Mobalytics

Warwick • build

champion classes fighter

Fighter

Easy difficulty

Power Spike (Early, Mid, Late)

Early

Mid

Late

Playstyle

Damage Type

25% ap

75% ad

;

Jungle

Win  52%  Pick 2.5%  Ban 0.7%

Warwick Hydra Rush Jungle

Win 58.5% • Default build

Warwick Hydra Rush Jungle

Win 58.5% • Default build

Warwick Cinderhulk Jungle

Win 56.1% • Default build

Warwick Runes

Best runes for the selected Warwick build:

Precision
Sorcery

Summoner Spells

Core Items

Starting Items

Hunter's Machete
Rejuvenation Bead
Oracle Lens

Early Items

Tiamat
Control Ward

Core Items

Titanic Hydra
Enchantment: Cinderhulk
Ninja Tabi

Full Build

Titanic Hydra
Enchantment: Cinderhulk
Ninja Tabi
Spirit Visage
Thornmail
Dead Man's Plate

Situational Items

All

Randuin's Omen
Sterak's Gage
Iceborn Gauntlet
Wit's End
Titanic Hydra
Trinity Force

Items vs heavy AP team

Spirit Visage
Wit's End
Thornmail

Items vs heavy AD team

Thornmail
Dead Man's Plate
Randuin's Omen

Warwick Skill order

W
Q
E
Recommended skill order for Warwick Hydra Rush Jungle build:
WarwickQ
WarwickW
WarwickE
WarwickR
1
Q
2
W
3
E
4
W
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R
17
E
18
E

Warwick Best lane matchups

Skarner

+ 346.7

GD@15

Udyr

+ 276.8

GD@15

Ivern

+ 274.5

GD@15

Warwick Worst lane matchups

Rek'Sai

- 217.7

GD@15

Elise

- 198.3

GD@15

Jarvan IV

- 177.4

GD@15

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General information

Warwick Abilities

Description
Cooldowns

Eternal Hunger

WarwickP
P

Warwick deals bonus magic damage on-hit. While below 50% maximum health he also heals for the amount of post-mitigation damage dealt by this Passive, increased to 250% when below 25% maximum health.

Jaws of the Beast

WarwickQ
Q

Lunges towards the target enemy, biting them and dealing magic damage to them while healing himself for a portion of the post-mitigation damage dealt by the ability. This ability can be held down to channel for up to 0.75 seconds. Doing so will make Warwick dash to the opposite side of the target and follow its position.

Blood Hunt

WarwickW
W

Passive: When alive, Warwick senses all low health enemies and marks them as blood hunted. Warwick can see a blood trail that gives away the position of such targets and Warwick gains bonus movement speed while following it. Warwick also gains bonus attack speed on auto-attacking a blood hunted target or an enemy unit that is below 50% of their maximum health. These bonuses are enhanced against targets below 20% of their maximum health. Active: Briefly senses all nearby enemies within a large radius and marks the nearest enemy champion as Blood Hunted for 8 seconds, regardless of their current health. When no enemy is being Blood Hunted, the cooldown of this ability reduces twice as fast.

Primal Howl

WarwickE
E

Active: Reduces all incoming damage received for 2.5 seconds. This ability can be recast after 1 second. At the end of the duration, Warwick howls, causing all nearby enemies to flee for a second and slowing them by 90%.

Infinite Duress

WarwickR
R

Leaps in the target direction during which he is immune to crowd control. On colliding with an enemy champion, he suppresses and reveals them and deals magic damage to them for 1.5 seconds. Warwick is healed for all post-mitigation damage he deals to his target during this ability.

Basic combos

Jungle Clearing with Tiamat

WarwickQ
Q
Tiamat
AA
AA

Your Q has a longer range than your AA, so always Q first when approaching a camp to start it earlier.

Quick tips to play Warwick

Warwick is a strong early game Jungler. Try to gank as often as you can to get an early lead.
Whenever your Ultimate Infinite DuressR is up, try to gank a lane. Each Ultimate Infinite DuressR use should end in a kill for you or your ally.
Warwick has good Dragon control in the early game. Try to take each Dragon whenever it’s up to give your team the advantage.

Get advanced combos, tips, and tricks

All this information will be available in
the brand new "Guide" tab.

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