minions.
","image":"UrgotW","cost":"40/30/20/10/0","cooldown":"12/9/6/3/0","range":"490","key":"W"},"VarusE":{"id":"VarusE","name":"Hail of Arrows","shortDescription":"Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their self healing and regeneration.","description":"Varus fires a hail of arrows that deals 50/90/130/170/210 (+0.6) physical damage and desecrates the ground for 4 seconds.

Desecrated Ground slows enemy Movement Speed by 25/30/35/40/45% and reduces healing effects by 40%.","image":"VarusE","cost":"80","cooldown":"18/16/14/12/10","range":"925","key":"E"},"VarusQ":{"id":"VarusQ","name":"Piercing Arrow","shortDescription":"Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.","description":"First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage. While preparing to shoot, Varus' Movement Speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds 50% of its Mana cost.

Second Cast: Varus fires, dealing ??? to ??? physical damage, reduced by 15% per enemy hit (minimum 33%).

Piercing Arrow's cooldown is reduced by 1 seconds if the arrow detonates Blight stacks on at least one enemy champion.","image":"VarusQ","cost":"70/75/80/85/90","cooldown":"18/16/14/12/10","range":"925","key":"Q"},"VarusR":{"id":"VarusR","name":"Chain of Corruption","shortDescription":"Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.","description":"Varus flings out a tendril of corruption that deals 150/200/250 (+1) magic damage and immobilizes the first enemy champion hit for 2 seconds.

The corruption then spreads towards nearby uninfected enemy champions. If it reaches them, they take the same damage and are also immobilized. Immobilized units gain 3 Blight stacks over the duration.","image":"VarusR","cost":"100","cooldown":"130/100/70","range":"1200","key":"R"},"VarusW":{"id":"VarusW","name":"Blighted Quiver","shortDescription":"Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.","description":" Passive: Varus' basic attacks deal 7/10.5/14/17.5/20 (+0.25) bonus magic damage and apply Blight for 6 seconds (stacks 3 times).

Varus' other abilities detonate Blight, dealing magic damage equal to 3/3.5/4/4.5/5% (+0.02%) of the target's maximum Health per stack.

Active: Varus' next Piercing Arrow deals bonus magic damage equal to ???% to ???% of the target's missing health (scales with Piercing Arrow charge).

Blighted Quiver is capped at 360 damage against monsters.","image":"VarusW","cost":"0","cooldown":"40","range":"750","key":"W"},"VayneCondemn":{"id":"VayneCondemn","name":"Condemn","shortDescription":"Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, knocking them back and dealing damage. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.","description":"Fires a bolt that knocks back a target and deals ??? damage. If the target collides with terrain, the damage is increased by ???% and the target is stunned for ??? seconds. ","image":"VayneCondemn","cost":"90","cooldown":"20/18/16/14/12","range":"550","key":"E"},"VayneInquisition":{"id":"VayneInquisition","name":"Final Hour","shortDescription":"Readying herself for an epic confrontation, Vayne gains increased Attack Damage, Invisibility during Tumble, reduced Tumble cooldown, and more bonus Movement Speed from Night Hunter","description":"Vayne gains ??? bonus attack damage and improvements to Night Hunter and Tumble for ??? seconds. The Duration of Final Hour is extended by ??? seconds whenever a champion damaged by Vayne dies within ??? seconds.

Night Hunter: Vayne instead gains ??? movement speed
Tumble: Tumble's cooldown is reduced by ???%, and Vayne gains Invisibility for ??? second when she Tumbles.

Stealth - Invisible: Vayne can only be revealed by nearby enemy turrets or True Sight.
Final Hour's duration can't be increased beyond its original maximum duration
","image":"VayneInquisition","cost":"80","cooldown":"100/85/70","range":"1","key":"R"},"VayneSilveredBolts":{"id":"VayneSilveredBolts","name":"Silver Bolts","shortDescription":"Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's max health as bonus true damage.","description":"Every third consecutive attack or ability against an enemy deals an additional ???% of the enemy's maximum health as true damage (no less than ???)

Silver Bolts deals no more than ??? damage against monsters. ","image":"VayneSilveredBolts","cost":"0","cooldown":"0","range":"750","key":"W"},"VayneTumble":{"id":"VayneTumble","name":"Tumble","shortDescription":"Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage.","description":"Vayne rolls a short distance, and deals ??? bonus physical damage on her next basic attack within ??? seconds.

Tumble's bonus damage is equal to ???% of her Attack Damage","image":"VayneTumble","cost":"30","cooldown":"4/3.5/3/2.5/2","range":"300","key":"Q"},"VeigarBalefulStrike":{"id":"VeigarBalefulStrike","name":"Baleful Strike","shortDescription":"Veigar unleashes a bolt of dark energy that deals magic damage to the first two enemies hit. Units killed by this bolt grant Veigar some ability power permanently.","description":"Unleashes a bolt of dark energy, dealing 80/120/160/200/240 (+0.6) magic damage to the first two enemies hit.

Killing a unit with this also grants Veigar a stack of Phenomenal Evil. Large minions and large monsters grant two.","image":"VeigarBalefulStrike","cost":"40/45/50/55/60","cooldown":"7/6.5/6/5.5/5","range":"900","key":"Q"},"VeigarDarkMatter":{"id":"VeigarDarkMatter","name":"Dark Matter","shortDescription":"Veigar calls a great mass of dark matter to fall from the sky to the target location, dealing magic damage when it lands. Stacks of Phenomenal Evil reduce Dark Matter's cooldown.","description":"After 1.2 seconds, dark matter falls from the sky to the target location, dealing 100/150/200/250/300 (+1) magic damage.

Every 50 stacks of Phenomenal Evil reduce Dark Matter's cooldown by 10% (currently ???%).","image":"VeigarDarkMatter","cost":"60/65/70/75/80","cooldown":"0","range":"900","key":"W"},"VeigarEventHorizon":{"id":"VeigarEventHorizon","name":"Event Horizon","shortDescription":"After a brief delay Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter.","description":"After a 0.5 second delay, Veigar twists the edges of space around the target location for 3 seconds, forming a pentagon of walls. Enemies who attempt to pass through the perimeter are stopped and stunned for 1.5/1.75/2/2.25/2.5 seconds.","image":"VeigarEventHorizon","cost":"70/75/80/85/90","cooldown":"18/16.5/15/13.5/12","range":"725","key":"E"},"VeigarR":{"id":"VeigarR","name":"Primordial Burst","shortDescription":"Blasts target enemy champion, dealing a large amount of magic damage, increasing based on the target's missing health.","description":"Blasts the target enemy champion with primal magic to deal 175/250/325 (+0.75) to 350/500/650 (+1.5) magic damage, increasing based on the target's missing health.

Damage is maximized against enemies below 33% health.","image":"VeigarR","cost":"100","cooldown":"120/100/80","range":"650","key":"R"},"VelkozE":{"id":"VelkozE","name":"Tectonic Disruption","shortDescription":"Vel'Koz causes an area to explode, knocking up enemies, and knocking close enemies slightly away.","description":"Vel'Koz disrupts a nearby area which, after a delay, deals 70/100/130/160/190 (+0.3) Magic Damage and knocks up enemies hit for 0.75 seconds.

Any enemies hit that are close to Vel'Koz will be pushed slightly in the direction the ability was cast.","image":"VelkozE","cost":"50/55/60/65/70","cooldown":"16/15/14/13/12","range":"810","key":"E"},"VelkozQ":{"id":"VelkozQ","name":"Plasma Fission","shortDescription":"Vel'Koz shoots a bolt of plasma that splits in two on reactivation or upon hitting an enemy. The bolt slows and damages on hit.","description":"Vel'Koz shoots a plasma bolt that deals ??? magic damage and slows enemies by ???% decaying over ??? second(s).

Upon reactivation or upon hitting an enemy, the bolt splits at a 90 degree angle.

Killing a unit with this refunds ???% of the Mana Cost.","image":"VelkozQ","cost":"40/45/50/55/60","cooldown":"7","range":"1050","key":"Q"},"VelkozR":{"id":"VelkozR","name":"Life Form Disintegration Ray","shortDescription":"Vel'Koz unleashes a channelled beam that follows the cursor for 2.5 seconds that deals magic damage. Organic Deconstruction Researches enemy champions causing them to take true damage instead.","description":"Passive: Deconstructing enemy Champions Researches them for 7 seconds. Basic attacks and all abilities refresh Research.

Active: Vel'Koz channels a ray of energy that follows the cursor for 2.5 seconds, dealing Magic Damage up to a total of 450/625/800 (+1.25) and slowing units hit by 20%.

Enemies that stay in the beam will periodically gain Organic Deconstruction stacks. Deals True Damage instead of Magic against Researched units.","image":"VelkozR","cost":"100","cooldown":"120/100/80","range":"1575","key":"R"},"VelkozW":{"id":"VelkozW","name":"Void Rift","shortDescription":"Vel'Koz opens a rift to the void that deals an initial burst of damage, then explodes for a second burst of damage after a delay.","description":"Vel'Koz opens a rift to the void that deals 30/50/70/90/110 (+0.15) Magic Damage. After a delay, it deals an additional 45/75/105/135/165 (+0.25) Magic Damage.

Void Rift has a 2 second cooldown between casts.","image":"VelkozW","cost":"50/55/60/65/70","cooldown":"1.5","range":"1050","key":"W"},"ViE":{"id":"ViE","name":"Excessive Force","shortDescription":"Vi's next attack blasts through her target, dealing damage to enemies behind it.","description":"Causes next basic attack to deal 10/30/50/70/90 (+1.15) (+0.9) physical damage to the target and enemies behind it.

Vi charges a new punch every ??? seconds and can hold 2 charges at once.","image":"ViE","cost":"26/32/38/44/50","cooldown":"1","range":"400","key":"E"},"ViQ":{"id":"ViQ","name":"Vault Breaker","shortDescription":"Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.","description":"Charges a powerful punch that carries Vi forward.

First Cast: Slows Movement Speed by 15% while increasing damage and dash range over 1.25 seconds.

Second Cast: Dashes forward dealing 55/80/105/130/155 (+???) to ??? (+1.4) physical damage and applying Denting Blows to all enemies hit. Stops upon colliding with an enemy champion, knocking it back.","image":"ViQ","cost":"50/60/70/80/90","cooldown":"12/10.5/9/7.5/6","range":"250","key":"Q"},"ViR":{"id":"ViR","name":"Assault and Battery","shortDescription":"Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.","description":"Targets an enemy champion and chases it down, knocking it up for ??? seconds. Deals ??? physical damage.

While charging, Vi cannot be stopped and has True Sight of the target. Any enemies in the way are dealt damage, knocked aside, and stunned for ??? seconds.","image":"ViR","cost":"100/125/150","cooldown":"120/100/80","range":"800","key":"R"},"ViW":{"id":"ViW","name":"Denting Blows","shortDescription":"Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.","description":"Every 3rd attack on the same target deals an additional 4/5.5/7/8.5/10% (+35%) of the target's maximum Health as physical damage, reduces its Armor by 20% and grants Vi 30/37.5/45/52.5/60% Attack Speed for 4 seconds (max 300 damage vs. monsters).

Triggering Denting Blows reduces the cooldown of Blast Shield by 3 seconds.","image":"ViW","cost":"0","cooldown":"0","range":"750","key":"W"},"ViktorChaosStorm":{"id":"ViktorChaosStorm","name":"Chaos Storm","shortDescription":"Viktor conjures a singularity on the field which deals magic damage and interrupts enemy channels. The singularity then periodically does magic damage to all nearby enemies. Viktor can redirect the singularity.

Augment: The Chaos Storm moves 25% faster.","description":"Viktor conjures a singularity at target location, dealing ??? (+0.5) magic damage and interrupting enemy channels.

Viktor can redirect the singularity for ??? seconds, which will discharge ??? (+0.45) magic damage every ??? second to nearby enemies. The singularity will move slower as it attempts to move farther away from Viktor.

Augment - Perfect Storm: Chaos Storm moves ???% Faster.","image":"ViktorChaosStorm","cost":"100","cooldown":"120/100/80","range":"700","key":"R"},"ViktorDeathRay":{"id":"ViktorDeathRay","name":"Death Ray","shortDescription":"Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to all enemies in its path.

Augment: An explosion follows the Death Ray's wake, dealing magic damage.","description":"Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing 70/110/150/190/230 (+0.6) magic damage to every enemy in its path.

Augment - Aftershock: An explosion follows the Death Ray's wake, dealing 20/60/100/140/180 (+0.7) magic damage.","image":"ViktorDeathRay","cost":"70/80/90/100/110","cooldown":"12/11/10/9/8","range":"525","key":"E"},"ViktorGravitonField":{"id":"ViktorGravitonField","name":"Gravity Field","shortDescription":"Viktor conjures a heavy gravitational field that slows enemies in its radius. Enemies who stay within the device for too long are stunned.

Augment: Enemies stunned by Gravity Field are dragged to the center.","description":"Viktor blasts an enemy unit, dealing ??? (+???) magic damage while granting Viktor a shield that absorbs up to ??? damage over the next ??? seconds.

Viktor's next basic attack deals ???(+???) bonus magic damage.

Augment - Turbocharge: Siphon Power's shield is increased by ???% and Viktor gains ???% Movement Speed for ??? seconds.","image":"ViktorGravitonField","cost":"65","cooldown":"17/16/15/14/13","range":"800","key":"W"},"ViktorPowerTransfer":{"id":"ViktorPowerTransfer","name":"Siphon Power","shortDescription":"Viktor blasts an enemy unit dealing magic damage, gaining a shield and empowering his next basic attack.

Augment: Siphon Power's shield is increased by 60% and Viktor gains bonus Movement Speed after casting.","description":"Viktor blasts an enemy unit, dealing ??? (+0.4) magic damage while granting Viktor a shield that absorbs up to ??? damage over the next ??? seconds.

Viktor's next basic attack deals ???(+0.55) bonus magic damage.

Augment - Turbocharge: Siphon Power's shield is increased by ???% and Viktor gains ???% Movement Speed for ??? seconds.","image":"ViktorPowerTransfer","cost":"45/50/55/60/65","cooldown":"9/8/7/6/5","range":"600","key":"Q"},"VladimirE":{"id":"VladimirE","name":"Tides of Blood","shortDescription":"Vladimir pays his own health to charge up a reservoir of blood which, when released, deals damage in the area around him but can be blocked by enemy units.","description":"First Cast: Vladimir charges up a reservoir of blood, spending up to 8% of his max Health (???) to increase this spell's damage. While at full charge, Vladimir is slowed.

Second Cast: Vladimir unleashes a nova of blood at surrounding enemies which deals between 30/45/60/75/90 (+???) (+0.35) and None (+???) (+0.8) magic damage and, at full charge, briefly slows by 40/45/50/55/60%. Targets hit block a portion of the nova.

Tides of Blood will release automatically if held for more than 1.5 seconds.","image":"VladimirE","cost":"0","cooldown":"13/11/9/7/5","range":"600","key":"E"},"VladimirHemoplague":{"id":"VladimirHemoplague","name":"Hemoplague","shortDescription":"Vladimir infects an area with a virulent plague. Affected enemies take increased damage for the duration. After a few seconds, Hemoplague deals magic damage to infected enemies and heals Vladimir for each enemy Champion hit.","description":"Vladimir infects enemies in a target area with a virulent plague, causing them to take 10% increased damage from all sources for 4 seconds.

After 4 seconds, Vladimir deals 150/250/350 (+0.7) magic damage to all infected targets. If Hemoplague damages an enemy Champion, Vladimir heals himself for ??? (+???), plus 50% for each Champion beyond the first.","image":"VladimirHemoplague","cost":"0","cooldown":"150/135/120","range":"625","key":"R"},"VladimirQ":{"id":"VladimirQ","name":"Transfusion","shortDescription":"Vladimir steals life from the target enemy. When Vladimir's resource is full, Transfusion will benefit from massively increased damage and healing for a brief time.","description":"Vladimir drains the lifeforce of his target, dealing 80/100/120/140/160 (+0.6) magic damage and healing himself for 20/25/30/35/40 (+0.35) health. After casting Transfusion twice, Vladimir gains Crimson Rush the next time it becomes available to cast.

Crimson Rush: Vladimir is briefly hasted and for the next 2.5 seconds Transfusion deals 85% increased damage and heals for an additional ??? plus 5% (+???%) of his missing health (empowered heal has 35% effectiveness against minions). ","image":"VladimirQ","cost":"0","cooldown":"9/8/7/6/5","range":"600","key":"Q"},"VladimirSanguinePool":{"id":"VladimirSanguinePool","name":"Sanguine Pool","shortDescription":"Vladimir sinks into a pool of blood, becoming untargetable for 2 seconds. Additionally, enemies on the pool are slowed and Vladimir siphons life from them.","description":"Vladimir sinks into a pool of blood for 2 seconds, gaining a brief haste and becoming untargetable while slowing enemies above him by 40%.

Vladimir deals 80/135/190/245/300 (+0.15) [10% of bonus Health] magic damage over the duration and heals himself for 15% of that amount.

Sanguine Pool can be cast while charging Tides of Blood.","image":"VladimirSanguinePool","cost":"0","cooldown":"28/25/22/19/16","range":"350","key":"W"},"VolibearE":{"id":"VolibearE","name":"Sky Splitter","shortDescription":"Volibear summons a lightning bolt at a location, dealing damage and slowing enemies while granting Volibear a shield if he's inside the blast radius.","description":"After a delay, Volibear summons a lightning bolt at a target location. This deals ??? (+???) (+???% of the target's maximum health) magic damage and slows enemies by ???% for 2 seconds. Damage against non-champions is capped at ???.

If Volibear is inside the blast zone, he gains a shield equal to ???% of his maximum health (+???) for 3 seconds.","image":"VolibearE","cost":"60","cooldown":"15","range":"1200","key":"E"},"VolibearQ":{"id":"VolibearQ","name":"Thundering Smash","shortDescription":"Volibear gains speed towards enemies, stunning and damaging the first one he attacks.","description":"Volibear gains ???% movement speed for 4 seconds (or ???% towards enemy champions) and the ability to move through units. While active, Volibear's next basic attack deals ??? (+???) bonus damage and stuns the target for ??? second.

Volibear becomes enraged if an enemy immobilizes him before he stuns a target, resetting this ability and its cooldown.","image":"VolibearQ","cost":"50","cooldown":"14/13/12/11/10","range":"300","key":"Q"},"VolibearR":{"id":"VolibearR","name":"Stormbringer","shortDescription":"Volibear leaps to a target location, slowing and damaging enemies beneath him while gaining bonus health. Enemy towers near his landing location become temporarily disabled.","description":"Volibear transforms and leaps toward a target location, gaining ??? health, ??? attack range, and the ability to move through units for the next ??? seconds.

Upon landing, nearby enemy towers are disabled for ??? seconds and suffer ??? (+???) (+???) physical damage. Nearby enemies are slowed by ???%, decaying over 1 second. Enemies directly underneath Volibear suffer ??? (+???) (+???) physical damage.","image":"VolibearR","cost":"100","cooldown":"160/140/120","range":"550","key":"R"},"VolibearW":{"id":"VolibearW","name":"Frenzied Maul","shortDescription":"Volibear damages an enemy, applying on-hit effects and marking them. Casting this spell again on the same target deals bonus damage and heals Volibear.","description":"Volibear mauls an enemy, dealing ??? (+???) (+???) physical damage, applying on-hit effects, and wounding the target for 8 seconds.

If Frenzied Maul is used on a wounded target, its damage is increased by 50% and Volibear restores ??? health +???% of his missing health (???% effective against minions and monsters).","image":"VolibearW","cost":"30/35/40/45/50","cooldown":"5","range":"325","key":"W"},"Volley":{"id":"Volley","name":"Volley","shortDescription":"Ashe fires 9 arrows in a cone for increased damage. Also applies Frost Shot.","description":"Fires arrows in a cone, each dealing ??? physical damage. Enemies can block multiple arrows, but only take damage from the first.

Champion hits count as Critical Strikes for the purposes of Frost Shot.","image":"Volley","cost":"70","cooldown":"14/11.5/9/6.5/4","range":"1200","key":"W"},"VorpalSpikes":{"id":"VorpalSpikes","name":"Vorpal Spikes","shortDescription":"Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him.","description":"Cho'Gath's next 3 basic attacks launch spikes that deal 22/37/52/67/82 (+0.3) plus ???% of enemies' maximum Health as magic damage and slow by 30/35/40/45/50% for 1.5 seconds, decaying over the duration.

Spikes grow wider as Cho'Gath gains Feast stacks.
Spikes deal an additional 0.5% of enemies' maximum Health per Feast stack.
Percent Health damage against minions and monsters is capped at 60/80/100/120/140.
","image":"VorpalSpikes","cost":"30","cooldown":"8/7/6/5/4","range":"40","key":"E"},"WarwickE":{"id":"WarwickE","name":"Primal Howl","shortDescription":"Warwick gains damage reduction for 2.5 seconds. At the end, or if re-activated, he howls, causing nearby enemies to flee for 1 second.","description":"Warwick gains 35/40/45/50/55% damage reduction for 2.5 seconds. At the end of the duration, or if activated again, Warwick howls, causing all nearby enemies to flee for 1 second.","image":"WarwickE","cost":"40","cooldown":"15/14/13/12/11","range":"375","key":"E"},"WarwickQ":{"id":"WarwickQ","name":"Jaws of the Beast","shortDescription":"Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt.","description":"Warwick lunges forward and bites his target. While the key is held down, he will attach to the target then leap behind them.

On release, deals 1.2+1 plus 6/7/8/9/10% of your target's maximum health as magic damage (applies On Hit effects). Heal 30/45/60/75/90% of damage dealt.

While attached, Warwick follows any movements they make and cannot be displaced.","image":"WarwickQ","cost":"50/60/70/80/90","cooldown":"6","range":"350","key":"Q"},"WarwickR":{"id":"WarwickR","name":"Infinite Duress","shortDescription":"Warwick leaps in a direction (scaling with his bonus movement speed), suppressing the first champion he collides with for 1.5 seconds.","description":"Warwick leaps 2.5 seconds worth of movement speed in a direction, suppressing the first champion he collides with for ??? seconds. Deals ??? magic damage and applies on-hit effects 3 times. Warwick heals for 100% of all damage he deals during Infinite Duress.","image":"WarwickR","cost":"100","cooldown":"110/90/70","range":"25000","key":"R"},"WarwickW":{"id":"WarwickW","name":"Blood Hunt","shortDescription":"Warwick senses enemies below 50% health, gaining movement speed toward and attack speed against them. When they fall below 20% health, he frenzies and these bonuses triple.","description":"Passive: Warwick gains 70/80/90/100/110% attack speed against enemies below 50% health. He also senses low health champions globally, moving 35/40/45/50/55% faster toward them when out of combat. These bonuses are tripled against enemies below 20% health.

Active: Warwick briefly senses all enemies. The nearest sensed champion is Blood Hunted for 8 seconds. Cast only while not in combat with a champion.

While no enemies are being hunted, Blood Hunt cools down twice as fast.","image":"WarwickW","cost":"70","cooldown":"120/105/90/75/60","range":"4000","key":"W"},"WildCards":{"id":"WildCards","name":"Wild Cards","shortDescription":"Twisted Fate throws three cards, dealing damage to each enemy unit they pass through.","description":"Throws three cards that deal 60/105/150/195/240 (+0.65) Magic Damage to each enemy unit they pass through.","image":"WildCards","cost":"60/70/80/90/100","cooldown":"6","range":"10000","key":"Q"},"WujuStyle":{"id":"WujuStyle","name":"Wuju Style","shortDescription":"Grants bonus true damage on basic attacks.","description":"Basic attacks deal 18/26/34/42/50 (+[0.1, 0.125, 0.15, 0.175, 0.2]) bonus true damage for 5 seconds.","image":"WujuStyle","cost":"0","cooldown":"18/17/16/15/14","range":"20","key":"E"},"XayahE":{"id":"XayahE","name":"Bladecaller","shortDescription":"Xayah calls back all her dropped Feathers dealing damage and rooting enemies.","description":"Xayah calls all Feathers back to her, dealing ??? physical damage to enemies they pass through.

Hitting an enemy with ??? Feathers roots them for ??? second(s).

Minions take ???% damage from Bladecaller.

Critical Strike Chance multiplies feather damage.","image":"XayahE","cost":"40","cooldown":"12/11/10/9/8","range":"2000","key":"E"},"XayahQ":{"id":"XayahQ","name":"Double Daggers","shortDescription":"Xayah throws two damaging daggers that also drop Feathers she can recall.","description":"Xayah throws two knives dealing ??? physical damage each and leaving two Feathers. Targets hit after the first take ???% damage.","image":"XayahQ","cost":"50","cooldown":"10/9/8/7/6","range":"400","key":"Q"},"XayahR":{"id":"XayahR","name":"Featherstorm","shortDescription":"Xayah leaps into the air becoming untargetable and throwing out a fan of daggers, dropping Feathers she can recall.","description":"Xayah leaps into the air becoming untargetable. She then rains down daggers which deal ??? physical damage and leave behind a line of Feathers.

Xayah can move while in the air.","image":"XayahR","cost":"100","cooldown":"160/145/130","range":"450","key":"R"},"XayahW":{"id":"XayahW","name":"Deadly Plumage","shortDescription":"Xayah creates a storm of blades that increase her basic attack speed and damage while granting her movement speed if she attacks a champion.","description":"Xayah creates a storm of blades for 4 seconds that grant her 35/40/45/50/55% attack speed and cause her basic attacks to strike an additional time for 20% damage.

If Deadly Plumage strikes an enemy champion, allies under the effects of Deadly Plumage gain 30% movement speed for 1.5 seconds.

If Rakan is nearby he will also gain the effects of Deadly Plumage.","image":"XayahW","cost":"60/55/50/45/40","cooldown":"20/19/18/17/16","range":"1000","key":"W"},"XerathArcaneBarrage2":{"id":"XerathArcaneBarrage2","name":"Eye of Destruction","shortDescription":"Calls down a barrage of arcane energy, slowing and dealing magic damage to all enemies in an area. Targets in the middle receive additional damage and a stronger slow.","description":"Xerath calls down a blast of arcane energy, dealing ??? magic damage to all enemies within the target area, slowing them by ???% for ??? seconds. Enemies in the center of the blast take ??? magic damage and are slowed by ???%, decaying down to ???%.","image":"XerathArcaneBarrage2","cost":"70/80/90/100/110","cooldown":"14/13/12/11/10","range":"1000","key":"W"},"XerathArcanopulseChargeUp":{"id":"XerathArcanopulseChargeUp","name":"Arcanopulse","shortDescription":"Fires a long-range beam of energy, dealing magic damage to all targets hit.","description":"First cast: Xerath charges Arcanopulse, gradually decreasing his Movement Speed while increasing the spell's range.

Second cast: Xerath fires Arcanopulse, dealing 80/120/160/200/240 (+0.75) magic damage to all enemies in a line.

While charging Arcanopulse, Xerath cannot attack or cast other spells. If Xerath does not fire the spell, half the Mana cost is refunded.","image":"XerathArcanopulseChargeUp","cost":"80/90/100/110/120","cooldown":"9/8/7/6/5","range":"750","key":"Q"},"XerathLocusOfPower2":{"id":"XerathLocusOfPower2","name":"Rite of the Arcane","shortDescription":"Xerath immobilizes himself and gains numerous long-range barrages.","description":"Xerath ascends to his true form, becoming rooted in place and gaining 3/4/5 Arcane Barrages. This magic artillery deals 200/250/300 (+0.45) magic damage to all enemies hit.

The root ends after 10 seconds, when all shots have been fired or when manually deactivated by issuing a move command. If no barrages are fired, 50% of the cooldown is refunded.","image":"XerathLocusOfPower2","cost":"100","cooldown":"130/115/100","range":"5000","key":"R"},"XerathMageSpear":{"id":"XerathMageSpear","name":"Shocking Orb","shortDescription":"Deals magic damage to an enemy and stuns them.","description":"Xerath fires an orb of raw magic. The first enemy hit takes 80/110/140/170/200 (+0.45) magic damage and is stunned for between 0.5 and 2 seconds. The stun duration lengthens based on how far the orb travels.","image":"XerathMageSpear","cost":"60/65/70/75/80","cooldown":"13/12.5/12/11.5/11","range":"1050","key":"E"},"XinZhaoE":{"id":"XinZhaoE","name":"Audacious Charge","shortDescription":"Xin Zhao charges to an enemy, dealing damage to all enemies in the area and slowing them briefly.","description":"Xin Zhao charges to an enemy. The charge deals 50/75/100/125/150 (+0.6) magic damage to nearby enemies and slows them by 30% for 0.5 seconds. Charging grants Xin Zhao 40/45/50/55/60% attack speed for 5 seconds.","image":"XinZhaoE","cost":"50","cooldown":"12","range":"650","key":"E"},"XinZhaoQ":{"id":"XinZhaoQ","name":"Three Talon Strike","shortDescription":"Xin Zhao's next 3 standard attacks deal increased damage with the third attack knocking an opponent into the air.","description":"Xin Zhao's next 3 basic attacks deal 20/28/36/44/52 (+???) extra physical damage and reduce his other cooldowns by 1 second. The final strike also knocks the target into the air for 0.75 seconds.","image":"XinZhaoQ","cost":"30","cooldown":"7/6.5/6/5.5/5","range":"375","key":"Q"},"XinZhaoR":{"id":"XinZhaoR","name":"Crescent Guard","shortDescription":"Xin Zhao deals damage to nearby enemies based on their current Health and knocks non-challenged targets back. Xin Zhao is impervious to damage dealt by champions outside of the circle created.","description":"Xin Zhao unleashes a sweep around him that deals ??? plus ???% of target's current Health in physical damage and knocks them back (max 600 vs monsters).

For ??? seconds after casting this ability, Xin Zhao has increased Awareness and will completely block damage from enemies that are far away. Xin Zhao's attacks and spell casts increase the duration of Awareness by ??? seconds each.

The last champion hit by Xin Zhao's basic attacks or Audacious Charge is not knocked back.","image":"XinZhaoR","cost":"100","cooldown":"120/110/100","range":"500","key":"R"},"XinZhaoW":{"id":"XinZhaoW","name":"Wind Becomes Lightning","shortDescription":"Xin Zhao slashes in front of himself with his spear, then thrusts it forward, slowing affected enemies.","description":"Xin Zhao slashes in front of himself with his spear, then thrusts it forward.

Slash: 30/40/50/60/70 (+0.3) damage.
Thrust: 30/65/100/135/170 (+0.75) damage and slows by 50% for 1.5 seconds.

Cast time is reduced with Attack Speed provided from items and levels (minimum of 0.4 seconds). Current cast time: ???

Deals 50% less damage to minions.
Lifesteal is 33% effective on both attacks.
Extends the current duration of Xin Zhao's other abilities by ??? seconds.
","image":"XinZhaoW","cost":"45","cooldown":"12/11/10/9/8","range":"900","key":"W"},"YasuoE":{"id":"YasuoE","name":"Sweeping Blade","shortDescription":"Dashes through target enemy, dealing magic damage. Each cast increases your next dash's base Damage, up to a max amount.

Cannot be re-cast on the same enemy for a few seconds.

If Steel Tempest is cast while dashing, it will strike as a circle.","description":"Dashes through target enemy, dealing 60/70/80/90/100 (+0.6) (+0.2) magic damage. Each cast increases your next dash's base Damage by 25%, up to +50%.

Cannot be re-cast on the same enemy for 10/9/8/7/6 seconds.

If Steel Tempest is cast while dashing, it will strike as a circle.","image":"YasuoE","cost":"0","cooldown":"0.5/0.4/0.3/0.2/0.1","range":"475","key":"E"},"YasuoQ1Wrapper":{"id":"YasuoQ1Wrapper","name":"Steel Tempest","shortDescription":"Thrusts forward, damaging all enemies in a line.

On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

Steel Tempest is treated as a basic attack and scales with all the same things.","description":"Thrusts forward, dealing 20/45/70/95/120 (+1) physical damage.

On hit, grants a stack of Gathering Storm for 6 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne.

Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, is interruptible by crowd control and its cooldown and cast time are reduced by Attack Speed.

If cast while dashing, Steel Tempest will strike as a circle.","image":"YasuoQ1Wrapper","cost":"0","cooldown":"4","range":"475","key":"Q"},"YasuoR":{"id":"YasuoR","name":"Last Breath","shortDescription":"Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm.

For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.","description":"Blinks to an Airborne enemy champion, dealing ??? physical damage and holding all Airborne enemies in the area in the air for an additional ??? second(s). Grants maximum Flow but resets all stacks of Gathering Storm.

For ??? second(s), Yasuo's critical strikes gain ???% Bonus Armor Penetration - this affects Armor from items, buffs, and runes.","image":"YasuoR","cost":"0","cooldown":"80/55/30","range":"1400","key":"R"},"YasuoW":{"id":"YasuoW","name":"Wind Wall","shortDescription":"Creates a moving wall that blocks all enemy projectiles for 4 seconds.","description":"Creates a moving wall that blocks all enemy projectiles for 4 seconds.","image":"YasuoW","cost":"0","cooldown":"30/27/24/21/18","range":"400","key":"W"},"YoneE":{"id":"YoneE","name":"Soul Unbound","shortDescription":"Yone's spirit leaves his body behind, gaining movement speed. When this skill ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit.","description":"Yone enters a spirit form for ??? seconds, leaving your body behind for the duration and gaining ???% ramping Move Speed.

When the spirit form ends, Yone snaps back to his body and repeat ???% of all damage he dealt to champions during this time. You may Recast this skill during spirit form.

Recast: End spirit form early.","image":"YoneE","cost":"0","cooldown":"22/19/16/13/10","range":"25000","key":"E"},"YoneQ":{"id":"YoneQ","name":"Mortal Steel","shortDescription":"Thrusts forward, damaging all enemies in a line.

On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies Airborne.

Mortal Steel is treated as a basic attack and scales with all the same things.","description":"Yone thrusts forward, dealing ??? physical damage.

On hit, grants a stack of for ??? seconds. At 2 stacks, this skill causes Yone to dash forward with a wave of wind that Knocks Up for ??? seconds and deal ??? physical damage. ","image":"YoneQ","cost":"0","cooldown":"4","range":"450","key":"Q"},"YoneR":{"id":"YoneR","name":"Fate Sealed","shortDescription":"Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him.","description":"Yone strikes all enemies along a path for ??? physical damage and ??? magic damage, teleporting behind the last champion hit and Knocking Up victims towards Yone.","image":"YoneR","cost":"0","cooldown":"120/100/80","range":"1000","key":"R"},"YoneW":{"id":"YoneW","name":"Spirit Cleave","shortDescription":"Cleaves forward, damaging all enemies in a cone. Grants a shield to Yone, the value is increased by the number of champions hit by the swipe.

Spirit Cleave's cooldown and cast time scale with attack speed.","description":"Yone cleaves forward, dealing ??? + ???% max Health physical damage and ??? + ???% max Health magic damage.

If Yone hits, he gains ??? Shield for ??? seconds. The amount of Shield increases for each champion struck. ","image":"YoneW","cost":"0","cooldown":"16","range":"700","key":"W"},"YorickE":{"id":"YorickE","name":"Mourning Mist","shortDescription":"Yorick throws a globule of Black Mist that damages, slows and marks enemies.","description":"Yorick throws a globule of Black Mist that deals 15% of enemy's current Health as magic damage (minimum 70/105/140/175/210 (+0.7)), slows by 30% for 2 seconds, and marks champions and monsters for 4 seconds.

Yorick and his minions are hasted by 20% while moving toward the mark.","image":"YorickE","cost":"50/55/60/65/70","cooldown":"12/11/10/9/8","range":"700","key":"E"},"YorickQ":{"id":"YorickQ","name":"Last Rites","shortDescription":"Yorick deals bonus damage on his next attack and heals himself. If the target dies a grave will be dug.","description":"Yorick's next basic attack deals 30/55/80/105/130 (+1.4) physical damage and restores ??? Health (doubled when below half Health). Last Rites will leave a grave if it kills the target.

When there are three or more graves nearby and Last Rites has been used, Yorick can cast Awakening to raise Mist Walkers from graves.","image":"YorickQ","cost":"25","cooldown":"7/6.25/5.5/4.75/4","range":"0","key":"Q"},"YorickR":{"id":"YorickR","name":"Eulogy of the Isles","shortDescription":"Yorick summons the Maiden of the Mist that causes Yorick's attacks against the Maiden's target to deal bonus damage. The Maiden will also automatically raise Walkers from dead enemies.","description":"Yorick summons The Maiden of the Mist and ??? Mist Walkers. The Maiden has ??? Health, deals ??? magic damage, and raises Mist Walkers from nearby enemy deaths.

When Yorick damages the Maiden's target he will deal ???% of their max Health as bonus magic damage. (??? sec cooldown)

Yorick can free the Maiden reactivating the ability, sending her down the nearest lane.","image":"YorickR","cost":"100","cooldown":"160/130/100","range":"600","key":"R"},"YorickW":{"id":"YorickW","name":"Dark Procession","shortDescription":"Yorick summons a destructible wall at target location that will block enemy movement.","description":"Yorick summons a destructible wall of spirits with 2/2/3/3/4 Health around target area for 4 seconds. Allies can walk through the wall freely.","image":"YorickW","cost":"70","cooldown":"20/18/16/14/12","range":"600","key":"W"},"YuumiE":{"id":"YuumiE","name":"Zoomies","shortDescription":"Heals Yuumi and boosts Movement Speed and Attack Speed. If she's attached, she passes it to her ally instead.
","description":"Yuumi heals herself for ??? and gains ???% movement speed and ???% Attack Speed for ??? seconds. If Yuumi is Attached, this spell affects that ally instead.","image":"YuumiE","cost":"0","cooldown":"12/11/10/9/8","range":"25000","key":"E"},"YuumiQ":{"id":"YuumiQ","name":"Prowling Projectile","shortDescription":"Yuumi fires a missile, dealing damage to the first target hit. It deals bonus damage and slows if it takes at least 1 second to get to its target.

While Attached, the missile can be controlled with your cursor.","description":"Yuumi summons an errant missile that deals ??? magic damage to the first enemy hit.

If the missile travels for ??? second before impacting, it deals ??? (+???% of the target's current health) magic damage instead and slows champions by ???% for ??? second.

If cast while Attached, Yuumi can control the missile using her mouse.","image":"YuumiQ","cost":"90","cooldown":"13.5/12/10.5/9/7.5/6","range":"1150","key":"Q"},"YuumiR":{"id":"YuumiR","name":"Final Chapter","shortDescription":"Yuumi channels seven waves of damage, rooting anyone hit by three or more. Yuumi can move, attach, and cast Zoomies! while channeling.","description":"Yuumi channels for ??? seconds, launching ??? waves dealing ??? magic damage (extra missiles deal ???% damage). Champions hit by ??? or more waves are rooted for ??? seconds.

Yuumi can move and cast You and Me! and Zoomies while channeling.
","image":"YuumiR","cost":"100","cooldown":"130/110/90","range":"1100","key":"R"},"YuumiW":{"id":"YuumiW","name":"You and Me!","shortDescription":"Passively, Yuumi increases her ally's Adaptive Force and her own. Actively, Yuumi dashes to a target ally, becoming untargetable from everything except turrets.","description":"Passive: Yuumi increases her Attached ally's Adaptive Force by ??? + ???%, and grants herself the same amount.

Active: Yuumi dashes to an ally champion and Attaches to them. While Yuumi is Attached, she follows her partner's movement and is untargetable except from towers.

You and Me! has a ??? second cooldown, but Yuumi can cast it anytime she is already Attached to switch between friends or Unattach.

Immobilizing effects on Yuumi place You and Me! on a ??? second cooldown.
","image":"YuumiW","cost":"0","cooldown":"0","range":"25000","key":"W"},"ZacE":{"id":"ZacE","name":"Elastic Slingshot","shortDescription":"Zac attaches his arms to the ground and stretches back, launching himself forward.","description":"First cast: Zac faces the cursor and charges up over 0.9/1/1.1/1.2/1.3 seconds.

Second cast: Launches Zac towards a location, knocking up nearby enemies for ??? to ??? seconds (based on charge time) and dealing 60/110/160/210/260 (+0.9) magic damage. Zac spawns extra chunks of Goo for each enemy champion hit.

Can be cancelled by moving, refunding half of the ability's cooldown and cost.","image":"ZacE","cost":"0","cooldown":"24/21/18/15/12","range":"300","key":"E"},"ZacQ":{"id":"ZacQ","name":"Stretching Strikes","shortDescription":"Zac stretches an arm, grabbing an enemy. Attacking a different enemy will cause him to throw both targets towards each other.","description":"Zac's arm stretches and grabs the first enemy it hits, dealing 40/55/70/85/100 (+0.3) (+???) magic damage and briefly slowing them. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect.

If Zac grabs a different enemy with each attack he'll throw them towards each other, dealing 40/55/70/85/100 (+0.3) (+???) magic damage in an area if they collide.","image":"ZacQ","cost":"0","cooldown":"15/13.5/12/10.5/9","range":"800","key":"Q"},"ZacR":{"id":"ZacR","name":"Let's Bounce!","shortDescription":"Zac bounces four times, knocking up enemies hit and slowing them.","description":"Passive: Healing from Cell Division Goo chunks increased to ???% of your maximum health.

Active: Zac bounces ??? times, knocking back enemies for ??? second and dealing ??? magic damage. Enemies hit with multiple bounces take ???% less damage and are not knocked up.

Enemies hit by Let's Bounce! are slowed by ???% for ??? second.

Zac gains movement speed over the duration and can cast Unstable Matter while bouncing.","image":"ZacR","cost":"0","cooldown":"130/115/100","range":"300","key":"R"},"ZacW":{"id":"ZacW","name":"Unstable Matter","shortDescription":"Zac explodes outward towards nearby enemies, dealing a percentage of their maximum health as magic damage.","description":"Zac's body erupts, dealing ??? + (???+???) of the enemy's max health as magic damage to nearby enemies.

Absorbing Goo reduces Unstable Matter's cooldown by 1 second.

Max health damage is capped at 200 versus minions and monsters","image":"ZacW","cost":"0","cooldown":"5","range":"350","key":"W"},"ZedE":{"id":"ZedE","name":"Shadow Slash","shortDescription":"Zed and his shadows slash, dealing damage to nearby enemies.","description":"Zed and his shadows slash, dealing ??? physical damage to nearby enemies.

Each enemy champion hit by Zed's slash reduces Living Shadow's cooldown by ??? seconds.

Enemies hit by a Shadow's slash are slowed by ???% for ??? seconds. Enemies hit by multiple slashes take no additional damage but are slowed by ???% instead.","image":"ZedE","cost":"50","cooldown":"5/4.5/4/3.5/3","range":"290","key":"E"},"ZedQ":{"id":"ZedQ","name":"Razor Shuriken","shortDescription":"Zed and his shadows throw their shurikens.

Each shuriken deals damage to every enemy hit.","description":"Zed and his shadows throw their shurikens, each dealing ??? physical damage to the first enemy they pass through, and ??? physical damage to each additional enemy.","image":"ZedQ","cost":"75/70/65/60/55","cooldown":"6","range":"900","key":"Q"},"ZedR":{"id":"ZedR","name":"Death Mark","shortDescription":"Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked.","description":"Zed becomes untargetable and dashes to an enemy champion, marking them. After ??? seconds, the mark triggers, dealing physical damage equal to ??? + ???% of all damage dealt to the target by Zed while the mark was active.

The dash leaves a shadow behind for ??? seconds. Reactivating Death Mark causes Zed to switch positions with this shadow.","image":"ZedR","cost":"0","cooldown":"120/90/60","range":"625","key":"R"},"ZedW":{"id":"ZedW","name":"Living Shadow","shortDescription":"Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.

Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.","description":"Passive: Zed gains 30/35/40/45/50 energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability.

Active: Zed's shadow dashes forward, remaining in place for 5 seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow.","image":"ZedW","cost":"40/35/30/25/20","cooldown":"20/18.5/17/15.5/14","range":"650","key":"W"},"ZiggsE":{"id":"ZiggsE","name":"Hexplosive Minefield","shortDescription":"Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.","description":"Ziggs scatters proximity mines that detonate on enemy contact, dealing 40/75/110/145/180 (+0.3) magic damage. Enemies hit are slowed by 30/35/40/45/50% for 1.5 seconds.

Enemies triggering a mine take 40% damage from additional mines. Mines disarm automatically after 10 seconds.","image":"ZiggsE","cost":"70/80/90/100/110","cooldown":"16","range":"900","key":"E"},"ZiggsQ":{"id":"ZiggsQ","name":"Bouncing Bomb","shortDescription":"Ziggs throws a bouncing bomb that deals magic damage.","description":"Ziggs throws a bouncing bomb that deals 85/130/175/220/265 (+0.65) magic damage.","image":"ZiggsQ","cost":"50/55/60/65/70","cooldown":"6/5.5/5/4.5/4","range":"850","key":"Q"},"ZiggsR":{"id":"ZiggsR","name":"Mega Inferno Bomb","shortDescription":"Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.","description":"Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take 300/450/600 (+1.1) magic damage. Enemies farther away take 200/300/400 (+0.7333) magic damage.","image":"ZiggsR","cost":"100","cooldown":"120/95/70","range":"5000","key":"R"},"ZiggsW":{"id":"ZiggsW","name":"Satchel Charge","shortDescription":"Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.","description":"Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals 70/105/140/175/210 (+0.5) magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.

Satchel Charge will hexplode structurally unsound towers below ???% of their Health.","image":"ZiggsW","cost":"65","cooldown":"20/18/16/14/12","range":"1000","key":"W"},"ZileanQ":{"id":"ZileanQ","name":"Time Bomb","shortDescription":"Tosses a bomb to target area that sticks to units that come near it (prioritizes Champions). It detonates after 3 seconds, dealing area of effect damage. If a Time Bomb is detonated early by another Time Bomb, it also stuns enemies.","description":"Zilean tosses a time-delayed bomb to a location. The bomb sticks to the first unit which comes within a small area around it (prioritizes Champions). After 3 seconds it detonates, dealing 75/115/165/230/300 (+0.9) magic damage to all surrounding enemies.

Placing two bombs on a unit detonates the first bomb early, stunning all enemies in the blast for 1.1/1.2/1.3/1.4/1.5 seconds.","image":"ZileanQ","cost":"60/65/70/75/80","cooldown":"10/9.5/9/8.5/8","range":"900","key":"Q"},"ZileanW":{"id":"ZileanW","name":"Rewind","shortDescription":"Zilean can prepare himself for future confrontations, reducing the cooldowns of his other basic abilities.","description":"Reduces Zilean's other basic spell cooldowns by 10 seconds.","image":"ZileanW","cost":"35","cooldown":"14/12/10/8/6","range":"600","key":"W"},"ZoeE":{"id":"ZoeE","name":"Sleepy Trouble Bubble","shortDescription":"Causes the target to become drowsy, then fall asleep. The first source of damage that breaks the sleep is doubled, up to a cap.","description":"Dropkick a bubble that deals 60/100/140/180/220 (+0.4) magic damage, lingering as a trap if it hits nothing. The bubble's range is extended when flying over a wall.

After a delay, the victim falls asleep for 2 seconds. Attacks and spell hits break sleep but deal double damage, up to 60/100/140/180/220 (+0.4) bonus true damage.","image":"ZoeE","cost":"80","cooldown":"20/18.5/17/15.5/14","range":"800","key":"E"},"ZoeQ":{"id":"ZoeQ","name":"Paddle Star!","shortDescription":"Zoe fires a missile that she can redirect in flight. Deals more damage the longer it flies in a straight line.","description":"Fire a missile that deals increasing damage the further it travels -- ??? (+0.6) to ??? (+1.5) magic damage. Enemies near the first target hit take 80% damage.


Recast to redirect the missile to a new position near Zoe.

Paddle Star! deals damage based on a combination of Paddle Star's rank and Zoe's level. ","image":"ZoeQ","cost":"50/55/60/65/70","cooldown":"8.5/8/7.5/7/6.5","range":"800","key":"Q"},"ZoeR":{"id":"ZoeR","name":"Portal Jump","shortDescription":"Blink to a nearby position for 1 second. Then blink back.","description":"Blink to a nearby position for 1 second. Then blink back.

Zoe may cast and attack, but not move, during this time. She can also see over walls.","image":"ZoeR","cost":"50","cooldown":"11/8/5","range":"575","key":"R"},"ZoeW":{"id":"ZoeW","name":"Spell Thief","shortDescription":"Zoe can pick up the remnants of enemy summoner spell and active item casts and cast them once herself. Whenever she casts a summoner spell, she gains 3 missiles that fire at the nearest target.","description":"Enemy Summoner Spell and Active Item casts drop spell shards lasting 40 seconds. Some minions also drop a spell shard when Zoe kills them.

Active: Collecting a spell shard grants one cast of that spell.
____________________________________________

Passive: When Zoe casts a Summoner Spell or Spell Thief, she gains 30/40/50/60/70% movement speed for None seconds and tosses up to 3 missiles at her attack target, dealing 75/105/135/165/195 (+0.4) magic damage total. Each missile can apply More Sparkles!

Movement speed bonus and missile damage improve with spell rank.","image":"ZoeW","cost":"0","cooldown":"0.25","range":"3000/4500/6000/3000/3000","key":"W"},"ZyraE":{"id":"ZyraE","name":"Grasping Roots","shortDescription":"Zyra sends forth vines through the ground to ensnare her target, dealing damage and rooting enemies they come across. If cast near a seed, Grasping Roots grows a Vine Lasher, whose short range attacks reduce enemy Movement Speed.","description":"Sends forward vines dealing 60/105/150/195/240 (+0.5) magic damage and rooting enemies for 1/1.25/1.5/1.75/2 second(s).

Garden of Thorns: If Grasping Roots passes near a seed, a Vine Lasher grows dealing ??? (+0.15) magic damage and slowing enemies by 25% for 2 seconds. Slows from multiple Vine Lashers stack up to ??? times. A Vine Lasher has 400 range and lasts ??? seconds.","image":"ZyraE","cost":"70/75/80/85/90","cooldown":"12","range":"1100","key":"E"},"ZyraQ":{"id":"ZyraQ","name":"Deadly Spines","shortDescription":"Thick vines spread through the ground and explode into spines, dealing magic damage to enemies within the area. If cast near a seed, Deadly Spines grows a Thorn Spitter plant, which fires at enemies from afar.","description":"Thick vines spread through the ground and explode into spines, dealing 60/95/130/165/200 (+0.6) magic damage to enemies within the area.

Garden of Thorns: If Deadly Spines is cast near a seed, a Thorn Spitter grows, dealing ??? (+0.15) magic damage. A Thorn Spitter has 575 range and lasts ??? seconds.","image":"ZyraQ","cost":"70","cooldown":"7/6.5/6/5.5/5","range":"800","key":"Q"},"ZyraR":{"id":"ZyraR","name":"Stranglethorns","shortDescription":"Zyra summons a twisted thicket at her target location, dealing damage to enemies as it expands and knocking them airborne as it contracts. Plants within the thicket are enraged.","description":"Summons the fury of nature, growing a twisted thicket at target location which deals 180/265/350 (+0.7) magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air for 1 second.

Garden of Thorns: Plants within the thicket are enraged, resetting their duration, gaining 50% Health and attacking in a flurry for 150% total damage.","image":"ZyraR","cost":"100","cooldown":"110/100/90","range":"700","key":"R"},"ZyraW":{"id":"ZyraW","name":"Rampant Growth","shortDescription":"Zyra plants a seed, lasting up to 60 seconds. Deadly Spines and Grasping Roots cast near seeds will turn them into plants who fight for Zyra. Zyra can store multiple seeds at once, and killing enemies reduces Rampant Growth's recharge time.","description":"Plants a seed, lasting 60 seconds. If an enemy Champion steps on a seed, it dies. Seeds spawned by Rampant Growth grant vision in a small area, and if stepped on they grant True Sight of the enemy champion for 2 seconds.

Zyra stores a seed every ??? seconds (Max: 8 seeds planted). Each time she kills an enemy, Rampant Growth's recharge time is reduced by 20% (100% for champion takedowns, large minion kills, and large monster kills).","image":"ZyraW","cost":"0","cooldown":"0","range":"850","key":"W"},"trundledesecrate":{"id":"trundledesecrate","name":"Frozen Domain","shortDescription":"Trundle turns target location into his domain, gaining Attack Speed, Movement Speed, and increased healing from all sources while on it.","description":"Trundle coats target location with ice for 8 seconds, gaining 20/28/36/44/52% Movement Speed, 20/40/60/80/100% Attack Speed and 25% increased healing and regeneration from all sources.","image":"trundledesecrate","cost":"40","cooldown":"15","range":"750","key":"W"},"Aatrox_Passive":{"id":"Aatrox_Passive","name":"Deathbringer Stance","description":"Periodically, Aatrox's next basic attack deals bonus physical damage and heals him, based on the target's max health. ","shortDescription":"Periodically, Aatrox's next basic attack deals bonus physical damage and heals him, based on the target's max health. ","cooldown":null,"cost":null,"image":"Aatrox_Passive","key":null,"range":null},"Ahri_SoulEater2":{"id":"Ahri_SoulEater2","name":"Vastayan Grace","description":"Whenever Ahri's spells hit a champion 2 times within a short period, she briefly gains movement speed.","shortDescription":"Whenever Ahri's spells hit a champion 2 times within a short period, she briefly gains movement speed.","cooldown":null,"cost":null,"image":"Ahri_SoulEater2","key":null,"range":null},"Akali_P":{"id":"Akali_P","name":"Assassin's Mark","description":"Dealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next autoattack with bonus range and damage.","shortDescription":"Dealing spell damage to a champion creates a ring of energy around them. Exiting that ring empowers Akali's next autoattack with bonus range and damage.","cooldown":null,"cost":null,"image":"Akali_P","key":null,"range":null},"Alistar_E":{"id":"Alistar_E","name":"Triumphant Roar","description":"Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions.","shortDescription":"Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions.","cooldown":null,"cost":null,"image":"Alistar_E","key":null,"range":null},"Amumu_Passive":{"id":"Amumu_Passive","name":"Cursed Touch","description":"Amumu's basic attacks Curse his enemies, causing them to take bonus true damage from incoming magic damage.","shortDescription":"Amumu's basic attacks Curse his enemies, causing them to take bonus true damage from incoming magic damage.","cooldown":null,"cost":null,"image":"Amumu_Passive","key":null,"range":null},"Anivia_P":{"id":"Anivia_P","name":"Rebirth","description":"Upon taking fatal damage, Anivia reverts to an egg and is reborn with full health.","shortDescription":"Upon taking fatal damage, Anivia reverts to an egg and is reborn with full health.","cooldown":null,"cost":null,"image":"Anivia_P","key":null,"range":null},"Annie_Passive":{"id":"Annie_Passive","name":"Pyromania","description":"After casting 4 spells, Annie's next offensive spell will stun the target.","shortDescription":"After casting 4 spells, Annie's next offensive spell will stun the target.","cooldown":null,"cost":null,"image":"Annie_Passive","key":null,"range":null},"ApheliosP":{"id":"ApheliosP","name":"The Hitman and the Seer","description":"Aphelios wields 5 Lunari Weapons made by his sister Alune. He has access to two at a time: one main-hand and one off-hand. Each weapon has a unique Basic Attack and Activated Ability. Attacks and abilities consume a weapon's ammo. When out of ammo, Aphelios discards the weapon and Alune summons the next of the 5. ","shortDescription":"Aphelios wields 5 Lunari Weapons made by his sister Alune. He has access to two at a time: one main-hand and one off-hand. Each weapon has a unique Basic Attack and Activated Ability. Attacks and abilities consume a weapon's ammo. When out of ammo, Aphelios discards the weapon and Alune summons the next of the 5. ","cooldown":null,"cost":null,"image":"ApheliosP","key":null,"range":null},"Ashe_P":{"id":"Ashe_P","name":"Frost Shot","description":"Ashe's attacks slow their target, causing her to deal increased damage to these targets.

Ashe's critical strikes deal no bonus damage but apply an empowered slow to the target.","shortDescription":"Ashe's attacks slow their target, causing her to deal increased damage to these targets.

Ashe's critical strikes deal no bonus damage but apply an empowered slow to the target.","cooldown":null,"cost":null,"image":"Ashe_P","key":null,"range":null},"AurelionSol_Passive":{"id":"AurelionSol_Passive","name":"Center of the Universe","description":"Stars orbit Aurelion Sol, dealing magic damage when they hit an enemy.","shortDescription":"Stars orbit Aurelion Sol, dealing magic damage when they hit an enemy.","cooldown":null,"cost":null,"image":"AurelionSol_Passive","key":null,"range":null},"Azir_Passive":{"id":"Azir_Passive","name":"Shurima's Legacy","description":"Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.","shortDescription":"Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.","cooldown":null,"cost":null,"image":"Azir_Passive","key":null,"range":null},"Bard_Passive":{"id":"Bard_Passive","name":"Traveler's Call","description":"Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.

Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, maximum mana, and out-of-combat movement speed stacks.
","shortDescription":"Meeps: Bard attracts lesser spirits that assist with his basic attacks to deal extra magic damage. When Bard has collected enough Chimes, his meeps will also deal damage in an area and slow enemies hit.

Chimes: Ancient chimes randomly appear for Bard to collect. These grant experience, maximum mana, and out-of-combat movement speed stacks.
","cooldown":null,"cost":null,"image":"Bard_Passive","key":null,"range":null},"Blitzcrank_ManaBarrier":{"id":"Blitzcrank_ManaBarrier","name":"Mana Barrier","description":"Blitzcrank gains a shield based on his mana when dropping to low health.","shortDescription":"Blitzcrank gains a shield based on his mana when dropping to low health.","cooldown":null,"cost":null,"image":"Blitzcrank_ManaBarrier","key":null,"range":null},"BrandP":{"id":"BrandP","name":"Blaze","description":"Brand's spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim.","shortDescription":"Brand's spells light his targets ablaze, dealing damage over 4 seconds, stacking up to 3 times. If Brand kills an enemy while it is ablaze he regains mana. When Blaze reaches max stacks on a Champion or large monster, it becomes unstable. It detonates in 2 seconds, applying spell effects and dealing massive damage in an area around the victim.","cooldown":null,"cost":null,"image":"BrandP","key":null,"range":null},"Braum_Passive":{"id":"Braum_Passive","name":"Concussive Blows","description":"Braum's basic attacks apply Concussive Blows. Once the first stack is applied, ally basic attacks also stack Concussive Blows.

Upon reaching 4 stacks, the target is stunned and takes magic damage. For the next few seconds they cannot receive new stacks, but take bonus magic damage from Braum's attacks.","shortDescription":"Braum's basic attacks apply Concussive Blows. Once the first stack is applied, ally basic attacks also stack Concussive Blows.

Upon reaching 4 stacks, the target is stunned and takes magic damage. For the next few seconds they cannot receive new stacks, but take bonus magic damage from Braum's attacks.","cooldown":null,"cost":null,"image":"Braum_Passive","key":null,"range":null},"Caitlyn_Headshot":{"id":"Caitlyn_Headshot","name":"Headshot","description":"Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled.","shortDescription":"Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled.","cooldown":null,"cost":null,"image":"Caitlyn_Headshot","key":null,"range":null},"Camille_Passive":{"id":"Camille_Passive","name":"Adaptive Defenses","description":"Basic attacks on champions grant a shield equal to 20% of Camille's maximum health against their damage type (Physical or Magic) for a brief duration.","shortDescription":"Basic attacks on champions grant a shield equal to 20% of Camille's maximum health against their damage type (Physical or Magic) for a brief duration.","cooldown":null,"cost":null,"image":"Camille_Passive","key":null,"range":null},"Cassiopeia_Passive":{"id":"Cassiopeia_Passive","name":"Serpentine Grace","description":"Cassiopeia gains Movement Speed per level, but she cannot purchase Boots items.","shortDescription":"Cassiopeia gains Movement Speed per level, but she cannot purchase Boots items.","cooldown":null,"cost":null,"image":"Cassiopeia_Passive","key":null,"range":null},"GreenTerror_TailSpike":{"id":"GreenTerror_TailSpike","name":"Carnivore","description":"Whenever Cho'Gath kills a unit, he recovers Health and Mana. The values restored increase with Cho'Gath's level.","shortDescription":"Whenever Cho'Gath kills a unit, he recovers Health and Mana. The values restored increase with Cho'Gath's level.","cooldown":null,"cost":null,"image":"GreenTerror_TailSpike","key":null,"range":null},"Corki_RapidReload":{"id":"Corki_RapidReload","name":"Hextech Munitions","description":"Corki's basic attack deals a percentage of their damage as magic instead of physical. Every once in a while, The Package arrives in Corki's base to be picked up, temporarily granting him out of combat Movement Speed and upgrading Valkyrie into Special Delivery.","shortDescription":"Corki's basic attack deals a percentage of their damage as magic instead of physical. Every once in a while, The Package arrives in Corki's base to be picked up, temporarily granting him out of combat Movement Speed and upgrading Valkyrie into Special Delivery.","cooldown":null,"cost":null,"image":"Corki_RapidReload","key":null,"range":null},"Darius_Icon_Hemorrhage":{"id":"Darius_Icon_Hemorrhage","name":"Hemorrhage","description":"Darius's attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times.","shortDescription":"Darius's attacks and damaging abilities cause enemies to bleed for physical damage over 5 seconds, stacking up to 5 times.","cooldown":null,"cost":null,"image":"Darius_Icon_Hemorrhage","key":null,"range":null},"Diana_Passive_LunarBlade":{"id":"Diana_Passive_LunarBlade","name":"Moonsilver Blade","description":"Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains attack speed for her next 3 attacks.","shortDescription":"Every third strike cleaves nearby enemies for an additional magic damage. After casting a spell, Diana gains attack speed for her next 3 attacks.","cooldown":null,"cost":null,"image":"Diana_Passive_LunarBlade","key":null,"range":null},"DrMundo_Passive":{"id":"DrMundo_Passive","name":"Adrenaline Rush","description":"Dr. Mundo regenerates 0.3% of his maximum Health each second.","shortDescription":"Dr. Mundo regenerates 0.3% of his maximum Health each second.","cooldown":null,"cost":null,"image":"DrMundo_Passive","key":null,"range":null},"Draven_passive":{"id":"Draven_passive","name":"League of Draven","description":"Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.","shortDescription":"Draven gains his fans' Adoration when he catches a Spinning Axe or kills a minion, monster, or tower. Killing enemy champions grants Draven bonus gold based on how much Adoration he has.","cooldown":null,"cost":null,"image":"Draven_passive","key":null,"range":null},"Ekko_P":{"id":"Ekko_P","name":"Z-Drive Resonance","description":"Ekko's Zero-Drive charges his spells and attacks with temporal energy. The third hit deals bonus damage and, if the target is a champion, Ekko gains accelerated movement speed.","shortDescription":"Ekko's Zero-Drive charges his spells and attacks with temporal energy. The third hit deals bonus damage and, if the target is a champion, Ekko gains accelerated movement speed.","cooldown":null,"cost":null,"image":"Ekko_P","key":null,"range":null},"ElisePassive":{"id":"ElisePassive","name":"Spider Queen","description":"Human Form: When Elise's abilities hit an enemy, she gains a dormant Spiderling.

Spider Form: Basic attacks deal bonus magic damage and restore health to Elise.","shortDescription":"Human Form: When Elise's abilities hit an enemy, she gains a dormant Spiderling.

Spider Form: Basic attacks deal bonus magic damage and restore health to Elise.","cooldown":null,"cost":null,"image":"ElisePassive","key":null,"range":null},"Evelynn_Passive":{"id":"Evelynn_Passive","name":"Demon Shade","description":"When out of combat, Evelynn enters Demon Shade. Demon Shade heals Evelynn when she is low on health and grants Camouflage after level 6.","shortDescription":"When out of combat, Evelynn enters Demon Shade. Demon Shade heals Evelynn when she is low on health and grants Camouflage after level 6.","cooldown":null,"cost":null,"image":"Evelynn_Passive","key":null,"range":null},"Ezreal_RisingSpellForce":{"id":"Ezreal_RisingSpellForce","name":"Rising Spell Force","description":"Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.","shortDescription":"Ezreal gains increasing Attack Speed each time he successfully hits a spell, stacking up to 5 times.","cooldown":null,"cost":null,"image":"Ezreal_RisingSpellForce","key":null,"range":null},"FiddleSticks_Passive":{"id":"FiddleSticks_Passive","name":"A Harmless Scarecrow","description":"Fiddlesticks' trinket is replaced by scarecrow effigies.","shortDescription":"Fiddlesticks' trinket is replaced by scarecrow effigies.","cooldown":null,"cost":null,"image":"FiddleSticks_Passive","key":null,"range":null},"Fiora_P":{"id":"Fiora_P","name":"Duelist's Dance","description":"Fiora challenges nearby enemy Champions to dodge her. She calls out a direction from which she will try to strike. If she can complete her own challenge, she receives a small bonus and calls out a new direction.","shortDescription":"Fiora challenges nearby enemy Champions to dodge her. She calls out a direction from which she will try to strike. If she can complete her own challenge, she receives a small bonus and calls out a new direction.","cooldown":null,"cost":null,"image":"Fiora_P","key":null,"range":null},"Fizz_P":{"id":"Fizz_P","name":"Nimble Fighter","description":"Fizz can move through units and takes a flat amount of reduced damage from all sources","shortDescription":"Fizz can move through units and takes a flat amount of reduced damage from all sources","cooldown":null,"cost":null,"image":"Fizz_P","key":null,"range":null},"Galio_Passive":{"id":"Galio_Passive","name":"Colossal Smash","description":"Every few seconds, Galio's next basic attack deals bonus magic damage in an area.","shortDescription":"Every few seconds, Galio's next basic attack deals bonus magic damage in an area.","cooldown":null,"cost":null,"image":"Galio_Passive","key":null,"range":null},"Gangplank_Passive":{"id":"Gangplank_Passive","name":"Trial by Fire","description":"Every few seconds, Gangplank's melee strike will set his opponent on fire.","shortDescription":"Every few seconds, Gangplank's melee strike will set his opponent on fire.","cooldown":null,"cost":null,"image":"Gangplank_Passive","key":null,"range":null},"Garen_Passive":{"id":"Garen_Passive","name":"Perseverance","description":"If Garen has not recently been struck by damage or enemy abilities, he regenerates a percentage of his total health each second.","shortDescription":"If Garen has not recently been struck by damage or enemy abilities, he regenerates a percentage of his total health each second.","cooldown":null,"cost":null,"image":"Garen_Passive","key":null,"range":null},"Gnar_Passive":{"id":"Gnar_Passive","name":"Rage Gene","description":"While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.","shortDescription":"While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.","cooldown":null,"cost":null,"image":"Gnar_Passive","key":null,"range":null},"GragasPassiveHeal":{"id":"GragasPassiveHeal","name":"Happy Hour","description":"Gragas periodically heals upon using a skill.","shortDescription":"Gragas periodically heals upon using a skill.","cooldown":null,"cost":null,"image":"GragasPassiveHeal","key":null,"range":null},"GravesTrueGrit":{"id":"GravesTrueGrit","name":"New Destiny","description":"Graves's shotgun holds two shells. After firing them he must reload. Each attack fires several bullets in a cone. Hitting an enemy with multiple bullets does bonus damage. These bullets cannot pass through units.","shortDescription":"Graves's shotgun holds two shells. After firing them he must reload. Each attack fires several bullets in a cone. Hitting an enemy with multiple bullets does bonus damage. These bullets cannot pass through units.","cooldown":null,"cost":null,"image":"GravesTrueGrit","key":null,"range":null},"Hecarim_Passive":{"id":"Hecarim_Passive","name":"Warpath","description":"Hecarim gains Attack Damage equal to a percentage of his bonus Movement Speed.","shortDescription":"Hecarim gains Attack Damage equal to a percentage of his bonus Movement Speed.","cooldown":null,"cost":null,"image":"Hecarim_Passive","key":null,"range":null},"Heimerdinger_Passive":{"id":"Heimerdinger_Passive","name":"Hextech Affinity","description":"Gain Movement Speed while near allied towers and turrets deployed by Heimerdinger.","shortDescription":"Gain Movement Speed while near allied towers and turrets deployed by Heimerdinger.","cooldown":null,"cost":null,"image":"Heimerdinger_Passive","key":null,"range":null},"Illaoi_P":{"id":"Illaoi_P","name":"Prophet of an Elder God","description":"Illaoi and the Vessels she creates spawn Tentacles on nearby impassible terrain. Tentacles swing at spirits, Vessels, and victims of Illaoi's Harsh lesson. Tentacles deal physical damage to enemies hit, and will heal Illaoi if they damage a champion.","shortDescription":"Illaoi and the Vessels she creates spawn Tentacles on nearby impassible terrain. Tentacles swing at spirits, Vessels, and victims of Illaoi's Harsh lesson. Tentacles deal physical damage to enemies hit, and will heal Illaoi if they damage a champion.","cooldown":null,"cost":null,"image":"Illaoi_P","key":null,"range":null},"Irelia_Passive":{"id":"Irelia_Passive","name":"Ionian Fervor","description":"When Irelia strikes enemies with spells she gains stacking bonus Attack Speed. At maximum stacks she also gains bonus damage on hit.","shortDescription":"When Irelia strikes enemies with spells she gains stacking bonus Attack Speed. At maximum stacks she also gains bonus damage on hit.","cooldown":null,"cost":null,"image":"Irelia_Passive","key":null,"range":null},"IvernP":{"id":"IvernP","name":"Friend of the Forest","description":"Ivern cannot attack or be attacked by non-epic monsters. Ivern can create magical groves on jungle camps which grow over time. When the grove is fully grown, Ivern may free the monsters to receive gold and experience. After level 5 Ivern can share jungle buffs with allies.","shortDescription":"Ivern cannot attack or be attacked by non-epic monsters. Ivern can create magical groves on jungle camps which grow over time. When the grove is fully grown, Ivern may free the monsters to receive gold and experience. After level 5 Ivern can share jungle buffs with allies.","cooldown":null,"cost":null,"image":"IvernP","key":null,"range":null},"Janna_Tailwind":{"id":"Janna_Tailwind","name":"Tailwind","description":"Janna passively gains bonus Movement Speed, and nearby allied champions gain this bonus when moving toward her.

Additionally, Janna's basic attacks cause additional magic damage based on her bonus Movement Speed.","shortDescription":"Janna passively gains bonus Movement Speed, and nearby allied champions gain this bonus when moving toward her.

Additionally, Janna's basic attacks cause additional magic damage based on her bonus Movement Speed.","cooldown":null,"cost":null,"image":"Janna_Tailwind","key":null,"range":null},"JarvanIV_MartialCadence":{"id":"JarvanIV_MartialCadence","name":"Martial Cadence","description":"Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.","shortDescription":"Jarvan's first basic attack on an enemy deals bonus physical damage based on their current Health. This effect cannot occur again on the same enemy for a few seconds.","cooldown":null,"cost":null,"image":"JarvanIV_MartialCadence","key":null,"range":null},"Armsmaster_MasterOfArms":{"id":"Armsmaster_MasterOfArms","name":"Relentless Assault","description":"Jax's consecutive basic attacks continuously increase his Attack Speed.","shortDescription":"Jax's consecutive basic attacks continuously increase his Attack Speed.","cooldown":null,"cost":null,"image":"Armsmaster_MasterOfArms","key":null,"range":null},"Jayce_Passive":{"id":"Jayce_Passive","name":"Hextech Capacitor","description":"After casting Transform Jayce gains 40 Movement Speed and can move through units for the next 1.25 seconds.","shortDescription":"After casting Transform Jayce gains 40 Movement Speed and can move through units for the next 1.25 seconds.","cooldown":null,"cost":null,"image":"Jayce_Passive","key":null,"range":null},"Jhin_P":{"id":"Jhin_P","name":"Whisper","description":"Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of movement speed.","shortDescription":"Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of movement speed.","cooldown":null,"cost":null,"image":"Jhin_P","key":null,"range":null},"Jinx_Passive":{"id":"Jinx_Passive","name":"Get Excited!","description":"Jinx receives massively increased Movement Speed and Attack Speed whenever she damages an enemy champion, epic monster, or structure that is then killed or destroyed within 3 seconds.","shortDescription":"Jinx receives massively increased Movement Speed and Attack Speed whenever she damages an enemy champion, epic monster, or structure that is then killed or destroyed within 3 seconds.","cooldown":null,"cost":null,"image":"Jinx_Passive","key":null,"range":null},"Kaisa_Passive":{"id":"Kaisa_Passive","name":"Second Skin","description":"Kai'Sa's basic attacks stack Plasma, dealing increasing bonus magic damage. Allies' immobilizing effects help stack Plasma. Additionally, Kai'Sa's item purchases upgrade her basic spells to have more powerful properties.","shortDescription":"Kai'Sa's basic attacks stack Plasma, dealing increasing bonus magic damage. Allies' immobilizing effects help stack Plasma. Additionally, Kai'Sa's item purchases upgrade her basic spells to have more powerful properties.","cooldown":null,"cost":null,"image":"Kaisa_Passive","key":null,"range":null},"Kalista_Passive":{"id":"Kalista_Passive","name":"Martial Poise","description":"Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.","shortDescription":"Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack.","cooldown":null,"cost":null,"image":"Kalista_Passive","key":null,"range":null},"Karma_Passive":{"id":"Karma_Passive","name":"Gathering Fire","description":"Reduces Mantra's cooldown each time Karma damages an enemy champion with one of her abilities (Half-effect for Karma's basic attacks)","shortDescription":"Reduces Mantra's cooldown each time Karma damages an enemy champion with one of her abilities (Half-effect for Karma's basic attacks)","cooldown":null,"cost":null,"image":"Karma_Passive","key":null,"range":null},"Karthus_Passive":{"id":"Karthus_Passive","name":"Death Defied","description":"Upon dying, Karthus enters a spirit form that allows him to continue casting spells for 7 seconds.","shortDescription":"Upon dying, Karthus enters a spirit form that allows him to continue casting spells for 7 seconds.","cooldown":null,"cost":null,"image":"Karthus_Passive","key":null,"range":null},"Kassadin_Passive":{"id":"Kassadin_Passive","name":"Void Stone","description":"Kassadin takes 15% reduced magic damage and ignores unit collision.","shortDescription":"Kassadin takes 15% reduced magic damage and ignores unit collision.","cooldown":null,"cost":null,"image":"Kassadin_Passive","key":null,"range":null},"Katarina_Passive":{"id":"Katarina_Passive","name":"Voracity","description":"Whenever an enemy champion dies that Katarina has damaged recently, her remaining ability cooldowns are dramatically reduced.

If Katarina picks up a Dagger, she uses it to slash through all nearby enemies, dealing magic damage.","shortDescription":"Whenever an enemy champion dies that Katarina has damaged recently, her remaining ability cooldowns are dramatically reduced.

If Katarina picks up a Dagger, she uses it to slash through all nearby enemies, dealing magic damage.","cooldown":null,"cost":null,"image":"Katarina_Passive","key":null,"range":null},"Kayle_P":{"id":"Kayle_P","name":"Divine Ascent","description":"Kayle's attacks are empowered by the heavens as she levels up and spends skill points. Her wings are lit aflame as she progressively gains Attack Speed, Movement Speed, Attack Range, and waves of fire on her attacks.","shortDescription":"Kayle's attacks are empowered by the heavens as she levels up and spends skill points. Her wings are lit aflame as she progressively gains Attack Speed, Movement Speed, Attack Range, and waves of fire on her attacks.","cooldown":null,"cost":null,"image":"Kayle_P","key":null,"range":null},"Kayn_Passive_Primary":{"id":"Kayn_Passive_Primary","name":"The Darkin Scythe","description":"Kayn wields an ancient weapon and fights Rhaast, the darkin within it, for control. Either the Darkin will triumph, or Kayn will master Rhaast and become the Shadow Assassin.

Darkin: Heal for a percentage of spell damage dealt to champions.

Shadow Assassin: For the first few seconds in combat with enemy champions, deal bonus damage.","shortDescription":"Kayn wields an ancient weapon and fights Rhaast, the darkin within it, for control. Either the Darkin will triumph, or Kayn will master Rhaast and become the Shadow Assassin.

Darkin: Heal for a percentage of spell damage dealt to champions.

Shadow Assassin: For the first few seconds in combat with enemy champions, deal bonus damage.","cooldown":null,"cost":null,"image":"Kayn_Passive_Primary","key":null,"range":null},"Kennen_Passive":{"id":"Kennen_Passive","name":"Mark of the Storm","description":"Kennen stuns enemies he hits 3 times with his abilities.","shortDescription":"Kennen stuns enemies he hits 3 times with his abilities.","cooldown":null,"cost":null,"image":"Kennen_Passive","key":null,"range":null},"Khazix_P":{"id":"Khazix_P","name":"Unseen Threat","description":"Nearby enemies that are Isolated from their allies are marked. Kha'Zix's abilities have interactions with Isolated targets.

When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow them for a few seconds.","shortDescription":"Nearby enemies that are Isolated from their allies are marked. Kha'Zix's abilities have interactions with Isolated targets.

When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow them for a few seconds.","cooldown":null,"cost":null,"image":"Khazix_P","key":null,"range":null},"Kindred_Passive":{"id":"Kindred_Passive","name":"Mark of the Kindred","description":"Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.","shortDescription":"Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.","cooldown":null,"cost":null,"image":"Kindred_Passive","key":null,"range":null},"Kled_P":{"id":"Kled_P","name":"Skaarl, the Cowardly Lizard","description":"Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.

While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.","shortDescription":"Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.

While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.","cooldown":null,"cost":null,"image":"Kled_P","key":null,"range":null},"KogMaw_IcathianSurprise":{"id":"KogMaw_IcathianSurprise","name":"Icathian Surprise","description":"Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing 100 + (25 x lvl) true damage to surrounding enemies.","shortDescription":"Upon dying, Kog'Maw starts a chain reaction in his body which causes him to move faster and detonate after 4 seconds; dealing 100 + (25 x lvl) true damage to surrounding enemies.","cooldown":null,"cost":null,"image":"KogMaw_IcathianSurprise","key":null,"range":null},"LeBlancP":{"id":"LeBlancP","name":"Mirror Image","description":"When LeBlanc drops below 40% health, she becomes invisible for 1 second and creates a Mirror Image that deals no damage and lasts for up to 8 seconds.","shortDescription":"When LeBlanc drops below 40% health, she becomes invisible for 1 second and creates a Mirror Image that deals no damage and lasts for up to 8 seconds.","cooldown":null,"cost":null,"image":"LeBlancP","key":null,"range":null},"LeeSinPassive":{"id":"LeeSinPassive","name":"Flurry","description":"After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.","shortDescription":"After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.","cooldown":null,"cost":null,"image":"LeeSinPassive","key":null,"range":null},"LeonaSunlight":{"id":"LeonaSunlight","name":"Sunlight","description":"Damaging spells afflict enemies with Sunlight for 1.5 seconds. When allied Champions deal damage to those targets, they consume the Sunlight to deal additional magic damage.","shortDescription":"Damaging spells afflict enemies with Sunlight for 1.5 seconds. When allied Champions deal damage to those targets, they consume the Sunlight to deal additional magic damage.","cooldown":null,"cost":null,"image":"LeonaSunlight","key":null,"range":null},"Lillia_Icon_Passive.Lillia":{"id":"Lillia_Icon_Passive.Lillia","name":"Dream-Laden Bough","description":"Hitting a champion or monster with a skill will deal additional max Health damage over time.","shortDescription":"Hitting a champion or monster with a skill will deal additional max Health damage over time.","cooldown":null,"cost":null,"image":"Lillia_Icon_Passive.Lillia","key":null,"range":null},"Lissandra_Passive":{"id":"Lissandra_Passive","name":"Iceborn Subjugation","description":"When an enemy champion dies near Lissandra they become a Frozen Thrall. Frozen Thralls slow nearby enemies and then, after a delay, shatter from the intense cold, dealing magic damage to nearby targets.","shortDescription":"When an enemy champion dies near Lissandra they become a Frozen Thrall. Frozen Thralls slow nearby enemies and then, after a delay, shatter from the intense cold, dealing magic damage to nearby targets.","cooldown":null,"cost":null,"image":"Lissandra_Passive","key":null,"range":null},"Lucian_Passive":{"id":"Lucian_Passive","name":"Lightslinger","description":"Whenever Lucian uses an ability, his next attack becomes a double-shot.","shortDescription":"Whenever Lucian uses an ability, his next attack becomes a double-shot.","cooldown":null,"cost":null,"image":"Lucian_Passive","key":null,"range":null},"Lulu_PixFaerieCompanio":{"id":"Lulu_PixFaerieCompanio","name":"Pix, Faerie Companion","description":"Pix fires magical bolts of energy whenever the champion he's following attacks another enemy unit. These bolts are homing, but can be intercepted by other units.","shortDescription":"Pix fires magical bolts of energy whenever the champion he's following attacks another enemy unit. These bolts are homing, but can be intercepted by other units.","cooldown":null,"cost":null,"image":"Lulu_PixFaerieCompanio","key":null,"range":null},"LuxIlluminatingFraulei":{"id":"LuxIlluminatingFraulei","name":"Illumination","description":"Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.","shortDescription":"Lux's damaging spells charge the target with energy for 6 seconds. Lux's next attack ignites the energy, dealing bonus magic damage (depending on Lux's level) to the target.","cooldown":null,"cost":null,"image":"LuxIlluminatingFraulei","key":null,"range":null},"Malphite_GraniteShield":{"id":"Malphite_GraniteShield","name":"Granite Shield","description":"Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for 10 seconds, this effect recharges.","shortDescription":"Malphite is shielded by a layer of rock which absorbs damage up to 10% of his maximum Health. If Malphite has not been hit for 10 seconds, this effect recharges.","cooldown":null,"cost":null,"image":"Malphite_GraniteShield","key":null,"range":null},"Malzahar_Passive":{"id":"Malzahar_Passive","name":"Void Shift","description":"When he hasn't recently taken damage or been crowd controlled, Malzahar gains massive damage reduction and crowd control immunity, lingering for a short period after taking damage.","shortDescription":"When he hasn't recently taken damage or been crowd controlled, Malzahar gains massive damage reduction and crowd control immunity, lingering for a short period after taking damage.","cooldown":null,"cost":null,"image":"Malzahar_Passive","key":null,"range":null},"Maokai_Passive":{"id":"Maokai_Passive","name":"Sap Magic","description":"Maokai's basic attack also heal him on a moderate cooldown. Each time Maokai casts a spell or is struck by an enemy's spell, this cooldown is reduced.","shortDescription":"Maokai's basic attack also heal him on a moderate cooldown. Each time Maokai casts a spell or is struck by an enemy's spell, this cooldown is reduced.","cooldown":null,"cost":null,"image":"Maokai_Passive","key":null,"range":null},"MasterYi_Passive1":{"id":"MasterYi_Passive1","name":"Double Strike","description":"Every few consecutive basic attack, Master Yi strikes twice.","shortDescription":"Every few consecutive basic attack, Master Yi strikes twice.","cooldown":null,"cost":null,"image":"MasterYi_Passive1","key":null,"range":null},"MissFortune_W":{"id":"MissFortune_W","name":"Love Tap","description":"Miss Fortune deals bonus physical damage whenever she basic attacks a new target.","shortDescription":"Miss Fortune deals bonus physical damage whenever she basic attacks a new target.","cooldown":null,"cost":null,"image":"MissFortune_W","key":null,"range":null},"MonkeyKingStoneSki":{"id":"MonkeyKingStoneSki","name":"Stone Skin","description":"Wukong gains stacking armor and max health regeneration while fighting champions and monsters.","shortDescription":"Wukong gains stacking armor and max health regeneration while fighting champions and monsters.","cooldown":null,"cost":null,"image":"MonkeyKingStoneSki","key":null,"range":null},"MordekaiserPassive":{"id":"MordekaiserPassive","name":"Darkness Rise","description":"Mordekaiser gains a powerful damage aura and movement speed after landing 3 attacks or spells against champions."