Heinously strong during the early game due to his Q and E. Can win almost any 1 v 1 during this period so he should be looking to contest objectives with his team.
His Ultimate R is very effective against ranged members of the enemy team. This will force the enemy carries to come in melee range of him, which can be quite devastating for them.
Seriously good objective control during the early game so it shouldn’t be hard for him to take early Dragons and Rift Heralds. He can also invade quite freely (after considering the lane priority of the side he is invading).
Falls off during the late game. If he can’t one-shot the person he is targeting, he will be crowd controlled almost immediately and killed on the spot.
Incredibly vulnerable once his Ultimate R is on cooldown. The enemy team should be looking to fight him during this time and target him before anyone else.
Isn’t very effective against a group of champions as he is extremely reliant on picks to get a lead. Besides, crowd controlling him can allow the enemy team to get rid of him quite easily.
0 - 15 min
Your goal in the early game is to gank as often as possible to get your allies ahead. You are a strong early game Jungler, so make sure you try to exploit your early advantage.
Look to secure objectives whenever they’re up. This will give your team an advantage as the game goes along.
Find a healthy balance between ganking your allies, farming your jungle and securing objectives. Make sure you do not fall behind in XP by trying to constantly gank.
15 - 25 min
Continue to pick up and secure jungle camps whenever possible. Not falling behind in the mid-game is crucial as a Jungler, so make sure you continue to farm!
As you’re a Jungler, you need to try and secure every Drake during the mid-game. Getting them and securing the Dragon Soul for your team will increase your chances of winning the game.
Look for picks with your team. If you can pick someone off, make the call for Baron or Dragon to further your lead.
After going in with your Ultimate R, be prepared to fall back and peel for your allies in late game team fights.
To make getting on the enemy backline easier, group with your team but stay off to the side. If you flank from an unwarded bush, the enemy will find it harder to react to your all-in. Avoid splitting or being away from your team in the late game as the enemy will force a fight while you’re gone.
Play around your Ultimate R in the later parts of the game. Avoid fighting unless your Ultimate R is up. Fighting without it will make the late game team fights much harder. Delay fights and be prepared to disengage if it’s still on cooldown.
Xin Zhao's early game ganks are on another level altogether. If he manages to find Flashless overextended laners, the chances of them dying are almost a solid 100%.
Once Xin Zhao gets access to all his basic abilities, he will start ganking laners when he gets an opportunity. His knockup is incredibly potent to ensure that enemies can't escape and that his allied laners can follow up on him.
Level 6 is a decent power spike as he can immediately convert a skirmish into a 1 v 1 with a specific target. This will allow him to burst enemies down while giving him immunity from ranged attacks outside his Ultimate R AoE.
Xin Zhao will have two points in his Ultimate R at level 11. It will allow him to use the ability more often, making it easier for him to convert fights into a 1 v 1 as and when required.
His first ability will be maxed out by the time he hits level 9. This is a crucial power spike as it massively increases his damage output and dueling capacity.
Xin is excellent in team fights and picking of enemies due to his kit. His Ultimate R will allow him to single out enemies, allowing him to be immune from ranged carries.
Having three points in his Ultimate R is a massive powerspike for Xin Zhao. This will allow him to use the ability frequently, giving him an overall benefit during fights.
Xin will have two of his abilities maxed out by level 14. This is a significant boost to his dueling power, and it will let him dominate 1 v 1's with utmost ease.
During this phase of the game, Xin will be really tanky while simultaneously dealing a ton of damage to his enemies. This means that he will be tough to take down, and immobile or CC'd enemy carries will mostly die if they can't get Xin away from them.
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