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Sion·Support Guide

Glory in DeathP
Decimating SmashQ
Soul FurnaceW
Roar of the SlayerE
Unstoppable OnslaughtR
Win rate47.0%-
Pick rate0.1%-
Ban rate0.6%-
Matches3 081-
Sion Support has a 47.0% win rate and 0.1% pick rate in Emerald + and is currently ranked D tier. Below, you will find a very detailed guide for Sion Support, where we explain strengths and weaknesses of the champion, powerspikes, and game plans for each stage of the game. Step up your game with our Sion Support guide!
Sion Top
Sion Jungle
Sion Mid
Sion Bot
Sion Support
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Sion Strengths & Weaknesses
Strengths

Can soak a lot of damage for his team as a front line. This allows him to peel for his carries with ease, which can allow his carries to play more freely.

His Ultimate Unstoppable OnslaughtR can be used to set up ganks on other lanes. No one suspects a Sion to ult from base and down to the bottom or middle lane.

His Roar of the SlayerE is a very easy skill to land which guarantees a Decimating SmashQ from Sion’s end. This can be of great value for setting up ganks for his Jungler.

Weaknesses

Extremely susceptible to getting poked out by ranged laners. In team fights, he can be kited to death by any ranged carry which the enemy team has.

If the enemy is smart and sets vision in the lane brushes, he won’t be able to rely on his Decimating SmashQ to poke/start an all-in.

His maneuverability decreases while using his Ultimate Unstoppable OnslaughtR, making it hard for him to land it when the enemy is out in the open and has some form of dash or blink.

Game plan
Early game
0 - 15 min
Sion is Average

Just hide in the lane brushes and wait for the enemies to show up close to the brush that you're hiding in. Your Decimating SmashQ will easily take care of them if the brush is unwarded.

Always try to slow your enemies down by using your Roar of the SlayerE on the minions in such a way that it hits the champion. Also, make sure that you use your Soul FurnaceW appropriately in this matchup.

Post-six, look to lane gank your remaining allies. It will allow you to dish out a lot of damage and get your team a massive lead during the early game.

Mid game
15 - 25 min
Sion is Average

Make sure that you are present during team fights. This will allow you to peel for your carries and prevent them from dying right at the start of the fight.

Your Ultimate Unstoppable OnslaughtR will allow you to disrupt fights and kill carries with ease. Doing so in chokepoints will easily win you the game.

Always try to all-in and pick off the enemy Jungler every chance you get. Doing so will allow you to take neutral objectives easily.

Late game
25+ min
Sion is Average

Try to catch the enemy by surprise by setting up death brushes in the enemy Jungle. You can easily Ultimate Unstoppable OnslaughtR the enemies from them and blow them up with your team.

Peel for your carries in late-game team fights to increase the chances of your team winning the fight. If they die at the beginning, you will not be able to win the fight alone.

Focus the nearest enemy champion to your carries and work as a team to take down the enemy one by one. If you focus on the backline alone, you may be an easy target for the enemy and may die quickly. By focusing on the nearest champion, you will survive for longer and keep your carries alive.

Power Spikes
Early game0 - 15 min

Sion can cheese the enemy at level 1. Thus, his level 1 is very strong in the Support role.

At level 6, Sion can get set up his ADC or his Jungler in lane to get kills. If he can’t set anyone up, he can look to roam and help his Mid or Top laner instead.

As soon as Sion upgrades his Boots, he can roam with ease. This combined with his Ultimate Unstoppable OnslaughtR makes Sion a good roaming champion early.

Mid game15 - 25 min

An additional point in his Ultimate Unstoppable OnslaughtR will boost his overall damage and let him use the ability frequently. It will help him massively during team fights or when trying to secure picks.

His first ability will be maxed out at level nine. This increases his damage, and his team fighting potential will be pretty respectable now. He will pose a lot of threats if he can use the ability while hiding in a brush.

His tankiness will be colossal during this phase of the game. He will soak up both tower shots and enemy damage simultaneously and make it very easy for his allies to follow up on his engagement.

Late game25+ min

His tankiness will be really high during this phase of the game due to his items. That, combined with his Soul FurnaceW, will make him nearly unkillable and allow him to soak a lot of damage.

A fully maxed out Ultimate Unstoppable OnslaughtR will further bolster his all-in potential and overall damage dealt in the long run. It will be a massive power spike for him as he can secure easy picks with it.

He is terrific during late-game team fights due to his Decimating SmashQ and Ultimate Unstoppable OnslaughtR. His effectiveness increases if he manages to find a flank on his enemies or land his Ultimate Unstoppable OnslaughtR on a bunch of enemies clumped together.

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