Talon's abilites tag enemy champions and epic monsters with a Wound debuff. If Talon lands a hit on an enemy with 3 stacks, they will start bleeding and take damage over time.
Talon lunges forward and stabs the target. If the target is inside his melee range, the ability will do critical damage. Otherwise, talon will leapforward to reach the target and damage them. If the ability registers a fatal blow, Talon will recover some health and the cool down will be reduced.
Talon hurls daggers in a cone infront of him and then calls them back to him dealing damage on both trips. The blades do bonus damage on the way back and slow enemies they hit.
Talon uses his assassin training and reflexes to vault over any terrain or structure. Even though this ability may be on a low cool down, the terrain he passes over has its own cool down (which is much longer) to prevent him from spamming it.
Talons vanishes and creates a ring of blades around his location dealing damage to anything they pass through. When he reappears, the blades will converge on his location again dealing damage to anything they pass through.
Talon's melee Q acts as an AA reset and does an oppressive amount of burst damage against enemies in melee range.
No fancy moves, no flashy plays. Just a standard and reliable combo against vulnerable targets. Remember to use the R MS bonus to reposition Talon for his return W.
The Level 2 All In
Talon's normal combo in lane. It's reliant on setting up his W so that it hits his target twice.
Quick tips to play Talon
After killing your opponent, try to snowball your lead into other lanes. Avoid the river and jump through your own jungle to make roams more surprising.
When team fighting, look to jump over a nearby wall and assassinate the backline. Talon is an Assassin and cannot run directly at the enemy- so attack from the sides.
Try to kill the enemy level 2 or 3 and continue padding the Talon first blood stats.
Get advanced combos, tips, and tricks
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