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Power Spike (Early, Mid, Late)
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Terrorista da PF66.7%
Ziggs' auto-attack is periodically empowered to deal bonus magic damage. The damage is increased on structures.
Tosses a bouncing bomb in the target direction which explodes upon hitting an enemy, colliding with terrain, or reaching the end of its trajectory. The bomb can bounce up to 2 times and deals magic damage to all nearby enemies.
Flings an explosive charge towards the target area. This explodes after 4 seconds or upon recasting. It deals magic damage and knocks back all surrounding enemies. If Ziggs is within the explosion radius, he is knocked back as well.
If a turret is below a certain threshold of health, this ability will destroy it instantly.
Scatters a cluster of 11 proximity mines over the target area, lasting for up to 10 seconds. Mines explode on contact with an enemy, slowing them for 1.5 seconds and dealing magic damage.
Throws a huge bomb at a target location that explodes upon impact and deals magic damage to all enemies caught in the blast. Enemies at the center take more damage.
Avoid extended trades in the early game as Ziggs will always come worse off against an AD Carry.
Use your empowered auto-attacks on enemy champions when possible to deal extra damage during the laning phase. Do not over-commit to doing this though.
Before a team fight occurs, try to poke the enemy down as much as possible with your Q. Delay a team fight for as long as possible while you dish out Q damage.
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