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Marksman
Hard
Power Spike (Early, Mid, Late)
Playstyle
Damage Type
0% AP
100% AD
Rank
28 / 28
Role
Tier
Win Rate
51.6
%
Pick Rate
13.0
%
Ban Rate
21.8
%
Most Popular
Win Rate 55.5% based on 5 189 matches
Import this build directly into your game client:
Most Popular
Win Rate 55.5%
Most Popular
55.5%Optional
51.6%Kai'Sa
58.8%Jinx
51.3%Ezreal
55.4%MasterLOOOL
42.9%Ruler mode420
66.7%ROBSÃO MALVADÃO
83.3%D
F
@ 13 sec
@ 4 min
@ 21 min
Q
E
W
Skills
Landing basic attacks and abilities against champions give Samira stacks. There is a unique visual for her stacks. Based on the style grade, she gains a different amount of movement speed.
Samira’s basic attacks against targets within a certain range use her blade, becoming “non-projectile”. Basic attacks from further afield will be ranged.
Samira fires a shot in the target direction, dealing damage to the first enemy it hits. If the target is in close range, she will attack with her sword instead.
Samira slashes around herself dealing damage to enemies twice and destroying any enemy projectiles that enter the vicinity during this time.
Samira dashes through the target and slashes all enemies in her path. Takedowns on enemy champions will reset Wild Rush’s cooldown.
Samira unleashes a torrent of shots from her weapons, shooting all nearby enemies while slowing her self. Inferno Trigger cannot be cast unless the style cost is satisfied. Infernal Trigger will reset the grade back to 0 stacks once the effect has ended.
Samira cannot attack or cast her Q or W during her Ultimate. Her Ultimate will end prematurely if she is interrupted or hit by CC.
Try to use unique attacks by using different abilities often to gain style points. Keep as many style points as possible.
In team fights, avoid going in unless you have at least an A or something close to it. You will gain max stacks if you use your E to close the gap and then activate your Ultimate
E in the fight.
You can use your E to dash to enemy champions and minions. This can help you reposition in a fight.
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