Mobalytics

Sejuani · Builds

Tank

Tank

Average

Power Spike (Early, Mid, Late)

Playstyle

Damage Type

87% AP

13% AD

Top
Jungle
Mid
Bot
Support

Rank

16 / 53

Role

Jungle

Tier

Current tier

A

Win Rate

49.4

%

Pick Rate

1.3

%

Ban Rate

0.1

%

Sejuani Build

Jungle  Patch 11.1

Most Popular

Win Rate 53.2% based on 5 285 matches

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Mobalytics

Win Rate 53.2%

Recommended builds
Build
Win Rate
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Most Popular

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Mobalytics

Highest Win Rate

57.8%
Matchup Specific
vs Champion
Win Rate

Kha'Zix

55.1%

Hecarim

51.4%

Kayn

52.5%
Top Players
Player name
Win Rate
R

Recluse

50.0%
Z

Ziix Garguentua

83.3%
D

Dommmy

60.0%
Runes
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Precision
Overheal
Triumph
Presence of Mind
Legend: Alacrity
Legend: Tenacity
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
Spells

D

F

Items
Skill order

E

W

Q

Skills

Arctic Assault
Winter's Wrath
Permafrost
Glacial Prison
1
E
2
W
3
Q
4
W
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R
17
E
18
E
Situational Items
Gargoyle Stoneplate
Force of Nature
Spirit Visage
Dead Man's Plate
Frozen Heart
Thornmail
FiltersFilters
SectionsSections

Matchups Overview

General information

Skills
Fury of the North
Fury of the NorthP

Frost Armor: Receives Frost armor if she hasn't taken damage from monsters or enemy champions in the last 12 seconds. This lingers for 3 seconds after taking damage. Under the effect of Frost Armor, Bristle becomes slow-immune and immune to cripples. She also gains bonus armor and bonus magic resistance.

Icebreaker: Enemies stunned by Sejuani are frozen. Sejuani's auto-attacks and abilities against frozen enemies consume the effect to deal bonus magic damage based on maximum health.

Arctic Assault
Arctic AssaultQ
Cooldown: 20 / 18 / 16 / 14 / 12 secondsCost: 70 / 75 / 80 / 85 / 90 manaRange: 650

Bristle dashes in the target direction, dealing magic damage and knocking up all enemies hit for 0.5 seconds. Sejuani can cast any ability while using this one.

Winter's Wrath
Winter's WrathW
Cooldown: 9 / 8 / 7 / 6 / 5 secondsCost: 65 manaRange: 600

Swings her flail in a cone in the target direction, dealing physical damage to all enemies hit and knocking back minions and monsters. She then lashes out with her flail in a straight line in the same direction, dealing additional physical damage and slowing all enemies hit by 75%. She can move freely while using this ability and the hitboxes will follow Sejuani's movement.

Permafrost
PermafrostE
Cooldown: 1.5 secondsCost: 20 manaRange: 560

Passive: Winter's Wrath and both Sejuani's and nearby allied melee champions' auto attacks apply Frost to enemy champions, epic, large and medium monsters, siege minions and super minions for 5 seconds, stacking up to 4 times.

Active: Freezes the target and stuns them in place for a second while dealing magic damage to them.

Glacial Prison
Glacial PrisonR
Cooldown: 120 / 100 / 80 secondsCost: 100 manaRange: 1300

Throws an ice bola in the target direction, stopping at the first enemy champion hit, dealing magic damage, stunning, and revealing them for 1 second. It deals increased damage and stuns for a greater duration if it travels a greater range. The impact also creates a frost storm around the target which slows enemies within and grants sight of the area in a smaller radius.

At the end of the duration, the glacier breaks, dealing the same damage and slowing enemies by 80% for 1 second as well as briefly revealing them and the area.

Quick tips to play Sejuani

Your Passive makes you very tanky, but a single auto-attack even from the jungle will proc it. Make sure your Passive is ready before initiating a gank to increase the chances of you surviving/ killing the laner.

Sejuani is a good ganker in the early game, but you don’t need to force anything. You could power farm until you get your Ultimate Glacial PrisonR as it is a great ganking tool.

Don’t be afraid to use your Ultimate Glacial PrisonR from afar to start a team fight. If somebody walks too far forward, you could use it to catch them out of position to start the fight.

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